45 lines
1.2 KiB
Markdown
45 lines
1.2 KiB
Markdown
# ModularShipSystem
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## Things to finish everything up
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- [ ] Documentation
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- [ ] Clean up Blueprint Interfaces and functions and comment nodes
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- [ ] Create UI to display player ship stats
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- [ ] Implement power draw statistic?
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## Systems to implement
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- [X] Basic spaceship pawn
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- [X] Docking using sockets
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- [X] Toggles for docking UI and player control over the pawn
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- [X] Data driven shop UI
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- [X] Purchase and equip from shop UI
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### Base Ship Info
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- [X] Number of hardpoints
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- [X] Hull information
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- [X] Number of modules
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- [X] Supported Classes of modules
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- [X] Available upgrade slots
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### Hardpoints
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- [X] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
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- [X] Damage output of hardpoints
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### Scanner
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- [X] Range and info available from a scan
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### Modules
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- [X] Various Module types i.e. Shields, Engines, ~~Jump Drive~~, Cargo Bays, ~~Stealth tech~~, and ~~power delivery~~
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### Module upgrades
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- [X] Various types of upgrades i.e. hull reinforcements, ~~shield reinforcements~~, engine upgrades, and weapons.
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- [X] Move UI handling for space station to a HUD class using the interfaces to toggle everything
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- [X] docking should change pawn rotation as well
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