Update Pawn - BP_BaseShip
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@ -44,3 +44,15 @@ Next you need to add a slew of variables to your pawn. They are categorized on t
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| CurrentStationShopList | Struct - S_StationShopLists | None|
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| CurrentStationShopList | Struct - S_StationShopLists | None|
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| PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) |
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| PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) |
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#### Ship Config
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| Variable Name | Variable Type | Default Value |
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| ------------- | ------------- | ------------- |
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| BaseShipInfo | Struct - S_BaseShipInformation | (Whatver you want. Covered later in this page) |
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#### Ship Variables
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| Variable Name | Variable Type | Default Value |
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| ------------- | ------------- | ------------- |
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| AttachedActorsAndSockets | Map of Actor(object_ref):Names | none |
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| MasterShipInfo | Struct - S_MasterShipInfo | (only need to config *EngineInfo* and *EngineShopInfo*) |
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