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ModularShipSystem/README.md

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# ModularShipSystem
## Things to finish everything up
- [ ] Documentation
- [ ] Clean up Blueprint Interfaces and functions and comment nodes
- [ ] Create UI to display player ship stats
- [ ] Implement power draw statistic?
## Systems to implement
- [X] Basic spaceship pawn
- [X] Docking using sockets
- [X] Toggles for docking UI and player control over the pawn
- [X] Data driven shop UI
- [X] Purchase and equip from shop UI
### Base Ship Info
- [X] Number of hardpoints
- [X] Hull information
- [X] Number of modules
- [X] Supported Classes of modules
- [X] Available upgrade slots
### Hardpoints
- [X] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
- [X] Damage output of hardpoints
### Scanner
- [X] Range and info available from a scan
### Modules
- [X] Various Module types i.e. Shields, Engines, ~~Jump Drive~~, Cargo Bays, ~~Stealth tech~~, and ~~power delivery~~
### Module upgrades
- [X] Various types of upgrades i.e. hull reinforcements, ~~shield reinforcements~~, engine upgrades, and weapons.
- [X] Move UI handling for space station to a HUD class using the interfaces to toggle everything
- [X] docking should change pawn rotation as well