Update Pawn - BP_BaseShip

Kyle Austad 2024-10-07 10:50:43 -06:00
parent b0cc3c76da
commit 05c92a7b47

@ -44,3 +44,15 @@ Next you need to add a slew of variables to your pawn. They are categorized on t
| CurrentStationShopList | Struct - S_StationShopLists | None| | CurrentStationShopList | Struct - S_StationShopLists | None|
| PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) | | PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) |
#### Ship Config
| Variable Name | Variable Type | Default Value |
| ------------- | ------------- | ------------- |
| BaseShipInfo | Struct - S_BaseShipInformation | (Whatver you want. Covered later in this page) |
#### Ship Variables
| Variable Name | Variable Type | Default Value |
| ------------- | ------------- | ------------- |
| AttachedActorsAndSockets | Map of Actor(object_ref):Names | none |
| MasterShipInfo | Struct - S_MasterShipInfo | (only need to config *EngineInfo* and *EngineShopInfo*) |