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ModularShipSystem/README.md

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# ModularShipSystem
All of the components below need stats defined such as power draw and hull reinforcement or shield degredation.
## Systems to implement
- [X] Basic spaceship pawn
- [X] Docking using sockets
- [X] Toggles for docking UI and player control over the pawn
- [ ] Data driven shop UI
### Base Ship Info
- [ ] Number of hardpoints
- [ ] Hull information
- [ ] Number of modules
- [ ] Supported Classes of modules
- [ ] Available upgrade slots
### Hardpoints
- [ ] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
- [ ] Damage output of hardpoints
### Scanner
- [ ] Range and info available from a scan
### Modules
- [ ] Various Module types i.e. Shields, Engines, Jump Drive, Cargo Bays, Stealth tech, and power delivery
### Module upgrades
- [ ] Various types of upgrades i.e. hull reinforcements, shield reinforcements.
- [ ] Move UI handling for space station to a HUD class using the interfaces to toggle everything
- [ ] docking should change pawn rotation as well