Update Pawn - BP_BaseShip
parent
1008953043
commit
b0cc3c76da
@ -24,3 +24,23 @@ Next you need to add a slew of variables to your pawn. They are categorized on t
|
||||
| CanReverse? | Boolean | False |
|
||||
| CanThrottle? | Boolean | False |
|
||||
|
||||
#### Docking
|
||||
|
||||
| Variable Name | Variable Type | Default Value |
|
||||
| ------------- | ------------- | ------------- |
|
||||
| CanDock? | Boolean | False |
|
||||
| DockingLocation | Vector | 0,0,0 |
|
||||
| DockingStation | Actor - Object Reference | none |
|
||||
| IsDocked? | Boolean | False |
|
||||
| DockingSocket | Name | None |
|
||||
| IsDocking? | Boolean | False |
|
||||
| DockingSpeedLimit | Float | 750.0 |
|
||||
|
||||
#### Shop
|
||||
|
||||
| Variable Name | Variable Type | Default Value |
|
||||
| ------------- | ------------- | ------------- |
|
||||
| InShop? | Boolean | False |
|
||||
| CurrentStationShopList | Struct - S_StationShopLists | None|
|
||||
| PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) |
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user