Log file open, 09/04/24 14:32:11
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=10344)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: DamageSystem
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357"
LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4037] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 7800X3D 8-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "D:\Documents\Unreal Projects\DamageSystem\DamageSystem.uproject" -AUTH_LOGIN=unused -AUTH_PASSWORD=39c03178a4e247ed81781ca344185ffe -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=ThiscketCrab -epicuserid=445b5540f6614680911930069678446a -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="c57051704d5041c98d403186e43fe788"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.221063
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-F956CBAF48F54269D6698AB509879F53
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [D:/Documents/Unreal Projects/DamageSystem/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin XInputDevice
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: Using libcurl 8.4.0
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.4-CL-35576357
LogInit: Platform=WindowsEditor
LogInit: MachineId=c57051704d5041c98d403186e43fe788
LogInit: DeviceId=
LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 11 (23H2) [10.0.22631.4037] (), CPU: AMD Ryzen 7 7800X3D 8-Core Processor           , GPU: NVIDIA GeForce RTX 4070
LogInit: Compiled (64-bit): Aug 16 2024 04:10:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=39c03178a4e247ed81781ca344185ffe -AUTH_TYPE=exchangecode -epicapp=UE_5.4 -epicenv=Prod -EpicPortal -epicusername=ThiscketCrab -epicuserid=445b5540f6614680911930069678446a -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.VSync:0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.09.04-19.32.12:267][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.09.04-19.32.12:267][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.09.04-19.32.12:267][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.09.04-19.32.12:267][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.09.04-19.32.12:267][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.09.04-19.32.12:267][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.09.04-19.32.12:267][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.09.04-19.32.12:267][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.09.04-19.32.12:268][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.09.04-19.32.12:268][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.09.04-19.32.12:268][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.09.04-19.32.12:270][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.09.04-19.32.12:270][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.09.04-19.32.12:272][  0]LogRHI: Using Default RHI: D3D12
[2024.09.04-19.32.12:272][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.09.04-19.32.12:272][  0]LogRHI: Loading RHI module D3D12RHI
[2024.09.04-19.32.12:277][  0]LogD3D12RHI: Aftermath initialized
[2024.09.04-19.32.12:277][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.09.04-19.32.12:277][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.09.04-19.32.12:416][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1
[2024.09.04-19.32.12:416][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.09.04-19.32.12:416][  0]LogD3D12RHI:   Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 2 output[s]
[2024.09.04-19.32.12:416][  0]LogD3D12RHI:   Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
[2024.09.04-19.32.12:416][  0]LogD3D12RHI:      Driver Date: 7-30-2024
[2024.09.04-19.32.12:480][  0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: d0001458, Revision: 00cb
[2024.09.04-19.32.12:480][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.09.04-19.32.12:480][  0]LogD3D12RHI:   Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.09.04-19.32.12:480][  0]LogD3D12RHI:   Driver Version: AMD Software: Adrenalin Edition 23.20.44 (internal:31.0.22044.1, unified:31.0.22044.1)
[2024.09.04-19.32.12:480][  0]LogD3D12RHI:      Driver Date: 1-2-2024
[2024.09.04-19.32.12:485][  0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.09.04-19.32.12:485][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.09.04-19.32.12:485][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.09.04-19.32.12:573][  0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1
[2024.09.04-19.32.12:573][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.09.04-19.32.12:573][  0]LogD3D12RHI:   Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.09.04-19.32.12:573][  0]LogD3D12RHI:   Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
[2024.09.04-19.32.12:573][  0]LogD3D12RHI:      Driver Date: 7-30-2024
[2024.09.04-19.32.12:573][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.09.04-19.32.12:573][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.09.04-19.32.12:574][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.09.04-19.32.12:574][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.09.04-19.32.12:574][  0]LogHAL: Display: Platform has ~ 32 GB [33443180544 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.09.04-19.32.12:574][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.09.04-19.32.12:574][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.09.04-19.32.12:574][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.09.04-19.32.12:574][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.09.04-19.32.12:574][  0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2024.09.04-19.32.12:574][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.09.04-19.32.12:574][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.09.04-19.32.12:574][  0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.09.04-19.32.12:574][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.09.04-19.32.12:574][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.09.04-19.32.12:574][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Documents/Unreal Projects/DamageSystem/Saved/Config/WindowsEditor/Editor.ini]
[2024.09.04-19.32.12:574][  0]LogInit: Computer: GREEN-MACHINE-W
[2024.09.04-19.32.12:574][  0]LogInit: User: Watak
[2024.09.04-19.32.12:574][  0]LogInit: CPU Page size=4096, Cores=8
[2024.09.04-19.32.12:574][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.09.04-19.32.12:635][  0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2024.09.04-19.32.12:635][  0]LogMemory: Memory total: Physical=31.1GB (32GB approx) Virtual=79.1GB
[2024.09.04-19.32.12:635][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.09.04-19.32.12:635][  0]LogMemory: Process Physical Memory: 494.55 MB used, 522.09 MB peak
[2024.09.04-19.32.12:635][  0]LogMemory: Process Virtual Memory: 495.64 MB used, 495.64 MB peak
[2024.09.04-19.32.12:635][  0]LogMemory: Physical Memory: 12564.73 MB used,  19329.18 MB free, 31893.90 MB total
[2024.09.04-19.32.12:635][  0]LogMemory: Virtual Memory: 18086.71 MB used,  62959.19 MB free, 81045.91 MB total
[2024.09.04-19.32.12:635][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.09.04-19.32.12:638][  0]LogWindows: WindowsPlatformFeatures enabled
[2024.09.04-19.32.12:645][  0]LogInit: Physics initialised using underlying interface: Chaos
[2024.09.04-19.32.12:645][  0]LogInit: Using OS detected language (en-US).
[2024.09.04-19.32.12:645][  0]LogInit: Using OS detected locale (en-US).
[2024.09.04-19.32.12:648][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2024.09.04-19.32.12:648][  0]LogInit: Setting process to per monitor DPI aware
[2024.09.04-19.32.12:822][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.09.04-19.32.12:822][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2024.09.04-19.32.12:822][  0]LogWindowsTextInputMethodSystem:   - English (United States) - Touch Input Correction (TSF IME).
[2024.09.04-19.32.12:822][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.09.04-19.32.12:833][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.09.04-19.32.12:833][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2024.09.04-19.32.12:920][  0]LogRHI: Using Default RHI: D3D12
[2024.09.04-19.32.12:920][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.09.04-19.32.12:920][  0]LogRHI: Loading RHI module D3D12RHI
[2024.09.04-19.32.12:920][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.09.04-19.32.12:920][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.09.04-19.32.12:920][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.09.04-19.32.12:921][  0]LogWindows: Attached monitors:
[2024.09.04-19.32.12:921][  0]LogWindows:     resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2024.09.04-19.32.12:921][  0]LogWindows:     resolution: 1920x1080, work area: (-1920, 6) -> (0, 1038), device: '\\.\DISPLAY2'
[2024.09.04-19.32.12:921][  0]LogWindows: Found 2 attached monitors.
[2024.09.04-19.32.12:921][  0]LogWindows: Gathering driver information using Windows Setup API
[2024.09.04-19.32.12:921][  0]LogRHI: RHI Adapter Info:
[2024.09.04-19.32.12:921][  0]LogRHI:             Name: NVIDIA GeForce RTX 4070
[2024.09.04-19.32.12:921][  0]LogRHI:   Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
[2024.09.04-19.32.12:921][  0]LogRHI:      Driver Date: 7-30-2024
[2024.09.04-19.32.12:921][  0]LogD3D12RHI:     GPU DeviceId: 0x2786 (for the marketing name, search the web for "GPU Device Id")
[2024.09.04-19.32.12:921][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.09.04-19.32.12:925][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.09.04-19.32.12:925][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.09.04-19.32.12:925][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.09.04-19.32.12:925][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: Bindless resources are supported
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: Raster order views are supported
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.09.04-19.32.12:989][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.09.04-19.32.13:033][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.09.04-19.32.13:033][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.09.04-19.32.13:034][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.09.04-19.32.13:041][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.09.04-19.32.13:041][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.09.04-19.32.13:042][  0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB)
[2024.09.04-19.32.13:042][  0]LogD3D12RHI: Async texture creation enabled
[2024.09.04-19.32.13:042][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.09.04-19.32.13:051][  0]LogVRS: Current RHI supports Variable Rate Shading
[2024.09.04-19.32.13:052][  0]LogInit: Initializing FReadOnlyCVARCache
[2024.09.04-19.32.13:058][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject"  -platform=all'
[2024.09.04-19.32.13:058][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject"  -platform=all" ]
[2024.09.04-19.32.13:081][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.09.04-19.32.13:081][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.09.04-19.32.13:081][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.09.04-19.32.13:081][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.09.04-19.32.13:081][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.09.04-19.32.13:081][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.09.04-19.32.13:081][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.09.04-19.32.13:081][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.09.04-19.32.13:082][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.09.04-19.32.13:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.09.04-19.32.13:103][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.09.04-19.32.13:103][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.09.04-19.32.13:105][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.09.04-19.32.13:105][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.09.04-19.32.13:105][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.09.04-19.32.13:105][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.09.04-19.32.13:107][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.09.04-19.32.13:107][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.09.04-19.32.13:107][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.09.04-19.32.13:110][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.09.04-19.32.13:110][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.09.04-19.32.13:110][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.09.04-19.32.13:110][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.09.04-19.32.13:113][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.09.04-19.32.13:113][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.09.04-19.32.13:117][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.09.04-19.32.13:117][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.09.04-19.32.13:117][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.09.04-19.32.13:117][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.09.04-19.32.13:117][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.09.04-19.32.13:125][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.09.04-19.32.13:160][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_SM6
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_SIM
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   PCD3D_SM6
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   PCD3D_SM5
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   PCD3D_ES31
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2024.09.04-19.32.13:162][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.09.04-19.32.13:163][  0]LogTargetPlatformManager:   VVM_1_0
[2024.09.04-19.32.13:163][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.09.04-19.32.13:163][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2024.09.04-19.32.13:163][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2024.09.04-19.32.13:163][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2024.09.04-19.32.13:163][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2024.09.04-19.32.13:163][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
[2024.09.04-19.32.13:163][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.09.04-19.32.13:164][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.09.04-19.32.13:164][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Documents/Unreal Projects/DamageSystem/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.09.04-19.32.13:164][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.09.04-19.32.13:164][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Documents/Unreal Projects/DamageSystem/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.09.04-19.32.13:164][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.09.04-19.32.13:191][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
[2024.09.04-19.32.13:191][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.09.04-19.32.13:191][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.09.04-19.32.13:192][  0]LogZenServiceInstance: Found Zen config default=C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.09.04-19.32.13:192][  0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'
[2024.09.04-19.32.13:192][  0]LogZenServiceInstance: Installed version at 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'
[2024.09.04-19.32.13:192][  0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2024.09.04-19.32.13:194][  0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.09.04-19.32.13:195][  0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: Display: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1948.62MBs, RandomWriteSpeed=242.34MBs. Assigned SpeedClass 'Local'
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.09.04-19.32.13:200][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.09.04-19.32.13:201][  0]LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (D:/Documents/Unreal Projects/DamageSystem/Intermediate/Shaders/WorkingDirectory/16848/).
[2024.09.04-19.32.13:201][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Watak/AppData/Local/Temp/UnrealShaderWorkingDir/DCAB3A5746B911AEAF6C81B1DA5CC7F6/'.
[2024.09.04-19.32.13:201][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.09.04-19.32.13:201][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2024.09.04-19.32.13:202][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/Unreal Projects/DamageSystem/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.09.04-19.32.13:203][  0]LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/Documents/Unreal Projects/DamageSystem/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.09.04-19.32.13:203][  0]LogShaderCompilers: Display: Shader autogen file written: D:/Documents/Unreal Projects/DamageSystem/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.09.04-19.32.13:980][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.09.04-19.32.14:725][  0]LogSlate: Using FreeType 2.10.0
[2024.09.04-19.32.14:726][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.09.04-19.32.14:726][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.09.04-19.32.14:726][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.09.04-19.32.14:727][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.09.04-19.32.14:727][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.09.04-19.32.14:727][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.09.04-19.32.14:727][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.09.04-19.32.14:741][  0]LogAssetRegistry: FAssetRegistry took 0.0015 seconds to start up
[2024.09.04-19.32.14:743][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.09.04-19.32.14:746][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Documents/Unreal Projects/DamageSystem/Intermediate/CachedAssetRegistry_*.bin.
[2024.09.04-19.32.14:925][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.09.04-19.32.14:925][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.09.04-19.32.14:925][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.09.04-19.32.14:926][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.09.04-19.32.14:926][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.09.04-19.32.14:958][  0]LogDeviceProfileManager: Active device profile: [0000068C325B5A00][0000068BF9530000 66] WindowsEditor
[2024.09.04-19.32.14:958][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.09.04-19.32.14:958][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/Unreal Projects/DamageSystem/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.09.04-19.32.14:958][  0]LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/Documents/Unreal Projects/DamageSystem/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.09.04-19.32.14:959][  0]LogShaderCompilers: Display: Shader autogen file written: D:/Documents/Unreal Projects/DamageSystem/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.09.04-19.32.14:959][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2024.09.04-19.32.14:962][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject"  -Device=Win64@GREEN-MACHINE-W'
[2024.09.04-19.32.14:962][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/Unreal Projects/DamageSystem/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/Unreal Projects/DamageSystem/DamageSystem.uproject"  -Device=Win64@GREEN-MACHINE-W" -nocompile -nocompileuat ]
[2024.09.04-19.32.15:143][  0]LogMaterial: Display: WorldGridMaterial-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC1_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-0-1-0_MIN_PJC_SHRC_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_2613239799_SLWDP_SKPassThrough0_Nanite-Tess0CSMat1PSMat1DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_9107FBCE4C95329989F3AF1F988A1B948D5415DB___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0DC42029D3A7877F6520B43A3D0406C57469EABB8F_FLumenCardPS<false>[encoded data, 91387 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[2024.09.04-19.32.15:229][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.09.04-19.32.15:230][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.09.04-19.32.15:230][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.09.04-19.32.15:230][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.09.04-19.32.15:230][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.09.04-19.32.15:780][  0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.09.04-19.32.15:830][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.09.04-19.32.15:830][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.09.04-19.32.15:839][  0]LogUObjectArray: 22203 objects as part of root set at end of initial load.
[2024.09.04-19.32.15:839][  0]LogUObjectAllocator: 6109736 out of 0 bytes used by permanent object pool.
[2024.09.04-19.32.15:839][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.09.04-19.32.15:844][  0]LogLiveCoding: Display: Starting LiveCoding
[2024.09.04-19.32.15:844][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.09.04-19.32.15:845][  0]LogLiveCoding: Display: First instance in process group "UE_DamageSystem_0x57e9060b", spawning console
[2024.09.04-19.32.15:851][  0]LogLiveCoding: Display: Waiting for server
[2024.09.04-19.32.15:871][  0]LogSlate: Border
[2024.09.04-19.32.15:871][  0]LogSlate: BreadcrumbButton
[2024.09.04-19.32.15:871][  0]LogSlate: Brushes.Title
[2024.09.04-19.32.15:871][  0]LogSlate: Default
[2024.09.04-19.32.15:871][  0]LogSlate: Icons.Save
[2024.09.04-19.32.15:871][  0]LogSlate: Icons.Toolbar.Settings
[2024.09.04-19.32.15:871][  0]LogSlate: ListView
[2024.09.04-19.32.15:871][  0]LogSlate: SoftwareCursor_CardinalCross
[2024.09.04-19.32.15:871][  0]LogSlate: SoftwareCursor_Grab
[2024.09.04-19.32.15:871][  0]LogSlate: TableView.DarkRow
[2024.09.04-19.32.15:871][  0]LogSlate: TableView.Row
[2024.09.04-19.32.15:871][  0]LogSlate: TreeView
[2024.09.04-19.32.15:969][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.09.04-19.32.15:971][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.791 ms
[2024.09.04-19.32.15:983][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.09.04-19.32.15:983][  0]LogInit: XR: MultiViewport is Disabled
[2024.09.04-19.32.15:983][  0]LogInit: XR: Mobile Multiview is Disabled
[2024.09.04-19.32.15:983][  0]LogTurnkeySupport: Turnkey Device: Win64@Green-Machine-W: (Name=Green-Machine-W, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
[2024.09.04-19.32.16:144][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.09.04-19.32.16:161][  0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.09.04-19.32.16:434][  0]LogPython: Using Python 3.11.8
[2024.09.04-19.32.16:836][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.09.04-19.32.17:205][  0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.09.04-19.32.17:244][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 6B09EA06BD1346BA8000000000004600 | Instance: 1BE81C5E4184FFE72F513EA3EC9FBE17 (GREEN-MACHINE-W-16848).
[2024.09.04-19.32.17:337][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.09.04-19.32.17:341][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.09.04-19.32.17:342][  0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:59671'.
[2024.09.04-19.32.17:347][  0]LogUdpMessaging: Display: Added local interface '192.168.1.83' to multicast group '230.0.0.1:6666'
[2024.09.04-19.32.17:347][  0]LogUdpMessaging: Display: Added local interface '10.244.42.17' to multicast group '230.0.0.1:6666'
[2024.09.04-19.32.17:615][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.09.04-19.32.17:630][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.09.04-19.32.17:630][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.09.04-19.32.17:812][  0]LogOpenImageDenoise: OIDN starting up
[2024.09.04-19.32.17:976][  0]SourceControl: Revision control is disabled
[2024.09.04-19.32.17:981][  0]SourceControl: Revision control is disabled
[2024.09.04-19.32.18:001][  0]LogCollectionManager: Loaded 0 collections in 0.001704 seconds
[2024.09.04-19.32.18:002][  0]LogFileCache: Scanning file cache for directory 'D:/Documents/Unreal Projects/DamageSystem/Saved/Collections/' took 0.00s
[2024.09.04-19.32.18:003][  0]LogFileCache: Scanning file cache for directory 'D:/Documents/Unreal Projects/DamageSystem/Content/Developers/Watak/Collections/' took 0.00s
[2024.09.04-19.32.18:004][  0]LogFileCache: Scanning file cache for directory 'D:/Documents/Unreal Projects/DamageSystem/Content/Collections/' took 0.00s
[2024.09.04-19.32.18:138][  0]LogEngine: Initializing Engine...
[2024.09.04-19.32.18:141][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2024.09.04-19.32.18:198][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.09.04-19.32.18:215][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-19.32.18:222][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.09.04-19.32.18:222][  0]LogInit: Texture streaming: Enabled
[2024.09.04-19.32.18:230][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4
[2024.09.04-19.32.18:234][  0]LogAudio: Display: Initializing Audio Device Manager...
[2024.09.04-19.32.18:239][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.09.04-19.32.18:240][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.09.04-19.32.18:240][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2024.09.04-19.32.18:240][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2024.09.04-19.32.18:242][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2024.09.04-19.32.18:242][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2024.09.04-19.32.18:244][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2024.09.04-19.32.18:246][  0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2024.09.04-19.32.18:246][  0]LogAudio: Display: Audio Device Manager Initialized
[2024.09.04-19.32.18:246][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2024.09.04-19.32.18:246][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-19.32.18:246][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-19.32.18:246][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-19.32.18:246][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-19.32.18:246][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-19.32.18:246][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-19.32.18:246][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-19.32.18:246][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-19.32.18:246][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-19.32.18:246][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-19.32.18:246][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-19.32.18:250][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-19.32.18:288][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-19.32.18:289][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-19.32.18:290][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-19.32.18:290][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-19.32.18:290][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.09.04-19.32.18:290][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.09.04-19.32.18:291][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.09.04-19.32.18:291][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.09.04-19.32.18:291][  0]LogInit: FAudioDevice initialized with ID 1.
