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asks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,SelectionOutlineColor0=0,SelectionOutlineColor1=0,SelectionOutlineColor2=0,SelectionOutlineColor3=0,SelectionOutlineColor4=0,SelectionOutlineColor5=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) [WidgetTemplatesExpanded] Audio=False Editor=False Input=False Lists=False Misc=False Optimization=False Panel=False Primitive=False Special Effects=False Synth=False Uncategorized=False User Created=False Advanced=False [DetailCustomWidgetExpansion] Blueprint=Blueprint.Interfaces.Implemented Interfaces EdGraph= BPC_DamageSystem_C= K2Node_VariableGet=Blueprint.Interfaces.Implemented Interfaces BP_Player_C=Blueprint.Interfaces.Implemented Interfaces PropertyWrapper=Blueprint.Interfaces.Implemented Interfaces K2Node_FunctionResult=Blueprint.Interfaces.Implemented Interfaces K2Node_VariableSet=Blueprint.Interfaces.Implemented Interfaces K2Node=Blueprint.Interfaces.Implemented Interfaces K2Node_FunctionEntry=Blueprint.Interfaces.Implemented Interfaces,K2Node_FunctionEntry.Inputs.3FD2C1C44E52620F8D687EB55357B728 K2Node_CallFunction=Blueprint.Interfaces.Implemented Interfaces MulticastInlineDelegatePropertyWrapper=Blueprint.Interfaces.Implemented Interfaces K2Node_CustomEvent=Blueprint.Interfaces.Implemented Interfaces BP_Enemy_C= WorldSettings=WorldSettings.WorldPartitionSetup.RuntimeHash,WorldSettings.GameMode.SelectedGameModeDetails [ContentBrowser] ContentBrowserTab1.SelectedPaths=/Game/DamageSystem ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.FavoritesAreaExpanded=False ContentBrowserDrawer.PathAreaExpanded=True ContentBrowserDrawer.CollectionAreaExpanded=False ContentBrowserDrawer.FavoritesSearchAreaExpanded=False ContentBrowserDrawer.PathSearchAreaExpanded=False ContentBrowserDrawer.CollectionSearchAreaExpanded=False ContentBrowserDrawer.VerticalSplitter.SlotSize0=0.150000006 ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserDrawer.SelectedPaths=/Game/DamageSystem ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= ContentBrowserDrawer.SelectedCollections= ContentBrowserDrawer.ExpandedCollections= ContentBrowserDrawer.ThumbnailSize=2 ContentBrowserDrawer.CurrentViewType=1 ContentBrowserDrawer.JumpMRU=/All/Game/DamageSystem AssetPropertyPicker.ThumbnailSize=2 AssetPropertyPicker.CurrentViewType=0 ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True ContentBrowserTab1.CollectionAreaExpanded=False ContentBrowserTab1.FavoritesSearchAreaExpanded=False ContentBrowserTab1.PathSearchAreaExpanded=False ContentBrowserTab1.CollectionSearchAreaExpanded=False ContentBrowserTab1.VerticalSplitter.SlotSize0=0.150000006 ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.JumpMRU=/All/Game/DamageSystem ContentBrowserTab1.JumpMRU=/All/Game/DamageSystem/Enemy ContentBrowserTab1.JumpMRU=/All/Game ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/DamageSystem/Player ContentBrowserTab1.JumpMRU=/All/Game/DamageSystem/NewFolder ContentBrowserTab1.JumpMRU=/All/Game/ThirdPerson ContentBrowserTab1.JumpMRU=/All/Game/Characters [EditorStartup] LastLevel=/Game/ThirdPerson/Maps/ThirdPersonMap [DetailPropertyExpansion] WorldPartitionRuntimeHashSet="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " Object="\"Object\" " GeneralProjectSettings="\"Object\" " CryptoKeysSettings="\"Object\" " GameplayTagsSettings="\"Object\" " GameplayTagsList="\"Object\" " GameMapsSettings="\"Object\" " MoviePlayerSettings="\"Object\" " ProjectPackagingSettings="\"Object\" " HardwareTargetingSettings="\"Object\" " AssetManagerSettings="\"Object\" " DeveloperSettings="\"Object\" " AssetToolsSettings="\"Object\" " SlateRHIRendererSettings="\"Object\" " AISystem="\"Object\" " AISystemBase="\"Object\" " AnimationSettings="\"Object\" " AnimationModifierSettings="\"Object\" " AudioSettings="\"Object\" " ChaosSolverSettings="\"Object\" " CineCameraSettings="\"Object\" " ConsoleSettings="\"Object\" " ControlRigSettings="\"Object\" " CookerSettings="\"Object\" " CrowdManager="\"Object\" " CrowdManagerBase="\"Object\" " DataDrivenConsoleVariableSettings="\"Object\" " DebugCameraControllerSettings="\"Object\" " EnhancedInputDeveloperSettings="\"Object\" " DeveloperSettingsBackedByCVars="\"Object\" " InputModifierSmoothDelta="\"Object\" " InputModifier="\"Object\" " InputModifierDeadZone="\"Object\" " InputModifierResponseCurveExponential="\"Object\" " InputModifierFOVScaling="\"Object\" " InputTriggerDown="\"Object\" " InputTrigger="\"Object\" " InputTriggerPressed="\"Object\" " InputTriggerReleased="\"Object\" " InputTriggerHold="\"Object\" " InputTriggerTimedBase="\"Object\" " InputTriggerHoldAndRelease="\"Object\" " InputTriggerTap="\"Object\" " InputTriggerPulse="\"Object\" " EnhancedInputEditorProjectSettings="\"Object\" " GameplayDebuggerConfig="\"Object\" " GarbageCollectionSettings="\"Object\" " Engine="\"Object\" " HierarchicalLODSettings="\"Object\" " InputSettings="\"Object\" " InterchangeProjectSettings="\"Object\" " GLTFPipelineSettings="\"Object\" " MaterialXPipelineSettings="\"Object\" " LandscapeSettings="\"Object\" " LevelSequenceProjectSettings="\"Object\" " MeshBudgetProjectSettings="\"Object\" " MeshDrawCommandStatsSettings="\"Object\" " MetaSoundSettings="\"Object\" " NavigationSystemV1="\"Object\" " NavigationSystemBase="\"Object\" " NetworkSettings="\"Object\" " PhysicsSettings="\"Object\" " PhysicsSettingsCore="\"Object\" " RendererSettings="\"Object\" " RendererOverrideSettings="\"Object\" " SlateSettings="\"Object\" " StreamingSettings="\"Object\" " TextureEncodingProjectSettings="\"Object\" " UserInterfaceSettings="\"Object\" " VirtualTexturePoolConfig="\"Object\" " WorldPartitionSettings="\"Object\" " LevelEditor2DSettings="\"Object\" " EditorProjectAppearanceSettings="\"Object\" " EditorProjectAssetSettings="\"Object\" " BlueprintEditorProjectSettings="\"Object\" " ClassViewerProjectSettings="\"Object\" " DataValidationSettings="\"Object\" " DDCProjectSettings="\"Object\" " EditorUtilityWidgetProjectSettings="\"Object\" " WidgetEditingProjectSettings="\"Object\" " ProxyLODMeshSimplificationSettings="\"Object\" " LevelEditorProjectSettings="\"Object\" " LevelInstanceEditorSettings="\"Object\" " MovieSceneToolsProjectSettings="\"Object\" " MeshSimplificationSettings="\"Object\" " PaperImporterSettings="\"Object\" " EditorPerformanceProjectSettings="\"Object\" " SourceControlPreferences="\"Object\" " SkeletalMeshSimplificationSettings="\"Object\" " PlasticSourceControlProjectSettings="\"Object\" " StructViewerProjectSettings="\"Object\" " TextureImportSettings="\"Object\" " UMGEditorProjectSettings="\"Object\" " AndroidRuntimeSettings="\"Object\" " ShaderPlatformQualitySettings="\"Object\" " AndroidSDKSettings="\"Object\" " IOSRuntimeSettings="\"Object\" " LinuxTargetSettings="\"Object\" " MacTargetSettings="\"Object\" " WindowsTargetSettings="\"Object\" " XcodeProjectSettings="\"Object\" " AndroidFileServerRuntimeSettings="\"Object\" " AvfMediaSettings="\"Object\" " DataflowSettings="\"Object\" " FractureModeSettings="\"Object\" " GeometryCacheStreamerSettings="\"Object\" " GooglePADRuntimeSettings="\"Object\" " ImgMediaSettings="\"Object\" " ToolPresetProjectSettings="\"Object\" " LevelSequenceEditorSettings="\"Object\" " ModelingToolsEditorModeSettings="\"Object\" " ModelingComponentsSettings="\"Object\" " NiagaraSettings="\"Object\" " NiagaraEditorSettings="\"Object\" " PaperRuntimeSettings="\"Object\" " PythonScriptPluginSettings="\"Object\" " RenderDocPluginSettings="\"Object\" " ResonanceAudioSettings="\"Object\" " TakeRecorderProjectSettings="\"Object\" " MovieSceneTakeSettings="\"Object\" " TakeRecorderMicrophoneAudioSourceSettings="\"Object\" " TakeRecorderSource="\"Object\" " TakeRecorderMicrophoneAudioManager="\"Object\" " TakeRecorderAudioInputSettings="\"Object\" " MovieSceneAnimationTrackRecorderEditorSettings="\"Object\" " MovieSceneTrackRecorderSettings="\"Object\" " TakeRecorderWorldSourceSettings="\"Object\" " TcpMessagingSettings="\"Object\" " UdpMessagingSettings="\"Object\" " WmfMediaSettings="\"Object\" " UserDefinedEnum="\"Object\" " Enum="\"Object\" " Field="\"Object\" " SkeletalMeshComponent