epic-inventory/epic_inventory/Saved/Logs/epic_inventory.log

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2024-10-27 14:59:26 -06:00
Log file open, 10/27/24 15:55:54
2024-10-22 17:22:34 -06:00
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=7536)
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LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: epic_inventory
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357"
LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4317] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 7800X3D 8-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject -skipcompile""
LogCsvProfiler: Display: Metadata set : loginid="c57051704d5041c98d403186e43fe788"
LogCsvProfiler: Display: Metadata set : llm="0"
2024-10-27 14:59:26 -06:00
LogStats: Stats thread started at 0.249944
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-A686626A4316852D1BA3C488E6F70D23
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Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogConfig: Display: Loading IOS ini files took 0.02 seconds
2024-10-22 23:33:20 -06:00
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
2024-10-27 14:59:26 -06:00
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
2024-10-23 23:00:55 -06:00
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
2024-10-27 14:59:26 -06:00
LogAssetRegistry: Display: Asset registry cache read as 27.9 MiB from D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Windows ini files took 0.03 seconds
2024-10-27 11:05:09 -06:00
LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
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LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
2024-10-22 17:22:34 -06:00
LogPluginManager: Mounting Engine plugin Bridge
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin ChaosCloth
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin CmdLinkServer
2024-10-23 23:00:55 -06:00
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
2024-10-22 17:22:34 -06:00
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
2024-10-23 23:00:55 -06:00
LogPluginManager: Mounting Engine plugin FastBuildController
2024-10-22 17:22:34 -06:00
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin XGEController
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin TraceUtilities
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin WorldMetrics
2024-10-22 17:22:34 -06:00
LogPluginManager: Mounting Engine plugin AISupport
2024-10-23 23:00:55 -06:00
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
2024-10-26 13:42:16 -06:00
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin Niagara
2024-10-26 13:42:16 -06:00
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin ControlRigModules
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin ControlRigSpline
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin ActorSequence
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
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LogPluginManager: Mounting Engine plugin AnimationSharing
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin DumpGPUServices
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin GitSourceControl
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PixWinPlugin
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin RenderDocPlugin
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PluginUtils
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin SubversionSourceControl
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AudioWidgets
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin AssetTags
2024-10-26 13:42:16 -06:00
LogPluginManager: Mounting Engine plugin ChunkDownloader
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin AudioCapture
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CableComponent
2024-10-23 23:00:55 -06:00
LogPluginManager: Mounting Engine plugin GeometryCache
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin GeometryProcessing
2024-10-26 13:42:16 -06:00
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin GooglePAD
2024-10-22 17:22:34 -06:00
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
2024-10-26 13:42:16 -06:00
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin Metasound
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin MeshModelingToolset
2024-10-26 13:42:16 -06:00
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin MsQuic
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
2024-10-22 17:22:34 -06:00
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin RigVM
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SoundFields
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin SignificanceManager
2024-10-26 23:48:47 -06:00
LogPluginManager: Mounting Engine plugin WaveTable
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosNiagara
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LogPluginManager: Mounting Engine plugin ChaosEditor
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
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LogPluginManager: Mounting Engine plugin LocalizableMessage
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin StructUtils
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin ToolPresets
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin AlembicImporter
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AndroidMedia
2024-10-27 14:59:26 -06:00
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin AvfMedia
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
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LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin InterchangeTests
2024-10-27 11:05:09 -06:00
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
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LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
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LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
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SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
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LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
2024-10-22 17:22:34 -06:00
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.4-CL-35576357
LogInit: Platform=WindowsEditor
LogInit: MachineId=c57051704d5041c98d403186e43fe788
LogInit: DeviceId=
LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 11 (23H2) [10.0.22631.4317] (), CPU: AMD Ryzen 7 7800X3D 8-Core Processor , GPU: NVIDIA GeForce RTX 4070
LogInit: Compiled (64-bit): Aug 16 2024 04:10:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line: -skipcompile
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
2024-10-27 14:59:26 -06:00
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.10.27-20.55.54:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.10.27-20.55.54:989][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.10.27-20.55.54:989][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.10.27-20.55.54:990][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.10.27-20.55.54:990][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.10.27-20.55.54:991][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.10.27-20.55.54:992][ 0]LogRHI: Using Default RHI: D3D12
[2024.10.27-20.55.54:992][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.10.27-20.55.54:992][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.10.27-20.55.54:998][ 0]LogD3D12RHI: Aftermath initialized
[2024.10.27-20.55.54:998][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.10.27-20.55.54:998][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.10.27-20.55.55:132][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1
[2024.10.27-20.55.55:132][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.10.27-20.55.55:132][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 1 output[s]
[2024.10.27-20.55.55:132][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2024.10.27-20.55.55:132][ 0]LogD3D12RHI: Driver Date: 8-14-2024
[2024.10.27-20.55.55:198][ 0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: d0001458, Revision: 00cb
[2024.10.27-20.55.55:198][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.10.27-20.55.55:198][ 0]LogD3D12RHI: Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.10.27-20.55.55:198][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 23.20.44 (internal:31.0.22044.1, unified:31.0.22044.1)
[2024.10.27-20.55.55:198][ 0]LogD3D12RHI: Driver Date: 1-2-2024
[2024.10.27-20.55.55:203][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.10.27-20.55.55:203][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.10.27-20.55.55:203][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.10.27-20.55.55:288][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1
[2024.10.27-20.55.55:288][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.10.27-20.55.55:288][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.10.27-20.55.55:288][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2024.10.27-20.55.55:288][ 0]LogD3D12RHI: Driver Date: 8-14-2024
[2024.10.27-20.55.55:288][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.10.27-20.55.55:288][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.10.27-20.55.55:289][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.10.27-20.55.55:289][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.10.27-20.55.55:289][ 0]LogHAL: Display: Platform has ~ 32 GB [33443180544 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.10.27-20.55.55:289][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.10.27-20.55.55:289][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.10.27-20.55.55:289][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.10.27-20.55.55:290][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.10.27-20.55.55:290][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2024.10.27-20.55.55:290][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.10.27-20.55.55:290][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.10.27-20.55.55:290][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.10.27-20.55.55:290][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.10.27-20.55.55:290][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.10.27-20.55.55:290][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Config/WindowsEditor/Editor.ini]
[2024.10.27-20.55.55:290][ 0]LogInit: Computer: GREEN-MACHINE-W
[2024.10.27-20.55.55:290][ 0]LogInit: User: Watak
[2024.10.27-20.55.55:290][ 0]LogInit: CPU Page size=4096, Cores=8
[2024.10.27-20.55.55:290][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.10.27-20.55.55:354][ 0]LogMemory: Memory total: Physical=31.1GB (32GB approx) Virtual=79.1GB
[2024.10.27-20.55.55:354][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.10.27-20.55.55:354][ 0]LogMemory: Process Physical Memory: 524.79 MB used, 552.11 MB peak
[2024.10.27-20.55.55:354][ 0]LogMemory: Process Virtual Memory: 525.26 MB used, 525.26 MB peak
[2024.10.27-20.55.55:354][ 0]LogMemory: Physical Memory: 14920.92 MB used, 16972.98 MB free, 31893.90 MB total
[2024.10.27-20.55.55:354][ 0]LogMemory: Virtual Memory: 22691.06 MB used, 58354.84 MB free, 81045.91 MB total
[2024.10.27-20.55.55:354][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.10.27-20.55.55:357][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.10.27-20.55.55:364][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.10.27-20.55.55:364][ 0]LogInit: Using OS detected language (en-US).
[2024.10.27-20.55.55:364][ 0]LogInit: Using OS detected locale (en-US).
[2024.10.27-20.55.55:369][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2024.10.27-20.55.55:369][ 0]LogInit: Setting process to per monitor DPI aware
[2024.10.27-20.55.55:536][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.10.27-20.55.55:536][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2024.10.27-20.55.55:536][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME).
[2024.10.27-20.55.55:537][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.10.27-20.55.55:545][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.10.27-20.55.55:545][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.10.27-20.55.55:638][ 0]LogRHI: Using Default RHI: D3D12
[2024.10.27-20.55.55:638][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.10.27-20.55.55:638][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.10.27-20.55.55:638][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.10.27-20.55.55:638][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.10.27-20.55.55:638][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.10.27-20.55.55:639][ 0]LogWindows: Attached monitors:
[2024.10.27-20.55.55:639][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2024.10.27-20.55.55:639][ 0]LogWindows: Found 1 attached monitors.
[2024.10.27-20.55.55:639][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.10.27-20.55.55:639][ 0]LogRHI: RHI Adapter Info:
[2024.10.27-20.55.55:639][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070
[2024.10.27-20.55.55:639][ 0]LogRHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2024.10.27-20.55.55:639][ 0]LogRHI: Driver Date: 8-14-2024
[2024.10.27-20.55.55:639][ 0]LogD3D12RHI: GPU DeviceId: 0x2786 (for the marketing name, search the web for "GPU Device Id")
[2024.10.27-20.55.55:639][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.10.27-20.55.55:643][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.10.27-20.55.55:643][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.10.27-20.55.55:643][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.10.27-20.55.55:643][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: Bindless resources are supported
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: Raster order views are supported
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.10.27-20.55.55:708][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.10.27-20.55.55:751][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.10.27-20.55.55:753][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.10.27-20.55.55:753][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.10.27-20.55.55:762][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.10.27-20.55.55:762][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.10.27-20.55.55:762][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB)
[2024.10.27-20.55.55:762][ 0]LogD3D12RHI: Async texture creation enabled
[2024.10.27-20.55.55:762][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.10.27-20.55.55:767][ 0]LogVRS: Current RHI supports Variable Rate Shading
[2024.10.27-20.55.55:769][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.10.27-20.55.55:776][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -platform=all'
[2024.10.27-20.55.55:776][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -platform=all" ]
[2024.10.27-20.55.55:798][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.10.27-20.55.55:798][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.10.27-20.55.55:798][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.10.27-20.55.55:798][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.10.27-20.55.55:798][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.10.27-20.55.55:798][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.10.27-20.55.55:798][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.10.27-20.55.55:798][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.10.27-20.55.55:799][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.10.27-20.55.55:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.10.27-20.55.55:819][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.10.27-20.55.55:819][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.10.27-20.55.55:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.10.27-20.55.55:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.10.27-20.55.55:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.10.27-20.55.55:821][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.10.27-20.55.55:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.10.27-20.55.55:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.10.27-20.55.55:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.10.27-20.55.55:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.10.27-20.55.55:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.10.27-20.55.55:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.10.27-20.55.55:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.10.27-20.55.55:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.10.27-20.55.55:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.10.27-20.55.55:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.10.27-20.55.55:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.10.27-20.55.55:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.10.27-20.55.55:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.10.27-20.55.55:831][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.10.27-20.55.55:840][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.10.27-20.55.55:877][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: VVM_1_0
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.10.27-20.55.55:879][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.10.27-20.55.55:879][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.10.27-20.55.55:881][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.10.27-20.55.55:881][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Documents/GitHub/epic-inventory/epic_inventory/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.10.27-20.55.55:881][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.10.27-20.55.55:881][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Documents/GitHub/epic-inventory/epic_inventory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.10.27-20.55.55:881][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.10.27-20.55.55:906][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
[2024.10.27-20.55.55:906][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.10.27-20.55.55:906][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.10.27-20.55.55:906][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.10.27-20.55.55:907][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'
[2024.10.27-20.55.55:907][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'
[2024.10.27-20.55.55:907][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2024.10.27-20.55.55:907][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Watak\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 24212'
[2024.10.27-20.55.55:990][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.10.27-20.55.55:991][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: Display: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1538.45MBs, RandomWriteSpeed=254.95MBs. Assigned SpeedClass 'Local'
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.10.27-20.55.55:997][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.10.27-20.55.55:998][ 0]LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/Shaders/WorkingDirectory/24212/).
