From 05c92a7b47e62fef2548e81c49106cb4aa82e3ad Mon Sep 17 00:00:00 2001 From: ThiscketCrab Date: Mon, 7 Oct 2024 10:50:43 -0600 Subject: [PATCH] Update Pawn - BP_BaseShip --- Pawn - BP_BaseShip.-.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Pawn - BP_BaseShip.-.md b/Pawn - BP_BaseShip.-.md index 18808ad..0a9a24a 100644 --- a/Pawn - BP_BaseShip.-.md +++ b/Pawn - BP_BaseShip.-.md @@ -44,3 +44,15 @@ Next you need to add a slew of variables to your pawn. They are categorized on t | CurrentStationShopList | Struct - S_StationShopLists | None| | PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) | +#### Ship Config + +| Variable Name | Variable Type | Default Value | +| ------------- | ------------- | ------------- | +| BaseShipInfo | Struct - S_BaseShipInformation | (Whatver you want. Covered later in this page) | + +#### Ship Variables + +| Variable Name | Variable Type | Default Value | +| ------------- | ------------- | ------------- | +| AttachedActorsAndSockets | Map of Actor(object_ref):Names | none | +| MasterShipInfo | Struct - S_MasterShipInfo | (only need to config *EngineInfo* and *EngineShopInfo*) | \ No newline at end of file