="\"Object\" " SkinnedMeshComponent="\"Object\" " MeshComponent="\"Object\" " PrimitiveComponent="\"Object\" " SceneComponent="\"Object\" " ActorComponent="\"Object\" " Blueprint="\"Object\" " BlueprintCore="\"Object\" " BPC_DamageSystem_C="\"Object\" " K2Node_BreakStruct="\"Object\" " K2Node_StructMemberGet="\"Object\" " K2Node_StructOperation="\"Object\" " K2Node_Variable="\"Object\" " K2Node="\"Object\" " EdGraphNode="\"Object\" " CameraComponent="\"Object\" " SpringArmComponent="\"Object\" " CapsuleComponent="\"Object\" " ShapeComponent="\"Object\" " K2Node_InputKey="\"Object\" " K2Node_MakeStruct="\"Object\" " K2Node_StructMemberSet="\"Object\" " EdGraphNode_Comment="\"Object\" " CanvasPanel="\"Object\" " PanelWidget="\"Object\" " Widget="\"Object\" " Visual="\"Object\" " ProgressBar="\"Object\" " WidgetComponent="\"Object\" " [AssetEditorSubsystem] CleanShutdown=True DebuggerAttached=False RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=EnumEditor RecentAssetEditors=EnumEditor RecentAssetEditors=UserDefinedStructureEditor RecentAssetEditors=BlueprintEditor OpenAssetsAtExit=/Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem OpenAssetsAtExit=/Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem OpenAssetsAtExit=/Game/DamageSystem/Player/BP_Player.BP_Player OpenAssetsAtExit=/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy OpenAssetsAtExit=/Game/DamageSystem/W_Healthbar.W_Healthbar [AssetEditorSubsystemRecents] MRUItem0=/Game/DamageSystem/W_Healthbar MRUItem1=/Game/DamageSystem/Enemy/BP_Enemy MRUItem2=/Game/DamageSystem/BPC_DamageSystem MRUItem3=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode MRUItem4=/Game/DamageSystem/Player/BP_Player MRUItem5=/Game/DamageSystem/ENUM_DamageResponse MRUItem6=/Game/DamageSystem/ENUM_DamageTypes MRUItem7=/Game/DamageSystem/S_DamageInfo MRUItem8=/Game/DamageSystem/BPI_DamageSystem [DetailCategories] EdGraph.Graph=True EdGraph.Inputs=True EdGraph.Outputs=True UserDefinedStruct.Structure=True UserDefinedEnum.Description=True UserDefinedEnum.Enumerators=True BP_Player_C.TransformCommon=True BP_Player_C.Animation=True BP_Player_C.Mesh=True BP_Player_C.Input=True BP_Player_C.Tick=True BP_Player_C.Camera=True BP_Player_C.ComponentTick=True BP_Player_C.Physics=True BP_Player_C.Clothing=True BP_Player_C.Collision=True BP_Player_C.Lighting=True BP_Player_C.LeaderPoseComponent=True BP_Player_C.AnimationRig=True BP_Player_C.Deformer=True BP_Player_C.SkinWeights=True BP_Player_C.Rendering=True BP_Player_C.HLOD=True BP_Player_C.Mobile=True BP_Player_C.Navigation=True BP_Player_C.RayTracing=True BP_Player_C.VirtualTexture=True BP_Player_C.Tags=True BP_Player_C.AssetUserData=True BP_Player_C.Replication=True BP_Player_C.ComponentReplication=True BP_Player_C.Activation=True BP_Player_C.Variable=True BP_Player_C.Cooking=True BP_Player_C.Character Movement (General Settings)=True BP_Player_C.Character Movement: Walking=True BP_Player_C.Character Movement: Jumping / Falling=True BP_Player_C.Character Movement: Gravity=True BP_Player_C.Character Movement (Networking)=True BP_Player_C.Character Movement: Swimming=True BP_Player_C.Character Movement: Flying=True BP_Player_C.Character Movement: Custom Movement=True BP_Player_C.Character Movement (Rotation Settings)=True BP_Player_C.Character Movement: Physics Interaction=True BP_Player_C.Character Movement=True BP_Player_C.Character Movement: Avoidance=True BP_Player_C.RootMotion=True BP_Player_C.Character Movement: NavMesh Movement=True BP_Player_C.NavMovement=True BP_Player_C.Velocity=True BP_Player_C.PlanarMovement=True BP_Player_C.MovementComponent=True BP_Player_C.Shape=True BP_Player_C.Character=True BP_Player_C.Pawn=True BP_Player_C.Actor=True BP_Player_C.Events=True BP_Player_C.Materials=True WorldSettings.PrecomputedVisibility=True WorldPartitionRuntimeHashSet.RuntimeSettings=True WorldSettings.WorldPartitionSetup=True WorldSettings.GameMode=True WorldSettings.Lightmass=True WorldSettings.World=True WorldSettings.Physics=True WorldSettings.Broadphase=True 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