[2024.10.27-20.55.55:998][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Watak/AppData/Local/Temp/UnrealShaderWorkingDir/A14E2DA249D442B421BBE7BC3175C3F2/'.
[2024.10.27-20.55.55:998][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.10.27-20.55.55:998][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2024.10.27-20.55.55:999][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.10.27-20.55.55:999][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.10.27-20.55.56:517][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.10.27-20.55.57:390][ 0]LogSlate: Using FreeType 2.10.0
[2024.10.27-20.55.57:391][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.10.27-20.55.57:391][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.10.27-20.55.57:391][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.10.27-20.55.57:392][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.10.27-20.55.57:392][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.10.27-20.55.57:392][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.10.27-20.55.57:392][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.10.27-20.55.57:406][ 0]LogAssetRegistry: FAssetRegistry took 0.0015 seconds to start up
[2024.10.27-20.55.57:409][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.10.27-20.55.57:411][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin.
[2024.10.27-20.55.57:536][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.10.27-20.55.57:536][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.10.27-20.55.57:536][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.10.27-20.55.57:538][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.10.27-20.55.57:538][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.10.27-20.55.57:559][ 0]LogDeviceProfileManager: Active device profile: [000008A382727800][000008A346530000 66] WindowsEditor
[2024.10.27-20.55.57:559][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.10.27-20.55.57:560][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.10.27-20.55.57:560][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.10.27-20.55.57:560][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2024.10.27-20.55.57:562][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -Device=Win64@GREEN-MACHINE-W'
[2024.10.27-20.55.57:562][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -Device=Win64@GREEN-MACHINE-W" -nocompile -nocompileuat ]
[2024.10.27-20.55.57:651][ 0]LogMaterial: Display: WorldGridMaterial-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC1_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-0-1-0_MIN_PJC_SHRC_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_2613239799_SLWDP_SKPassThrough0_Nanite-Tess0CSMat1PSMat1DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_9107FBCE4C95329989F3AF1F988A1B948D5415DB___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0DC42029D3A7877F6520B43A3D0406C57469EABB8F_FLumenCardPS<false>0_0_03E16DC0C5BF41EC01552ED84CD1509555C29050BC4CE29BE25F7A4B1586CA4C1685BCF80731FE636_TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA5BAA7BEC98F764475D732E99CBF54AC272E7E1B0_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0D9FC66713AD9ABF570AFA2305B93FC5C738D84F68_TBasePassCSFCachedPointIndirectLightingPolicy0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA10FAD6B0AF33452512BCC17223D6E15F730B5448_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_0FDDDD7613D94ED7AF910F85982311631DB4EF378BB459A7F0DBAC5232AC3C6813D7A1C9C1E037A6F_FMicropolyRasterizeCS0_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS1_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS2_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS3_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS4_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS5_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS6_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS7_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS8_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS9_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS10_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS11_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS12_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS13_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS14_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS15_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS16_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS17_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS18_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS19_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS20_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS21_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS22_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS23_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS24_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasteri
2024-10-22 17:22:34 -06:00
_MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_
2024-10-27 14:59:26 -06:00
[2024.10.27-20.55.57:706][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.10.27-20.55.57:706][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.10.27-20.55.57:706][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.10.27-20.55.57:706][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.10.27-20.55.57:706][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.10.27-20.55.57:940][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.10.27-20.55.57:940][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.10.27-20.55.57:947][ 0]LogUObjectArray: 22203 objects as part of root set at end of initial load.
[2024.10.27-20.55.57:947][ 0]LogUObjectAllocator: 6109744 out of 0 bytes used by permanent object pool.
[2024.10.27-20.55.57:947][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.10.27-20.55.57:951][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.10.27-20.55.57:951][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.10.27-20.55.57:953][ 0]LogLiveCoding: Display: First instance in process group "UE_epic_inventory_0x7fc42983", spawning console
[2024.10.27-20.55.57:956][ 0]LogLiveCoding: Display: Waiting for server
[2024.10.27-20.55.57:971][ 0]LogSlate: Border
[2024.10.27-20.55.57:971][ 0]LogSlate: BreadcrumbButton
[2024.10.27-20.55.57:971][ 0]LogSlate: Brushes.Title
[2024.10.27-20.55.57:971][ 0]LogSlate: Default
[2024.10.27-20.55.57:971][ 0]LogSlate: Icons.Save
[2024.10.27-20.55.57:971][ 0]LogSlate: Icons.Toolbar.Settings
[2024.10.27-20.55.57:971][ 0]LogSlate: ListView
[2024.10.27-20.55.57:971][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.10.27-20.55.57:971][ 0]LogSlate: SoftwareCursor_Grab
[2024.10.27-20.55.57:971][ 0]LogSlate: TableView.DarkRow
[2024.10.27-20.55.57:971][ 0]LogSlate: TableView.Row
[2024.10.27-20.55.57:971][ 0]LogSlate: TreeView
[2024.10.27-20.55.58:044][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.10.27-20.55.58:045][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.225 ms
[2024.10.27-20.55.58:054][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.10.27-20.55.58:054][ 0]LogInit: XR: MultiViewport is Disabled
[2024.10.27-20.55.58:054][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.10.27-20.55.58:106][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 8AFC2F07B72C499D8000000000002900 | Instance: 054AA2674B5EC9E67CFB63871863AB98 (GREEN-MACHINE-W-24212).
[2024.10.27-20.55.58:221][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.10.27-20.55.58:425][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.10.27-20.55.58:437][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.10.27-20.55.58:493][ 0]LogPython: Using Python 3.11.8
[2024.10.27-20.55.58:594][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.10.27-20.55.59:060][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.10.27-20.55.59:064][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.10.27-20.55.59:064][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:52305'.
[2024.10.27-20.55.59:067][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.83' to multicast group '230.0.0.1:6666'
[2024.10.27-20.55.59:067][ 0]LogUdpMessaging: Display: Added local interface '10.244.42.17' to multicast group '230.0.0.1:6666'
[2024.10.27-20.55.59:072][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.10.27-20.55.59:174][ 0]LogLinker: Warning: Failed to load '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter': Can't find file.
[2024.10.27-20.55.59:174][ 0]LogLinker: Warning: Failed to load '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter': Can't find file.
[2024.10.27-20.55.59:174][ 0]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.10.27-20.55.59:174][ 0]LogUObjectGlobals: Error: CDO Constructor (epic_inventoryGameMode): Failed to find /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C
[2024.10.27-20.55.59:387][ 0]SourceControl: Revision control is disabled
[2024.10.27-20.55.59:413][ 0]SourceControl: Revision control is disabled
[2024.10.27-20.55.59:416][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.10.27-20.55.59:428][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.27-20.55.59:428][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.27-20.55.59:543][ 0]LogOpenImageDenoise: OIDN starting up
[2024.10.27-20.55.59:677][ 0]LogCollectionManager: Loaded 0 collections in 0.008896 seconds
[2024.10.27-20.55.59:679][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Collections/' took 0.00s
[2024.10.27-20.55.59:681][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/Developers/Watak/Collections/' took 0.00s
[2024.10.27-20.55.59:683][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/Collections/' took 0.00s
[2024.10.27-20.55.59:815][ 0]LogClass: Error: IntProperty FStartingItems::QuantityOfItem is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseStats::MaxHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseStats::MaxStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseStats::MaxMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: IntProperty FBaseStats::Level is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: IntProperty FBaseItemInfo::RequiredLevel is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::Icon is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: BoolProperty FBaseItemInfo::bUseSkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::StaticMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::SkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseItemInfo::Price is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: EnumProperty FBaseItemInfo::Rarity is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FBaseItemInfo::ItemWeight is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: EnumProperty FBaseItemInfo::ItemType is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: EnumProperty FBaseItemInfo::GoodsCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: EnumProperty FBaseItemInfo::ArmorCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: EnumProperty FBaseItemInfo::WeaponCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FArmorStats::ArmorAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FArmorStats::HealthAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FArmorStats::StaminaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FArmorStats::ManaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FWeaponStats::HackDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FWeaponStats::StabDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FWeaponStats::SlashDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FWeaponStats::MagicDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: BoolProperty FArmorDataTable::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: BoolProperty FWeaponDataTable::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: FloatProperty FConsumableInfo::Duration is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyBaseStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:815][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.27-20.55.59:816][ 0]LogClass: Display: 34 Uninitialized script struct members found including 3 object properties
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: IntProperty FStartingItems::QuantityOfItem is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: IntProperty FBaseStats::Level is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: IntProperty FBaseItemInfo::RequiredLevel is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::Icon is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: BoolProperty FBaseItemInfo::bUseSkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::StaticMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::SkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseItemInfo::Price is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::Rarity is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseItemInfo::ItemWeight is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::ItemType is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::GoodsCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::ArmorCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::WeaponCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::ArmorAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::HealthAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::StaminaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::ManaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::HackDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::StabDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::SlashDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::MagicDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: BoolProperty FArmorDataTable::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: BoolProperty FWeaponDataTable::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: FloatProperty FConsumableInfo::Duration is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyBaseStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.27-20.55.59:851][ 0]LogEngine: Initializing Engine...