[2024.09.04-19.32.18:291][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.09.04-19.32.18:291][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.09.04-19.32.18:295][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.09.04-19.32.18:297][  0]LogInit: Undo buffer set to 32 MB
[2024.09.04-19.32.18:297][  0]LogInit: Transaction tracking system initialized
[2024.09.04-19.32.18:362][  0]LocalizationService: Localization service is disabled
[2024.09.04-19.32.18:371][  0]TimingProfiler: Initialize
[2024.09.04-19.32.18:371][  0]TimingProfiler: OnSessionChanged
[2024.09.04-19.32.18:371][  0]LoadingProfiler: Initialize
[2024.09.04-19.32.18:371][  0]LoadingProfiler: OnSessionChanged
[2024.09.04-19.32.18:371][  0]NetworkingProfiler: Initialize
[2024.09.04-19.32.18:371][  0]NetworkingProfiler: OnSessionChanged
[2024.09.04-19.32.18:371][  0]MemoryProfiler: Initialize
[2024.09.04-19.32.18:371][  0]MemoryProfiler: OnSessionChanged
[2024.09.04-19.32.18:500][  0]LogFileCache: Scanning file cache for directory 'D:/Documents/Unreal Projects/DamageSystem/Content/' took 0.00s
[2024.09.04-19.32.18:529][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.09.04-19.32.18:619][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.09.04-19.32.18:633][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.09.04-19.32.18:635][  0]SourceControl: Revision control is disabled
[2024.09.04-19.32.18:635][  0]LogUnrealEdMisc: Loading editor; pre map load, took 6.969
[2024.09.04-19.32.18:654][  0]Cmd: MAP LOAD FILE="D:/Documents/Unreal Projects/DamageSystem/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.09.04-19.32.18:655][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.09.04-19.32.18:655][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-19.32.18:655][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-19.32.18:655][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-19.32.18:658][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-19.32.18:660][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
[2024.09.04-19.32.18:961][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2024.09.04-19.32.18:961][  0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-19.32.18:962][  0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.09.04-19.32.18:962][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-19.32.18:962][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-19.32.18:964][  0]LogStreaming: Display: FlushAsyncLoading(1): 39 QueuedPackages, 0 AsyncPackages
[2024.09.04-19.32.18:992][  0]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-19.32.18:992][  0]LogWorldPartition: Display: WorldPartition initialize took 29.694 ms
[2024.09.04-19.32.18:994][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.09.04-19.32.18:999][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
[2024.09.04-19.32.18:999][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.09.04-19.32.18:999][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.353ms to complete.
[2024.09.04-19.32.19:020][  0]LogUnrealEdMisc: Total Editor Startup Time, took 7.355
[2024.09.04-19.32.19:153][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.09.04-19.32.19:164][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-19.32.19:170][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-19.32.19:176][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-19.32.19:180][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-19.32.19:206][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:206][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.09.04-19.32.19:206][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:206][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.09.04-19.32.19:207][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:207][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.09.04-19.32.19:207][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:207][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.09.04-19.32.19:207][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:207][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.09.04-19.32.19:207][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:207][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.09.04-19.32.19:207][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:207][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.09.04-19.32.19:208][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:208][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.09.04-19.32.19:208][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:208][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.09.04-19.32.19:208][  0]LogPakFile: Initializing PakPlatformFile
[2024.09.04-19.32.19:208][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.09.04-19.32.19:265][  0]LogSlate: The tab "RewindDebugger2" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.09.04-19.32.19:282][  0]LogAssetRegistry: Display: Asset registry cache written as 24.4 MiB to D:/Documents/Unreal Projects/DamageSystem/Intermediate/CachedAssetRegistry_*.bin
[2024.09.04-19.32.19:649][  0]LogSlate: External Image Picker: DecompressImage failed
[2024.09.04-19.32.19:743][  0]LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.09.04-19.32.19:745][  0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.09.04-19.32.19:746][  0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.09.04-19.32.19:747][  0]LogSlate: Took 0.000083 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.09.04-19.32.19:790][  0]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.09.04-19.32.20:073][  0]LogStall: Startup...
[2024.09.04-19.32.20:074][  0]LogStall: Startup complete.
[2024.09.04-19.32.20:085][  0]LogLoad: (Engine Initialization) Total time: 8.42 seconds
[2024.09.04-19.32.20:127][  0]LogAssetRegistry: AssetRegistryGather time 2.6690s: AssetDataDiscovery 0.0408s, AssetDataGather 2.6007s, StoreResults 0.0275s.
	NumCachedDirectories 0. NumUncachedDirectories 1443. NumCachedFiles 0. NumUncachedFiles 7051.
[2024.09.04-19.32.20:143][  0]LogSourceControl: Uncontrolled asset enumeration started...
[2024.09.04-19.32.20:146][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2024.09.04-19.32.20:147][  0]LogContentStreaming: Texture pool size now 1000 MB
[2024.09.04-19.32.20:147][  0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.09.04-19.32.20:224][  0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>

[2024.09.04-19.32.20:233][  0]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.030185 secs
[2024.09.04-19.32.20:277][  1]LogD3D12RHI: Cannot end block when stack is empty
[2024.09.04-19.32.20:443][  6]LogSourceControl: Uncontrolled asset enumeration finished in 0.300473 seconds (Found 7026 uncontrolled assets)
[2024.09.04-19.32.22:215][122]LogRenderer: Display: Invalidated clipmap due to WPO threshold change. This can occur due to resolution or FOV changes.
[2024.09.04-19.32.23:673][122]LogRenderer: Display: Invalidated clipmap due to WPO threshold change. This can occur due to resolution or FOV changes.
[2024.09.04-19.32.34:657][765]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.09.04-19.32.34:669][765]LogContentBrowser: Creating deferred item: NewFolder
[2024.09.04-19.32.34:673][766]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.09.04-19.32.37:323][ 70]LogContentBrowser: Attempting asset rename: NewFolder -> DamageSystem
[2024.09.04-19.32.37:323][ 70]LogContentBrowser: End creating deferred item NewFolder
[2024.09.04-19.32.44:879][699]LogContentBrowser: Deferred new asset file creation: NewInterface
[2024.09.04-19.32.44:885][699]LogContentBrowser: Creating deferred item: NewInterface
[2024.09.04-19.32.44:913][701]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
[2024.09.04-19.32.49:925][297]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_DamageSystem
[2024.09.04-19.32.49:927][297]LogContentBrowser: End creating deferred item NewInterface
[2024.09.04-19.32.51:742][485]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-19.32.52:257][485]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.09.04-19.33.34:340][163]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.09.04-19.34.13:200][485]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.09.04-19.34.48:897][734]LogContentBrowser: Deferred new asset file creation: NewUserDefinedStruct
[2024.09.04-19.34.48:905][734]LogContentBrowser: Creating deferred item: NewUserDefinedStruct
[2024.09.04-19.34.48:912][735]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedStruct).
[2024.09.04-19.34.52:447][987]LogContentBrowser: Attempting asset rename: NewUserDefinedStruct -> S_DamageInfo
[2024.09.04-19.34.52:479][987]LogContentBrowser: End creating deferred item NewUserDefinedStruct
[2024.09.04-19.34.53:775][ 73]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedStruct /Game/DamageSystem/S_DamageInfo.S_DamageInfo
[2024.09.04-19.34.55:007][159]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-19.34.55:010][159]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.34.55:037][159]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPI_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.34.55:037][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPI_DamageSystem]
[2024.09.04-19.34.55:037][159]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPI_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset" SILENT=true
[2024.09.04-19.34.55:042][159]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.005308 seconds
[2024.09.04-19.34.55:044][159]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPI_DamageSystem
[2024.09.04-19.34.55:044][159]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPI_DamageSystem71370A8F4835311E231DBAAD3A21A30A.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset'
[2024.09.04-19.34.55:047][159]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/S_DamageInfo] ([1] browsable assets)...
[2024.09.04-19.34.55:047][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/S_DamageInfo]
[2024.09.04-19.34.55:047][159]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/S_DamageInfo" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset" SILENT=true
[2024.09.04-19.34.55:048][159]LogSavePackage: Moving output files for package: /Game/DamageSystem/S_DamageInfo
[2024.09.04-19.34.55:048][159]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/S_DamageInfo6E582DF74E32DF64FD1AEC9AE606BD70.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset'
[2024.09.04-19.34.55:061][159]LogFileHelpers: InternalPromptForCheckoutAndSave took 51.893 ms
[2024.09.04-19.34.55:088][159]LogContentValidation: Display: Starting to validate 2 assets
[2024.09.04-19.34.55:088][159]LogContentValidation: Enabled validators:
[2024.09.04-19.34.55:088][159]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.34.55:088][159]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.34.55:088][159]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.34.55:088][159]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-19.34.55:088][159]AssetCheck: /Game/DamageSystem/BPI_DamageSystem Validating asset
[2024.09.04-19.34.55:088][159]LogContentValidation: Display: Validating asset /Game/DamageSystem/S_DamageInfo.S_DamageInfo
[2024.09.04-19.34.55:088][159]AssetCheck: /Game/DamageSystem/S_DamageInfo Validating asset
[2024.09.04-19.35.16:837][707]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Engine/Transient does not exist, will not scan.
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: ================================================
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Total job queries 163, among them cache hits 7 (4.29%), DDC hits 134 (82.21%), Duplicates 7 (4.29%)
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Tracking 149 distinct input hashes that result in 138 distinct outputs (92.62%)
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: RAM used: 4.99 MiB of 1.60 GiB budget. Usage: 0.30%
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Shaders Compiled: 15
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Jobs assigned 15, completed 15 (100%)
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Average time worker was idle: 0.33 s
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Time job spent in pending queue: average 0.04 s, longest 0.11 s
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Job execution time: average 0.42 s, max 0.63 s
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Job life time (pending + execution): average 0.46 s, max 0.73
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Shader code size: average 33.11 KiB, min 27.895 KiB, max 40.465 KiB
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.72 s
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.00%
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Jobs were issued in 15 batches (only local compilation was used), average 1.00 jobs/batch
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Average processing rate: 8.74 jobs/sec
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Total thread time: 3.684 s
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Total thread preprocess time: 1.572 s
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Percentage time preprocessing: 42.66%
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Effective parallelization: 2.15 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    3 times, average 0.29 sec, max 0.31 sec, min 0.26 sec)
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display:              TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled    1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec)
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display:                                          FLumenCardPS<false> (compiled    2 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
[2024.09.04-19.35.20:114][888]LogShaderCompilers: Display:                                                  FVelocityPS (compiled    2 times, average 0.21 sec, max 0.21 sec, min 0.21 sec)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display:             TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled    1 times, average 0.21 sec, max 0.21 sec, min 0.21 sec)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 23.41% of total time (compiled    3 times, average 0.29 sec, max 0.31 sec, min 0.26 sec)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 13.12% of total time (compiled    3 times, average 0.16 sec, max 0.18 sec, min 0.14 sec)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 12.39% of total time (compiled    2 times, average 0.23 sec, max 0.25 sec, min 0.21 sec)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display:                                                  FVelocityPS - 11.54% of total time (compiled    2 times, average 0.21 sec, max 0.21 sec, min 0.21 sec)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display:                                                 FLumenCardVS - 9.51% of total time (compiled    2 times, average 0.18 sec, max 0.18 sec, min 0.17 sec)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: === Material stats ===
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: Materials Cooked:        0
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: Materials Translated:    118
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: Material Total Translate Time: 0.05 s
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: Material Translation Only: 0.02 s (41%)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: Material Cache Hits: 33 (28%)
[2024.09.04-19.35.20:115][888]LogShaderCompilers: Display: ================================================
[2024.09.04-19.35.45:236][586]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
[2024.09.04-19.35.45:253][586]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
[2024.09.04-19.35.45:260][587]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
[2024.09.04-19.35.50:031][925]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> ENUM_DamageTypes
[2024.09.04-19.35.50:033][925]LogContentBrowser: End creating deferred item NewUserDefinedEnum
[2024.09.04-19.35.52:272][ 76]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/DamageSystem/ENUM_DamageTypes.ENUM_DamageTypes
[2024.09.04-19.35.53:271][145]LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
[2024.09.04-19.35.53:273][145]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.35.53:304][145]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/S_DamageInfo] ([1] browsable assets)...
[2024.09.04-19.35.53:304][145]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/S_DamageInfo]
[2024.09.04-19.35.53:304][145]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/S_DamageInfo" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset" SILENT=true
[2024.09.04-19.35.53:305][145]LogSavePackage: Moving output files for package: /Game/DamageSystem/S_DamageInfo
[2024.09.04-19.35.53:305][145]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/S_DamageInfo4BC5144B4B8F2451BB226BACC80D7A7C.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset'
[2024.09.04-19.35.53:305][145]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/ENUM_DamageTypes] ([1] browsable assets)...
[2024.09.04-19.35.53:305][145]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/ENUM_DamageTypes]
[2024.09.04-19.35.53:305][145]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/ENUM_DamageTypes" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/ENUM_DamageTypes.uasset" SILENT=true
[2024.09.04-19.35.53:306][145]LogSavePackage: Moving output files for package: /Game/DamageSystem/ENUM_DamageTypes
[2024.09.04-19.35.53:306][145]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/ENUM_DamageTypes4DBD3EF949525C4870CB91B21FF2B64C.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/ENUM_DamageTypes.uasset'
[2024.09.04-19.35.53:330][145]LogFileHelpers: InternalPromptForCheckoutAndSave took 56.266 ms (total: 108.160 ms)
[2024.09.04-19.35.53:361][145]LogContentValidation: Display: Starting to validate 2 assets
[2024.09.04-19.35.53:361][145]LogContentValidation: Enabled validators:
[2024.09.04-19.35.53:361][145]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.35.53:361][145]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.35.53:361][145]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.35.53:361][145]LogContentValidation: Display: Validating asset /Game/DamageSystem/S_DamageInfo.S_DamageInfo
[2024.09.04-19.35.53:361][145]AssetCheck: /Game/DamageSystem/S_DamageInfo Validating asset
[2024.09.04-19.35.53:361][145]LogContentValidation: Display: Validating asset /Game/DamageSystem/ENUM_DamageTypes.ENUM_DamageTypes
[2024.09.04-19.35.53:361][145]AssetCheck: /Game/DamageSystem/ENUM_DamageTypes Validating asset
[2024.09.04-19.36.33:520][247]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.36.33:576][247]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/ENUM_DamageTypes] ([1] browsable assets)...
[2024.09.04-19.36.33:576][247]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/ENUM_DamageTypes]
[2024.09.04-19.36.33:576][247]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/ENUM_DamageTypes" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/ENUM_DamageTypes.uasset" SILENT=true
[2024.09.04-19.36.33:577][247]LogSavePackage: Moving output files for package: /Game/DamageSystem/ENUM_DamageTypes
[2024.09.04-19.36.33:577][247]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/ENUM_DamageTypes0BACE0EB433784A3959739979B38F37D.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/ENUM_DamageTypes.uasset'
[2024.09.04-19.36.33:602][247]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.670 ms (total: 189.830 ms)
[2024.09.04-19.36.33:632][247]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.36.33:632][247]LogContentValidation: Enabled validators:
[2024.09.04-19.36.33:632][247]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.36.33:632][247]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.36.33:632][247]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.36.33:632][247]LogContentValidation: Display: Validating asset /Game/DamageSystem/ENUM_DamageTypes.ENUM_DamageTypes
[2024.09.04-19.36.33:632][247]AssetCheck: /Game/DamageSystem/ENUM_DamageTypes Validating asset
[2024.09.04-19.37.01:986][766]LogContentBrowser: Deferred new asset file creation: NewUserDefinedEnum
[2024.09.04-19.37.01:995][766]LogContentBrowser: Creating deferred item: NewUserDefinedEnum
[2024.09.04-19.37.02:002][767]LogContentBrowser: Renaming the item being created (Deferred Item: NewUserDefinedEnum).
[2024.09.04-19.37.08:049][192]LogContentBrowser: Attempting asset rename: NewUserDefinedEnum -> ENUM_DamageResponse
[2024.09.04-19.37.08:051][192]LogContentBrowser: End creating deferred item NewUserDefinedEnum
[2024.09.04-19.37.09:479][289]LogAssetEditorSubsystem: Opening Asset editor for UserDefinedEnum /Game/DamageSystem/ENUM_DamageResponse.ENUM_DamageResponse
[2024.09.04-19.37.40:464][905]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.37.40:515][905]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/ENUM_DamageResponse] ([1] browsable assets)...
[2024.09.04-19.37.40:515][905]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/ENUM_DamageResponse]
[2024.09.04-19.37.40:515][905]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/ENUM_DamageResponse" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/ENUM_DamageResponse.uasset" SILENT=true
[2024.09.04-19.37.40:516][905]LogSavePackage: Moving output files for package: /Game/DamageSystem/ENUM_DamageResponse
[2024.09.04-19.37.40:516][905]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/ENUM_DamageResponseAEF398C046D2AF5CD9850BB8A7D5B5C9.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/ENUM_DamageResponse.uasset'
[2024.09.04-19.37.40:539][905]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.125 ms (total: 264.956 ms)
[2024.09.04-19.37.40:564][905]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.37.40:564][905]LogContentValidation: Enabled validators:
[2024.09.04-19.37.40:564][905]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.37.40:564][905]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.37.40:564][905]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.37.40:564][905]LogContentValidation: Display: Validating asset /Game/DamageSystem/ENUM_DamageResponse.ENUM_DamageResponse
[2024.09.04-19.37.40:564][905]AssetCheck: /Game/DamageSystem/ENUM_DamageResponse Validating asset
[2024.09.04-19.39.03:288][271]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.39.03:336][271]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/S_DamageInfo] ([1] browsable assets)...
[2024.09.04-19.39.03:336][271]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/S_DamageInfo]
[2024.09.04-19.39.03:336][271]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/S_DamageInfo" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset" SILENT=true
[2024.09.04-19.39.03:338][271]LogSavePackage: Moving output files for package: /Game/DamageSystem/S_DamageInfo
[2024.09.04-19.39.03:338][271]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/S_DamageInfoE67E46D64DDAEBCD162997BD641C51D4.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset'
[2024.09.04-19.39.03:364][271]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.625 ms (total: 340.581 ms)
[2024.09.04-19.39.03:384][271]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.39.03:384][271]LogContentValidation: Enabled validators:
[2024.09.04-19.39.03:384][271]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.39.03:384][271]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.39.03:384][271]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.39.03:384][271]LogContentValidation: Display: Validating asset /Game/DamageSystem/S_DamageInfo.S_DamageInfo
[2024.09.04-19.39.03:384][271]AssetCheck: /Game/DamageSystem/S_DamageInfo Validating asset
[2024.09.04-19.39.23:254][986]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.39.23:310][986]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/S_DamageInfo] ([1] browsable assets)...
