diff --git a/Pawn - BP_BaseShip.-.md b/Pawn - BP_BaseShip.-.md index 3837f75..18808ad 100644 --- a/Pawn - BP_BaseShip.-.md +++ b/Pawn - BP_BaseShip.-.md @@ -24,3 +24,23 @@ Next you need to add a slew of variables to your pawn. They are categorized on t | CanReverse? | Boolean | False | | CanThrottle? | Boolean | False | +#### Docking + +| Variable Name | Variable Type | Default Value | +| ------------- | ------------- | ------------- | +| CanDock? | Boolean | False | +| DockingLocation | Vector | 0,0,0 | +| DockingStation | Actor - Object Reference | none | +| IsDocked? | Boolean | False | +| DockingSocket | Name | None | +| IsDocking? | Boolean | False | +| DockingSpeedLimit | Float | 750.0 | + +#### Shop + +| Variable Name | Variable Type | Default Value | +| ------------- | ------------- | ------------- | +| InShop? | Boolean | False | +| CurrentStationShopList | Struct - S_StationShopLists | None| +| PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) | +