[2024.10.27-20.55.59:856][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.10.27-20.55.59:920][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.10.27-20.55.59:936][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.10.27-20.55.59:939][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.10.27-20.55.59:939][ 0]LogInit: Texture streaming: Enabled
[2024.10.27-20.55.59:946][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4
[2024.10.27-20.55.59:950][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.10.27-20.55.59:957][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.10.27-20.55.59:957][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.10.27-20.55.59:957][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2024.10.27-20.55.59:957][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2024.10.27-20.55.59:959][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2024.10.27-20.55.59:959][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2024.10.27-20.55.59:961][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2024.10.27-20.55.59:963][ 0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2024.10.27-20.55.59:963][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.10.27-20.55.59:963][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.10.27-20.55.59:963][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.10.27-20.55.59:963][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.10.27-20.55.59:963][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.10.27-20.55.59:963][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.10.27-20.55.59:963][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.10.27-20.55.59:963][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.10.27-20.55.59:963][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.10.27-20.55.59:963][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.10.27-20.55.59:963][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.10.27-20.55.59:963][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.10.27-20.55.59:963][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.10.27-20.55.59:966][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.10.27-20.56.00:005][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.10.27-20.56.00:005][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.10.27-20.56.00:007][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.10.27-20.56.00:007][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.10.27-20.56.00:008][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.10.27-20.56.00:008][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.10.27-20.56.00:009][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.10.27-20.56.00:009][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.10.27-20.56.00:009][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.10.27-20.56.00:009][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.10.27-20.56.00:009][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.10.27-20.56.00:014][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.10.27-20.56.00:017][ 0]LogInit: Undo buffer set to 32 MB
[2024.10.27-20.56.00:017][ 0]LogInit: Transaction tracking system initialized
[2024.10.27-20.56.00:032][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/SourceControl/UncontrolledChangelists.json
[2024.10.27-20.56.00:078][ 0]LocalizationService: Localization service is disabled
[2024.10.27-20.56.00:088][ 0]TimingProfiler: Initialize
[2024.10.27-20.56.00:088][ 0]TimingProfiler: OnSessionChanged
[2024.10.27-20.56.00:088][ 0]LoadingProfiler: Initialize
[2024.10.27-20.56.00:088][ 0]LoadingProfiler: OnSessionChanged
[2024.10.27-20.56.00:088][ 0]NetworkingProfiler: Initialize
[2024.10.27-20.56.00:088][ 0]NetworkingProfiler: OnSessionChanged
[2024.10.27-20.56.00:088][ 0]MemoryProfiler: Initialize
[2024.10.27-20.56.00:088][ 0]MemoryProfiler: OnSessionChanged
[2024.10.27-20.56.00:213][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/' took 0.01s
[2024.10.27-20.56.00:256][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.10.27-20.56.00:320][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.10.27-20.56.00:334][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.10.27-20.56.00:335][ 0]SourceControl: Revision control is disabled
[2024.10.27-20.56.00:335][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.935
[2024.10.27-20.56.00:351][ 0]Cmd: MAP LOAD FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.10.27-20.56.00:352][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.10.27-20.56.00:352][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.27-20.56.00:352][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.10.27-20.56.00:352][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.10.27-20.56.00:355][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.10.27-20.56.00:357][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.10.27-20.56.00:940][ 0]LogAssetRegistry: Display: Asset registry cache written as 27.9 MiB to D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin
[2024.10.27-20.56.01:047][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
[2024.10.27-20.56.01:049][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
[2024.10.27-20.56.01:051][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
[2024.10.27-20.56.01:053][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
[2024.10.27-20.56.01:056][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
[2024.10.27-20.56.01:058][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
[2024.10.27-20.56.01:061][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
[2024.10.27-20.56.01:063][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
[2024.10.27-20.56.01:066][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
[2024.10.27-20.56.01:070][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
[2024.10.27-20.56.01:074][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
[2024.10.27-20.56.01:077][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
[2024.10.27-20.56.01:081][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
[2024.10.27-20.56.01:086][ 0]LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
[2024.10.27-20.56.01:166][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2024.10.27-20.56.01:166][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.10.27-20.56.01:167][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.10.27-20.56.01:167][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.10.27-20.56.01:167][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.10.27-20.56.01:169][ 0]LogStreaming: Display: FlushAsyncLoading(1): 15 QueuedPackages, 0 AsyncPackages
[2024.10.27-20.56.01:200][ 0]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.10.27-20.56.01:200][ 0]LogWorldPartition: Display: WorldPartition initialize took 33.513 ms
[2024.10.27-20.56.01:205][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.10.27-20.56.01:214][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.10.27-20.56.01:214][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.10.27-20.56.01:214][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.258ms to complete.
[2024.10.27-20.56.01:239][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.840
[2024.10.27-20.56.01:339][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.10.27-20.56.01:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.27-20.56.01:354][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.27-20.56.01:360][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.27-20.56.01:366][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.27-20.56.01:390][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:390][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.10.27-20.56.01:391][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:391][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.10.27-20.56.01:391][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:391][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.10.27-20.56.01:391][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:391][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.10.27-20.56.01:391][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:392][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.10.27-20.56.01:392][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:392][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.10.27-20.56.01:392][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:392][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.10.27-20.56.01:392][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:392][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.10.27-20.56.01:393][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:393][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.10.27-20.56.01:393][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.27-20.56.01:393][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.10.27-20.56.01:478][ 0]LogSlate: Took 0.000090 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.10.27-20.56.01:667][ 0]LogTurnkeySupport: Turnkey Device: Win64@Green-Machine-W: (Name=Green-Machine-W, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
[2024.10.27-20.56.01:672][ 0]LogStall: Startup...
[2024.10.27-20.56.01:673][ 0]LogStall: Startup complete.
[2024.10.27-20.56.01:677][ 0]LogLoad: (Engine Initialization) Total time: 7.28 seconds
[2024.10.27-20.56.01:732][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.10.27-20.56.01:732][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.10.27-20.56.01:752][ 0]LogSlate: Took 0.000113 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.10.27-20.56.01:754][ 0]LogSlate: Took 0.000109 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.10.27-20.56.01:756][ 0]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.10.27-20.56.01:821][ 0]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.10.27-20.56.01:838][ 0]LogAutomationController: Ignoring very large delta of 16798855.49 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.10.27-20.56.01:861][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
2024-10-22 17:22:34 -06:00
2024-10-27 14:59:26 -06:00
[2024.10.27-20.56.01:870][ 0]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.030852 secs
[2024.10.27-20.56.01:870][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: epic_inventoryEditor Win64 Development
[2024.10.27-20.56.01:881][ 1]LogAssetRegistry: AssetRegistryGather time 0.0621s: AssetDataDiscovery 0.0215s, AssetDataGather 0.0109s, StoreResults 0.0296s.
NumCachedDirectories 0. NumUncachedDirectories 1507. NumCachedFiles 7059. NumUncachedFiles 0.
[2024.10.27-20.56.01:920][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.10.27-20.56.01:979][ 1]LogSourceControl: Uncontrolled asset enumeration started...
[2024.10.27-20.56.02:134][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.10.27-20.56.02:388][ 19]LogSourceControl: Uncontrolled asset enumeration finished in 0.408333 seconds (Found 7034 uncontrolled assets)
[2024.10.27-20.56.12:673][161]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" ZipProjectUp -nocompileeditor -project="D:/Documents/GitHub/epic-inventory/epic_inventory/" -install="C:/Users/Watak/Dropbox/3D/Unreal Engine/Epic Inventory/epic_inventory.zip"" -nocompile -nocompileuat ]
[2024.10.27-20.56.12:721][161]UATHelper: Zip Project Task (Windows (Editor)): Running AutomationTool...
[2024.10.27-20.56.12:741][161]UATHelper: Zip Project Task (Windows (Editor)): Using bundled DotNet SDK version: 6.0.302
[2024.10.27-20.56.12:745][161]LogAutomationController: Ignoring very large delta of 8.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.10.27-20.56.12:825][164]UATHelper: Zip Project Task (Windows (Editor)): Starting AutomationTool...
[2024.10.27-20.56.12:835][164]UATHelper: Zip Project Task (Windows (Editor)): Parsing command line: ZipProjectUp -nocompileeditor -project=D:/Documents/GitHub/epic-inventory/epic_inventory/ -install="C:/Users/Watak/Dropbox/3D/Unreal Engine/Epic Inventory/epic_inventory.zip" -nocompile -nocompileuat
[2024.10.27-20.56.12:887][165]UATHelper: Zip Project Task (Windows (Editor)): Initializing script modules...
[2024.10.27-20.56.13:014][171]UATHelper: Zip Project Task (Windows (Editor)): Total script module initialization time: 0.12 s.
[2024.10.27-20.56.13:056][174]UATHelper: Zip Project Task (Windows (Editor)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
[2024.10.27-20.56.13:244][187]UATHelper: Zip Project Task (Windows (Editor)): Executing commands...
[2024.10.27-20.56.13:255][188]UATHelper: Zip Project Task (Windows (Editor)): Started zipping project up
[2024.10.27-20.56.13:255][188]UATHelper: Zip Project Task (Windows (Editor)): Project directory: D:\Documents\GitHub\epic-inventory\epic_inventory
[2024.10.27-20.56.13:255][188]UATHelper: Zip Project Task (Windows (Editor)): Install directory: C:/Users/Watak/Dropbox/3D/Unreal Engine/Epic Inventory/epic_inventory.zip
[2024.10.27-20.56.13:255][188]UATHelper: Zip Project Task (Windows (Editor)): Packaging up the project...
[2024.10.27-20.56.21:375][767]UATHelper: Zip Project Task (Windows (Editor)): Completed zipping project up
[2024.10.27-20.56.21:375][767]UATHelper: Zip Project Task (Windows (Editor)): BUILD SUCCESSFUL
[2024.10.27-20.56.21:385][767]UATHelper: Zip Project Task (Windows (Editor)): AutomationTool executed for 0h 0m 8s
[2024.10.27-20.56.21:385][767]UATHelper: Zip Project Task (Windows (Editor)): AutomationTool exiting with ExitCode=0 (Success)
[2024.10.27-20.56.26:281][984]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.10.27-20.56.28:363][984]LogTurnkeySupport: Selected target: epic_inventory
[2024.10.27-20.56.28:364][984]LogLauncherProfile: Unable to use promoted target - receipt D:/Documents/GitHub/epic-inventory/epic_inventory/Binaries/Win64/epic_inventory.target is not for a promoted target
[2024.10.27-20.56.28:383][984]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52854 -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -target=epic_inventory -unrealexe="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Watak/Dropbox/3D/Unreal Engine/Epic Inventory/Demo Build" -clientconfig=Development" -nocompile -nocompileuat ]
[2024.10.27-20.56.28:431][984]UATHelper: Packaging (Windows): Running AutomationTool...
[2024.10.27-20.56.28:494][984]UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
[2024.10.27-20.56.28:503][984]LogAutomationController: Ignoring very large delta of 2.32 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.10.27-20.56.28:577][987]UATHelper: Packaging (Windows): Starting AutomationTool...
[2024.10.27-20.56.28:587][988]UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52854 -project=D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject -target=epic_inventory -unrealexe="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/Watak/Dropbox/3D/Unreal Engine/Epic Inventory/Demo Build" -clientconfig=Development -nocompile -nocompileuat
[2024.10.27-20.56.28:640][990]UATHelper: Packaging (Windows): Initializing script modules...
[2024.10.27-20.56.28:745][994]UATHelper: Packaging (Windows): Total script module initialization time: 0.10 s.
[2024.10.27-20.56.28:798][998]UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
[2024.10.27-20.56.28:978][ 11]UATHelper: Packaging (Windows): Executing commands...
[2024.10.27-20.56.29:050][ 15]UATHelper: Packaging (Windows): Installed Sdk validity:
[2024.10.27-20.56.29:050][ 15]UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2024.10.27-20.56.29:050][ 15]UATHelper: Packaging (Windows): Scanning for envvar changes...
[2024.10.27-20.56.29:050][ 15]UATHelper: Packaging (Windows): ... done!
[2024.10.27-20.56.29:050][ 15]UATHelper: Packaging (Windows): Cleaning Temp Paths...