[2024.09.04-19.39.23:310][986]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/S_DamageInfo]
[2024.09.04-19.39.23:310][986]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/S_DamageInfo" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset" SILENT=true
[2024.09.04-19.39.23:311][986]LogSavePackage: Moving output files for package: /Game/DamageSystem/S_DamageInfo
[2024.09.04-19.39.23:311][986]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/S_DamageInfo4D0DE72240E0A9E6064F2DAE54184EFD.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/S_DamageInfo.uasset'
[2024.09.04-19.39.23:336][986]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.451 ms (total: 423.033 ms)
[2024.09.04-19.39.23:365][986]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.39.23:365][986]LogContentValidation: Enabled validators:
[2024.09.04-19.39.23:365][986]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.39.23:365][986]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.39.23:365][986]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.39.23:365][986]LogContentValidation: Display: Validating asset /Game/DamageSystem/S_DamageInfo.S_DamageInfo
[2024.09.04-19.39.23:366][986]AssetCheck: /Game/DamageSystem/S_DamageInfo Validating asset
[2024.09.04-19.39.48:750][356]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
[2024.09.04-19.39.49:447][391]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.39.49:506][391]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPI_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.39.49:506][391]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPI_DamageSystem]
[2024.09.04-19.39.49:506][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPI_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset" SILENT=true
[2024.09.04-19.39.49:507][391]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPI_DamageSystem
[2024.09.04-19.39.49:507][391]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPI_DamageSystem658DF3DB4E89C532DEDB718A4CD1C329.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset'
[2024.09.04-19.39.49:530][391]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.874 ms (total: 506.908 ms)
[2024.09.04-19.39.49:561][391]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.39.49:561][391]LogContentValidation: Enabled validators:
[2024.09.04-19.39.49:561][391]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.39.49:561][391]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.39.49:561][391]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.39.49:561][391]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-19.39.49:561][391]AssetCheck: /Game/DamageSystem/BPI_DamageSystem Validating asset
[2024.09.04-19.40.12:225][692]LogUObjectHash: Compacting FUObjectHashTables data took   0.78ms
[2024.09.04-19.40.12:846][725]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.40.12:894][725]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPI_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.40.12:894][725]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPI_DamageSystem]
[2024.09.04-19.40.12:894][725]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPI_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset" SILENT=true
[2024.09.04-19.40.12:896][725]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPI_DamageSystem
[2024.09.04-19.40.12:896][725]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPI_DamageSystemA9E666934852DB7C20757CA06828349A.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset'
[2024.09.04-19.40.12:919][725]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.386 ms (total: 581.294 ms)
[2024.09.04-19.40.12:949][725]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.40.12:949][725]LogContentValidation: Enabled validators:
[2024.09.04-19.40.12:949][725]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.40.12:949][725]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.40.12:949][725]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.40.12:949][725]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-19.40.12:949][725]AssetCheck: /Game/DamageSystem/BPI_DamageSystem Validating asset
[2024.09.04-19.40.23:980][429]LogSlate: Window 'ENUM_DamageResponse' being destroyed
[2024.09.04-19.40.23:988][429]LogSlate: Window 'ENUM_DamageResponse' being destroyed
[2024.09.04-19.40.42:792][ 29]LogContentBrowser: Deferred new asset file creation: BP_ThirdPersonCharacter1
[2024.09.04-19.40.42:805][ 29]LogContentBrowser: Creating deferred item: BP_ThirdPersonCharacter1
[2024.09.04-19.40.42:820][ 30]LogContentBrowser: Renaming the item being created (Deferred Item: BP_ThirdPersonCharacter1).
[2024.09.04-19.40.45:303][328]LogContentBrowser: Attempting asset rename: BP_ThirdPersonCharacter1 -> BP_Player
[2024.09.04-19.40.45:325][328]LogUObjectHash: Compacting FUObjectHashTables data took   0.78ms
[2024.09.04-19.40.45:330][328]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/ThirdPerson/Blueprints/BP_Player does not exist, will not scan.
[2024.09.04-19.40.45:339][328]LogContentBrowser: End creating deferred item BP_ThirdPersonCharacter1
[2024.09.04-19.40.54:875][187]LogMetaData: Removing '/Game/DamageSystem/Player/BP_Player.SKEL_BP_Player_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Player.PackageMetaData'
[2024.09.04-19.40.54:875][187]LogMetaData: Removing '/Game/DamageSystem/Player/BP_Player.BP_Player_C' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Player.PackageMetaData'
[2024.09.04-19.40.54:875][187]LogMetaData: Removing '/Game/DamageSystem/Player/BP_Player.SKEL_BP_Player_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Player.PackageMetaData'
[2024.09.04-19.40.54:875][187]LogMetaData: Removing '/Game/DamageSystem/Player/BP_Player.SKEL_BP_Player_C:UserConstructionScript' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Player.PackageMetaData'
[2024.09.04-19.40.54:875][187]LogMetaData: Removing '/Game/DamageSystem/Player/BP_Player.BP_Player_C:ReceiveBeginPlay' ref from Metadata '/Game/ThirdPerson/Blueprints/BP_Player.PackageMetaData'
[2024.09.04-19.40.54:875][187]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.40.54:903][187]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-19.40.54:941][187]OBJ SavePackage:     Rendered thumbnail for [BlueprintGeneratedClass /Game/DamageSystem/Player/BP_Player.BP_Player_C]
[2024.09.04-19.40.54:945][187]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-19.40.54:945][187]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-19.40.54:945][187]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-19.40.54:953][187]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-19.40.54:953][187]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerE147BAD14FA4A5745F8B6D954E6C2E5F.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-19.40.54:961][187]LogFileHelpers: InternalPromptForCheckoutAndSave took 86.138 ms (total: 667.433 ms)
[2024.09.04-19.40.54:977][187]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-19.40.54:988][187]LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
[2024.09.04-19.40.54:998][187]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
[2024.09.04-19.40.55:009][187]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2024.09.04-19.40.55:009][187]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.40.55:009][187]LogContentValidation: Enabled validators:
[2024.09.04-19.40.55:009][187]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.40.55:009][187]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.40.55:009][187]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.40.55:009][187]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-19.40.55:010][187]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-19.40.56:316][271]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-19.41.13:389][997]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode
[2024.09.04-19.41.18:606][444]LogUObjectHash: Compacting FUObjectHashTables data took   0.92ms
[2024.09.04-19.41.19:100][489]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.41.19:142][489]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode] ([2] browsable assets)...
[2024.09.04-19.41.19:142][489]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode]
[2024.09.04-19.41.19:142][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset" SILENT=true
[2024.09.04-19.41.19:143][489]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode
[2024.09.04-19.41.19:144][489]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_ThirdPersonGameMode226E373F48562C0C4CA6B1AE16B1C085.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset'
[2024.09.04-19.41.19:168][489]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.136 ms (total: 735.569 ms)
[2024.09.04-19.41.19:199][489]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.41.19:199][489]LogContentValidation: Enabled validators:
[2024.09.04-19.41.19:199][489]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.41.19:199][489]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.41.19:199][489]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.41.19:199][489]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode
[2024.09.04-19.41.19:199][489]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode Validating asset
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: ================================================
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Total job queries 183, among them cache hits 7 (3.83%), DDC hits 144 (78.69%), Duplicates 7 (3.83%)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Tracking 169 distinct input hashes that result in 150 distinct outputs (88.76%)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: RAM used: 5.34 MiB of 1.60 GiB budget. Usage: 0.33%
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Shaders Compiled: 25
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Jobs assigned 25, completed 25 (100%)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Average time worker was idle: 242.43 s
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.54 s
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 0.73 s
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Job life time (pending + execution): average 0.55 s, max 0.94
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Shader code size: average 33.658 KiB, min 27.895 KiB, max 40.84 KiB
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.67 s
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.00%
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Jobs were issued in 25 batches (only local compilation was used), average 1.00 jobs/batch
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Average processing rate: 9.37 jobs/sec
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Total thread time: 6.5 s
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Total thread preprocess time: 1.763 s
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Percentage time preprocessing: 27.12%
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Effective parallelization: 2.44 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    5 times, average 0.32 sec, max 0.42 sec, min 0.26 sec)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display:                                          FLumenCardPS<false> (compiled    4 times, average 0.26 sec, max 0.29 sec, min 0.21 sec)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display:              TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled    1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display:                                                FAnisotropyPS (compiled    2 times, average 0.24 sec, max 0.27 sec, min 0.20 sec)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display:                                                  FVelocityPS (compiled    2 times, average 0.21 sec, max 0.21 sec, min 0.21 sec)
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.09.04-19.41.20:122][577]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 24.92% of total time (compiled    5 times, average 0.32 sec, max 0.42 sec, min 0.26 sec)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 15.69% of total time (compiled    4 times, average 0.26 sec, max 0.29 sec, min 0.21 sec)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 13.25% of total time (compiled    5 times, average 0.17 sec, max 0.19 sec, min 0.14 sec)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display:                                                 FLumenCardVS - 11.12% of total time (compiled    4 times, average 0.18 sec, max 0.19 sec, min 0.17 sec)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display:                                                FAnisotropyPS - 7.25% of total time (compiled    2 times, average 0.24 sec, max 0.27 sec, min 0.20 sec)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: === Material stats ===
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: Materials Cooked:        0
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: Materials Translated:    120
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: Material Total Translate Time: 0.05 s
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: Material Translation Only: 0.02 s (41%)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: Material Cache Hits: 34 (28%)
[2024.09.04-19.41.20:123][577]LogShaderCompilers: Display: ================================================
[2024.09.04-19.41.25:747][215]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-19.41.25:752][215]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-19.41.25:752][215]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-19.41.25:754][215]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.635 ms
[2024.09.04-19.41.25:756][215]LogPlayLevel: [PlayLevel] Compiling PROTO_BP_AnimBlueprint_0 before play...
[2024.09.04-19.41.25:768][215]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-19.41.25:770][215]LogPlayLevel: PlayLevel: Blueprint regeneration took 14 ms (1 blueprints)
[2024.09.04-19.41.25:770][215]LogPlayLevel: Display: Creating online subsystem for client :Context_9
[2024.09.04-19.41.25:771][215]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2024.09.04-19.41.25:784][216]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-19.41.25:786][216]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002608s)
[2024.09.04-19.41.25:786][216]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002642s)
[2024.09.04-19.41.25:798][216]LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
[2024.09.04-19.41.25:799][216]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-19.41.25:800][216]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-19.41.25:800][216]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-19.41.25:800][216]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-19.41.25:800][216]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-19.41.25:801][216]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-19.41.25:801][216]LogWorldPartition: Display: WorldPartition initialize took 799 us (total: 30.494 ms)
[2024.09.04-19.41.25:801][216]LogPlayLevel: PIE: World Init took: (0.001458s)
[2024.09.04-19.41.25:820][216]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2024.09.04-19.41.25:820][216]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-19.41.25:820][216]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-19.41.25:820][216]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-19.41.25:820][216]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-19.41.25:820][216]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-19.41.25:820][216]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-19.41.25:820][216]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-19.41.25:820][216]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-19.41.25:820][216]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-19.41.25:820][216]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-19.41.25:820][216]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-19.41.25:821][216]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-19.41.25:850][216]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-19.41.25:851][216]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-19.41.25:851][216]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-19.41.25:851][216]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-19.41.25:851][216]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.09.04-19.41.25:851][216]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2024.09.04-19.41.25:852][216]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.09.04-19.41.25:852][216]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.09.04-19.41.25:852][216]LogInit: FAudioDevice initialized with ID 2.
[2024.09.04-19.41.25:852][216]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
[2024.09.04-19.41.25:852][216]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.09.04-19.41.25:854][216]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-19.41.25:855][216]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-14.41.25
[2024.09.04-19.41.25:855][216]LogWorld: Bringing up level for play took: 0.000832
[2024.09.04-19.41.25:897][216]PIE: Server logged in
[2024.09.04-19.41.25:897][216]PIE: Play in editor total start time 0.148 seconds.
[2024.09.04-19.41.31:470][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-19.41.31:470][867]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-19.41.31:471][867]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-19.41.31:471][867]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-19.41.31:471][867]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-19.41.31:471][867]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-19.41.31:471][867]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-19.41.31:471][867]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-19.41.31:473][867]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-19.41.31:477][867]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-19.41.31:485][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-19.41.31:486][867]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.09.04-19.41.31:486][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.09.04-19.41.31:487][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.09.04-19.41.31:491][867]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-19.41.31:529][868]LogPlayLevel: Display: Destroying online subsystem :Context_9
[2024.09.04-19.41.45:116][257]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-19.41.46:001][323]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.41.46:049][323]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-19.41.46:105][323]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-19.41.46:105][323]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-19.41.46:105][323]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-19.41.46:113][323]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-19.41.46:113][323]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerA438A31141D7C6A0FBC2C89D5EF05F04.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-19.41.46:121][323]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.491 ms (total: 856.061 ms)
[2024.09.04-19.41.46:143][323]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.41.46:143][323]LogContentValidation: Enabled validators:
[2024.09.04-19.41.46:143][323]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.41.46:143][323]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.41.46:143][323]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.41.46:143][323]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-19.41.46:143][323]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-19.42.46:240][ 79]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.09.04-19.42.46:246][ 79]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.09.04-19.42.46:251][ 79]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.09.04-19.42.46:256][ 80]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.09.04-19.42.57:368][412]LogContentBrowser: Attempting asset rename: NewBlueprint -> BPC_DamageSystem
[2024.09.04-19.42.57:372][412]LogContentBrowser: End creating deferred item NewBlueprint
[2024.09.04-19.43.07:964][569]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.43.08:013][569]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-19.43.08:013][569]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-19.43.08:013][569]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-19.43.08:020][569]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-19.43.08:020][569]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerB4182BAE40A291476C14719436D80804.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-19.43.08:039][569]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.933 ms (total: 930.994 ms)
[2024.09.04-19.43.08:071][569]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.43.08:071][569]LogContentValidation: Enabled validators:
[2024.09.04-19.43.08:071][569]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.43.08:071][569]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.43.08:071][569]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.43.08:071][569]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-19.43.08:071][569]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-19.43.18:842][444]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.43.20:097][575]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.43.20:145][575]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.43.20:145][575]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.43.20:145][575]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.43.20:146][575]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.43.20:146][575]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem5352EC88491D26457613399F0261B761.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.43.20:172][575]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.510 ms (total: 1.00 sec)
[2024.09.04-19.43.20:194][575]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.43.20:194][575]LogContentValidation: Enabled validators:
[2024.09.04-19.43.20:194][575]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.43.20:194][575]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.43.20:194][575]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.43.20:194][575]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.43.20:194][575]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.43.52:398][458]LogUObjectHash: Compacting FUObjectHashTables data took   0.91ms
[2024.09.04-19.43.52:853][500]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.43.52:905][500]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.43.52:905][500]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.43.52:905][500]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.43.52:906][500]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.43.52:907][500]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystemC1351B524490A8A1E4DE34AFD6AD0124.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.43.52:929][500]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.080 ms (total: 1.08 sec)
[2024.09.04-19.43.52:963][500]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.43.52:963][500]LogContentValidation: Enabled validators:
[2024.09.04-19.43.52:963][500]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.43.52:963][500]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.43.52:963][500]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.43.52:963][500]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.43.52:963][500]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.44.25:676][431]LogUObjectHash: Compacting FUObjectHashTables data took   0.77ms
[2024.09.04-19.44.26:176][473]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.44.26:223][473]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.44.26:223][473]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.44.26:223][473]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.44.26:225][473]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.44.26:225][473]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem38296B074FACB0CB1533BD954AE1F927.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.44.26:251][473]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.254 ms (total: 1.15 sec)
[2024.09.04-19.44.26:276][473]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.44.26:276][473]LogContentValidation: Enabled validators:
[2024.09.04-19.44.26:276][473]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.44.26:276][473]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.44.26:276][473]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.44.26:276][473]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.44.26:276][473]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.44.28:833][765]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-19.44.28:836][765]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.44.28:870][765]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-19.44.28:916][765]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-19.44.28:916][765]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-19.44.28:916][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-19.44.28:925][765]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-19.44.28:925][765]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player4245AA2F459DE50F9B1E7A8E8C750BD6.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-19.44.28:932][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.606 ms (total: 1.25 sec)
[2024.09.04-19.44.28:955][765]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.44.28:955][765]LogContentValidation: Enabled validators:
[2024.09.04-19.44.28:955][765]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.44.28:955][765]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.44.28:955][765]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.44.28:955][765]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-19.44.28:955][765]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-19.44.48:352][756]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-19.44.48:778][792]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.44.48:828][792]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-19.44.48:874][792]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-19.44.48:874][792]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-19.44.48:874][792]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-19.44.48:882][792]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-19.44.48:882][792]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerB6F7569B45A63F1C2003EEAC4597EC53.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-19.44.48:890][792]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.997 ms (total: 1.36 sec)
[2024.09.04-19.44.48:923][792]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.44.48:923][792]LogContentValidation: Enabled validators:
[2024.09.04-19.44.48:923][792]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.44.48:923][792]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.44.48:923][792]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.44.48:923][792]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-19.44.48:923][792]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-19.46.44:844][287]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-19.46.45:479][333]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.46.45:528][333]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.46.45:528][333]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.46.45:528][333]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.46.45:531][333]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.46.45:531][333]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystemB7F069974138300E101187B58F3DF71B.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.46.45:553][333]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.412 ms (total: 1.44 sec)
[2024.09.04-19.46.45:584][333]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.46.45:584][333]LogContentValidation: Enabled validators:
[2024.09.04-19.46.45:584][333]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.46.45:584][333]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.46.45:584][333]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.46.45:584][333]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.46.45:584][333]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.47.21:241][835]LogUObjectHash: Compacting FUObjectHashTables data took   0.95ms
[2024.09.04-19.47.21:982][894]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.47.22:022][894]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPI_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.47.22:022][894]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPI_DamageSystem]
[2024.09.04-19.47.22:022][894]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPI_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset" SILENT=true
[2024.09.04-19.47.22:024][894]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPI_DamageSystem
[2024.09.04-19.47.22:024][894]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPI_DamageSystemA7D48D22459E5F2765D3D190C6D27B70.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset'
[2024.09.04-19.47.22:048][894]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.545 ms (total: 1.50 sec)
[2024.09.04-19.47.22:077][894]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.47.22:077][894]LogContentValidation: Enabled validators:
[2024.09.04-19.47.22:077][894]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.47.22:077][894]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.47.22:077][894]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.47.22:077][894]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-19.47.22:077][894]AssetCheck: /Game/DamageSystem/BPI_DamageSystem Validating asset
[2024.09.04-19.47.30:022][680]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-19.47.31:166][769]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.47.31:213][769]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-19.47.31:245][769]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-19.47.31:245][769]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-19.47.31:245][769]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-19.47.31:253][769]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-19.47.31:253][769]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player01FC7E0743C6B70286E67EB4922EBCAB.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-19.47.31:260][769]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.014 ms (total: 1.60 sec)
[2024.09.04-19.47.31:290][769]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.47.31:290][769]LogContentValidation: Enabled validators:
[2024.09.04-19.47.31:290][769]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.47.31:290][769]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.47.31:290][769]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.47.31:290][769]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-19.47.31:290][769]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-19.48.40:905][539]LogUObjectHash: Compacting FUObjectHashTables data took   0.93ms
[2024.09.04-19.48.41:819][620]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.48.41:874][620]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.48.41:874][620]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.48.41:874][620]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.48.41:877][620]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.48.41:878][620]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem94271F8742E85BF81864A4B0124532F2.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.48.41:900][620]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.739 ms (total: 1.68 sec)
[2024.09.04-19.48.41:932][620]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.48.41:932][620]LogContentValidation: Enabled validators:
[2024.09.04-19.48.41:932][620]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.48.41:932][620]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.48.41:932][620]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.48.41:932][620]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.48.41:932][620]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.51.45:740][631]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-19.51.47:281][758]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.51.47:331][758]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.51.47:331][758]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.51.47:331][758]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.51.47:336][758]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.51.47:336][758]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem182B9A4D49A68346DB7F1C937584FDAB.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.51.47:356][758]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.192 ms (total: 1.75 sec)
[2024.09.04-19.51.47:382][758]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.51.47:382][758]LogContentValidation: Enabled validators:
[2024.09.04-19.51.47:382][758]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.51.47:382][758]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.51.47:382][758]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.51.47:382][758]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.51.47:382][758]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.52.11:186][192]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-19.52.11:879][265]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.52.11:929][265]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.52.11:929][265]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.52.11:929][265]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.52.11:933][265]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.52.11:933][265]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem5719016D4780FE2FB52556A1BAFAA7D0.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.52.11:955][265]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.082 ms (total: 1.83 sec)
[2024.09.04-19.52.11:988][265]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.52.11:988][265]LogContentValidation: Enabled validators:
