From 55bd9fb84fe3eced10a270f31d60996bd66de85b Mon Sep 17 00:00:00 2001 From: Kyle Austad Date: Wed, 4 Sep 2024 17:51:11 -0600 Subject: [PATCH] Initial commit --- .gitignore | 76 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 3 +++ 2 files changed, 79 insertions(+) create mode 100644 .gitignore create mode 100644 README.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..632806e --- /dev/null +++ b/.gitignore @@ -0,0 +1,76 @@ +# ---> UnrealEngine +# Visual Studio 2015 user specific files +.vs/ + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Binary Files +Binaries/* +Plugins/*/Binaries/* + +# Builds +Build/* + +# Whitelist PakBlacklist-.txt files +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +Intermediate/* +Plugins/*/Intermediate/* + +# Cache files for the editor to use +DerivedDataCache/* + diff --git a/README.md b/README.md new file mode 100644 index 0000000..3bc79ef --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# Unreal-Damage-System + +An actor component and scalable system that has armor calculations and handles weapon damage and dealing as well as hit reactions and state switches along with death events. This is done using custom events and dispatchers \ No newline at end of file