[2024.10.27-20.56.29:050][ 15]UATHelper: Packaging (Windows): BUILD SUCCESSFUL
[2024.10.27-20.56.29:050][ 15]UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject
[2024.10.27-20.56.30:170][ 77]UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
[2024.10.27-20.56.30:190][ 79]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" epic_inventory Win64 Development -Project=D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject -Manifest=D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Manifest.xml -remoteini="D:\Documents\GitHub\epic-inventory\epic_inventory" -skipdeploy -log="C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-epic_inventory-Win64-Development.txt"
[2024.10.27-20.56.30:358][ 90]UATHelper: Packaging (Windows): Log file: C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-epic_inventory-Win64-Development.txt
[2024.10.27-20.56.30:495][100]UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (D:\Documents\GitHub\epic-inventory).
[2024.10.27-20.56.30:516][102]UATHelper: Packaging (Windows): Creating makefile for epic_inventory (.uproject file is newer)
[2024.10.27-20.56.31:407][164]UATHelper: Packaging (Windows): Writing manifest to D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Manifest.xml
[2024.10.27-20.56.31:490][170]UATHelper: Packaging (Windows): Target is up to date
[2024.10.27-20.56.31:500][171]UATHelper: Packaging (Windows): Total execution time: 1.26 seconds
[2024.10.27-20.56.31:511][172]UATHelper: Packaging (Windows): Took 1.33s to run dotnet.exe, ExitCode=0
[2024.10.27-20.56.31:511][172]UATHelper: Packaging (Windows): Build command time: 1.35 s
[2024.10.27-20.56.31:511][172]UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
[2024.10.27-20.56.31:511][172]UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
[2024.10.27-20.56.31:521][173]UATHelper: Packaging (Windows): Running UnrealEditor Cook for project D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject
[2024.10.27-20.56.31:521][173]UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.10.27-15.56.31.txt
[2024.10.27-20.56.31:521][173]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.10.27-15.56.31.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: epic_inventory
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4317] "
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 7800X3D 8-Core Processor"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.10.27-15.56.31.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
[2024.10.27-20.56.31:941][203]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="c57051704d5041c98d403186e43fe788"
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.02 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.02 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.03 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 27.9 MiB from D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_0.bin
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.03 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.03 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
[2024.10.27-20.56.32:067][212]UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.03 seconds
[2024.10.27-20.56.32:182][219]UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
[2024.10.27-20.56.32:182][219]UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Starting StudioTelemetry Module
[2024.10.27-20.56.32:193][220]UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
[2024.10.27-20.56.32:286][227]UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2024.10.27-20.56.32:348][231]UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 32 GB [33443180544 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.10.27-20.56.32:379][234]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.10.27-20.56.32:400][235]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.10.27-20.56.32:411][236]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.10.27-20.56.32:421][237]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
[2024.10.27-20.56.32:777][262]UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.10.27-20.56.32:808][264]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.10.27-20.56.32:808][264]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
[2024.10.27-20.56.32:808][264]UATHelper: Packaging (Windows): LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.10.27-20.56.32:819][265]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.10.27-20.56.32:819][265]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1430.95MBs, RandomWriteSpeed=211.35MBs. Assigned SpeedClass 'Local'
[2024.10.27-20.56.32:819][265]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
[2024.10.27-20.56.32:819][265]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.10.27-20.56.33:888][341]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.10.27-20.56.33:899][342]UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
[2024.10.27-20.56.34:025][351]UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin.
[2024.10.27-20.56.34:025][351]UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.10.27-20.56.34:046][352]UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.10.27-20.56.34:046][353]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.10.27-20.56.34:046][353]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.10.27-20.56.34:057][353]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.10.27-20.56.34:057][353]UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2024.10.27-20.56.34:057][353]UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.10.27-20.56.34:098][356]UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.10.27-20.56.34:098][356]UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.10.27-20.56.34:098][356]UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.10.27-20.56.34:098][356]UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.10.27-20.56.34:202][364]UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.10.27-20.56.34:202][364]UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.10.27-20.56.34:308][371]UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.10.27-20.56.34:319][372]UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.10.27-20.56.35:042][424]UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.917 ms
[2024.10.27-20.56.35:252][438]UATHelper: Packaging (Windows): LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.10.27-20.56.35:368][447]UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.10.27-20.56.35:368][447]UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter': Can't find file.
[2024.10.27-20.56.35:368][447]UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter': Can't find file.
[2024.10.27-20.56.35:368][447]UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.10.27-20.56.35:368][447]UATHelper: Packaging (Windows): LogUObjectGlobals: Error: CDO Constructor (epic_inventoryGameMode): Failed to find /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C
[2024.10.27-20.56.35:368][447]UATHelper: Packaging (Windows): LogUObjectBase: Warning: -------------- Default Property warnings and errors:
[2024.10.27-20.56.35:368][447]PackagingResults: Warning: Failed to load '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter': Can't find file.
[2024.10.27-20.56.35:368][447]PackagingResults: Warning: Failed to load '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter': Can't find file.
[2024.10.27-20.56.35:368][447]PackagingResults: Warning: Failed to find object 'Class /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.10.27-20.56.35:368][447]PackagingResults: Error: CDO Constructor (epic_inventoryGameMode): Failed to find /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C
[2024.10.27-20.56.35:368][447]PackagingResults: Warning: -------------- Default Property warnings and errors:
[2024.10.27-20.56.35:670][468]UATHelper: Packaging (Windows): LogUObjectBase: Warning: LogUObjectGlobals: Error: CDO Constructor (epic_inventoryGameMode): Failed to find /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C
[2024.10.27-20.56.35:670][468]UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.27-20.56.35:671][468]PackagingResults: Warning: LogUObjectGlobals: Error: CDO Constructor (epic_inventoryGameMode): Failed to find /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C
[2024.10.27-20.56.35:993][491]UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None
[2024.10.27-20.56.36:098][499]UATHelper: Packaging (Windows): UseSoftGC true (5/10)
[2024.10.27-20.56.36:202][506]UATHelper: Packaging (Windows): LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
[2024.10.27-20.56.36:235][508]UATHelper: Packaging (Windows): LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
[2024.10.27-20.56.36:235][508]UATHelper: Packaging (Windows): LogZenStore: Display: Establishing oplog 'epic_inventory.9e7efc2c/EditorDomain'
[2024.10.27-20.56.36:235][508]UATHelper: Packaging (Windows): LogZenStore: Display: Zen project 'epic_inventory.9e7efc2c' already exists
[2024.10.27-20.56.36:246][509]UATHelper: Packaging (Windows): LogZenStore: Display: Zen oplog 'epic_inventory.9e7efc2c/EditorDomain' already exists
[2024.10.27-20.56.36:623][536]UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
[2024.10.27-20.56.36:634][537]UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin
[2024.10.27-20.56.36:726][543]UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
[2024.10.27-20.56.36:726][543]UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.048 seconds for platforms Windows
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display:
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 344 (34400.00%)
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4964, Unique Shaders: 4964 (100.00%)
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 102.59mb, Unique Shaders Size: 102.59mb (100.00%)
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 273
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 3364 shaders (67.77%), compressed size: 72.10 MB (21.95 KB avg per shader), uncompressed size: 107.75 MB (32.80 KB avg per shader)
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1483 shaders (29.88%), compressed size: 29.71 MB (20.52 KB avg per shader), uncompressed size: 44.62 MB (30.81 KB avg per shader)
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 114 shaders (2.30%), compressed size: 0.78 MB (6.97 KB avg per shader), uncompressed size: 1.21 MB (10.85 KB avg per shader)
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 3 shaders (0.06%), compressed size: 0.01 MB (2.63 KB avg per shader), uncompressed size: 0.01 MB (4.78 KB avg per shader)
[2024.10.27-20.56.38:458][667]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display:
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 298 (29800.00%)
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3900, Unique Shaders: 3888 (99.69%)
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 13.42mb, Unique Shaders Size: 13.41mb (99.97%)
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 273
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 2451 shaders (63.04%), compressed size: 9.10 MB (3.80 KB avg per shader), uncompressed size: 38.55 MB (16.11 KB avg per shader)
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1337 shaders (34.39%), compressed size: 4.26 MB (3.26 KB avg per shader), uncompressed size: 19.14 MB (14.66 KB avg per shader)
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 98 shaders (2.52%), compressed size: 0.05 MB (0.56 KB avg per shader), uncompressed size: 0.11 MB (1.18 KB avg per shader)
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.05%), compressed size: 0.00 MB (0.48 KB avg per shader), uncompressed size: 0.00 MB (1.53 KB avg per shader)
[2024.10.27-20.56.38:490][669]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
[2024.10.27-20.56.38:794][691]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.38:794][691]UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
[2024.10.27-20.56.38:794][691]UATHelper: Packaging (Windows): LogCook: Display: Found 0 localized assets
[2024.10.27-20.56.38:794][691]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 580 Total 580
[2024.10.27-20.56.38:814][692]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=227, VirtualMemory=1411MiB, VirtualMemoryAvailable=50149MiB
[2024.10.27-20.56.38:814][692]UATHelper: Packaging (Windows): LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
[2024.10.27-20.56.38:814][692]UATHelper: Packaging (Windows): CookSettings.bUseSoftGC: Available physical memory 11760MiB is less than the current target for SoftGC 15946MiB.