[2024.09.04-19.52.11:988][265]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.52.11:988][265]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.52.11:988][265]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.52.11:988][265]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.52.11:988][265]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.59.06:760][118]LogUObjectHash: Compacting FUObjectHashTables data took   0.97ms
[2024.09.04-19.59.07:392][169]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.59.07:441][169]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.59.07:441][169]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.59.07:441][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.59.07:447][169]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.59.07:447][169]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem4BD9DFE647B382E0D72C94982DCAD22B.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.59.07:466][169]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.682 ms (total: 1.90 sec)
[2024.09.04-19.59.07:491][169]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.59.07:491][169]LogContentValidation: Enabled validators:
[2024.09.04-19.59.07:491][169]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.59.07:491][169]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.59.07:491][169]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.59.07:491][169]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.59.07:491][169]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-19.59.59:288][ 74]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
[2024.09.04-19.59.59:813][119]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-19.59.59:862][119]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-19.59.59:862][119]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-19.59.59:862][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-19.59.59:869][119]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-19.59.59:869][119]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystemA5BBD4804A1F483CBC6B6493CDC53031.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-19.59.59:887][119]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.724 ms (total: 1.97 sec)
[2024.09.04-19.59.59:918][119]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-19.59.59:918][119]LogContentValidation: Enabled validators:
[2024.09.04-19.59.59:918][119]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-19.59.59:918][119]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-19.59.59:918][119]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-19.59.59:918][119]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-19.59.59:918][119]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.02.44:233][496]LogUObjectHash: Compacting FUObjectHashTables data took   0.89ms
[2024.09.04-20.02.44:748][538]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.02.44:790][538]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.02.44:790][538]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.02.44:790][538]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.02.44:797][538]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.02.44:797][538]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystemBF6636E642299E8988D280BDE3F4450F.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.02.44:816][538]LogFileHelpers: InternalPromptForCheckoutAndSave took 67.422 ms (total: 2.04 sec)
[2024.09.04-20.02.44:849][538]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.02.44:849][538]LogContentValidation: Enabled validators:
[2024.09.04-20.02.44:849][538]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.02.44:849][538]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.02.44:849][538]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.02.44:849][538]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.02.44:849][538]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.03.08:536][953]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.03.09:152][  3]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.03.09:199][  3]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.03.09:199][  3]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.03.09:199][  3]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.03.09:207][  3]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.03.09:207][  3]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem30F30E66408878D75F276E81BCA814E9.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.03.09:225][  3]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.294 ms (total: 2.12 sec)
[2024.09.04-20.03.09:257][  3]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.03.09:257][  3]LogContentValidation: Enabled validators:
[2024.09.04-20.03.09:257][  3]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.03.09:257][  3]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.03.09:257][  3]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.03.09:257][  3]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.03.09:257][  3]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.04.02:679][581]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.04.03:387][635]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.04.03:439][635]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.04.03:439][635]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.04.03:439][635]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.04.03:446][635]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.04.03:446][635]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem877996204B1386EB2D3D9FBF355E0D60.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.04.03:464][635]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.537 ms (total: 2.19 sec)
[2024.09.04-20.04.03:494][635]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.04.03:494][635]LogContentValidation: Enabled validators:
[2024.09.04-20.04.03:494][635]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.04.03:494][635]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.04.03:494][635]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.04.03:494][635]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.04.03:494][635]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.05.24:589][ 98]LogUObjectHash: Compacting FUObjectHashTables data took   1.02ms
[2024.09.04-20.05.25:011][130]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.05.25:059][130]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.05.25:059][130]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.05.25:059][130]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.05.25:078][130]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.05.25:078][130]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystemDC9EFF9F42EBF694ACB9BE893717EC23.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.05.25:086][130]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.266 ms (total: 2.27 sec)
[2024.09.04-20.05.25:116][130]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.05.25:117][130]LogContentValidation: Enabled validators:
[2024.09.04-20.05.25:117][130]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.05.25:117][130]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.05.25:117][130]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.05.25:117][130]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.05.25:117][130]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.06.06:316][775]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-20.06.06:861][821]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.06.06:905][821]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.06.06:905][821]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.06.06:905][821]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.06.06:913][821]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.06.06:913][821]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem886BDE04487525E5FDD1F086F6829AE4.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.06.06:930][821]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.007 ms (total: 2.34 sec)
[2024.09.04-20.06.06:960][821]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.06.06:960][821]LogContentValidation: Enabled validators:
[2024.09.04-20.06.06:960][821]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.06.06:960][821]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.06.06:960][821]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.06.06:960][821]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.06.06:960][821]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.06.09:328][ 47]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.06.09:926][ 94]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.06.09:976][ 94]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-20.06.10:024][ 94]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-20.06.10:024][ 94]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-20.06.10:024][ 94]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-20.06.10:033][ 94]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-20.06.10:033][ 94]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player6DFD2EF2453CDCEBAAB47AB536F9AF26.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-20.06.10:041][ 94]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.932 ms (total: 2.45 sec)
[2024.09.04-20.06.10:076][ 94]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.06.10:076][ 94]LogContentValidation: Enabled validators:
[2024.09.04-20.06.10:076][ 94]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.06.10:076][ 94]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.06.10:076][ 94]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.06.10:076][ 94]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-20.06.10:076][ 94]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-20.06.47:939][506]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.06.48:799][582]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.06.48:848][582]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPI_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.06.48:848][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPI_DamageSystem]
[2024.09.04-20.06.48:848][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPI_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset" SILENT=true
[2024.09.04-20.06.48:850][582]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPI_DamageSystem
[2024.09.04-20.06.48:850][582]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPI_DamageSystem34A9722F4A549BD27ACF39BE92657E38.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset'
[2024.09.04-20.06.48:873][582]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.538 ms (total: 2.53 sec)
[2024.09.04-20.06.48:907][582]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.06.48:907][582]LogContentValidation: Enabled validators:
[2024.09.04-20.06.48:907][582]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.06.48:907][582]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.06.48:907][582]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.06.48:907][582]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-20.06.48:907][582]AssetCheck: /Game/DamageSystem/BPI_DamageSystem Validating asset
[2024.09.04-20.06.55:580][103]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-20.06.55:969][142]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.06.56:025][142]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-20.06.56:070][142]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-20.06.56:070][142]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-20.06.56:070][142]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-20.06.56:079][142]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-20.06.56:079][142]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player0AB73BCF43860314C7F0E3B48847437F.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-20.06.56:088][142]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.593 ms (total: 2.65 sec)
[2024.09.04-20.06.56:117][142]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.06.56:117][142]LogContentValidation: Enabled validators:
[2024.09.04-20.06.56:117][142]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.06.56:117][142]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.06.56:117][142]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.06.56:117][142]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-20.06.56:117][142]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-20.07.07:958][407]LogUObjectHash: Compacting FUObjectHashTables data took   0.87ms
[2024.09.04-20.07.24:139][956]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.08.35:346][606]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.08.36:119][667]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.08.36:171][667]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPI_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.08.36:171][667]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPI_DamageSystem]
[2024.09.04-20.08.36:171][667]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPI_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset" SILENT=true
[2024.09.04-20.08.36:173][667]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPI_DamageSystem
[2024.09.04-20.08.36:173][667]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPI_DamageSystem04C1B60546AA57C6E3BEF0BF98981826.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset'
[2024.09.04-20.08.36:195][667]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.722 ms (total: 2.72 sec)
[2024.09.04-20.08.36:226][667]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.08.36:226][667]LogContentValidation: Enabled validators:
[2024.09.04-20.08.36:226][667]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.08.36:226][667]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.08.36:226][667]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.08.36:226][667]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-20.08.36:226][667]AssetCheck: /Game/DamageSystem/BPI_DamageSystem Validating asset
[2024.09.04-20.08.46:265][616]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.08.46:862][660]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.08.46:911][660]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.08.46:911][660]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.08.46:911][660]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.08.46:920][660]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.08.46:920][660]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem38AC6ABE44E985EC65FE749BC8BF784B.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.08.46:937][660]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.415 ms (total: 2.80 sec)
[2024.09.04-20.08.46:969][660]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.08.46:969][660]LogContentValidation: Enabled validators:
[2024.09.04-20.08.46:969][660]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.08.46:969][660]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.08.46:969][660]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.08.46:969][660]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.08.46:969][660]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.09.18:315][496]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.09.18:820][535]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.09.18:868][535]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.09.18:868][535]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.09.18:868][535]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.09.18:876][535]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.09.18:876][535]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem76261D1942DB035133BA48BC16F7A7F3.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.09.18:893][535]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.045 ms (total: 2.87 sec)
[2024.09.04-20.09.18:917][535]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.09.18:917][535]LogContentValidation: Enabled validators:
[2024.09.04-20.09.18:917][535]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.09.18:917][535]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.09.18:917][535]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.09.18:917][535]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.09.18:917][535]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.10.38:111][205]LogUObjectHash: Compacting FUObjectHashTables data took   0.97ms
[2024.09.04-20.10.39:013][287]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.10.39:064][287]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-20.10.39:113][287]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-20.10.39:113][287]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-20.10.39:113][287]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-20.10.39:122][287]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-20.10.39:122][287]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerBCF9E0D5460AAF8FC34A0EB9B5B2D8E4.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-20.10.39:130][287]LogFileHelpers: InternalPromptForCheckoutAndSave took 116.041 ms (total: 2.98 sec)
[2024.09.04-20.10.39:163][287]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.10.39:163][287]LogContentValidation: Enabled validators:
[2024.09.04-20.10.39:163][287]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.10.39:163][287]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.10.39:163][287]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.10.39:163][287]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-20.10.39:163][287]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-20.28.23:357][ 47]LogUObjectHash: Compacting FUObjectHashTables data took   1.00ms
[2024.09.04-20.28.23:762][ 80]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.28.23:813][ 80]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.28.23:813][ 80]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.28.23:813][ 80]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.28.23:821][ 80]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.28.23:821][ 80]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem75BE68B4475697A1411092BE61A47F55.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.28.23:840][ 80]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.883 ms (total: 3.06 sec)
[2024.09.04-20.28.23:870][ 80]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.28.23:870][ 80]LogContentValidation: Enabled validators:
[2024.09.04-20.28.23:870][ 80]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.28.23:870][ 80]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.28.23:870][ 80]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.28.23:870][ 80]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.28.23:871][ 80]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.32.17:935][ 84]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
[2024.09.04-20.32.18:361][116]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.32.18:405][116]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.32.18:405][116]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.32.18:405][116]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.32.18:412][116]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.32.18:412][116]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem61050B4C4D40B6C345BAB485CD60EA34.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.32.18:430][116]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.408 ms (total: 3.13 sec)
[2024.09.04-20.32.18:464][116]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.32.18:464][116]LogContentValidation: Enabled validators:
[2024.09.04-20.32.18:464][116]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.32.18:464][116]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.32.18:464][116]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.32.18:464][116]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.32.18:464][116]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.33.00:965][383]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-20.33.02:124][491]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.33.02:173][491]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.33.02:173][491]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.33.02:173][491]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.33.02:181][491]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.33.02:181][491]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem09446FA34E7AB769B6C1929BADB4F31C.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.33.02:199][491]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.899 ms (total: 3.20 sec)
[2024.09.04-20.33.02:230][491]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.33.02:230][491]LogContentValidation: Enabled validators:
[2024.09.04-20.33.02:230][491]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.33.02:230][491]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.33.02:230][491]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.33.02:230][491]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.33.02:230][491]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.34.13:202][282]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.09.04-20.34.48:562][193]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-20.34.49:666][291]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.34.49:707][291]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.34.49:707][291]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.34.49:707][291]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.34.49:716][291]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.34.49:717][291]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystemA41877B04E0281376D6A709CD020FD89.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.34.49:733][291]LogFileHelpers: InternalPromptForCheckoutAndSave took 66.404 ms (total: 3.27 sec)
[2024.09.04-20.34.49:762][291]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.34.49:762][291]LogContentValidation: Enabled validators:
[2024.09.04-20.34.49:762][291]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.34.49:762][291]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.34.49:762][291]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.34.49:762][291]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.34.49:762][291]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.35.34:258][862]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.35.35:211][939]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.35.35:261][939]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.35.35:261][939]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-20.35.35:261][939]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-20.35.35:272][939]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-20.35.35:272][939]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem4384DC4B474AE0C36005E89845F5D09C.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-20.35.35:288][939]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.371 ms (total: 3.35 sec)
[2024.09.04-20.35.35:323][939]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.35.35:323][939]LogContentValidation: Enabled validators:
[2024.09.04-20.35.35:323][939]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.35.35:323][939]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.35.35:323][939]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.35.35:323][939]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-20.35.35:323][939]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-20.36.13:954][612]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-20.36.14:499][660]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.36.14:551][660]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPI_DamageSystem] ([2] browsable assets)...
[2024.09.04-20.36.14:551][660]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPI_DamageSystem]
[2024.09.04-20.36.14:551][660]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPI_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset" SILENT=true
[2024.09.04-20.36.14:552][660]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPI_DamageSystem
[2024.09.04-20.36.14:553][660]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPI_DamageSystem6AF367F94C495EB6A892489E546F8F41.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPI_DamageSystem.uasset'
[2024.09.04-20.36.14:575][660]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.415 ms (total: 3.42 sec)
[2024.09.04-20.36.14:610][660]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.36.14:610][660]LogContentValidation: Enabled validators:
[2024.09.04-20.36.14:610][660]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.36.14:610][660]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.36.14:610][660]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.36.14:610][660]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPI_DamageSystem.BPI_DamageSystem
[2024.09.04-20.36.14:610][660]AssetCheck: /Game/DamageSystem/BPI_DamageSystem Validating asset
[2024.09.04-20.36.20:446][226]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-20.36.21:149][282]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-20.36.21:200][282]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-20.36.21:246][282]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-20.36.21:247][282]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-20.36.21:247][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-20.36.21:255][282]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-20.36.21:255][282]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player884C3512489F8901ACD1D695A8F900CA.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-20.36.21:262][282]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.795 ms (total: 3.54 sec)
[2024.09.04-20.36.21:291][282]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-20.36.21:291][282]LogContentValidation: Enabled validators:
[2024.09.04-20.36.21:291][282]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-20.36.21:291][282]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-20.36.21:291][282]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-20.36.21:291][282]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-20.36.21:291][282]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-20.36.46:035][834]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2024.09.04-23.19.26:541][834]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [9761 Seconds] waiting for h/w. InstanceID=1
[2024.09.04-23.19.27:868][835]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=23500
[2024.09.04-23.19.28:128][836]LogHttp: Warning: 0000068C9FC9F500: request failed, libcurl error: 6 (Couldn't resolve host name)
[2024.09.04-23.19.28:128][836]LogHttp: Warning: 0000068C9FC9F500: libcurl info message cache 0 (Too old connection (9789 seconds idle), disconnect it)
[2024.09.04-23.19.28:128][836]LogHttp: Warning: 0000068C9FC9F500: libcurl info message cache 1 (Connection 1 seems to be dead)
[2024.09.04-23.19.28:128][836]LogHttp: Warning: 0000068C9FC9F500: libcurl info message cache 2 (Closing connection)
[2024.09.04-23.19.28:128][836]LogHttp: Warning: 0000068C9FC9F500: libcurl info message cache 3 (TLSv1.3 (OUT), TLS alert, close notify (256):)
[2024.09.04-23.19.28:128][837]LogHttp: Warning: 0000068C9FC9F500: libcurl info message cache 4 (Could not resolve host: datarouter.ol.epicgames.com)
[2024.09.04-23.19.28:128][837]LogHttp: Warning: 0000068C9FC9F500: libcurl info message cache 5 (Closing connection)
[2024.09.04-23.19.28:128][837]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCEA92A6-4F54-A01F-71CF-E6A63E21EB32%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=c57051704d5041c98d403186e43fe788%7C445b5540f6614680911930069678446a%7Cc7930657-cc80-4d76-9b01-1b9ff18fe3c3&AppEnvironment=datacollector-binary&UploadType=eteventstream
[2024.09.04-23.19.28:352][837]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=96000, DeviceID={0.0.0.00000000}.{0140eb35-7f09-4b1f-8acb-2b743d7753b6}, Name=Speakers (Realtek(R) Audio)), Reason=AudioMixerPlatformInterface. Timeout waiting for h/w., InstanceID=1, DurationMS=38.46
[2024.09.04-23.19.28:352][837]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.09.04-23.19.28:353][837]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.09.04-23.20.02:763][627]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
[2024.09.04-23.20.03:319][675]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.20.03:369][675]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.20.03:415][675]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.20.03:415][675]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.20.03:415][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.20.03:425][675]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.20.03:425][675]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player788FB2EE479DAA27B22B798BCAAA6685.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.20.03:433][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.495 ms (total: 3.65 sec)
[2024.09.04-23.20.03:464][675]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.20.03:464][675]LogContentValidation: Enabled validators:
[2024.09.04-23.20.03:464][675]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.20.03:464][675]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.20.03:464][675]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.20.03:464][675]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.20.03:464][675]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.21.35:326][171]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-23.21.36:064][243]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.21.36:115][243]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.21.36:165][243]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.21.36:165][243]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.21.36:165][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.21.36:202][243]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.21.36:202][243]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerEC1E9CDB4694C2B8E61CB39265712846.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.21.36:210][243]LogFileHelpers: InternalPromptForCheckoutAndSave took 146.791 ms (total: 3.80 sec)
[2024.09.04-23.21.36:244][243]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.21.36:244][243]LogContentValidation: Enabled validators:
[2024.09.04-23.21.36:244][243]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.21.36:244][243]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.21.36:245][243]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.21.36:245][243]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.21.36:245][243]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.22.12:579][942]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-23.22.13:157][989]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.22.13:206][989]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.22.13:253][989]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.22.13:253][989]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.22.13:253][989]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.22.13:263][989]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.22.13:264][989]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player7D9BC3894BB33F115BC9A5AF13B6FC49.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.22.13:273][989]LogFileHelpers: InternalPromptForCheckoutAndSave took 115.331 ms (total: 3.91 sec)
[2024.09.04-23.22.13:309][989]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.22.13:309][989]LogContentValidation: Enabled validators:
[2024.09.04-23.22.13:309][989]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.22.13:309][989]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.22.13:309][989]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.22.13:309][989]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.22.13:309][989]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.22.57:183][489]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.22.57:675][528]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.22.57:718][528]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.22.57:766][528]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.22.57:766][528]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.22.57:766][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.22.57:776][528]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.22.57:777][528]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerE767F72841B1EDBEF21ABA9AF695003C.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.22.57:785][528]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.828 ms (total: 4.02 sec)
[2024.09.04-23.22.57:818][528]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.22.57:818][528]LogContentValidation: Enabled validators:
[2024.09.04-23.22.57:818][528]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.22.57:818][528]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.22.57:818][528]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.22.57:818][528]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.22.57:818][528]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.23.12:474][123]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.09.04-23.23.12:476][123]LogContentBrowser: Creating deferred item: NewFolder
[2024.09.04-23.23.12:486][124]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.09.04-23.23.14:258][337]LogContentBrowser: Attempting asset rename: NewFolder -> Enemy
[2024.09.04-23.23.14:259][337]LogContentBrowser: End creating deferred item NewFolder
[2024.09.04-23.23.16:477][553]LogContentBrowser: Deferred new asset file creation: BP_Player1
[2024.09.04-23.23.16:491][553]LogContentBrowser: Creating deferred item: BP_Player1
[2024.09.04-23.23.16:505][554]LogContentBrowser: Renaming the item being created (Deferred Item: BP_Player1).
[2024.09.04-23.23.19:071][862]LogContentBrowser: Attempting asset rename: BP_Player1 -> BP_Enemy
[2024.09.04-23.23.19:097][862]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-23.23.19:102][862]LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/DamageSystem/Player/BP_Enemy does not exist, will not scan.
