Kyle Austad
01791291c5
Now i just need to implement purchasing, equipping and stat modification based on equipped components
43 lines
1.2 KiB
Markdown
43 lines
1.2 KiB
Markdown
# ModularShipSystem
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All of the components below need stats defined such as power draw and hull reinforcement or shield degredation.
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## Systems to implement
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- [X] Basic spaceship pawn
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- [X] Docking using sockets
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- [X] Toggles for docking UI and player control over the pawn
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- [X] Data driven shop UI
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- [ ] Purchase and equip from shop UI
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### Base Ship Info
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- [ ] Number of hardpoints
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- [ ] Hull information
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- [ ] Number of modules
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- [ ] Supported Classes of modules
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- [ ] Available upgrade slots
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### Hardpoints
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- [X] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
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- [X] Damage output of hardpoints
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### Scanner
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- [X] Range and info available from a scan
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### Modules
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- [X] Various Module types i.e. Shields, Engines, ~~Jump Drive~~, Cargo Bays, ~~Stealth tech~~, and ~~power delivery~~
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### Module upgrades
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- [X] Various types of upgrades i.e. hull reinforcements, ~~shield reinforcements~~, engine upgrades, and weapons.
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- [X] Move UI handling for space station to a HUD class using the interfaces to toggle everything
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- [X] docking should change pawn rotation as well
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### Attributions
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<a href="https://www.flaticon.com/free-icons/miscellaneous" title="miscellaneous icons">Miscellaneous icons created by Ali Syaifullah - Flaticon</a> |