[2024.10.27-20.56.38:825][693]UATHelper: Packaging (Windows): LogCookCommandlet: Display: GarbageCollection... (Soft GC)
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): LogCook: Display: GarbageCollection Results:
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): Type: Soft
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): NumObjects:
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): Capacity: 25231360
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): Before GC: 39278
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): After GC: 39271
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): Freed by GC: 7
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): Virtual Memory:
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): Before GC: 1481 MB
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): After GC: 1484 MB
[2024.10.27-20.56.38:950][702]UATHelper: Packaging (Windows): Freed by GC: -3 MB
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.39:035][708]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.40:836][836]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
[2024.10.27-20.56.41:044][851]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 265 Packages Remain 323 Total 588
[2024.10.27-20.56.41:382][875]UATHelper: Packaging (Windows): LogMaterial: Display: WorldGridMaterial-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC1_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-0-1-0_MIN_PJC_SHRC_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_2613239799_SLWDP_SKPassThrough0DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_00000005_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_B06401A117D18578B87C47FCB5A0014434635607___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0D96C2B9176A6D727E3EB7D048398F0A8BAEA7CE1C_FLumenCardPS<false>0_0_03E16DC0C5BF41EC01552ED84CD1509555C29050BFD6CA491C5FC0CE9B85ABADBBDD4912CD804C705_TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAE77F7C032C796A2AC06553D230207C000DE7E728_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0D207C1CA66ADE37BEA2C8C42C98158E8CFB62D5F7_TBasePassCSFCachedPointIndirectLightingPolicy0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA19D9B1BEF16DD453825066A15E567538B4FF69BD_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_0FDDDD7613D94ED7AF910F85982311631DB4EF378A0EA564849DFB7412ED3F04E84CCCEECFA92E196_FMicropolyRasterizeCS0_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS1_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS2_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS3_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS4_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS5_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS6_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS7_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS8_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS9_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS10_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS11_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS12_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS13_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS14_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS15_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS16_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS17_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS18_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS19_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS20_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS21_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS22_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS23_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropolyRasterizeCS24_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCC4B347BCED9DB5ACEE55A73161FEA9D4CBC93D281_FMicropoly
[2024.10.27-20.56.41:384][875]UATHelper: Packaging (Windows): _MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_
[2024.10.27-20.56.41:447][879]UATHelper: Packaging (Windows): LogMaterial: Display: WorldGridMaterial-SM5-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM5_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC0_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-0-1-0_MIN_PJC_DF_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_3016135758_SKPassThrough0DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM5_FL_00000005_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_B06401A117D18578B87C47FCB5A0014434635607___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0D96C2B9176A6D727E3EB7D048398F0A8BAEA7CE1C_FLumenCardPS<false>0_0_03E16DC0C5BF41EC01552ED84CD1509555C29050BFD6CA491C5FC0CE9B85ABADBBDD4912CD804C705_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0D207C1CA66ADE37BEA2C8C42C98158E8CFB62D5F7_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_0FDDDD7613D94ED7AF910F85982311631DB4EF378A0EA564849DFB7412ED3F04E84CCCEECFA92E196_TLightMapDensityPSTLightMapPolicyHQ0_0_07222847C70AF7BEA9FD37D98F0C14F49953E84000123102E8DD30534406172E5B942BCBE24EDC0C2_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA75B78F8EE9F92CCEB7ED1F921EA7E6C78D7AA445_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight1_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA75B78F8EE9F92CCEB7ED1F921EA7E6C78D7AA445_TBasePassPSTLightMapPolicyLQSkylight0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA680648F855C3E7A46E803CBFBB9658F1376D5B34_TBasePassPSTLightMapPolicyLQSkylight1_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA680648F855C3E7A46E803CBFBB9658F1376D5B34_TLightMapDensityVSFNoLightMapPolicy0_0_07222847C70AF7BEA9FD37D98F0C14F49953E84006E914914834C8550D276D08BCF6ACFB95A5B6A38_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA8D85B2CAF4826288697598DF5A9C1680A45AFFF8_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ1_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA8D85B2CAF4826288697598DF5A9C1680A45AFFF8_FHitProxyVS0_0_0E4C9B6397777DE153A14DB50DC6BC36366094557728DF0C2EB9007EDD63079E5E01B19AFFE6A9C76_FHitProxyPS0_0_00B92DFC1B903E7D52866045E7E066F0D424133E37BAB0D7AD9EB60F446BDC42E5452966F623382EC_TBasePassPSFNoLightMapPolicy0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAB08957B08340D0A597408AF0BAAEB516E0E7CA47_TBasePassPSFNoLightMapPolicy1_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAB08957B08340D0A597408AF0BAAEB516E0E7CA47_TShadowDepthVSVertexShadowDepth_OutputDepth0_0_0FDDDD7613D94ED7AF910F85982311631DB4EF3781D8442E48B3833C79AF4FD1A3F052FBE9A03B87B_TDepthOnlyVS<true>0_0_03809D327566D79B7D003D609F3FFBC28CB24CA5DAFF1CFD347A89CD04D508E3DAE64DA25D12AAE3E_FLandscapePhysicalMaterialPS0_0_01BFCB38015EA018875516BDAB9AA63886CC221D15D0781D81906430543D3A08B8E007AA587F4B844_TLightMapDensityVSFDummyLightMapPolicy0_0_07222847C70AF7BEA9FD37D98F0C14F49953E840022B784821C1A52E1D39CC9B2F667681D0E8C30D9_FLumenCardVS0_0_009BA6531C9DF6B65C5602013A7552F40E0F93A69632C85231B3D82D6B6C7B446C0C129AA777A9AFD_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy0_0_04309B802513C0E1FA208A859F63E1C63721CF5AEEB5F03CCC9C4946C1A317EC2A8D6EF654573209D_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAB9537AA7E9C1BAC7E89BC547783428F34909A7CE_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight1_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAB9537AA7E9C1BAC7E89BC547783428F34909A7CE_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAABDFB573E93D58F15F7B764597285DE60F4C5399_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy1_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAABDFB573E93D58F15F7B764597285DE60F4C5399_TBasePassPSTLightMapPolicyHQ0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAE6A566381F2E0393DF280C43E992F5508BDDEF68_TBasePassPSTLightMapPolicyHQ1_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDAE6A566381F2E0393DF280C43E992F5508BDDEF68_TLightMap
[2024.10.27-20.56.41:447][879]UATHelper: Packaging (Windows): _MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_
[2024.10.27-20.56.42:758][973]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
[2024.10.27-20.56.42:758][973]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
[2024.10.27-20.56.42:759][973]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
[2024.10.27-20.56.42:759][973]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
[2024.10.27-20.56.42:769][974]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
[2024.10.27-20.56.42:772][974]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
[2024.10.27-20.56.42:779][974]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
[2024.10.27-20.56.42:779][974]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
[2024.10.27-20.56.42:779][974]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
[2024.10.27-20.56.42:779][974]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
[2024.10.27-20.56.42:781][974]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
[2024.10.27-20.56.42:781][974]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
[2024.10.27-20.56.42:781][974]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
[2024.10.27-20.56.42:781][974]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
[2024.10.27-20.56.42:811][977]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
[2024.10.27-20.56.42:814][977]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
[2024.10.27-20.56.42:821][977]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
[2024.10.27-20.56.42:821][977]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
[2024.10.27-20.56.42:821][977]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
[2024.10.27-20.56.42:824][977]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
[2024.10.27-20.56.42:824][977]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
[2024.10.27-20.56.42:824][977]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
[2024.10.27-20.56.42:832][978]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
[2024.10.27-20.56.42:832][978]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
[2024.10.27-20.56.42:833][978]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
[2024.10.27-20.56.42:833][978]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
[2024.10.27-20.56.42:842][979]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
[2024.10.27-20.56.42:843][979]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
[2024.10.27-20.56.42:853][980]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
[2024.10.27-20.56.42:853][980]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
[2024.10.27-20.56.42:855][980]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
[2024.10.27-20.56.42:855][980]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
[2024.10.27-20.56.42:863][980]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
[2024.10.27-20.56.42:863][980]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
[2024.10.27-20.56.42:863][980]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
[2024.10.27-20.56.42:864][980]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
[2024.10.27-20.56.42:864][980]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
[2024.10.27-20.56.42:864][980]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
[2024.10.27-20.56.42:874][981]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
[2024.10.27-20.56.42:874][981]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
[2024.10.27-20.56.42:874][981]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
[2024.10.27-20.56.42:874][981]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
[2024.10.27-20.56.42:875][981]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
[2024.10.27-20.56.42:875][981]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
[2024.10.27-20.56.42:875][981]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
[2024.10.27-20.56.42:875][981]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
[2024.10.27-20.56.42:884][982]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
[2024.10.27-20.56.42:884][982]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
[2024.10.27-20.56.42:915][984]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 457 Packages Remain 131 Total 588
[2024.10.27-20.56.42:915][984]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
[2024.10.27-20.56.42:915][984]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
[2024.10.27-20.56.42:916][984]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
[2024.10.27-20.56.42:916][984]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
[2024.10.27-20.56.42:926][985]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
[2024.10.27-20.56.42:928][985]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathering packages to cook from generators for owner object World /Game/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 947 us
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 800 us
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathered 0 packages to generate from 1 Generators.
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Sending 0 packages to be generated.
[2024.10.27-20.56.43:730][ 42]UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Debug(GetGenerateList) : OwnerObject=World /Game/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
[2024.10.27-20.56.43:731][ 42]PackagingResults: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
[2024.10.27-20.56.43:741][ 43]UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Processing 0 packages
[2024.10.27-20.56.43:762][ 44]UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Gathered 14 modified packages
[2024.10.27-20.56.43:856][ 51]UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Debug(TearDown): OwnerObject=World /Game/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
[2024.10.27-20.56.43:856][ 51]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 589 Packages Remain 0 Total 589
[2024.10.27-20.56.43:856][ 51]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=3693, VirtualMemory=1885MiB, VirtualMemoryAvailable=49253MiB
[2024.10.27-20.56.43:908][ 55]UATHelper: Packaging (Windows): LogCook: Display: Finishing up...
[2024.10.27-20.56.43:929][ 56]UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
[2024.10.27-20.56.43:929][ 56]UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Cooked/Windows/epic_inventory/Metadata/DevelopmentAssetRegistry.bin num assets 642, size is 520.83kb, XxHash64[LE] = 0xFAA5AE78519F0F25, waited on hash 0.00 seconds
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 613, size is 218.73kb
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display:
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'epic_inventory' (PCD3D_SM6-PCD3D_SM6) Stats:
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 91, Unique Shadermaps: 87 (95.60%)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2471, Unique Shaders: 1864 (75.44%)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 62.83mb, Unique Shaders Size: 49.70mb (79.10%)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 16
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 618
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: 26, 21, 17, 17, 16, 16, 16, 16, 15, 13
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1139 shaders (61.11%), compressed size: 31.14 MB (28.00 KB avg per shader), uncompressed size: 48.70 MB (43.79 KB avg per shader)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 465 shaders (24.95%), compressed size: 10.89 MB (23.98 KB avg per shader), uncompressed size: 16.83 MB (37.06 KB avg per shader)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 222 shaders (11.91%), compressed size: 7.15 MB (32.96 KB avg per shader), uncompressed size: 10.71 MB (49.42 KB avg per shader)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Mesh: 36 shaders (1.93%), compressed size: 0.48 MB (13.65 KB avg per shader), uncompressed size: 0.66 MB (18.74 KB avg per shader)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.11%), compressed size: 0.04 MB (22.00 KB avg per shader), uncompressed size: 0.07 MB (35.20 KB avg per shader)
[2024.10.27-20.56.44:014][ 62]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-epic_inventory-PCD3D_SM6-PCD3D_SM6/Dump.txt'
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display:
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'epic_inventory' (PCD3D_SM5-PCD3D_SM5) Stats:
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 91, Unique Shadermaps: 87 (95.60%)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2043, Unique Shaders: 1482 (72.54%)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 6.51mb, Unique Shaders Size: 5.37mb (82.54%)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 15
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 372
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: 26, 21, 17, 17, 16, 16, 16, 16, 15, 13
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Unique shaders itemization (sorted by compressed size):
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Pixel: 1009 shaders (68.08%), compressed size: 3.68 MB (3.73 KB avg per shader), uncompressed size: 14.09 MB (14.30 KB avg per shader)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Vertex: 366 shaders (24.70%), compressed size: 0.93 MB (2.60 KB avg per shader), uncompressed size: 2.88 MB (8.05 KB avg per shader)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Compute: 105 shaders (7.09%), compressed size: 0.76 MB (7.44 KB avg per shader), uncompressed size: 3.17 MB (30.93 KB avg per shader)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: SF_Geometry: 2 shaders (0.13%), compressed size: 0.00 MB (1.64 KB avg per shader), uncompressed size: 0.01 MB (5.27 KB avg per shader)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-epic_inventory-PCD3D_SM5-PCD3D_SM5/Dump.txt'
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)...
