Update Pawn - BP_BaseShip
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@ -4,6 +4,8 @@ Lets start with how to transfer the **Modular Ship Stat System** code to your ow
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## Transfer to your own pawn
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## Transfer to your own pawn
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It is recommended to transfer movement logic from your other pawn to the included base pawn and make changes on it rather than the other way around as the system uses a lot of Blueprint Interface events and custom events that can be messy to move over to other pawns. However if you wish then follow the below steps.
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If you already have a pawn for your project or have a better flight system that fits your needs but still want to use the system for controlling stats and variables on the player pawn you will want to transfer a few things to your own pawn.
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If you already have a pawn for your project or have a better flight system that fits your needs but still want to use the system for controlling stats and variables on the player pawn you will want to transfer a few things to your own pawn.
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The first thing to do on your new pawn is to go to the *Class Settings* in its blueprint editor and go down to *Implemented Interfaces*. Click on add and search for *BPI_ShipCore* and add it. If you want the basic currency system as well on your pawn and don't have your own, add the interface *BPI_Shop* as well.
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The first thing to do on your new pawn is to go to the *Class Settings* in its blueprint editor and go down to *Implemented Interfaces*. Click on add and search for *BPI_ShipCore* and add it. If you want the basic currency system as well on your pawn and don't have your own, add the interface *BPI_Shop* as well.
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