[2024.09.04-23.23.19:116][862]LogContentBrowser: End creating deferred item BP_Player1
[2024.09.04-23.23.21:893][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:893][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C:ReceiveBeginPlay' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C:Death' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C:Blocked' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C:DamageResponse' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C:UserConstructionScript' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C:TakeDamage' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.SKEL_BP_Enemy_C:Heal' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C:ReceiveBeginPlay' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C:UserConstructionScript' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C:TakeDamage' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C:Heal' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C:DamageResponse' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogMetaData: Removing '/Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C:Blocked' ref from Metadata '/Game/DamageSystem/Player/BP_Enemy.PackageMetaData'
[2024.09.04-23.23.21:894][ 82]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.23.21:922][ 82]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.23.21:978][ 82]OBJ SavePackage:     Rendered thumbnail for [BlueprintGeneratedClass /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C]
[2024.09.04-23.23.21:988][ 82]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.23.21:988][ 82]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.23.21:988][ 82]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.23.21:999][ 82]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.23.21:999][ 82]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Enemy7446E16E4842E6BAEF79548741DC61B6.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.23.22:010][ 82]LogFileHelpers: InternalPromptForCheckoutAndSave took 117.110 ms (total: 4.14 sec)
[2024.09.04-23.23.22:024][ 82]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-23.23.22:034][ 82]LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
[2024.09.04-23.23.22:041][ 82]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
[2024.09.04-23.23.22:055][ 82]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2024.09.04-23.23.22:055][ 82]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.23.22:055][ 82]LogContentValidation: Enabled validators:
[2024.09.04-23.23.22:055][ 82]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.23.22:055][ 82]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.23.22:055][ 82]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.23.22:055][ 82]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.23.22:055][ 82]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.23.23:765][212]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.23.33:440][138]LogSlate: Took 0.000109 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.09.04-23.23.40:752][531]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Manny_Simple) ...
[2024.09.04-23.23.42:352][713]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'DefaultForeground'.'
[2024.09.04-23.23.44:682][924]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.23.45:334][980]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.23.45:382][980]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.23.45:392][980]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.23.45:392][980]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.23.45:392][980]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.23.45:403][980]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.23.45:403][980]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Enemy1631AFDD4C0E091C22FD7DA5DE65AD7A.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.23.45:409][980]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.142 ms (total: 4.21 sec)
[2024.09.04-23.23.45:438][980]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.23.45:438][980]LogContentValidation: Enabled validators:
[2024.09.04-23.23.45:438][980]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.23.45:438][980]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.23.45:438][980]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.23.45:438][980]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.23.45:438][980]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.23.59:356][527]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C
[2024.09.04-23.23.59:356][527]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C
[2024.09.04-23.23.59:359][527]LogActorFactory: Actor Factory spawned Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy as actor: BP_Enemy_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Enemy_C_0
[2024.09.04-23.23.59:361][527]LogActorFactory: Actor Factory spawned Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy as actor: BP_Enemy_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Enemy_C_0
[2024.09.04-23.23.59:363][527]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.09.04-23.23.59:941][593]LogUObjectHash: Compacting FUObjectHashTables data took   0.78ms
[2024.09.04-23.23.59:944][593]LogEditorActor: Deleted 0 Actors (0.017 secs)
[2024.09.04-23.23.59:948][593]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C
[2024.09.04-23.23.59:948][593]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy_C
[2024.09.04-23.23.59:953][593]LogActorFactory: Actor Factory spawned Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy as actor: BP_Enemy_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Enemy_C_UAID_74563CC313291A1902_1160373471
[2024.09.04-23.23.59:954][593]LogActorFactory: Actor Factory spawned Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy as actor: BP_Enemy_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_Enemy_C_UAID_74563CC313291A1902_1160373471
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: ================================================
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Total job queries 201, among them cache hits 14 (6.97%), DDC hits 147 (73.13%), Duplicates 7 (3.48%)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Tracking 180 distinct input hashes that result in 159 distinct outputs (88.33%)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: RAM used: 5.51 MiB of 1.60 GiB budget. Usage: 0.34%
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Shaders Compiled: 33
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Jobs assigned 33, completed 33 (100%)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Average time worker was idle: 3376.99 s
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.54 s
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 1.01 s
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Job life time (pending + execution): average 0.62 s, max 1.09
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Shader code size: average 32.627 KiB, min 4.527 KiB, max 40.84 KiB
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.69 s
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.00%
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Jobs were issued in 33 batches (only local compilation was used), average 1.00 jobs/batch
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Average processing rate: 7.04 jobs/sec
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Total thread time: 9.006 s
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Total thread preprocess time: 1.917 s
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Percentage time preprocessing: 21.28%
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Effective parallelization: 1.92 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    8 times, average 0.35 sec, max 0.48 sec, min 0.26 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                                  FHitProxyPS (compiled    1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                                  FHitProxyVS (compiled    1 times, average 0.26 sec, max 0.26 sec, min 0.26 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:              TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled    1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                          FLumenCardPS<false> (compiled    5 times, average 0.24 sec, max 0.29 sec, min 0.18 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 31.36% of total time (compiled    8 times, average 0.35 sec, max 0.48 sec, min 0.26 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 15.37% of total time (compiled    7 times, average 0.20 sec, max 0.27 sec, min 0.14 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 13.31% of total time (compiled    5 times, average 0.24 sec, max 0.29 sec, min 0.18 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                                 FLumenCardVS - 8.03% of total time (compiled    4 times, average 0.18 sec, max 0.19 sec, min 0.17 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display:                                                FAnisotropyPS - 5.23% of total time (compiled    2 times, average 0.24 sec, max 0.27 sec, min 0.20 sec)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: === Material stats ===
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Materials Cooked:        0
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Materials Translated:    120
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Material Total Translate Time: 0.05 s
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Material Translation Only: 0.02 s (41%)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: Material Cache Hits: 34 (28%)
[2024.09.04-23.25.27:882][438]LogShaderCompilers: Display: ================================================
[2024.09.04-23.26.09:690][605]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-23.26.10:239][646]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.26.10:280][646]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.26.10:341][646]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.26.10:341][646]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.26.10:341][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.26.10:353][646]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.26.10:353][646]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player15859AFE48820B7000E1078C4E56B04A.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.26.10:361][646]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.216 ms (total: 4.34 sec)
[2024.09.04-23.26.10:396][646]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.26.10:396][646]LogContentValidation: Enabled validators:
[2024.09.04-23.26.10:396][646]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.26.10:396][646]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.26.10:396][646]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.26.10:396][646]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.26.10:396][646]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.26.12:340][802]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.26.12:346][802]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.26.12:346][802]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.26.12:347][802]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.542 ms (total: 3.178 ms)
[2024.09.04-23.26.12:350][802]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.26.12:350][802]LogPlayLevel: Display: Creating online subsystem for client :Context_16
[2024.09.04-23.26.12:352][802]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2024.09.04-23.26.12:365][803]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.26.12:366][803]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002309s)
[2024.09.04-23.26.12:366][803]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002338s)
[2024.09.04-23.26.12:380][803]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-23.26.12:384][803]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.26.12:384][803]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.26.12:384][803]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.26.12:384][803]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.26.12:384][803]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.26.12:385][803]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.26.12:385][803]LogWorldPartition: Display: WorldPartition initialize took 1.073 ms (total: 31.567 ms)
[2024.09.04-23.26.12:385][803]LogPlayLevel: PIE: World Init took: (0.001865s)
[2024.09.04-23.26.12:403][803]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
[2024.09.04-23.26.12:403][803]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.26.12:403][803]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.26.12:403][803]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.26.12:403][803]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.26.12:403][803]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.26.12:403][803]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.26.12:403][803]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.26.12:403][803]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.26.12:403][803]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.26.12:403][803]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.26.12:403][803]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.26.12:404][803]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.26.12:434][803]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.26.12:435][803]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.26.12:435][803]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.26.12:435][803]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.26.12:435][803]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2024.09.04-23.26.12:435][803]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
[2024.09.04-23.26.12:437][803]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2024.09.04-23.26.12:437][803]LogInit: FAudioDevice initialized with ID 3.
[2024.09.04-23.26.12:437][803]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.09.04-23.26.12:437][803]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
[2024.09.04-23.26.12:437][803]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.09.04-23.26.12:439][803]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.26.12:441][803]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.26.12
[2024.09.04-23.26.12:442][803]LogWorld: Bringing up level for play took: 0.002413
[2024.09.04-23.26.12:464][803]PIE: Server logged in
[2024.09.04-23.26.12:465][803]PIE: Play in editor total start time 0.122 seconds.
[2024.09.04-23.26.18:028][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.26.18:028][457]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.26.18:028][457]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.26.18:028][457]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.26.18:028][457]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.26.18:028][457]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.26.18:028][457]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.26.18:028][457]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.26.18:032][457]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.26.18:035][457]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.26.18:048][457]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.26.18:048][457]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2024.09.04-23.26.18:048][457]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.09.04-23.26.18:049][457]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
[2024.09.04-23.26.18:052][457]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.26.18:053][457]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
[2024.09.04-23.26.18:154][458]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2024.09.04-23.27.09:763][313]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.27.10:378][365]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.27.10:432][365]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.27.10:491][365]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.27.10:491][365]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.27.10:491][365]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.27.10:503][365]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.27.10:504][365]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerE8AE99FF4455FCEE699829AC017B2A7E.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.27.10:510][365]LogFileHelpers: InternalPromptForCheckoutAndSave took 132.588 ms (total: 4.47 sec)
[2024.09.04-23.27.10:543][365]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.27.10:543][365]LogContentValidation: Enabled validators:
[2024.09.04-23.27.10:543][365]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.27.10:543][365]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.27.10:544][365]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.27.10:544][365]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.27.10:544][365]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.27.13:904][722]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.27.13:909][722]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.27.13:909][722]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.27.13:911][722]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.344 ms (total: 4.522 ms)
[2024.09.04-23.27.13:912][722]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.27.13:936][722]LogPlayLevel: Display: Creating online subsystem for client :Context_17
[2024.09.04-23.27.13:938][722]LogOnline: OSS: Created online subsystem instance for: :Context_17
[2024.09.04-23.27.13:951][723]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.27.13:953][723]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002110s)
[2024.09.04-23.27.13:953][723]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002135s)
[2024.09.04-23.27.13:965][723]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.27.13:969][723]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.27.13:969][723]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.27.13:969][723]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.27.13:969][723]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.27.13:969][723]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.27.13:970][723]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.27.13:970][723]LogWorldPartition: Display: WorldPartition initialize took 834 us (total: 32.402 ms)
[2024.09.04-23.27.13:970][723]LogPlayLevel: PIE: World Init took: (0.001511s)
[2024.09.04-23.27.13:991][723]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
[2024.09.04-23.27.13:991][723]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.27.13:991][723]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.27.13:991][723]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.27.13:991][723]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.27.13:991][723]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.27.13:991][723]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.27.13:991][723]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.27.13:991][723]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.27.13:991][723]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.27.13:991][723]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.27.13:991][723]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.27.13:992][723]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.27.14:020][723]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.27.14:020][723]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.27.14:020][723]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.27.14:020][723]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.27.14:020][723]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2024.09.04-23.27.14:020][723]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
[2024.09.04-23.27.14:022][723]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2024.09.04-23.27.14:022][723]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.09.04-23.27.14:022][723]LogInit: FAudioDevice initialized with ID 4.
[2024.09.04-23.27.14:022][723]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
[2024.09.04-23.27.14:022][723]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.09.04-23.27.14:023][723]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.27.14:026][723]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.27.14
[2024.09.04-23.27.14:026][723]LogWorld: Bringing up level for play took: 0.002316
[2024.09.04-23.27.14:046][723]PIE: Server logged in
[2024.09.04-23.27.14:046][723]PIE: Play in editor total start time 0.139 seconds.
[2024.09.04-23.27.15:559][892]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.27.15:559][892]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.27.15:559][892]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.27.15:560][892]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.27.15:560][892]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.27.15:560][892]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.27.15:560][892]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.27.15:560][892]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.27.15:563][892]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.27.15:566][892]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.27.15:580][892]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.27.15:580][892]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2024.09.04-23.27.15:580][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.09.04-23.27.15:581][892]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
[2024.09.04-23.27.15:584][892]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.27.15:586][892]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.27.15:684][893]LogPlayLevel: Display: Destroying online subsystem :Context_17
[2024.09.04-23.27.22:268][638]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.27.22:275][638]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.27.22:275][638]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.27.22:276][638]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.248 ms (total: 5.771 ms)
[2024.09.04-23.27.22:277][638]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.27.22:327][638]LogPlayLevel: Display: Creating online subsystem for client :Context_18
[2024.09.04-23.27.22:329][638]LogOnline: OSS: Created online subsystem instance for: :Context_18
[2024.09.04-23.27.22:342][639]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.27.22:345][639]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002200s)
[2024.09.04-23.27.22:345][639]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002228s)
[2024.09.04-23.27.22:357][639]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-23.27.22:358][639]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.27.22:359][639]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.27.22:359][639]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.27.22:359][639]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.27.22:359][639]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.27.22:360][639]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.27.22:360][639]LogWorldPartition: Display: WorldPartition initialize took 833 us (total: 33.235 ms)
[2024.09.04-23.27.22:360][639]LogPlayLevel: PIE: World Init took: (0.001505s)
[2024.09.04-23.27.22:381][639]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
[2024.09.04-23.27.22:381][639]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.27.22:381][639]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.27.22:381][639]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.27.22:381][639]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.27.22:381][639]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.27.22:381][639]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.27.22:381][639]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.27.22:381][639]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.27.22:381][639]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.27.22:381][639]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.27.22:381][639]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.27.22:382][639]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.27.22:409][639]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.27.22:409][639]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.27.22:409][639]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.27.22:409][639]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.27.22:409][639]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2024.09.04-23.27.22:409][639]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
[2024.09.04-23.27.22:411][639]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2024.09.04-23.27.22:411][639]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2024.09.04-23.27.22:411][639]LogInit: FAudioDevice initialized with ID 5.
[2024.09.04-23.27.22:411][639]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'.
[2024.09.04-23.27.22:411][639]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2024.09.04-23.27.22:412][639]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.27.22:414][639]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.27.22
[2024.09.04-23.27.22:415][639]LogWorld: Bringing up level for play took: 0.002171
[2024.09.04-23.27.22:435][639]PIE: Server logged in
[2024.09.04-23.27.22:436][639]PIE: Play in editor total start time 0.165 seconds.
[2024.09.04-23.27.48:139][711]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.27.48:139][711]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.27.48:139][711]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.27.48:139][711]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.27.48:139][711]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.27.48:139][711]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.27.48:140][711]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.27.48:140][711]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.27.48:143][711]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.27.48:147][711]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.27.48:160][711]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.27.48:160][711]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2024.09.04-23.27.48:160][711]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.09.04-23.27.48:161][711]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
[2024.09.04-23.27.48:166][711]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.27.48:263][712]LogPlayLevel: Display: Destroying online subsystem :Context_18
[2024.09.04-23.29.20:179][876]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-23.29.20:810][924]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.29.20:858][924]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.29.20:919][924]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.29.20:919][924]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.29.20:919][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.29.20:932][924]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.29.20:932][924]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerB385CD064344BD0481EA709638EE89E0.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.29.20:941][924]LogFileHelpers: InternalPromptForCheckoutAndSave took 131.002 ms (total: 4.60 sec)
[2024.09.04-23.29.20:969][924]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.29.20:969][924]LogContentValidation: Enabled validators:
[2024.09.04-23.29.20:969][924]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.29.20:969][924]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.29.20:969][924]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.29.20:969][924]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.29.20:969][924]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.29.22:116][ 15]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.29.22:121][ 15]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.29.22:122][ 15]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.29.22:123][ 15]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.276 ms (total: 7.048 ms)
[2024.09.04-23.29.22:124][ 15]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.29.22:159][ 15]LogPlayLevel: Display: Creating online subsystem for client :Context_19
[2024.09.04-23.29.22:160][ 15]LogOnline: OSS: Created online subsystem instance for: :Context_19
[2024.09.04-23.29.22:176][ 16]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.29.22:178][ 16]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002516s)
[2024.09.04-23.29.22:178][ 16]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002544s)
[2024.09.04-23.29.22:190][ 16]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-23.29.22:193][ 16]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.29.22:194][ 16]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.29.22:194][ 16]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.29.22:194][ 16]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.29.22:194][ 16]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.29.22:195][ 16]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.29.22:195][ 16]LogWorldPartition: Display: WorldPartition initialize took 833 us (total: 34.068 ms)
[2024.09.04-23.29.22:195][ 16]LogPlayLevel: PIE: World Init took: (0.001552s)
[2024.09.04-23.29.22:214][ 16]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
[2024.09.04-23.29.22:214][ 16]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.29.22:214][ 16]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.29.22:214][ 16]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.29.22:214][ 16]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.29.22:214][ 16]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.29.22:214][ 16]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.29.22:214][ 16]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.29.22:214][ 16]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.29.22:214][ 16]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.29.22:214][ 16]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.29.22:214][ 16]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.29.22:215][ 16]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.29.22:243][ 16]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.29.22:243][ 16]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.29.22:243][ 16]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.29.22:243][ 16]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.29.22:244][ 16]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
[2024.09.04-23.29.22:245][ 16]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
[2024.09.04-23.29.22:246][ 16]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2024.09.04-23.29.22:246][ 16]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.09.04-23.29.22:246][ 16]LogInit: FAudioDevice initialized with ID 6.
[2024.09.04-23.29.22:246][ 16]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'.
[2024.09.04-23.29.22:246][ 16]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.09.04-23.29.22:247][ 16]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.29.22:250][ 16]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.29.22
[2024.09.04-23.29.22:251][ 16]LogWorld: Bringing up level for play took: 0.002502
[2024.09.04-23.29.22:272][ 16]PIE: Server logged in
[2024.09.04-23.29.22:272][ 16]PIE: Play in editor total start time 0.154 seconds.
[2024.09.04-23.29.25:754][425]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.29.25:754][425]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.29.26:504][515]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.29.26:504][515]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.29.27:387][621]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.29.27:387][621]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.29.27:387][621]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] Dead
[2024.09.04-23.29.36:371][693]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.29.36:371][693]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.29.36:372][693]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.29.36:372][693]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.29.36:372][693]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.29.36:372][693]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.29.36:372][693]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.29.36:372][693]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.29.36:376][693]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.29.36:379][693]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.29.36:392][693]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.29.36:392][693]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
[2024.09.04-23.29.36:392][693]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.09.04-23.29.36:394][693]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
[2024.09.04-23.29.36:397][693]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.29.36:399][693]LogUObjectHash: Compacting FUObjectHashTables data took   0.87ms
[2024.09.04-23.29.36:498][694]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2024.09.04-23.30.36:228][ 40]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-23.30.36:869][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.30.36:912][ 93]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-23.30.36:912][ 93]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-23.30.36:912][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-23.30.36:921][ 93]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-23.30.36:922][ 93]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystem564B782B414DB7BF869AD4B6234E5513.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-23.30.36:937][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.290 ms (total: 4.67 sec)
[2024.09.04-23.30.36:972][ 93]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.30.36:972][ 93]LogContentValidation: Enabled validators:
[2024.09.04-23.30.36:972][ 93]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.30.36:972][ 93]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.30.36:972][ 93]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.30.36:972][ 93]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-23.30.36:972][ 93]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-23.30.47:134][246]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.30.47:140][246]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.30.47:140][246]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.30.47:141][246]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.243 ms (total: 8.291 ms)
[2024.09.04-23.30.47:142][246]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.30.47:142][246]LogPlayLevel: Display: Creating online subsystem for client :Context_20
[2024.09.04-23.30.47:143][246]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2024.09.04-23.30.47:156][247]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.30.47:159][247]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002989s)
[2024.09.04-23.30.47:159][247]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.003023s)
[2024.09.04-23.30.47:175][247]LogUObjectHash: Compacting FUObjectHashTables data took   1.24ms
[2024.09.04-23.30.47:179][247]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.30.47:179][247]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.30.47:179][247]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.30.47:179][247]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.30.47:179][247]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.30.47:180][247]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.30.47:180][247]LogWorldPartition: Display: WorldPartition initialize took 845 us (total: 34.914 ms)
[2024.09.04-23.30.47:180][247]LogPlayLevel: PIE: World Init took: (0.001535s)
[2024.09.04-23.30.47:198][247]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
[2024.09.04-23.30.47:198][247]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.30.47:198][247]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.30.47:198][247]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.30.47:198][247]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.30.47:198][247]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.30.47:198][247]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.30.47:198][247]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.30.47:198][247]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.30.47:198][247]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.30.47:198][247]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.30.47:198][247]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.30.47:199][247]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.30.47:227][247]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.30.47:227][247]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.30.47:227][247]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.30.47:227][247]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.30.47:228][247]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
[2024.09.04-23.30.47:228][247]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
[2024.09.04-23.30.47:230][247]LogInit: FAudioDevice initialized with ID 7.