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 5.053887s total time 7.798646
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 1926 MiB Peak Used physical 2026 MiB
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 582, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 589
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: Hierarchy Timer Information:
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: Root: 0.000s (0)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: CleanSandbox: 0.048s (1)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: CollectFilesToCook: 0.284s (1)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: CookModificationDelegate: 0.000s (1)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: GenerateLongPackageName: 0.001s (1)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: TickMainCookLoop: 5.054s (2)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: PumpPollables: 0.001s (3)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: PumpRequests: 0.016s (21)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: WaitForAsync: 0.096s (6379)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageForCooking: 3.532s (595)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: ValidateSourcePackage: 0.000s (595)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: SavingPackages: 1.390s (68)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: PollPendingCookedPlatformDatas: 0.037s (1615)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 0.121s (1075)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: PrecachePlatformDataForNextPackage: 0.300s (593)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: PrepareSave: 0.300s (720)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: SaveCookedPackage: 0.876s (595)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: GEditorSavePackage: 0.846s (595)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: VerifyCanCookPackage: 0.002s (582)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: ClearAllCachedCookedPlatformData: 0.017s (589)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: PostLoadPackageFixup: 0.000s (2)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: CookByTheBookFinished: 0.183s (1)
[2024.10.27-20.56.44:035][ 64]UATHelper: Packaging (Windows): LogCookStats: Display: SavingCurrentIniSettings: 0.011s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ProcessingAccessedStrings: 0.002s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SavingAssetRegistry: 0.163s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: BuildChunkManifest: 0.031s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: FixupPackageDependenciesForChunks: 0.005s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SaveManifests: 0.000s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SaveRealAssetRegistry: 0.021s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: WriteCookerOpenOrder: 0.019s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: FinalizePackageStore: 0.001s (1)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Misc Cook Stats
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ===============
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Niagara
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraScriptTranslationCount=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptCompileCount=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheHitCount=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraCpuScriptDdcCacheMissCount=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptCompileCount=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheHitCount=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraGpuScriptDdcCacheMissCount=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraSystemWaitForCompilationCompleteTime=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NiagaraShader.Misc
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ShaderCompiler
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: BlockingTimeSec=0.000057
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: AsyncCompileTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: GlobalBeginCompileShaderCalls=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ProcessAsyncResultsTimeSec=0.000066
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader.Misc
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ShadersCompiled=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Material
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: FinishCacheShadersSec=0.069161
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Package.Load
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NumRequestedLoads=359
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesLoaded=3465
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NumInlineLoads=3106
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: LoadPackageTimeSec=3.777976
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Package.Save
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesIterativelySkipped=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NumPackagesSaved=595
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SavePackageTimeSec=0.838786
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsPresaveTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: FullyLoadLoadersTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ResetLoadersTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithOuter=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TagPackageExportsGetObjectsWithMarks=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SerializeImportsTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SortExportsSeekfreeInnerTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SerializeExportsTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SerializeBulkDataTimeSec=0.004566
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: AsyncWriteTimeSec=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: MBWritten=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CookOnTheFlyServer
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: PeakRequestQueueSize=588
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: PeakLoadQueueSize=588
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: PeakSaveQueueSize=64
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Package.DifferentPackagesSizeMBPerAsset
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Package.NumberOfDifferencesInPackagesPerAsset
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Package.PackageDifferencesSizeMBPerAsset
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Package.DiffTotal
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferentPackages=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: DifferentPackagesSizeMB=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: NumberOfDifferencesInPackages=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: PackageDifferencesSizeMB=0.000000
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: UnversionedProperties
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SavedStructs=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SavedMB=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: EquivalentTaggedMB=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CompressionRatio=-nan(ind)
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: BitfieldWasteKB=0
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display:
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Cook Profile
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ============
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0.CookWallTimeSec=12.339182
[2024.10.27-20.56.44:045][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 0.StartupWallTimeSec=4.395416
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1.StartCookByTheBookTimeSec=2.693334
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 0.BlockOnAssetRegistryTimeSec=0.387659
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 1. 1.GameCookModificationDelegateTimeSec=0.000020
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2.TickCookOnTheSideTimeSec=0.026707
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 0.TickCookOnTheSideLoadPackagesTimeSec=3.532121
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.875942
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 2. 2.TickCookOnTheSidePrepareSaveTimeSec=0.421330
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 3.TickLoopGCTimeSec=0.010287
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 4.TickLoopRecompileShaderRequestsTimeSec=0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 5.TickLoopShaderProcessAsyncResultsTimeSec=0.000003
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 6.TickLoopProcessDeferredCommandsTimeSec=0.000003
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 7.TickLoopTickCommandletStatsTimeSec=0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 0. 8.TickLoopFlushRenderingCommandsTimeSec=0.000647
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1.CookParameters=
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 0.TargetPlatforms=Windows
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 1.CookProject=epic_inventory
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 2.CookCultures=
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 3.IsCookAll=false
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 4.IsCookOnTheFly=false
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 5.IsIterativeCook=false
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 6.IsUnversioned=true
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 7.CookLabel=
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: 1. 8.IsFastCook=false
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display:
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: DDC Summary Stats
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: =================
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: BackEnd =InstalledDerivedDataBackendGraph
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: HasLocalCache = true
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: HasSharedCache = false
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: HasCloudCache = false
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: HasZenCache = true
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHits = 4907
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetMisses = 2
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalGets = 4909
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalGetHitPct = 0.999593
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: GetMissPct = 0.000407
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHits = 2
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutMisses = 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalPuts = 2
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: TotalPutHitPct = 1.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: PutMissPct = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHits = 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetTotal = 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: LocalGetHitPct = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHits = 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetTotal = 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SharedGetHitPct = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHits = 3421
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetTotal= 3423
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ZenLocalGetHitPct= 0.999416
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHits= 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetTotal= 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ZenRemoteGetHitPct= 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHits = 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetTotal = 0
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CloudGetHitPct = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: LocalLatency = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: LocalReadSpeed = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: LocalWriteSpeed = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SharedLatency = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SharedReadSpeed = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: SharedWriteSpeed= 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CloudLatency = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CloudReadSpeed = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: CloudWriteSpeed = 0.000000
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display:
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: DDC Resource Stats
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: =======================================================================================================
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
[2024.10.27-20.56.44:056][ 65]UATHelper: Packaging (Windows): LogCookStats: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: Texture 0.29 0.00 0 124.37
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: GlobalShader 0.07 0.10 0 86.04
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: MaterialShader 0.05 0.07 0 54.74
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataList 0.03 0.00 0 0.59
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: CardRepresentation 0.01 0.00 0 0.02
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: SkeletalMesh 0.01 0.00 0 33.44
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: DistanceField 0.01 0.00 0 0.73
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: StaticMesh 0.00 0.01 0 1.92
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: Audio 0.00 0.00 0 0.09
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: NavCollision 0.00 0.00 0 0.04
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollection 0.00 0.00 1 0.00
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: AnimationSequence 0.00 0.00 0 0.43
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: STREAMEDAUDIO 0.00 0.00 0 0.09
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: BodySetup 0.00 0.00 0 0.50
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: BulkDataPayloadId 0.00 0.00 0 0.00
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCookStats: Display: GeometryCollectionRenderData 0.00 0.00 1 0.00
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (345 referencing packages with a total of 2804 unique accesses)
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogCook: Display: Done!
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.000636s to verify the EDL loading graph.
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display:
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter': Can't find file.
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C'
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: LogUObjectBase: Warning: -------------- Default Property warnings and errors:
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: LogUObjectBase: Warning: LogUObjectGlobals: Error: CDO Constructor (epic_inventoryGameMode): Failed to find /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.Quinn_upperarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim 799E453D1F53700BCBF31ADE6FE99CE5 vs 45C9349E90CE819467A6664D9F8772D6
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.Quinn_upperarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim A497D2F503AC58C6B107EFCED5062AA7 vs C8F1E2335EFB744131777D8605D42BC5
[2024.10.27-20.56.44:066][ 66]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.Quinn_thigh_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim 402E6140D127A78E8862B816DFCBBE8B vs 632D5907227D4F63143AED122D634459
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.Quinn_thigh_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim 8FD955B082A11940A2C9F05A42AAC255 vs 6C031DEF5FE15B1E967C0D4F8A148FA8
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.Quinn_lowerarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim D1FE6DF936268DDC00C0C17E7F8BC69F vs 34A548CA4E486B5139BF249993DFCA51
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.Quinn_lowerarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim 985499B159549072FA9713240591A554 vs 427F2443D721BD92A5A93071F651FCEB
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.Quinn_hand_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim 2B22506D82674CF44564930E27D311D6 vs D5991895CD282302D41EF7F9F364FBAC
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.Quinn_hand_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim 2A557BC6687C70264FEDCEEDAF3D74BB vs E6F07F6D3BD0BE6E891C648D2A318C30
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.Quinn_foot_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim 89448E65AE039761CBFCDEEC88DB6C82 vs 3852C8B628D1BB773F0D538C598631A8
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.Quinn_foot_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim 360E98B0F3906A082B5BA3BBA45E6C28 vs 3ADAF7669471D3A979FEF2C51472E452
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.Quinn_clavicle_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim DB3BE353909BB74F14506F1FB1BAB9A7 vs F280BF597FEBF701CAC3D3ACE24A4D61
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.Quinn_clavicle_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim 90AAB2AD3EA4047FBE7D2A7CE3811DF5 vs 0437958046206607984E793A4BAB7891
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.Quinn_calf_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim D11B0FF3E4621425787FFC399F21396D vs 5468A5BB128F04D48B018D8E17FCBDC7
[2024.10.27-20.56.44:077][ 67]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.Quinn_calf_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim BF93398AAD6D62DF112655B8ED3CF20E vs 5A55CD7B35467F4ADD5A6CC1B13D289D
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.Manny_upperarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim 63B9CCF17675B52E40416075E3A9DDE3 vs 9AAB8175306B1E429602738D99BAB05C
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.Manny_upperarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim E74586CE1E5E44B3F8048DBFC7950641 vs 664563D92C58772CAB9EEAD42C191D1A
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.Manny_thigh_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim 364BC1D823C760EAFC55654DBF9144FE vs E90CD50BD93DFBC0B3D7B8B240DA9861
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.Manny_thigh_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim 44456FC574BD040D2281CA549C0C8191 vs 4CB65F0128C1D0D989355D4955DCE16F
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.Manny_lowerarm_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim 875F291D3A6E3ECDAF9BE4BCE6F094DD vs 1BB05015D9BFA1ECD7E35B013381E1BD
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.Manny_lowerarm_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim C5886899902BFF210DE43F818588A597 vs 011865FD95B823CF80CFFC7D480E61C6
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.Manny_hand_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim 23D2F7543DE7F7C42CEDA5C43C0F6FB1 vs 93329CC316356DE7E397D2DEB2E3AFD1
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.Manny_hand_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim 9B42FC91272EF6C74D20196D6DFE60F4 vs AB6FD63C9D139264C0008EDBECC735F0
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.Manny_foot_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim 9B48B63BBAECCB8F6D4567982FCD3450 vs 73E77D69CA585135BF157B81788D5D86
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.Manny_foot_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim E1CD278520DDF4FB187D1CBC17C34C12 vs 27DE3409653F529F13DE46FBC2B19C83
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.Manny_clavicle_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim 5011953F65839BC59E3AB711A254A94E vs ADA1E6650A76F8713148B97EF6AF9A89
[2024.10.27-20.56.44:087][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.Manny_clavicle_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim 6CEA229F225BD38F08A7E79F1708B2C3 vs 85F8EF1345C47A8C9C76736EC7A3FE90
[2024.10.27-20.56.44:098][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.Manny_calf_r_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim 7894484DF77F696ECE86F5E48B21970F vs 8FE1687880D683625E543FF1464725DB
[2024.10.27-20.56.44:098][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogAnimation: Warning: PoseAsset /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.Manny_calf_l_pose is out-of-date with its source animation /Game/EpicInventory/Demo/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim 8E2B50DD07CBD0EC07FCDD7DE6C03CCF vs CC78212CC2D05F60DB49B336943F61D9
[2024.10.27-20.56.44:098][ 68]UATHelper: Packaging (Windows): LogInit: Display:
[2024.10.27-20.56.44:098][ 68]UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 33 warning(s)
[2024.10.27-20.56.44:098][ 68]UATHelper: Packaging (Windows): LogInit: Display:
[2024.10.27-20.56.44:098][ 68]UATHelper: Packaging (Windows): Execution of commandlet took: 7.95 seconds
[2024.10.27-20.56.45:555][172]UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
[2024.10.27-20.56.45:555][172]UATHelper: Packaging (Windows): Took 14.04s to run UnrealEditor-Cmd.exe, ExitCode=0
[2024.10.27-20.56.45:566][173]UATHelper: Packaging (Windows): Cook command time: 14.05 s
[2024.10.27-20.56.45:566][173]UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
[2024.10.27-20.56.45:566][173]UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
[2024.10.27-20.56.45:597][175]UATHelper: Packaging (Windows): Creating Staging Manifest...
