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ModularShipSystem/README.md

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# ModularShipSystem
## Things to finish everything up
- [ ] Documentation
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- [X] Clean up Blueprint Interfaces and functions and comment nodes
- [X] Create UI to display player ship stats
- [X] ~~Implement power draw statistic?~~ Can show this in docs as an example of extending functionality
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## Systems to implement
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- [X] Basic spaceship pawn
- [X] Docking using sockets
- [X] Toggles for docking UI and player control over the pawn
- [X] Data driven shop UI
- [X] Purchase and equip from shop UI
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### Base Ship Info
- [X] Number of hardpoints
- [X] Hull information
- [X] Number of modules
- [X] Supported Classes of modules
- [X] Available upgrade slots
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### Hardpoints
- [X] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
- [X] Damage output of hardpoints
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### Scanner
- [X] Range and info available from a scan
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### Modules
- [X] Various Module types i.e. Shields, Engines, ~~Jump Drive~~, Cargo Bays, ~~Stealth tech~~, and ~~power delivery~~
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### Module upgrades
- [X] Various types of upgrades i.e. hull reinforcements, ~~shield reinforcements~~, engine upgrades, and weapons.
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- [X] Move UI handling for space station to a HUD class using the interfaces to toggle everything
- [X] docking should change pawn rotation as well