92 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols                    = aactor_class
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cpp_naming_rule.aactor_prefixed.style                      = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols                   = swidget_class
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cpp_naming_rule.swidget_prefixed.style                     = swidget_style
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cpp_naming_rule.uobject_prefixed.symbols                   = uobject_class
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cpp_naming_rule.uobject_prefixed.style                     = uobject_style
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cpp_naming_rule.booleans_prefixed.symbols                 = boolean_vars
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cpp_naming_rule.booleans_prefixed.style                   = boolean_style
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cpp_naming_rule.structs_prefixed.symbols                   = structs
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cpp_naming_rule.structs_prefixed.style                     = unreal_engine_structs
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cpp_naming_rule.enums_prefixed.symbols                     = enums
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cpp_naming_rule.enums_prefixed.style                       = unreal_engine_enums
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cpp_naming_rule.templates_prefixed.symbols                 = templates
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cpp_naming_rule.templates_prefixed.style                   = unreal_engine_templates
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cpp_naming_rule.general_names.symbols                      = all_symbols
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cpp_naming_rule.general_names.style                        = unreal_engine_default
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# Naming convention symbols         
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cpp_naming_symbols.aactor_class.applicable_kinds           = class
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cpp_naming_symbols.aactor_class.applicable_type            = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds          = class
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cpp_naming_symbols.swidget_class.applicable_type           = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds          = class
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cpp_naming_symbols.uobject_class.applicable_type           = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds          = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type           = bool
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cpp_naming_symbols.enums.applicable_kinds                  = enum
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cpp_naming_symbols.templates.applicable_kinds              = template_class
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cpp_naming_symbols.structs.applicable_kinds                = struct
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cpp_naming_symbols.all_symbols.applicable_kinds            = *
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization      = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix     =
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cpp_naming_style.unreal_engine_default.required_suffix     =
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cpp_naming_style.unreal_engine_default.word_separator      =
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cpp_naming_style.unreal_engine_enums.capitalization        = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix       = E
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cpp_naming_style.unreal_engine_enums.required_suffix       =
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cpp_naming_style.unreal_engine_enums.word_separator        =
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cpp_naming_style.unreal_engine_templates.capitalization    = pascal_case
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cpp_naming_style.unreal_engine_templates.required_prefix   = T
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cpp_naming_style.unreal_engine_templates.required_suffix   =
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cpp_naming_style.unreal_engine_templates.word_separator    =
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cpp_naming_style.unreal_engine_structs.capitalization      = pascal_case
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cpp_naming_style.unreal_engine_structs.required_prefix     = F
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cpp_naming_style.unreal_engine_structs.required_suffix     =
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cpp_naming_style.unreal_engine_structs.word_separator      =
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cpp_naming_style.uobject_style.capitalization              = pascal_case
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cpp_naming_style.uobject_style.required_prefix             = U
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cpp_naming_style.uobject_style.required_suffix             =
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cpp_naming_style.uobject_style.word_separator              =
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cpp_naming_style.aactor_style.capitalization               = pascal_case
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cpp_naming_style.aactor_style.required_prefix              = A
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cpp_naming_style.aactor_style.required_suffix              =
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cpp_naming_style.aactor_style.word_separator               =
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cpp_naming_style.swidget_style.capitalization              = pascal_case
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cpp_naming_style.swidget_style.required_prefix             = S
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cpp_naming_style.swidget_style.required_suffix             =
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cpp_naming_style.swidget_style.word_separator              =
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cpp_naming_style.boolean_style.capitalization              = pascal_case
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cpp_naming_style.boolean_style.required_prefix             = b
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cpp_naming_style.boolean_style.required_suffix             =
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cpp_naming_style.boolean_style.word_separator              =
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