[2024.10.27-20.56.45:607][176]UATHelper: Packaging (Windows): Patching bootstrap executable; D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Staging\epic_inventory.exe
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Begin update resource 'D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Staging\epic_inventory.exe' (0)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 101, length 104 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 1, length 1996 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 2, length 2447 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 3, length 2535 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 4, length 3037 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 5, length 3244 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 6, length 3531 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 7, length 6931 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 201, length 98 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Add resource 202, length 30 (True)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): End update resource (True/0)
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Base.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseCompat.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseDeviceProfiles.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditor.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditorKeyBindings.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditorPerProjectUserSettings.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEditorSettings.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseEngine.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseGame.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseGameUserSettings.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseHardware.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseInput.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseInstallBundle.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseLightmass.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BasePakFileRules.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseRuntimeOptions.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseScalability.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\BaseSourceControlSettings.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\ConfigRedirects.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\ConsoleVariables.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\PluginBase.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Layouts\DefaultLayout.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Layouts\UE4ClassicLayout.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Category.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Editor.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\EditorTutorials.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Engine.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\Keywords.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\PortableObjectExport.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\PortableObjectImport.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\PropertyNames.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\RepairData.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\ToolTips.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Localization\WordCount.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\BaseWindowsEngine.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\DataDrivenPlatformInfo.ini
[2024.10.27-20.56.45:649][179]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsEngine.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsGame.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Including config file C:\Program Files\Epic Games\UE_5.4\Engine\Config\Windows\WindowsInput.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Excluding config file D:\Documents\GitHub\epic-inventory\epic_inventory\Config\DefaultEditor.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Excluding config file D:\Documents\GitHub\epic-inventory\epic_inventory\Config\DefaultEditorPerProjectUserSettings.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Including config file D:\Documents\GitHub\epic-inventory\epic_inventory\Config\DefaultEngine.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Including config file D:\Documents\GitHub\epic-inventory\epic_inventory\Config\DefaultGame.ini
[2024.10.27-20.56.45:660][179]UATHelper: Packaging (Windows): Including config file D:\Documents\GitHub\epic-inventory\epic_inventory\Config\DefaultInput.ini
[2024.10.27-20.56.45:837][192]UATHelper: Packaging (Windows): Cleaning Stage Directory: D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\StagedBuilds\Windows
[2024.10.27-20.56.45:869][194]UATHelper: Packaging (Windows): Creating pak using staging manifest.
[2024.10.27-20.56.45:869][194]UATHelper: Packaging (Windows): DumpManifest: C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\PrePak_Windows_NonUFSFiles.txt, NumItems: 29
[2024.10.27-20.56.45:879][195]UATHelper: Packaging (Windows): DumpManifest: C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 8
[2024.10.27-20.56.45:879][195]UATHelper: Packaging (Windows): DumpManifest: C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\PrePak_Windows_UFSFiles.txt, NumItems: 2889
[2024.10.27-20.56.45:932][199]UATHelper: Packaging (Windows): No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
[2024.10.27-20.56.45:962][201]UATHelper: Packaging (Windows): Using 0 pak order files:
[2024.10.27-20.56.45:962][201]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealPak.exe "D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject" -cryptokeys="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\Crypto.json" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple="C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\PakCommands.txt"
[2024.10.27-20.56.46:203][218]UATHelper: Packaging (Windows): LogPakFile: Display: Parsing crypto keys from a crypto key cache file
[2024.10.27-20.56.46:203][218]UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
[2024.10.27-20.56.46:203][218]UATHelper: Packaging (Windows): LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files
[2024.10.27-20.56.46:214][219]UATHelper: Packaging (Windows): LogPakFile: Display: Loading response file C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_epic_inventory-Windows.txt
[2024.10.27-20.56.46:214][219]UATHelper: Packaging (Windows): LogPakFile: Display: Added 1560 entries to add to pak file.
[2024.10.27-20.56.46:214][219]UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file...
[2024.10.27-20.56.46:214][219]UATHelper: Packaging (Windows): LogPakFile: Display: Collected 1560 files in 0.00s.
[2024.10.27-20.56.46:214][219]UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\StagedBuilds\Windows\epic_inventory\Content\Paks\epic_inventory-Windows.pak.
[2024.10.27-20.56.46:287][224]UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.12 format for pak/iostore with method=Kraken, level=4=Normal
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: Created pak file: D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\StagedBuilds\Windows\epic_inventory\Content\Paks\epic_inventory-Windows.pak
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 0 [Oodle] : 343 files, 23896335 -> 8780599 bytes
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 2 [None] : 1217 files, 718347 -> 718347 bytes
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: Added 1560 files, 10095133 bytes total
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: PrimaryIndex size: 21598 bytes
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: PathHashIndex size: 45686 bytes
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: FullDirectoryIndex size: 49287 bytes
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: Compression summary: 36.74% of original size. Compressed Size 8780599 bytes, Original Size 23896335 bytes.
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: Encryption - DISABLED
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display:
[2024.10.27-20.56.46:298][225]UATHelper: Packaging (Windows): LogPakFile: Display: Writer and Compression Threads exited.
[2024.10.27-20.56.46:330][227]UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 0.100680 seconds
[2024.10.27-20.56.46:330][227]UATHelper: Packaging (Windows): Took 0.37s to run UnrealPak.exe, ExitCode=0
[2024.10.27-20.56.46:341][228]UATHelper: Packaging (Windows): Running UnrealPak with arguments: -CreateGlobalContainer="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\StagedBuilds\Windows\epic_inventory\Content\Paks\global.utoc" -CookedDirectory="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows" -PackageStoreManifest="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\packagestore.manifest" -Commands="C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\IoStoreCommands.txt" -ScriptObjects="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\scriptobjects.bin" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -cryptokeys="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled
[2024.10.27-20.56.46:341][228]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\StagedBuilds\Windows\epic_inventory\Content\Paks\global.utoc" -CookedDirectory="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows" -PackageStoreManifest="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\packagestore.manifest" -Commands="C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\IoStoreCommands.txt" -ScriptObjects="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\scriptobjects.bin" -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -cryptokeys="D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\Crypto.json" -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: ==================== IoStore Utils ====================
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Parsing crypto keys from a crypto key cache file 'D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows\epic_inventory\Metadata\Crypto.json'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Container signing - DISABLED
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Directory index - ENABLED
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression format 'Oodle'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Using memory mapping alignment '16384'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression block size '65536'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression block alignment '2048'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression min bytes saved '1024'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression min percent saved '5'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Using max partition size '0'
[2024.10.27-20.56.46:529][241]UATHelper: Packaging (Windows): LogIoStore: Display: Not using DDC for compression
[2024.10.27-20.56.46:540][242]UATHelper: Packaging (Windows): LogIoStore: Display: Using command list file: 'C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\IoStoreCommands.txt'
[2024.10.27-20.56.46:540][242]UATHelper: Packaging (Windows): LogIoStore: Display: Selected Oodle level 4 (Normal) from command line for shaders
[2024.10.27-20.56.46:550][243]UATHelper: Packaging (Windows): LogIoStore: Display: Searching for cooked assets in folder 'D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows'
[2024.10.27-20.56.46:550][243]UATHelper: Packaging (Windows): LogIoStore: Display: Found '1333' files
[2024.10.27-20.56.46:550][243]UATHelper: Packaging (Windows): LogIoStore: Display: Using input asset registry: D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\Cooked\Windows/epic_inventory/Metadata/DevelopmentAssetRegistry.bin
[2024.10.27-20.56.46:561][244]UATHelper: Packaging (Windows): LogIoStore: Display: Added 161 hashes to the hash database, init took 0.000042 seconds
[2024.10.27-20.56.46:561][244]UATHelper: Packaging (Windows): LogIoStore: Display: Creating container targets...
[2024.10.27-20.56.46:592][246]UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.12 format for pak/iostore with method=Kraken, level=4=Normal
[2024.10.27-20.56.46:592][246]UATHelper: Packaging (Windows): LogIoStore: Display: Parsing packages...
[2024.10.27-20.56.46:592][246]UATHelper: Packaging (Windows): LogIoStore: Display: Reading package assets...
[2024.10.27-20.56.46:603][247]UATHelper: Packaging (Windows): LogIoStore: Display: Packages read 582 files in 0.00 seconds, 1,809,947 total bytes, 546,201,225 bytes per second
[2024.10.27-20.56.46:603][247]UATHelper: Packaging (Windows): LogIoStore: Display: Processing shader libraries, compressing with Oodle Mermaid, level 4 (Normal)
[2024.10.27-20.56.46:625][248]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 152 groups (41 of them didn't need new indices), average uncompressed size 139022 bytes, min 477 bytes, max 1045969 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.10.27-20.56.46:625][248]UATHelper: Packaging (Windows): LogIoStore: Display: epic_inventory-PCD3D_SM5(PCD3D_SM5): Recompressed 1482 shaders as 152 groups. Library size changed from 5502 KB (3.75 : 1 ratio) to 1776 KB (11.62 : 1 ratio), 32.28% of previous.