[2024.09.04-23.30.47:230][247]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'.
[2024.09.04-23.30.47:230][247]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2024.09.04-23.30.47:230][247]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.09.04-23.30.47:230][247]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.09.04-23.30.47:232][247]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.30.47:234][247]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.30.47
[2024.09.04-23.30.47:234][247]LogWorld: Bringing up level for play took: 0.002364
[2024.09.04-23.30.47:256][247]PIE: Server logged in
[2024.09.04-23.30.47:257][247]PIE: Play in editor total start time 0.12 seconds.
[2024.09.04-23.30.49:362][491]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.30.49:362][491]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.30.49:362][491]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] None
[2024.09.04-23.30.52:582][873]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.30.52:582][873]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.30.52:582][873]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.30.52:582][873]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.30.52:583][873]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.30.52:583][873]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.30.52:583][873]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.30.52:583][873]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.30.52:586][873]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.30.52:591][873]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.30.52:603][873]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.30.52:603][873]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
[2024.09.04-23.30.52:603][873]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.09.04-23.30.52:605][873]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
[2024.09.04-23.30.52:607][873]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.30.52:609][873]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.30.52:714][874]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2024.09.04-23.31.29:053][818]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2024.09.04-23.31.29:567][859]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.31.29:617][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.31.29:672][859]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.31.29:672][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.31.29:672][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.31.29:685][859]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.31.29:686][859]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerAC4379BF47D0BA37FF0B56BE59AD2148.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.31.29:693][859]LogFileHelpers: InternalPromptForCheckoutAndSave took 126.238 ms (total: 4.79 sec)
[2024.09.04-23.31.29:726][859]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.31.29:726][859]LogContentValidation: Enabled validators:
[2024.09.04-23.31.29:726][859]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.31.29:726][859]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.31.29:726][859]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.31.29:726][859]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.31.29:726][859]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.31.56:896][988]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.31.56:902][988]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.31.56:902][988]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.31.56:903][988]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.240 ms (total: 9.531 ms)
[2024.09.04-23.31.56:905][988]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.31.56:905][988]LogPlayLevel: Display: Creating online subsystem for client :Context_21
[2024.09.04-23.31.56:907][988]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2024.09.04-23.31.56:919][989]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.31.56:922][989]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002090s)
[2024.09.04-23.31.56:922][989]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002118s)
[2024.09.04-23.31.56:936][989]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
[2024.09.04-23.31.56:938][989]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.31.56:939][989]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.31.56:939][989]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.31.56:939][989]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.31.56:939][989]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.31.56:941][989]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.31.56:941][989]LogWorldPartition: Display: WorldPartition initialize took 1.018 ms (total: 35.932 ms)
[2024.09.04-23.31.56:941][989]LogPlayLevel: PIE: World Init took: (0.001844s)
[2024.09.04-23.31.56:959][989]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
[2024.09.04-23.31.56:959][989]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.31.56:959][989]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.31.56:959][989]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.31.56:959][989]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.31.56:959][989]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.31.56:959][989]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.31.56:959][989]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.31.56:959][989]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.31.56:959][989]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.31.56:959][989]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.31.56:959][989]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.31.56:961][989]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.31.56:988][989]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.31.56:989][989]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.31.56:989][989]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.31.56:989][989]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.31.56:998][989]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
[2024.09.04-23.31.56:998][989]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
[2024.09.04-23.31.56:999][989]LogInit: FAudioDevice initialized with ID 8.
[2024.09.04-23.31.56:999][989]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'.
[2024.09.04-23.31.56:999][989]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2024.09.04-23.31.56:999][989]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.09.04-23.31.56:999][989]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.09.04-23.31.57:001][989]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.31.57:004][989]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.31.57
[2024.09.04-23.31.57:004][989]LogWorld: Bringing up level for play took: 0.002614
[2024.09.04-23.31.57:027][989]PIE: Server logged in
[2024.09.04-23.31.57:027][989]PIE: Play in editor total start time 0.128 seconds.
[2024.09.04-23.31.59:278][250]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.31.59:278][250]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.31.59:278][250]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.32.01:309][493]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.32.01:309][493]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.32.01:309][493]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.32.01:876][561]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.32.01:876][561]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.32.01:876][561]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] Dead
[2024.09.04-23.32.15:664][211]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.32.15:664][211]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.32.15:664][211]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.32.15:664][211]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.32.15:664][211]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.32.15:664][211]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.32.15:664][211]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.32.15:664][211]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.32.15:684][211]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.32.15:688][211]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.32.15:700][211]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.32.15:700][211]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2024.09.04-23.32.15:700][211]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.09.04-23.32.15:701][211]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
[2024.09.04-23.32.15:704][211]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.32.15:706][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.32.15:807][212]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2024.09.04-23.33.00:617][990]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.33.01:132][ 30]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.33.01:180][ 30]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.33.01:239][ 30]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.33.01:239][ 30]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.33.01:239][ 30]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.33.01:253][ 30]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.33.01:253][ 30]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player320670B144B3ABB4BC64DD86690C9BF9.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.33.01:262][ 30]LogFileHelpers: InternalPromptForCheckoutAndSave took 130.119 ms (total: 4.92 sec)
[2024.09.04-23.33.01:294][ 30]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.33.01:294][ 30]LogContentValidation: Enabled validators:
[2024.09.04-23.33.01:294][ 30]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.33.01:294][ 30]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.33.01:294][ 30]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.33.01:294][ 30]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.33.01:294][ 30]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.33.02:153][ 96]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.33.02:159][ 96]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.33.02:159][ 96]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.33.02:160][ 96]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.286 ms (total: 10.817 ms)
[2024.09.04-23.33.02:162][ 96]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.33.02:193][ 96]LogPlayLevel: Display: Creating online subsystem for client :Context_22
[2024.09.04-23.33.02:194][ 96]LogOnline: OSS: Created online subsystem instance for: :Context_22
[2024.09.04-23.33.02:209][ 97]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.33.02:211][ 97]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002718s)
[2024.09.04-23.33.02:211][ 97]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002742s)
[2024.09.04-23.33.02:223][ 97]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-23.33.02:228][ 97]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.33.02:229][ 97]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.33.02:229][ 97]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.33.02:229][ 97]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.33.02:229][ 97]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.33.02:229][ 97]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.33.02:229][ 97]LogWorldPartition: Display: WorldPartition initialize took 855 us (total: 36.788 ms)
[2024.09.04-23.33.02:229][ 97]LogPlayLevel: PIE: World Init took: (0.001549s)
[2024.09.04-23.33.02:248][ 97]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
[2024.09.04-23.33.02:248][ 97]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.33.02:248][ 97]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.33.02:248][ 97]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.33.02:248][ 97]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.33.02:248][ 97]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.33.02:248][ 97]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.33.02:248][ 97]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.33.02:248][ 97]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.33.02:248][ 97]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.33.02:248][ 97]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.33.02:248][ 97]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.33.02:249][ 97]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.33.02:277][ 97]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.33.02:277][ 97]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.33.02:277][ 97]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.33.02:277][ 97]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.33.02:277][ 97]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
[2024.09.04-23.33.02:277][ 97]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
[2024.09.04-23.33.02:278][ 97]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2024.09.04-23.33.02:278][ 97]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.09.04-23.33.02:278][ 97]LogInit: FAudioDevice initialized with ID 9.
[2024.09.04-23.33.02:278][ 97]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'.
[2024.09.04-23.33.02:278][ 97]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.09.04-23.33.02:280][ 97]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.33.02:283][ 97]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.33.02
[2024.09.04-23.33.02:283][ 97]LogWorld: Bringing up level for play took: 0.002460
[2024.09.04-23.33.02:305][ 97]PIE: Server logged in
[2024.09.04-23.33.02:305][ 97]PIE: Play in editor total start time 0.15 seconds.
[2024.09.04-23.33.03:783][266]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.33.03:783][266]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.33.03:783][266]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.33.06:434][580]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.33.06:434][580]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.33.06:434][580]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.33.10:595][ 75]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.33.10:595][ 75]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.33.10:595][ 75]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.33.10:595][ 75]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.33.10:595][ 75]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.33.10:595][ 75]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.33.10:595][ 75]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.33.10:595][ 75]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.33.10:599][ 75]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.33.10:602][ 75]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.33.10:615][ 75]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.33.10:615][ 75]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
[2024.09.04-23.33.10:616][ 75]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.09.04-23.33.10:617][ 75]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
[2024.09.04-23.33.10:619][ 75]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.33.10:621][ 75]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-23.33.10:720][ 76]LogPlayLevel: Display: Destroying online subsystem :Context_22
[2024.09.04-23.34.10:405][360]LogUObjectHash: Compacting FUObjectHashTables data took   0.87ms
[2024.09.04-23.34.10:867][390]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.34.10:908][390]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.34.10:959][390]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.34.10:960][390]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.34.10:960][390]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.34.10:971][390]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.34.10:971][390]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_EnemyAD6DFA9147518752E441B79144B43EDD.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.34.10:978][390]LogFileHelpers: InternalPromptForCheckoutAndSave took 111.835 ms (total: 5.04 sec)
[2024.09.04-23.34.11:015][390]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.34.11:015][390]LogContentValidation: Enabled validators:
[2024.09.04-23.34.11:015][390]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.34.11:015][390]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.34.11:015][390]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.34.11:015][390]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.34.11:015][390]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.34.11:906][463]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.34.11:911][463]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.34.11:911][463]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.34.11:912][463]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.138 ms (total: 11.955 ms)
[2024.09.04-23.34.11:913][463]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.34.11:934][463]LogPlayLevel: Display: Creating online subsystem for client :Context_23
[2024.09.04-23.34.11:935][463]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2024.09.04-23.34.11:948][464]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.34.11:950][464]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002296s)
[2024.09.04-23.34.11:950][464]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002320s)
[2024.09.04-23.34.11:961][464]LogUObjectHash: Compacting FUObjectHashTables data took   0.85ms
[2024.09.04-23.34.11:963][464]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.34.11:964][464]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.34.11:964][464]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.34.11:964][464]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.34.11:964][464]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.34.11:965][464]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.34.11:965][464]LogWorldPartition: Display: WorldPartition initialize took 881 us (total: 37.669 ms)
[2024.09.04-23.34.11:965][464]LogPlayLevel: PIE: World Init took: (0.001639s)
[2024.09.04-23.34.11:985][464]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
[2024.09.04-23.34.11:985][464]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.34.11:985][464]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.34.11:985][464]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.34.11:985][464]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.34.11:985][464]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.34.11:985][464]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.34.11:985][464]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.34.11:985][464]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.34.11:985][464]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.34.11:985][464]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.34.11:985][464]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.34.11:987][464]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.34.12:015][464]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.34.12:016][464]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.34.12:016][464]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.34.12:016][464]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.34.12:016][464]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
[2024.09.04-23.34.12:016][464]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
[2024.09.04-23.34.12:017][464]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
[2024.09.04-23.34.12:017][464]LogInit: FAudioDevice initialized with ID 10.
[2024.09.04-23.34.12:017][464]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2024.09.04-23.34.12:017][464]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'.
[2024.09.04-23.34.12:017][464]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2024.09.04-23.34.12:019][464]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.34.12:021][464]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.34.12
[2024.09.04-23.34.12:021][464]LogWorld: Bringing up level for play took: 0.002374
[2024.09.04-23.34.12:041][464]PIE: Server logged in
[2024.09.04-23.34.12:041][464]PIE: Play in editor total start time 0.133 seconds.
[2024.09.04-23.34.13:694][654]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.34.13:694][654]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.34.13:694][654]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.34.14:045][696]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.34.14:045][696]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.34.14:045][696]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.34.14:603][763]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.34.14:603][763]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.34.14:603][763]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] Dead
[2024.09.04-23.34.17:565][114]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.34.17:566][114]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.34.17:566][114]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.34.17:566][114]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.34.17:566][114]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.34.17:566][114]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.34.17:566][114]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.34.17:566][114]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.34.17:587][114]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.34.17:591][114]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.34.17:603][114]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.34.17:603][114]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
[2024.09.04-23.34.17:603][114]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
[2024.09.04-23.34.17:605][114]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
[2024.09.04-23.34.17:607][114]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.34.17:609][114]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.34.17:709][115]LogPlayLevel: Display: Destroying online subsystem :Context_23
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: ================================================
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Total job queries 205, among them cache hits 16 (7.80%), DDC hits 147 (71.71%), Duplicates 7 (3.41%)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Tracking 182 distinct input hashes that result in 161 distinct outputs (88.46%)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: RAM used: 5.58 MiB of 1.60 GiB budget. Usage: 0.34%
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Shaders Compiled: 35
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Jobs assigned 35, completed 35 (100%)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Average time worker was idle: 3166.98 s
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.54 s
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 1.01 s
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Job life time (pending + execution): average 0.61 s, max 1.09
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Shader code size: average 34.051 KiB, min 4.527 KiB, max 63.078 KiB
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.22 s
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.00%
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Jobs were issued in 35 batches (only local compilation was used), average 1.00 jobs/batch
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Average processing rate: 6.71 jobs/sec
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Total thread time: 9.358 s
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Total thread preprocess time: 1.951 s
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Percentage time preprocessing: 20.85%
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Effective parallelization: 1.79 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled    9 times, average 0.34 sec, max 0.48 sec, min 0.20 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                                  FHitProxyPS (compiled    1 times, average 0.34 sec, max 0.34 sec, min 0.34 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                                  FHitProxyVS (compiled    1 times, average 0.26 sec, max 0.26 sec, min 0.26 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:              TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled    1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                          FLumenCardPS<false> (compiled    5 times, average 0.24 sec, max 0.29 sec, min 0.18 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 32.32% of total time (compiled    9 times, average 0.34 sec, max 0.48 sec, min 0.20 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 16.41% of total time (compiled    8 times, average 0.19 sec, max 0.27 sec, min 0.14 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 12.81% of total time (compiled    5 times, average 0.24 sec, max 0.29 sec, min 0.18 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                                 FLumenCardVS - 7.72% of total time (compiled    4 times, average 0.18 sec, max 0.19 sec, min 0.17 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display:                                                FAnisotropyPS - 5.03% of total time (compiled    2 times, average 0.24 sec, max 0.27 sec, min 0.20 sec)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: === Material stats ===
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Materials Cooked:        0
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Materials Translated:    121
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Material Total Translate Time: 0.05 s
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Material Translation Only: 0.02 s (41%)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: Material Cache Hits: 34 (28%)
[2024.09.04-23.34.27:907][336]LogShaderCompilers: Display: ================================================
[2024.09.04-23.34.53:619][120]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.34.54:025][146]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.34.54:080][146]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.34.54:139][146]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.34.54:139][146]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.34.54:139][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.34.54:154][146]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.34.54:154][146]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player5E408E004637B632C15D1883FBCA9155.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.34.54:163][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 136.980 ms (total: 5.17 sec)
[2024.09.04-23.34.54:190][146]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.34.54:190][146]LogContentValidation: Enabled validators:
[2024.09.04-23.34.54:190][146]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.34.54:190][146]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.34.54:190][146]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.34.54:190][146]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.34.54:190][146]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.35.22:291][718]LogUObjectHash: Compacting FUObjectHashTables data took   0.86ms
[2024.09.04-23.35.22:853][759]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.35.22:902][759]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.35.22:958][759]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.35.22:958][759]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.35.22:958][759]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.35.22:972][759]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.35.22:972][759]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player066B322F47E4793606FE2E8D85F8FE11.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.35.22:980][759]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.755 ms (total: 5.30 sec)
[2024.09.04-23.35.23:004][759]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.35.23:004][759]LogContentValidation: Enabled validators:
[2024.09.04-23.35.23:004][759]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.35.23:004][759]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.35.23:004][759]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.35.23:004][759]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.35.23:004][759]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.37.04:723][899]LogSlate: Window 'Color Picker' being destroyed
[2024.09.04-23.37.09:244][985]LogSlate: Window 'Color Picker' being destroyed
[2024.09.04-23.37.11:270][188]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.37.11:751][216]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.37.11:795][216]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.37.11:850][216]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.37.11:850][216]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.37.11:850][216]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.37.11:864][216]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.37.11:864][216]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Enemy9F0DCEE04E94F89403F242948B0D90A5.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.37.11:872][216]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.363 ms (total: 5.42 sec)
[2024.09.04-23.37.11:899][216]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.37.11:899][216]LogContentValidation: Enabled validators:
[2024.09.04-23.37.11:899][216]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.37.11:899][216]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.37.11:900][216]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.37.11:900][216]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.37.11:900][216]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.37.12:897][302]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.37.12:903][302]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.37.12:903][302]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.37.12:904][302]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.306 ms (total: 13.262 ms)
[2024.09.04-23.37.12:906][302]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.37.12:927][302]LogPlayLevel: Display: Creating online subsystem for client :Context_24
[2024.09.04-23.37.12:928][302]LogOnline: OSS: Created online subsystem instance for: :Context_24
[2024.09.04-23.37.12:942][303]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.37.12:945][303]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002310s)
[2024.09.04-23.37.12:945][303]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002337s)
[2024.09.04-23.37.12:955][303]LogUObjectHash: Compacting FUObjectHashTables data took   0.91ms
[2024.09.04-23.37.12:960][303]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.37.12:960][303]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.37.12:960][303]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.37.12:960][303]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.37.12:960][303]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.37.12:961][303]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.37.12:961][303]LogWorldPartition: Display: WorldPartition initialize took 921 us (total: 38.591 ms)
[2024.09.04-23.37.12:961][303]LogPlayLevel: PIE: World Init took: (0.001688s)
[2024.09.04-23.37.12:980][303]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
[2024.09.04-23.37.12:980][303]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.37.12:980][303]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.37.12:980][303]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.37.12:980][303]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.37.12:980][303]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.37.12:980][303]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.37.12:980][303]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.37.12:980][303]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.37.12:980][303]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.37.12:980][303]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.37.12:980][303]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.37.12:981][303]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.37.13:009][303]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.37.13:009][303]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.37.13:009][303]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.37.13:009][303]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.37.13:009][303]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
[2024.09.04-23.37.13:009][303]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
[2024.09.04-23.37.13:010][303]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
[2024.09.04-23.37.13:010][303]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2024.09.04-23.37.13:010][303]LogInit: FAudioDevice initialized with ID 11.
[2024.09.04-23.37.13:010][303]LogAudio: Display: Audio Device (ID: 11) registered with world 'ThirdPersonMap'.
[2024.09.04-23.37.13:010][303]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2024.09.04-23.37.13:012][303]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.37.13:014][303]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.37.13
[2024.09.04-23.37.13:015][303]LogWorld: Bringing up level for play took: 0.002346
[2024.09.04-23.37.13:036][303]PIE: Server logged in
[2024.09.04-23.37.13:037][303]PIE: Play in editor total start time 0.137 seconds.
