Update Quick Start

Kyle Austad 2024-10-05 17:10:56 -06:00
parent 6084219dcb
commit 4dd60d5c13

@ -111,10 +111,10 @@ This is the data table for the stations hardpoints, or weapons, that it stocks a
Double click the *Row Name* of your new row in the top half to give it a unique row name. This is simply used by the data table to tell which row is which, not important to you or the player really. Now in the *Row Editor* in the bottom half of the screen begin filling out the information for your new weapon. Specifics on each variable can be found further in the documentation but here is a brief rundown of each. Double click the *Row Name* of your new row in the top half to give it a unique row name. This is simply used by the data table to tell which row is which, not important to you or the player really. Now in the *Row Editor* in the bottom half of the screen begin filling out the information for your new weapon. Specifics on each variable can be found further in the documentation but here is a brief rundown of each.
1. **Base Shop Info** - This is a struct that sets all the information for the shop UI to create information to display to the player when purchasing an item 1. **Base Shop Info** - This is a struct that sets all the information for the shop UI to create information to display to the player when purchasing an item
* Description - The description of your item as it appears in the store to the player * Description - The description of your item as it appears in the store to the player
* Name - The name of your item in the shop * Name - The name of your item in the shop
* Image - The icon of your item in the shop * Image - The icon of your item in the shop
* Price - The price the player pays to purchase your item from the shop * Price - The price the player pays to purchase your item from the shop
2. **WeaponsInfo** - This is the struct that sets all of the info for the weapon itself and these stats will then in-turn be passed onto the the player if they purchase and equip this item 2. **WeaponsInfo** - This is the struct that sets all of the info for the weapon itself and these stats will then in-turn be passed onto the the player if they purchase and equip this item
* HardpointClass - The module class of this hardpoint/weapon * HardpointClass - The module class of this hardpoint/weapon