[2024.10.27-20.56.46:741][256]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 194 groups (43 of them didn't need new indices), average uncompressed size 416050 bytes, min 4085 bytes, max 1052189 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.10.27-20.56.46:741][256]UATHelper: Packaging (Windows): LogIoStore: Display: epic_inventory-PCD3D_SM6(PCD3D_SM6): Recompressed 1864 shaders as 194 groups. Library size changed from 50891 KB (1.55 : 1 ratio) to 33334 KB (2.36 : 1 ratio), 65.50% of previous.
[2024.10.27-20.56.46:804][261]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 342 groups (124 of them didn't need new indices), average uncompressed size 177241 bytes, min 172 bytes, max 1023273 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.10.27-20.56.46:804][261]UATHelper: Packaging (Windows): LogIoStore: Display: Global-PCD3D_SM5(PCD3D_SM5): Recompressed 3888 shaders as 342 groups. Library size changed from 13735 KB (4.31 : 1 ratio) to 5762 KB (10.27 : 1 ratio), 41.95% of previous.
[2024.10.27-20.56.47:015][276]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 458 groups (129 of them didn't need new indices), average uncompressed size 351634 bytes, min 2192 bytes, max 1061166 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576)
[2024.10.27-20.56.47:015][276]UATHelper: Packaging (Windows): LogIoStore: Display: Global-PCD3D_SM6(PCD3D_SM6): Recompressed 4964 shaders as 458 groups. Library size changed from 105054 KB (1.50 : 1 ratio) to 61465 KB (2.56 : 1 ratio), 58.51% of previous.
[2024.10.27-20.56.47:026][276]UATHelper: Packaging (Windows): LogIoStore: Display: Shaders processed in 0.42 seconds
[2024.10.27-20.56.47:026][276]UATHelper: Packaging (Windows): LogIoStore: Display: Processing redirects...
[2024.10.27-20.56.47:026][276]UATHelper: Packaging (Windows): LogIoStore: Display: Creating disk layout...
[2024.10.27-20.56.47:026][276]UATHelper: Packaging (Windows): LogIoStore: Display: Ordered 582 packages using fallback bundle order
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: Serializing container(s)...
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: Writing and compressing took 0.67 seconds, writes to disk took 0.12 seconds for 261,643,024 bytes @ 2,180,369,435 bytes per second.
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: global: Found perfect hashmap for 1 items.
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: epic_inventory-Windows: Found perfect hashmap for 1892 items.
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: Finalize took 0.0 seconds for 2 writers to write 259,745 bytes, 38,588,216 bytes per second
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: 161 / 1,893 hashes were loaded from the hash database, by type:
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: BulkData 161
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: 743 / 1,893 chunks attempted to compress, by type:
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: ExportBundleData 582 / 582
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: BulkData 161 / 161
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: ScriptObjects 0 / 1
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: ContainerHeader 0 / 1
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCodeLibrary 0 / 4
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCode 0 / 1,144
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: Source bytes read:
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: Zen: 0
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: Loose File: 665,320,756
[2024.10.27-20.56.47:752][328]UATHelper: Packaging (Windows): LogIoStore: Display: ExportBundleData 462,518,192 bytes over 1,164 reads
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: BulkData 202,802,564 bytes over 161 reads
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Memory: 210,549,222
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCodeLibrary 994,512 bytes over 8 reads
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ShaderCode 209,554,710 bytes over 2,288 reads
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Calculating stats...
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Container Summary
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ==================
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Container Flags Chunk(s) # TOC (KiB) Raw Size (MiB) Size (MiB)
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: global -/-/-/-/- 1 0.58 2.03 2.03 -
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: epic_inventory-Windows C/-/-/I/- 1892 253.07 517.16 247.49 (52.14% Oodle)
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Total 1893 253.66 519.19 249.52
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) / (O)nDemand **
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Compression block padding: 1.40 MiB
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Container Directory Index
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ==========================
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Container Size (KiB)
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: global 0.00
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: epic_inventory-Windows 34.42
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Container Patch Report
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ========================
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Container Total # Modified # Added # Modified (MiB) Added (MiB)
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: global 1 0 0 0.00 0.00
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: epic_inventory-Windows 1892 0 1892 0.00 246.09
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: PackageStore
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: =============
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Container Size (KiB) Packages # Localized #
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: epic_inventory-Windows 19 582 0
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: ----------------------------------------------------------------------------------------------------------------------------------------------
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Total 19 582 0
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 582 Packages
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.22 GB UExp
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.00 GB UAsset
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.19 GB UBulk
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 65.65 MB for 800 Global shaders
[2024.10.27-20.56.47:763][329]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 4.41 MB for 132 Shared shaders
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.00 MB for 0 Unique shaders
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 29.86 MB for 212 Inline shaders
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 21464 Name map entries
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 770 Imported package entries
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 300 Packages without imports
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 0 Public runtime script objects
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 0.00 GB HeaderData
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 2.03 MB InitialLoadData
[2024.10.27-20.56.47:773][330]UATHelper: Packaging (Windows): LogIoStore: Display:
[2024.10.27-20.56.47:805][332]UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 1.232884 seconds
[2024.10.27-20.56.47:805][332]UATHelper: Packaging (Windows): Took 1.46s to run UnrealPak.exe, ExitCode=0
[2024.10.27-20.56.47:805][332]UATHelper: Packaging (Windows): DumpManifest: C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\FinalCopyWin64_UFSFiles.txt, NumItems: 2890
[2024.10.27-20.56.47:805][332]UATHelper: Packaging (Windows): DumpManifest: C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\FinalCopyWin64_NonUFSFiles.txt, NumItems: 29
[2024.10.27-20.56.47:805][332]UATHelper: Packaging (Windows): DumpManifest: C:\Users\Watak\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\FinalCopyWin64_NonUFSFilesDebug.txt, NumItems: 8
[2024.10.27-20.56.47:805][332]UATHelper: Packaging (Windows): Copying NonUFSFiles to staging directory: D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\StagedBuilds\Windows
[2024.10.27-20.56.49:222][433]UATHelper: Packaging (Windows): Copying DebugFiles to staging directory: D:\Documents\GitHub\epic-inventory\epic_inventory\Saved\StagedBuilds\Windows
[2024.10.27-20.56.49:850][478]UATHelper: Packaging (Windows): Stage command time: 4.28 s
[2024.10.27-20.56.49:850][478]UATHelper: Packaging (Windows): ********** STAGE COMMAND COMPLETED **********
[2024.10.27-20.56.49:850][478]UATHelper: Packaging (Windows): ********** PACKAGE COMMAND STARTED **********
[2024.10.27-20.56.49:850][478]UATHelper: Packaging (Windows): Package command time: 0.00 s
[2024.10.27-20.56.49:850][478]UATHelper: Packaging (Windows): ********** PACKAGE COMMAND COMPLETED **********
[2024.10.27-20.56.49:850][478]UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND STARTED **********
[2024.10.27-20.56.49:850][478]UATHelper: Packaging (Windows): Archiving to C:/Users/Watak/Dropbox/3D/Unreal Engine/Epic Inventory/Demo Build
[2024.10.27-20.56.50:091][495]UATHelper: Packaging (Windows): Archive command time: 0.24 s
[2024.10.27-20.56.50:091][495]UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND COMPLETED **********
[2024.10.27-20.56.50:091][495]UATHelper: Packaging (Windows): BuildCookRun time: 21.04 s
[2024.10.27-20.56.50:091][495]UATHelper: Packaging (Windows): BUILD SUCCESSFUL
[2024.10.27-20.56.50:091][495]UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 21s
[2024.10.27-20.56.50:091][495]UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success)
[2024.10.27-20.56.53:930][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2024.10.27-20.56.53:945][768]LogStall: Shutdown...
[2024.10.27-20.56.53:948][768]LogStall: Shutdown complete.
[2024.10.27-20.56.53:977][768]LogSlate: Window 'epic_inventory - Unreal Editor' being destroyed
[2024.10.27-20.56.54:030][768]Cmd: QUIT_EDITOR
[2024.10.27-20.56.54:030][769]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.10.27-20.56.54:033][769]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.10.27-20.56.54:033][769]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2024.10.27-20.56.54:034][769]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2024.10.27-20.56.54:034][769]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.10.27-20.56.54:034][769]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.27-20.56.54:034][769]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/EpicInventory/Demo/Characters/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.10.27-20.56.54:034][769]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.10.27-20.56.54:034][769]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.10.27-20.56.54:034][769]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.10.27-20.56.54:037][769]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2024.10.27-20.56.54:234][769]LogStudioTelemetry: Ended StudioTelemetry Session
[2024.10.27-20.56.54:235][769]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
[2024.10.27-20.56.54:235][769]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
[2024.10.27-20.56.54:235][769]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
[2024.10.27-20.56.54:236][769]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.10.27-20.56.54:236][769]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.10.27-20.56.54:236][769]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
[2024.10.27-20.56.54:236][769]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2024.10.27-20.56.54:236][769]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.10.27-20.56.54:237][769]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.10.27-20.56.54:241][769]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2024.10.27-20.56.54:241][769]LogAudio: Display: Audio Device Manager Shutdown
[2024.10.27-20.56.54:241][769]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.10.27-20.56.54:245][769]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.10.27-20.56.54:245][769]LogExit: Preparing to exit.
[2024.10.27-20.56.54:252][769]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.10.27-20.56.55:147][769]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.10.27-20.56.55:155][769]LogExit: Editor shut down
[2024.10.27-20.56.55:156][769]LogExit: Transaction tracking system shut down
[2024.10.27-20.56.55:210][769]LogExit: Object subsystem successfully closed.
[2024.10.27-20.56.55:278][769]LogShaderCompilers: Display: Shaders left to compile 0
[2024.10.27-20.56.56:148][769]MemoryProfiler: Shutdown
[2024.10.27-20.56.56:148][769]NetworkingProfiler: Shutdown
[2024.10.27-20.56.56:149][769]LoadingProfiler: Shutdown
[2024.10.27-20.56.56:149][769]TimingProfiler: Shutdown
[2024.10.27-20.56.56:173][769]LogOpenImageDenoise: OIDN shutting down
[2024.10.27-20.56.56:411][769]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2024.10.27-20.56.56:411][769]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B059B0BE9-4ABE-CBD2-F42C-1A910D349CF4%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=c57051704d5041c98d403186e43fe788%7C445b5540f6614680911930069678446a%7Cc7930657-cc80-4d76-9b01-1b9ff18fe3c3&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2024.10.27-20.56.56:455][769]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
[2024.10.27-20.56.56:455][769]RenderDocPlugin: plugin has been unloaded.
[2024.10.27-20.56.56:456][769]LogXGEController: Cleaning working directory: C:/Users/Watak/AppData/Local/Temp/UnrealXGEWorkingDir/
[2024.10.27-20.56.56:457][769]LogPakFile: Destroying PakPlatformFile
[2024.10.27-20.56.56:525][769]LogD3D12RHI: ~FD3D12DynamicRHI
[2024.10.27-20.56.56:540][769]LogExit: Exiting.
[2024.10.27-20.56.56:557][769]Log file closed, 10/27/24 15:56:56