From 84e6009cd0fe1efd47859d8decd50de0abd35324 Mon Sep 17 00:00:00 2001 From: Kyle Austad Date: Mon, 7 Oct 2024 12:03:48 -0600 Subject: [PATCH] Update Pawn - BP_BaseShip --- Pawn - BP_BaseShip.-.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Pawn - BP_BaseShip.-.md b/Pawn - BP_BaseShip.-.md index fc4120b..73ebd41 100644 --- a/Pawn - BP_BaseShip.-.md +++ b/Pawn - BP_BaseShip.-.md @@ -4,6 +4,8 @@ Lets start with how to transfer the **Modular Ship Stat System** code to your ow ## Transfer to your own pawn +It is recommended to transfer movement logic from your other pawn to the included base pawn and make changes on it rather than the other way around as the system uses a lot of Blueprint Interface events and custom events that can be messy to move over to other pawns. However if you wish then follow the below steps. + If you already have a pawn for your project or have a better flight system that fits your needs but still want to use the system for controlling stats and variables on the player pawn you will want to transfer a few things to your own pawn. The first thing to do on your new pawn is to go to the *Class Settings* in its blueprint editor and go down to *Implemented Interfaces*. Click on add and search for *BPI_ShipCore* and add it. If you want the basic currency system as well on your pawn and don't have your own, add the interface *BPI_Shop* as well.