diff --git a/Pawn - BP_BaseShip.-.md b/Pawn - BP_BaseShip.-.md index 18808ad..0a9a24a 100644 --- a/Pawn - BP_BaseShip.-.md +++ b/Pawn - BP_BaseShip.-.md @@ -44,3 +44,15 @@ Next you need to add a slew of variables to your pawn. They are categorized on t | CurrentStationShopList | Struct - S_StationShopLists | None| | PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) | +#### Ship Config + +| Variable Name | Variable Type | Default Value | +| ------------- | ------------- | ------------- | +| BaseShipInfo | Struct - S_BaseShipInformation | (Whatver you want. Covered later in this page) | + +#### Ship Variables + +| Variable Name | Variable Type | Default Value | +| ------------- | ------------- | ------------- | +| AttachedActorsAndSockets | Map of Actor(object_ref):Names | none | +| MasterShipInfo | Struct - S_MasterShipInfo | (only need to config *EngineInfo* and *EngineShopInfo*) | \ No newline at end of file