Update Pawn - BP_BaseShip

Kyle Austad 2024-10-07 10:47:12 -06:00
parent 1008953043
commit b0cc3c76da

@ -24,3 +24,23 @@ Next you need to add a slew of variables to your pawn. They are categorized on t
| CanReverse? | Boolean | False | | CanReverse? | Boolean | False |
| CanThrottle? | Boolean | False | | CanThrottle? | Boolean | False |
#### Docking
| Variable Name | Variable Type | Default Value |
| ------------- | ------------- | ------------- |
| CanDock? | Boolean | False |
| DockingLocation | Vector | 0,0,0 |
| DockingStation | Actor - Object Reference | none |
| IsDocked? | Boolean | False |
| DockingSocket | Name | None |
| IsDocking? | Boolean | False |
| DockingSpeedLimit | Float | 750.0 |
#### Shop
| Variable Name | Variable Type | Default Value |
| ------------- | ------------- | ------------- |
| InShop? | Boolean | False |
| CurrentStationShopList | Struct - S_StationShopLists | None|
| PlayerMoney (can skip this if you have your own currency system) | Float | (Whatever you want the player to start with) |