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ModularShipSystem/README.md

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# ModularShipSystem
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All of the components below need stats defined such as power draw and hull reinforcement or shield degredation.
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## Systems to implement
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- [X] Basic spaceship pawn
- [X] Docking using sockets
- [X] Toggles for docking UI and player control over the pawn
- [ ] Data driven shop UI
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### Base Ship Info
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- [ ] Number of hardpoints
- [ ] Hull information
- [ ] Number of modules
- [ ] Supported Classes of modules
- [ ] Available upgrade slots
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### Hardpoints
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- [ ] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
- [ ] Damage output of hardpoints
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### Scanner
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- [ ] Range and info available from a scan
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### Modules
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- [ ] Various Module types i.e. Shields, Engines, Jump Drive, Cargo Bays, Stealth tech, and power delivery
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### Module upgrades
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- [ ] Various types of upgrades i.e. hull reinforcements, shield reinforcements.
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- [ ] Move UI handling for space station to a HUD class using the interfaces to toggle everything
- [ ] docking should change pawn rotation as well