Update Pawn - BP_BaseShip
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1008953043
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b0cc3c76da
@ -24,3 +24,23 @@ Next you need to add a slew of variables to your pawn. They are categorized on t
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| CanReverse? | Boolean | False |
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| CanReverse? | Boolean | False |
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| CanThrottle? | Boolean | False |
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| CanThrottle? | Boolean | False |
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#### Docking
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| Variable Name | Variable Type | Default Value |
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| ------------- | ------------- | ------------- |
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| CanDock? | Boolean | False |
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| DockingLocation | Vector | 0,0,0 |
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| DockingStation | Actor - Object Reference | none |
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| IsDocked? | Boolean | False |
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| DockingSocket | Name | None |
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| IsDocking? | Boolean | False |
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| DockingSpeedLimit | Float | 750.0 |
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#### Shop
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| Variable Name | Variable Type | Default Value |
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| ------------- | ------------- | ------------- |
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| InShop? | Boolean | False |
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| CurrentStationShopList | Struct - S_StationShopLists | None|
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| PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) |
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