From e1dd585dbcb387484750ca83785e0984f6fbed5b Mon Sep 17 00:00:00 2001 From: Kyle Austad Date: Sat, 25 Jan 2025 14:45:26 -0700 Subject: [PATCH] Update Quick Start --- Quick-Start.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Quick-Start.md b/Quick-Start.md index a7a7ad0..a565932 100644 --- a/Quick-Start.md +++ b/Quick-Start.md @@ -75,4 +75,8 @@ With all that done, hit play and open the spell list and you should see your new ![](https://git.crabinteractive.com/crabdev/SimpleSpellsWiki/raw/branch/main/Pics/QuickStart/14.png) -![](https://git.crabinteractive.com/crabdev/SimpleSpellsWiki/raw/branch/main/Pics/QuickStart/15.png) \ No newline at end of file +![](https://git.crabinteractive.com/crabdev/SimpleSpellsWiki/raw/branch/main/Pics/QuickStart/15.png) + +## Conclusion + +This should give you an idea of how to get started implementing spell effects of your own using this framework. This was heavily inspired by old school RPG's specifically Morrowind. Effects can be implemented on anything! In the demo map there is a chest, for example, that only implements the lock, and open spell effects. To get your new spell effect on the NPC's simple open the *BP_NPC_Base* class and implement the events just like you did for the player. \ No newline at end of file