Update Quick Start
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## Conclusion
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This should give you an idea of how to get started implementing spell effects of your own using this framework. This was heavily inspired by old school RPG's specifically Morrowind. Effects can be implemented on anything! In the demo map there is a chest, for example, that only implements the lock, and open spell effects. To get your new spell effect on the NPC's simple open the *BP_NPC_Base* class and implement the events just like you did for the player.
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