From 4dd60d5c13003e138a1dda8413354a23357087d0 Mon Sep 17 00:00:00 2001 From: Kyle Austad Date: Sat, 5 Oct 2024 17:10:56 -0600 Subject: [PATCH] Update Quick Start --- Quick-Start.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Quick-Start.md b/Quick-Start.md index acaf142..2774dcf 100644 --- a/Quick-Start.md +++ b/Quick-Start.md @@ -111,10 +111,10 @@ This is the data table for the stations hardpoints, or weapons, that it stocks a Double click the *Row Name* of your new row in the top half to give it a unique row name. This is simply used by the data table to tell which row is which, not important to you or the player really. Now in the *Row Editor* in the bottom half of the screen begin filling out the information for your new weapon. Specifics on each variable can be found further in the documentation but here is a brief rundown of each. 1. **Base Shop Info** - This is a struct that sets all the information for the shop UI to create information to display to the player when purchasing an item -* Description - The description of your item as it appears in the store to the player -* Name - The name of your item in the shop -* Image - The icon of your item in the shop -* Price - The price the player pays to purchase your item from the shop +* Description - The description of your item as it appears in the store to the player +* Name - The name of your item in the shop +* Image - The icon of your item in the shop +* Price - The price the player pays to purchase your item from the shop 2. **WeaponsInfo** - This is the struct that sets all of the info for the weapon itself and these stats will then in-turn be passed onto the the player if they purchase and equip this item * HardpointClass - The module class of this hardpoint/weapon