[2024.09.04-23.37.17:902][878]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.17:902][878]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.17:902][878]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.37.20:944][243]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.20:944][243]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.20:944][243]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.37.22:943][483]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.22:943][483]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.22:944][483]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.37.24:944][723]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.24:944][723]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.37.24:944][723]LogBlueprintUserMessages: [BP_Player_C_0] Dead
[2024.09.04-23.37.33:489][744]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.37.33:489][744]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.37.33:489][744]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.37.33:490][744]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.37.33:490][744]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.37.33:490][744]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.37.33:490][744]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.37.33:490][744]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.37.33:523][744]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.37.33:527][744]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.37.33:539][744]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.37.33:539][744]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
[2024.09.04-23.37.33:539][744]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
[2024.09.04-23.37.33:540][744]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
[2024.09.04-23.37.33:546][744]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
[2024.09.04-23.37.33:652][745]LogPlayLevel: Display: Destroying online subsystem :Context_24
[2024.09.04-23.38.01:317][950]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed
[2024.09.04-23.38.01:324][950]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint
[2024.09.04-23.38.01:329][950]LogContentBrowser: Creating deferred item: NewWidgetBlueprint
[2024.09.04-23.38.01:341][951]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint).
[2024.09.04-23.38.06:549][574]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> W_Healthbar
[2024.09.04-23.38.06:553][574]LogContentBrowser: End creating deferred item NewWidgetBlueprint
[2024.09.04-23.38.07:734][706]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DamageSystem/W_Healthbar.W_Healthbar
[2024.09.04-23.38.07:757][706]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2024.09.04-23.38.07:912][706]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2024.09.04-23.38.07:913][706]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.09.04-23.39.11:536][502]LogUObjectHash: Compacting FUObjectHashTables data took   0.88ms
[2024.09.04-23.39.11:540][502]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/BT/WPRTQU6D3U6WAEV4N1H9IL_Auto1
[2024.09.04-23.39.11:540][502]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/WPRTQU6D3U6WAEV4N1H9IL_Auto1DB7EA4B2471F452E44E6D9B881D7A989.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Saved/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/BT/WPRTQU6D3U6WAEV4N1H9IL_Auto1.uasset'
[2024.09.04-23.39.11:541][502]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.020
[2024.09.04-23.39.11:541][502]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.020
[2024.09.04-23.39.11:541][502]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.39.11:541][502]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.39.11:554][502]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DamageSystem/Player/BP_Player_Auto1
[2024.09.04-23.39.11:554][502]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player_Auto1E92D67834CDF1E562F1EFE9AFB097D14.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Saved/Autosaves/Game/DamageSystem/Player/BP_Player_Auto1.uasset'
[2024.09.04-23.39.11:555][502]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DamageSystem/W_Healthbar] ([2] browsable assets)...
[2024.09.04-23.39.11:556][502]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DamageSystem/W_Healthbar.W_Healthbar]
[2024.09.04-23.39.11:556][502]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/W_Healthbar]
[2024.09.04-23.39.11:556][502]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/W_Healthbar" FILE="D:/Documents/Unreal Projects/DamageSystem/Saved/Autosaves/Game/DamageSystem/W_Healthbar_Auto1.uasset" SILENT=false AUTOSAVING=true
[2024.09.04-23.39.11:559][502]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DamageSystem/W_Healthbar_Auto1
[2024.09.04-23.39.11:559][502]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/W_Healthbar_Auto1389D9C4D4484E28A9F90F58255B6403C.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Saved/Autosaves/Game/DamageSystem/W_Healthbar_Auto1.uasset'
[2024.09.04-23.39.11:559][502]LogFileHelpers: Auto-saving content packages took 0.018
[2024.09.04-23.39.49:752][ 80]LogSlate: Window 'Color Picker' being destroyed
[2024.09.04-23.41.28:788][660]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.41.29:157][690]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.41.29:210][690]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DamageSystem/W_Healthbar] ([2] browsable assets)...
[2024.09.04-23.41.29:219][690]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DamageSystem/W_Healthbar.W_Healthbar]
[2024.09.04-23.41.29:220][690]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/W_Healthbar]
[2024.09.04-23.41.29:220][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/W_Healthbar" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/W_Healthbar.uasset" SILENT=true
[2024.09.04-23.41.29:223][690]LogSavePackage: Moving output files for package: /Game/DamageSystem/W_Healthbar
[2024.09.04-23.41.29:223][690]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/W_Healthbar6C518BAE42956782963350894CF5A698.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/W_Healthbar.uasset'
[2024.09.04-23.41.29:236][690]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.969 ms (total: 5.50 sec)
[2024.09.04-23.41.29:271][690]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.41.29:271][690]LogContentValidation: Enabled validators:
[2024.09.04-23.41.29:271][690]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.41.29:271][690]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.41.29:271][690]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.41.29:271][690]LogContentValidation: Display: Validating asset /Game/DamageSystem/W_Healthbar.W_Healthbar
[2024.09.04-23.41.29:271][690]AssetCheck: /Game/DamageSystem/W_Healthbar Validating asset
[2024.09.04-23.42.11:967][340]LogUObjectHash: Compacting FUObjectHashTables data took   0.90ms
[2024.09.04-23.42.13:064][423]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.42.13:105][423]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.42.13:115][423]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.42.13:115][423]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.42.13:115][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.42.13:130][423]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.42.13:130][423]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_EnemyF2FCD9694001876E9F08488BE277781B.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.42.13:137][423]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.297 ms (total: 5.58 sec)
[2024.09.04-23.42.13:167][423]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.42.13:167][423]LogContentValidation: Enabled validators:
[2024.09.04-23.42.13:167][423]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.42.13:167][423]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.42.13:167][423]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.42.13:167][423]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.42.13:167][423]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.43.05:515][548]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
[2024.09.04-23.43.06:180][603]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.43.06:229][603]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DamageSystem/W_Healthbar] ([2] browsable assets)...
[2024.09.04-23.43.06:238][603]OBJ SavePackage:     Rendered thumbnail for [WidgetBlueprint /Game/DamageSystem/W_Healthbar.W_Healthbar]
[2024.09.04-23.43.06:238][603]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/W_Healthbar]
[2024.09.04-23.43.06:238][603]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/W_Healthbar" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/W_Healthbar.uasset" SILENT=true
[2024.09.04-23.43.06:241][603]LogSavePackage: Moving output files for package: /Game/DamageSystem/W_Healthbar
[2024.09.04-23.43.06:241][603]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/W_Healthbar6FB764AC4EEB5FC5E7CB2F9EA3DF8F18.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/W_Healthbar.uasset'
[2024.09.04-23.43.06:255][603]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.314 ms (total: 5.65 sec)
[2024.09.04-23.43.06:285][603]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.43.06:285][603]LogContentValidation: Enabled validators:
[2024.09.04-23.43.06:285][603]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.43.06:285][603]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.43.06:285][603]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.43.06:285][603]LogContentValidation: Display: Validating asset /Game/DamageSystem/W_Healthbar.W_Healthbar
[2024.09.04-23.43.06:285][603]AssetCheck: /Game/DamageSystem/W_Healthbar Validating asset
[2024.09.04-23.43.07:749][744]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.43.08:214][767]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.43.08:265][767]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.43.08:317][767]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.43.08:317][767]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.43.08:317][767]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.43.08:331][767]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.43.08:332][767]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Enemy1D64B05C4C6862A2739DD19231ED26DA.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.43.08:340][767]LogFileHelpers: InternalPromptForCheckoutAndSave took 125.345 ms (total: 5.78 sec)
[2024.09.04-23.43.08:367][767]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.43.08:367][767]LogContentValidation: Enabled validators:
[2024.09.04-23.43.08:367][767]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.43.08:367][767]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.43.08:367][767]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.43.08:367][767]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.43.08:368][767]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.43.09:715][894]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.43.10:125][921]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.43.10:174][921]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/DamageSystem/BPC_DamageSystem] ([2] browsable assets)...
[2024.09.04-23.43.10:174][921]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/BPC_DamageSystem]
[2024.09.04-23.43.10:174][921]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/BPC_DamageSystem" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset" SILENT=true
[2024.09.04-23.43.10:185][921]LogSavePackage: Moving output files for package: /Game/DamageSystem/BPC_DamageSystem
[2024.09.04-23.43.10:185][921]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BPC_DamageSystemAE6F37AD4CF5CCD26B668DBCD535DCA8.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/BPC_DamageSystem.uasset'
[2024.09.04-23.43.10:200][921]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.378 ms (total: 5.85 sec)
[2024.09.04-23.43.10:234][921]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.43.10:234][921]LogContentValidation: Enabled validators:
[2024.09.04-23.43.10:234][921]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.43.10:234][921]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.43.10:234][921]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.43.10:234][921]LogContentValidation: Display: Validating asset /Game/DamageSystem/BPC_DamageSystem.BPC_DamageSystem
[2024.09.04-23.43.10:234][921]AssetCheck: /Game/DamageSystem/BPC_DamageSystem Validating asset
[2024.09.04-23.43.12:056][114]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.43.12:056][114]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.43.12:089][114]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.43.13:040][196]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.43.13:459][219]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.43.13:509][219]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.43.13:561][219]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.43.13:561][219]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.43.13:561][219]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.43.13:575][219]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.43.13:575][219]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerB7A6D23E4ABA5EEC066A28B8E088D6FF.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.43.13:585][219]LogFileHelpers: InternalPromptForCheckoutAndSave took 126.221 ms (total: 5.98 sec)
[2024.09.04-23.43.13:615][219]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.43.13:615][219]LogContentValidation: Enabled validators:
[2024.09.04-23.43.13:615][219]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.43.13:615][219]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.43.13:615][219]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.43.13:615][219]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.43.13:615][219]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: ================================================
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Total job queries 222, among them cache hits 23 (10.36%), DDC hits 147 (66.22%), Duplicates 7 (3.15%)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Tracking 192 distinct input hashes that result in 169 distinct outputs (88.02%)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: RAM used: 5.75 MiB of 1.60 GiB budget. Usage: 0.35%
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Shaders Compiled: 45
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Jobs assigned 45, completed 45 (100%)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Average time worker was idle: 3233.52 s
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.54 s
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 1.01 s
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Job life time (pending + execution): average 0.63 s, max 1.09
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Shader code size: average 32.499 KiB, min 4.527 KiB, max 63.078 KiB
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.98 s
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.00%
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Jobs were issued in 45 batches (only local compilation was used), average 1.00 jobs/batch
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Average processing rate: 7.52 jobs/sec
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Total thread time: 12.002 s
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Total thread preprocess time: 2.096 s
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Percentage time preprocessing: 17.46%
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Effective parallelization: 2.01 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy (compiled   10 times, average 0.34 sec, max 0.48 sec, min 0.20 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                                  FHitProxyPS (compiled    2 times, average 0.26 sec, max 0.34 sec, min 0.19 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:              TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled    2 times, average 0.25 sec, max 0.25 sec, min 0.24 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                          FLumenCardPS<false> (compiled    6 times, average 0.24 sec, max 0.29 sec, min 0.18 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                                FAnisotropyPS (compiled    2 times, average 0.24 sec, max 0.27 sec, min 0.20 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 28.01% of total time (compiled   10 times, average 0.34 sec, max 0.48 sec, min 0.20 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 14.46% of total time (compiled    9 times, average 0.19 sec, max 0.27 sec, min 0.14 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                          FLumenCardPS<false> - 12.08% of total time (compiled    6 times, average 0.24 sec, max 0.29 sec, min 0.18 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                                 FLumenCardVS - 7.74% of total time (compiled    5 times, average 0.19 sec, max 0.21 sec, min 0.17 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display:                                                  FVelocityPS - 5.69% of total time (compiled    3 times, average 0.23 sec, max 0.26 sec, min 0.21 sec)
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: === Material stats ===
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Materials Cooked:        0
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Materials Translated:    121
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Material Total Translate Time: 0.05 s
[2024.09.04-23.43.27:941][827]LogShaderCompilers: Display: Material Translation Only: 0.02 s (41%)
[2024.09.04-23.43.27:943][827]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%)
[2024.09.04-23.43.27:943][827]LogShaderCompilers: Display: Material Cache Hits: 34 (28%)
[2024.09.04-23.43.27:943][827]LogShaderCompilers: Display: ================================================
[2024.09.04-23.43.35:883][597]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.43.36:461][636]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.43.36:505][636]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.43.36:559][636]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.43.36:559][636]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.43.36:559][636]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.43.36:574][636]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.43.36:574][636]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Enemy4FD19366421EB162B39B1FBB75CBBA59.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.43.36:583][636]LogFileHelpers: InternalPromptForCheckoutAndSave took 121.056 ms (total: 6.10 sec)
[2024.09.04-23.43.36:608][636]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.43.36:608][636]LogContentValidation: Enabled validators:
[2024.09.04-23.43.36:608][636]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.43.36:608][636]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.43.36:608][636]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.43.36:608][636]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.43.36:608][636]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.43.43:122][388]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.43.43:126][388]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.43.43:126][388]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.43.43:127][388]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.198 ms (total: 14.460 ms)
[2024.09.04-23.43.43:128][388]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.43.43:163][388]LogPlayLevel: Display: Creating online subsystem for client :Context_27
[2024.09.04-23.43.43:165][388]LogOnline: OSS: Created online subsystem instance for: :Context_27
[2024.09.04-23.43.43:178][389]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.43.43:181][389]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002751s)
[2024.09.04-23.43.43:181][389]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002776s)
[2024.09.04-23.43.43:194][389]LogUObjectHash: Compacting FUObjectHashTables data took   0.86ms
[2024.09.04-23.43.43:199][389]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.43.43:199][389]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.43.43:199][389]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.43.43:199][389]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.43.43:199][389]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.43.43:200][389]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.43.43:200][389]LogWorldPartition: Display: WorldPartition initialize took 945 us (total: 39.536 ms)
[2024.09.04-23.43.43:200][389]LogPlayLevel: PIE: World Init took: (0.001684s)
[2024.09.04-23.43.43:221][389]LogAudio: Display: Creating Audio Device:                 Id: 12, Scope: Unique, Realtime: True
[2024.09.04-23.43.43:221][389]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.43.43:221][389]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.43.43:221][389]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.43.43:221][389]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.43.43:221][389]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.43.43:221][389]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.43.43:221][389]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.43.43:221][389]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.43.43:221][389]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.43.43:221][389]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.43.43:221][389]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.43.43:222][389]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.43.43:250][389]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.43.43:250][389]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.43.43:250][389]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.43.43:250][389]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.43.43:250][389]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
[2024.09.04-23.43.43:250][389]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12
[2024.09.04-23.43.43:251][389]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
[2024.09.04-23.43.43:251][389]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2024.09.04-23.43.43:251][389]LogInit: FAudioDevice initialized with ID 12.
[2024.09.04-23.43.43:251][389]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'.
[2024.09.04-23.43.43:251][389]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2024.09.04-23.43.43:254][389]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.43.43:256][389]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.43.43
[2024.09.04-23.43.43:256][389]LogWorld: Bringing up level for play took: 0.002307
[2024.09.04-23.43.43:275][389]PIE: Server logged in
[2024.09.04-23.43.43:276][389]PIE: Play in editor total start time 0.152 seconds.
[2024.09.04-23.43.45:288][622]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.43.45:288][622]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.43.45:288][622]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.43.46:221][734]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.43.46:221][734]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.43.46:221][734]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.43.48:213][973]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.43.48:213][973]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.43.48:213][973]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] Dead
[2024.09.04-23.43.50:846][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.43.50:846][285]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.43.50:846][285]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.43.50:846][285]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.43.50:846][285]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.43.50:846][285]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.43.50:847][285]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.43.50:847][285]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.43.50:882][285]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.43.50:885][285]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.43.50:899][285]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.43.50:899][285]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
[2024.09.04-23.43.50:899][285]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
[2024.09.04-23.43.50:901][285]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
[2024.09.04-23.43.50:903][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.43.50:905][285]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.43.51:009][286]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2024.09.04-23.44.29:526][998]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.44.29:983][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.44.30:023][ 24]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.44.30:035][ 24]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.44.30:035][ 24]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.44.30:035][ 24]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.44.30:049][ 24]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.44.30:050][ 24]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerF8CF5AF445EA036BF7504C967A401BCA.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.44.30:058][ 24]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.923 ms (total: 6.17 sec)
[2024.09.04-23.44.30:091][ 24]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.44.30:091][ 24]LogContentValidation: Enabled validators:
[2024.09.04-23.44.30:091][ 24]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.44.30:091][ 24]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.44.30:091][ 24]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.44.30:091][ 24]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.44.30:091][ 24]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.45.05:965][745]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.45.06:430][775]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.45.06:482][775]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.45.06:515][775]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.45.06:515][775]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.45.06:515][775]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.45.06:531][775]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.45.06:531][775]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_PlayerDBA0A8E3474E08B47DD42B8D44849472.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.45.06:540][775]LogFileHelpers: InternalPromptForCheckoutAndSave took 109.852 ms (total: 6.28 sec)
[2024.09.04-23.45.06:571][775]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.45.06:571][775]LogContentValidation: Enabled validators:
[2024.09.04-23.45.06:571][775]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.45.06:571][775]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.45.06:571][775]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.45.06:571][775]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.45.06:571][775]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.45.08:826][ 21]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.45.08:832][ 21]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.45.08:832][ 21]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.45.08:834][ 21]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.289 ms (total: 15.750 ms)
[2024.09.04-23.45.08:835][ 21]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.45.08:885][ 21]LogPlayLevel: Display: Creating online subsystem for client :Context_28
[2024.09.04-23.45.08:886][ 21]LogOnline: OSS: Created online subsystem instance for: :Context_28
[2024.09.04-23.45.08:901][ 22]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.45.08:903][ 22]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002338s)
[2024.09.04-23.45.08:903][ 22]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002363s)
[2024.09.04-23.45.08:917][ 22]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
[2024.09.04-23.45.08:923][ 22]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.45.08:924][ 22]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.45.08:924][ 22]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.45.08:924][ 22]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.45.08:924][ 22]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.45.08:925][ 22]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.45.08:925][ 22]LogWorldPartition: Display: WorldPartition initialize took 878 us (total: 40.415 ms)
[2024.09.04-23.45.08:925][ 22]LogPlayLevel: PIE: World Init took: (0.001610s)
[2024.09.04-23.45.08:944][ 22]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
[2024.09.04-23.45.08:944][ 22]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.45.08:944][ 22]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.45.08:944][ 22]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.45.08:944][ 22]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.45.08:944][ 22]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.45.08:944][ 22]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.45.08:944][ 22]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.45.08:944][ 22]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.45.08:944][ 22]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.45.08:944][ 22]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.45.08:944][ 22]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.45.08:945][ 22]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.45.08:973][ 22]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.45.08:974][ 22]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.45.08:974][ 22]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.45.08:974][ 22]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.45.08:974][ 22]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
[2024.09.04-23.45.08:974][ 22]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
[2024.09.04-23.45.08:976][ 22]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
[2024.09.04-23.45.08:976][ 22]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
[2024.09.04-23.45.08:976][ 22]LogInit: FAudioDevice initialized with ID 13.
[2024.09.04-23.45.08:976][ 22]LogAudio: Display: Audio Device (ID: 13) registered with world 'ThirdPersonMap'.
[2024.09.04-23.45.08:976][ 22]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
[2024.09.04-23.45.08:978][ 22]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.45.08:980][ 22]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.45.08
[2024.09.04-23.45.08:980][ 22]LogWorld: Bringing up level for play took: 0.002251
[2024.09.04-23.45.09:003][ 22]PIE: Server logged in
[2024.09.04-23.45.09:003][ 22]PIE: Play in editor total start time 0.175 seconds.
