1.2 KiB
1.2 KiB
ModularShipSystem
Things to finish everything up
- Documentation
- Clean up Blueprint Interfaces and functions and comment nodes
- Create UI to display player ship stats
- Implement power draw statistic?
Systems to implement
- Basic spaceship pawn
- Docking using sockets
- Toggles for docking UI and player control over the pawn
- Data driven shop UI
- Purchase and equip from shop UI
Base Ship Info
- Number of hardpoints
- Hull information
- Number of modules
- Supported Classes of modules
- Available upgrade slots
Hardpoints
- Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
- Damage output of hardpoints
Scanner
- Range and info available from a scan
Modules
- Various Module types i.e. Shields, Engines,
Jump Drive, Cargo Bays,Stealth tech, andpower delivery
Module upgrades
-
Various types of upgrades i.e. hull reinforcements,
shield reinforcements, engine upgrades, and weapons. -
Move UI handling for space station to a HUD class using the interfaces to toggle everything
-
docking should change pawn rotation as well