[2024.09.04-23.45.11:176][274]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.11:176][274]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.11:176][274]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.45.13:543][558]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.13:543][558]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.13:543][558]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.45.14:827][712]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.14:827][712]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.14:827][712]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] Dead
[2024.09.04-23.45.18:138][104]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.45.18:138][104]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.45.18:138][104]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.45.18:138][104]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.45.18:138][104]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.45.18:138][104]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.45.18:138][104]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.45.18:138][104]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.45.18:174][104]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.45.18:178][104]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.45.18:191][104]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.45.18:191][104]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
[2024.09.04-23.45.18:192][104]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
[2024.09.04-23.45.18:193][104]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
[2024.09.04-23.45.18:195][104]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.45.18:197][104]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.45.18:304][105]LogPlayLevel: Display: Destroying online subsystem :Context_28
[2024.09.04-23.45.19:470][238]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.45.19:475][238]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.45.19:475][238]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.45.19:476][238]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.197 ms (total: 16.948 ms)
[2024.09.04-23.45.19:477][238]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.45.19:477][238]LogPlayLevel: Display: Creating online subsystem for client :Context_29
[2024.09.04-23.45.19:479][238]LogOnline: OSS: Created online subsystem instance for: :Context_29
[2024.09.04-23.45.19:490][239]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.45.19:493][239]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002169s)
[2024.09.04-23.45.19:493][239]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002198s)
[2024.09.04-23.45.19:504][239]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.45.19:506][239]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.45.19:507][239]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.45.19:507][239]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.45.19:507][239]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.45.19:507][239]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.45.19:508][239]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.45.19:508][239]LogWorldPartition: Display: WorldPartition initialize took 1.076 ms (total: 41.491 ms)
[2024.09.04-23.45.19:508][239]LogPlayLevel: PIE: World Init took: (0.001824s)
[2024.09.04-23.45.19:526][239]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
[2024.09.04-23.45.19:526][239]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.45.19:526][239]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.45.19:526][239]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.45.19:526][239]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.45.19:526][239]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.45.19:526][239]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.45.19:526][239]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.45.19:526][239]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.45.19:526][239]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.45.19:526][239]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.45.19:526][239]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.45.19:527][239]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.45.19:554][239]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.45.19:555][239]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.45.19:555][239]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.45.19:555][239]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.45.19:555][239]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
[2024.09.04-23.45.19:555][239]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
[2024.09.04-23.45.19:556][239]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
[2024.09.04-23.45.19:556][239]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
[2024.09.04-23.45.19:556][239]LogInit: FAudioDevice initialized with ID 14.
[2024.09.04-23.45.19:556][239]LogAudio: Display: Audio Device (ID: 14) registered with world 'ThirdPersonMap'.
[2024.09.04-23.45.19:556][239]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
[2024.09.04-23.45.19:558][239]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.45.19:560][239]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.45.19
[2024.09.04-23.45.19:561][239]LogWorld: Bringing up level for play took: 0.002466
[2024.09.04-23.45.19:583][239]PIE: Server logged in
[2024.09.04-23.45.19:584][239]PIE: Play in editor total start time 0.112 seconds.
[2024.09.04-23.45.21:496][460]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.21:496][460]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.21:496][460]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.45.23:497][700]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.23:497][700]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.23:497][700]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.45.25:497][940]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.25:497][940]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.45.25:497][940]LogBlueprintUserMessages: [BP_Player_C_0] Dead
[2024.09.04-23.45.28:027][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.45.28:027][239]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.45.28:027][239]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.45.28:027][239]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.45.28:027][239]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.45.28:027][239]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.45.28:027][239]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.45.28:027][239]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.45.28:031][239]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.45.28:035][239]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.45.28:048][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.45.28:048][239]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
[2024.09.04-23.45.28:048][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
[2024.09.04-23.45.28:049][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
[2024.09.04-23.45.28:054][239]LogUObjectHash: Compacting FUObjectHashTables data took   0.85ms
[2024.09.04-23.45.28:159][240]LogPlayLevel: Display: Destroying online subsystem :Context_29
[2024.09.04-23.46.07:399][794]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.46.08:079][843]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.46.08:129][843]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Player/BP_Player] ([2] browsable assets)...
[2024.09.04-23.46.08:190][843]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Player/BP_Player.BP_Player]
[2024.09.04-23.46.08:190][843]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Player/BP_Player]
[2024.09.04-23.46.08:190][843]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Player/BP_Player" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset" SILENT=true
[2024.09.04-23.46.08:205][843]LogSavePackage: Moving output files for package: /Game/DamageSystem/Player/BP_Player
[2024.09.04-23.46.08:205][843]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Player4B6E9C04425ADB19A65F84A973E4C124.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Player/BP_Player.uasset'
[2024.09.04-23.46.08:214][843]LogFileHelpers: InternalPromptForCheckoutAndSave took 135.141 ms (total: 6.42 sec)
[2024.09.04-23.46.08:246][843]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.46.08:246][843]LogContentValidation: Enabled validators:
[2024.09.04-23.46.08:246][843]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.46.08:246][843]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.46.08:246][843]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.46.08:246][843]LogContentValidation: Display: Validating asset /Game/DamageSystem/Player/BP_Player.BP_Player
[2024.09.04-23.46.08:246][843]AssetCheck: /Game/DamageSystem/Player/BP_Player Validating asset
[2024.09.04-23.46.10:473][ 64]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.46.10:477][ 64]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.46.10:477][ 64]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.46.10:478][ 64]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.134 ms (total: 18.083 ms)
[2024.09.04-23.46.10:480][ 64]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.46.10:480][ 64]LogPlayLevel: Display: Creating online subsystem for client :Context_30
[2024.09.04-23.46.10:481][ 64]LogOnline: OSS: Created online subsystem instance for: :Context_30
[2024.09.04-23.46.10:494][ 65]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.46.10:497][ 65]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002170s)
[2024.09.04-23.46.10:497][ 65]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002198s)
[2024.09.04-23.46.10:509][ 65]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.46.10:513][ 65]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.46.10:514][ 65]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.46.10:514][ 65]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.46.10:514][ 65]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.46.10:514][ 65]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.46.10:515][ 65]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.46.10:515][ 65]LogWorldPartition: Display: WorldPartition initialize took 860 us (total: 42.351 ms)
[2024.09.04-23.46.10:515][ 65]LogPlayLevel: PIE: World Init took: (0.001582s)
[2024.09.04-23.46.10:535][ 65]LogAudio: Display: Creating Audio Device:                 Id: 15, Scope: Unique, Realtime: True
[2024.09.04-23.46.10:535][ 65]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.46.10:535][ 65]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.46.10:535][ 65]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.46.10:535][ 65]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.46.10:535][ 65]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.46.10:535][ 65]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.46.10:535][ 65]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.46.10:535][ 65]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.46.10:535][ 65]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.46.10:535][ 65]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.46.10:535][ 65]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.46.10:536][ 65]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.46.10:563][ 65]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.46.10:564][ 65]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.46.10:564][ 65]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.46.10:564][ 65]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.46.10:564][ 65]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15
[2024.09.04-23.46.10:564][ 65]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15
[2024.09.04-23.46.10:565][ 65]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
[2024.09.04-23.46.10:565][ 65]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
[2024.09.04-23.46.10:565][ 65]LogInit: FAudioDevice initialized with ID 15.
[2024.09.04-23.46.10:565][ 65]LogAudio: Display: Audio Device (ID: 15) registered with world 'ThirdPersonMap'.
[2024.09.04-23.46.10:565][ 65]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
[2024.09.04-23.46.10:568][ 65]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.46.10:570][ 65]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.46.10
[2024.09.04-23.46.10:570][ 65]LogWorld: Bringing up level for play took: 0.002406
[2024.09.04-23.46.10:593][ 65]PIE: Server logged in
[2024.09.04-23.46.10:593][ 65]PIE: Play in editor total start time 0.117 seconds.
[2024.09.04-23.46.12:501][285]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.12:501][285]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.12:501][285]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.46.14:501][525]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.14:502][525]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.14:502][525]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.46.16:502][765]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.16:502][765]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.16:502][765]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.46.18:502][  5]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.18:502][  5]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.18:502][  5]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.46.20:501][245]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.20:501][245]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.20:501][245]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.46.22:502][485]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.22:502][485]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.22:502][485]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.46.24:502][725]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.24:502][725]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.24:502][725]LogBlueprintUserMessages: [BP_Player_C_0] HitReaction
[2024.09.04-23.46.26:502][965]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.26:502][965]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.46.26:502][965]LogBlueprintUserMessages: [BP_Player_C_0] Dead
[2024.09.04-23.46.26:838][  1]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.46.26:838][  1]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.46.26:838][  1]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.46.26:838][  1]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.46.26:838][  1]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.46.26:838][  1]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.46.26:838][  1]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.46.26:838][  1]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.46.26:843][  1]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.46.26:846][  1]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.46.26:859][  1]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.46.26:859][  1]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15
[2024.09.04-23.46.26:859][  1]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
[2024.09.04-23.46.26:861][  1]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
[2024.09.04-23.46.26:863][  1]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.46.26:865][  1]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2024.09.04-23.46.26:968][  2]LogPlayLevel: Display: Destroying online subsystem :Context_30
[2024.09.04-23.47.00:932][163]LogUObjectHash: Compacting FUObjectHashTables data took   0.88ms
[2024.09.04-23.47.01:380][183]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.47.01:433][183]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DamageSystem/Enemy/BP_Enemy] ([2] browsable assets)...
[2024.09.04-23.47.01:484][183]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy]
[2024.09.04-23.47.01:484][183]OBJ SavePackage: Finished generating thumbnails for package [/Game/DamageSystem/Enemy/BP_Enemy]
[2024.09.04-23.47.01:484][183]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DamageSystem/Enemy/BP_Enemy" FILE="D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset" SILENT=true
[2024.09.04-23.47.01:499][183]LogSavePackage: Moving output files for package: /Game/DamageSystem/Enemy/BP_Enemy
[2024.09.04-23.47.01:499][183]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/BP_Enemy48F6BC0E4AC75BD97961F786BE21ED6A.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/DamageSystem/Enemy/BP_Enemy.uasset'
[2024.09.04-23.47.01:508][183]LogFileHelpers: InternalPromptForCheckoutAndSave took 127.576 ms (total: 6.55 sec)
[2024.09.04-23.47.01:541][183]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.47.01:541][183]LogContentValidation: Enabled validators:
[2024.09.04-23.47.01:541][183]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.47.01:542][183]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.47.01:542][183]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.47.01:542][183]LogContentValidation: Display: Validating asset /Game/DamageSystem/Enemy/BP_Enemy.BP_Enemy
[2024.09.04-23.47.01:542][183]AssetCheck: /Game/DamageSystem/Enemy/BP_Enemy Validating asset
[2024.09.04-23.47.02:405][257]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.09.04-23.47.02:411][257]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.09.04-23.47.02:411][257]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.09.04-23.47.02:412][257]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 1.328 ms (total: 19.411 ms)
[2024.09.04-23.47.02:413][257]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.09.04-23.47.02:436][257]LogPlayLevel: Display: Creating online subsystem for client :Context_31
[2024.09.04-23.47.02:438][257]LogOnline: OSS: Created online subsystem instance for: :Context_31
[2024.09.04-23.47.02:451][258]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.47.02:453][258]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002220s)
[2024.09.04-23.47.02:453][258]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002244s)
[2024.09.04-23.47.02:463][258]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2024.09.04-23.47.02:467][258]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.09.04-23.47.02:467][258]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.09.04-23.47.02:467][258]LogWorldPartition: Display: WorldPartition initialize started...
[2024.09.04-23.47.02:467][258]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.09.04-23.47.02:467][258]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.09.04-23.47.02:468][258]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.09.04-23.47.02:468][258]LogWorldPartition: Display: WorldPartition initialize took 847 us (total: 43.199 ms)
[2024.09.04-23.47.02:468][258]LogPlayLevel: PIE: World Init took: (0.001524s)
[2024.09.04-23.47.02:488][258]LogAudio: Display: Creating Audio Device:                 Id: 16, Scope: Unique, Realtime: True
[2024.09.04-23.47.02:488][258]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.09.04-23.47.02:488][258]LogAudioMixer: Display: 	Sample Rate:						  48000
[2024.09.04-23.47.02:488][258]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2024.09.04-23.47.02:488][258]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2024.09.04-23.47.02:488][258]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2024.09.04-23.47.02:488][258]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2024.09.04-23.47.02:488][258]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2024.09.04-23.47.02:488][258]LogAudio: Display: AudioDevice MaxSources: 32
[2024.09.04-23.47.02:488][258]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.09.04-23.47.02:488][258]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.09.04-23.47.02:488][258]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.09.04-23.47.02:490][258]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.09.04-23.47.02:517][258]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.09.04-23.47.02:517][258]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.09.04-23.47.02:517][258]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.09.04-23.47.02:517][258]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.09.04-23.47.02:518][258]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16
[2024.09.04-23.47.02:518][258]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16
[2024.09.04-23.47.02:519][258]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
[2024.09.04-23.47.02:519][258]LogInit: FAudioDevice initialized with ID 16.
[2024.09.04-23.47.02:519][258]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16
[2024.09.04-23.47.02:519][258]LogAudio: Display: Audio Device (ID: 16) registered with world 'ThirdPersonMap'.
[2024.09.04-23.47.02:519][258]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16
[2024.09.04-23.47.02:520][258]LogLoad: Game class is 'BP_ThirdPersonGameMode_C'
[2024.09.04-23.47.02:523][258]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.09.04-18.47.02
[2024.09.04-23.47.02:523][258]LogWorld: Bringing up level for play took: 0.002306
[2024.09.04-23.47.02:543][258]PIE: Server logged in
[2024.09.04-23.47.02:543][258]PIE: Play in editor total start time 0.135 seconds.
[2024.09.04-23.47.04:041][427]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.47.04:041][427]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.47.04:041][427]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.47.04:224][449]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.47.04:224][449]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.47.04:224][449]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] HitReaction
[2024.09.04-23.47.04:407][471]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.47.04:407][471]LogBlueprintUserMessages: [BPC_DamageSystem] 40.0
[2024.09.04-23.47.04:407][471]LogBlueprintUserMessages: [BP_Enemy_C_UAID_74563CC313291A1902_1160373471] Dead
[2024.09.04-23.47.15:129][754]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.47.15:129][754]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.09.04-23.47.15:129][754]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.47.15:129][754]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.47.15:129][754]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.47.15:130][754]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.47.15:130][754]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.47.15:130][754]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.47.15:170][754]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.09.04-23.47.15:174][754]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.47.15:184][754]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.09.04-23.47.15:185][754]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16
[2024.09.04-23.47.15:185][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
[2024.09.04-23.47.15:186][754]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
[2024.09.04-23.47.15:188][754]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.09.04-23.47.15:191][754]LogUObjectHash: Compacting FUObjectHashTables data took   0.85ms
[2024.09.04-23.47.15:292][755]LogPlayLevel: Display: Destroying online subsystem :Context_31
[2024.09.04-23.48.07:040][898]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2024.09.04-23.48.07:044][898]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.09.04-23.48.07:080][898]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/BT/WPRTQU6D3U6WAEV4N1H9IL
[2024.09.04-23.48.07:080][898]LogSavePackage: Moving 'D:/Documents/Unreal Projects/DamageSystem/Saved/WPRTQU6D3U6WAEV4N1H9IL1223B9D3426C2670BFEDC98469F7F41D.tmp' to 'D:/Documents/Unreal Projects/DamageSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/BT/WPRTQU6D3U6WAEV4N1H9IL.uasset'
[2024.09.04-23.48.07:100][898]LogFileHelpers: InternalPromptForCheckoutAndSave took 55.625 ms (total: 6.60 sec)
[2024.09.04-23.48.07:120][898]LogContentValidation: Display: Starting to validate 1 assets
[2024.09.04-23.48.07:120][898]LogContentValidation: Enabled validators:
[2024.09.04-23.48.07:120][898]LogContentValidation: 	/Script/DataValidation.DirtyFilesChangelistValidator
[2024.09.04-23.48.07:120][898]LogContentValidation: 	/Script/DataValidation.EditorValidator_Localization
[2024.09.04-23.48.07:120][898]LogContentValidation: 	/Script/DataValidation.WorldPartitionChangelistValidator
[2024.09.04-23.48.07:120][898]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.48.07:120][898]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.09.04-23.48.58:858][ 20]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
[2024.09.04-23.49.31:431][850]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
[2024.09.04-23.49.35:029][278]LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
[2024.09.04-23.49.35:038][278]LogStall: Shutdown...
[2024.09.04-23.49.35:044][278]LogStall: Shutdown complete.
[2024.09.04-23.49.35:100][278]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:100][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:131][278]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:131][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:203][278]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.09.04-23.49.35:203][278]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:203][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:246][278]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.09.04-23.49.35:246][278]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:246][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:290][278]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:290][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:293][278]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:293][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:321][278]LogSlate: Window 'DamageSystem - Unreal Editor' being destroyed
[2024.09.04-23.49.35:402][278]LogUObjectHash: Compacting FUObjectHashTables data took   1.01ms
[2024.09.04-23.49.35:423][278]Cmd: QUIT_EDITOR
[2024.09.04-23.49.35:424][279]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.09.04-23.49.35:425][279]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.09.04-23.49.35:426][279]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2024.09.04-23.49.35:426][279]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2024.09.04-23.49.35:426][279]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:426][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:426][279]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.09.04-23.49.35:426][279]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.09.04-23.49.35:426][279]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.09.04-23.49.35:426][279]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.09.04-23.49.35:429][279]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2024.09.04-23.49.35:432][279]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:433][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:434][279]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:434][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:436][279]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:436][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:437][279]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:437][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:440][279]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:440][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:441][279]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:441][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:443][279]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:443][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:444][279]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:444][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:445][279]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.09.04-23.49.35:445][279]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.09.04-23.49.35:473][279]LogStudioTelemetry: Ended StudioTelemetry Session
[2024.09.04-23.49.35:474][279]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
[2024.09.04-23.49.35:474][279]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
[2024.09.04-23.49.35:474][279]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
[2024.09.04-23.49.36:285][279]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.09.04-23.49.36:285][279]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.09.04-23.49.36:285][279]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
[2024.09.04-23.49.36:285][279]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2024.09.04-23.49.36:285][279]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.09.04-23.49.36:286][279]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.09.04-23.49.36:289][279]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2024.09.04-23.49.36:289][279]LogAudio: Display: Audio Device Manager Shutdown
[2024.09.04-23.49.36:290][279]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.09.04-23.49.36:292][279]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2024.09.04-23.49.36:293][279]LogExit: Preparing to exit.
[2024.09.04-23.49.36:313][279]LogUObjectHash: Compacting FUObjectHashTables data took   0.91ms
[2024.09.04-23.49.36:318][279]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:319][279]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:321][279]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:322][279]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:322][279]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:322][279]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:322][279]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:322][279]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:322][279]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:322][279]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:323][279]LogPython: Display: Object '/Engine/PythonTypes.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:323][279]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.09.04-23.49.36:805][279]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.09.04-23.49.36:820][279]LogExit: Editor shut down
[2024.09.04-23.49.36:822][279]LogExit: Transaction tracking system shut down
[2024.09.04-23.49.36:940][279]LogExit: Object subsystem successfully closed.
[2024.09.04-23.49.37:050][279]LogShaderCompilers: Display: Shaders left to compile 0
[2024.09.04-23.49.37:940][279]MemoryProfiler: Shutdown
[2024.09.04-23.49.37:940][279]NetworkingProfiler: Shutdown
[2024.09.04-23.49.37:940][279]LoadingProfiler: Shutdown
[2024.09.04-23.49.37:940][279]TimingProfiler: Shutdown
[2024.09.04-23.49.38:164][279]LogOpenImageDenoise: OIDN shutting down
[2024.09.04-23.49.38:410][279]RenderDocPlugin: plugin has been unloaded.
[2024.09.04-23.49.38:443][279]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2024.09.04-23.49.38:443][279]LogHttp: Warning: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BCCEA92A6-4F54-A01F-71CF-E6A63E21EB32%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=c57051704d5041c98d403186e43fe788%7C445b5540f6614680911930069678446a%7Cc7930657-cc80-4d76-9b01-1b9ff18fe3c3&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2024.09.04-23.49.38:480][279]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
[2024.09.04-23.49.38:482][279]LogPakFile: Destroying PakPlatformFile
[2024.09.04-23.49.38:689][279]LogD3D12RHI: ~FD3D12DynamicRHI
[2024.09.04-23.49.38:707][279]LogExit: Exiting.
[2024.09.04-23.49.38:720][279]Log file closed, 09/04/24 18:49:38
