Log file open, 10/26/24 10:35:25 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=12004) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: epic_inventory LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357" LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4" LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4317] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 7800X3D 8-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject -skipcompile"" LogCsvProfiler: Display: Metadata set : loginid="c57051704d5041c98d403186e43fe788" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.428474 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-FB99678A42F513CEAA220797FE9F2D39 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading IOS ini files took 0.03 seconds LogConfig: Display: Loading Windows ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading Unix ini files took 0.03 seconds LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.03 seconds LogConfig: Display: Loading VisionOS ini files took 0.03 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds LogConfig: Display: Loading Linux ini files took 0.04 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Found config from plugin[ChaosVD] Engine LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogAssetRegistry: Display: Asset registry cache read as 25.0 MiB from D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlHttpThread LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log] LogStudioTelemetry: Started StudioTelemetry Session LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.4-CL-35576357 LogInit: Platform=WindowsEditor LogInit: MachineId=c57051704d5041c98d403186e43fe788 LogInit: DeviceId= LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4 LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4 LogInit: Net CL: 33043543 LogInit: OS: Windows 11 (23H2) [10.0.22631.4317] (), CPU: AMD Ryzen 7 7800X3D 8-Core Processor , GPU: NVIDIA GeForce RTX 4070 LogInit: Compiled (64-bit): Aug 16 2024 04:10:34 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.4 LogInit: Command Line: -skipcompile LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2024.10.26-15.35.26:232][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.10.26-15.35.26:232][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.10.26-15.35.26:233][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.10.26-15.35.26:233][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.10.26-15.35.26:233][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.10.26-15.35.26:233][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.10.26-15.35.26:233][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.10.26-15.35.26:233][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.10.26-15.35.26:233][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.10.26-15.35.26:233][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.10.26-15.35.26:233][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] [2024.10.26-15.35.26:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.10.26-15.35.26:234][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] [2024.10.26-15.35.26:234][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.10.26-15.35.26:234][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2024.10.26-15.35.26:234][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2024.10.26-15.35.26:234][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.10.26-15.35.26:234][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.10.26-15.35.26:235][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.10.26-15.35.26:235][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2024.10.26-15.35.26:235][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.10.26-15.35.26:235][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.10.26-15.35.26:238][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.10.26-15.35.26:238][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.10.26-15.35.26:238][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.10.26-15.35.26:238][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.10.26-15.35.26:239][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.10.26-15.35.26:239][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.10.26-15.35.26:239][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.10.26-15.35.26:239][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2024.10.26-15.35.26:246][ 0]LogRHI: Using Default RHI: D3D12 [2024.10.26-15.35.26:246][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.10.26-15.35.26:246][ 0]LogRHI: Loading RHI module D3D12RHI [2024.10.26-15.35.26:264][ 0]LogD3D12RHI: Aftermath initialized [2024.10.26-15.35.26:264][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2024.10.26-15.35.26:264][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.10.26-15.35.26:429][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1 [2024.10.26-15.35.26:429][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.10.26-15.35.26:429][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 1 output[s] [2024.10.26-15.35.26:429][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94) [2024.10.26-15.35.26:429][ 0]LogD3D12RHI: Driver Date: 8-14-2024 [2024.10.26-15.35.26:519][ 0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: d0001458, Revision: 00cb [2024.10.26-15.35.26:519][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.10.26-15.35.26:519][ 0]LogD3D12RHI: Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s] [2024.10.26-15.35.26:519][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 23.20.44 (internal:31.0.22044.1, unified:31.0.22044.1) [2024.10.26-15.35.26:519][ 0]LogD3D12RHI: Driver Date: 1-2-2024 [2024.10.26-15.35.26:526][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2024.10.26-15.35.26:526][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2024.10.26-15.35.26:526][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s] [2024.10.26-15.35.26:617][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1 [2024.10.26-15.35.26:617][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2024.10.26-15.35.26:617][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s] [2024.10.26-15.35.26:617][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94) [2024.10.26-15.35.26:617][ 0]LogD3D12RHI: Driver Date: 8-14-2024 [2024.10.26-15.35.26:617][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2024.10.26-15.35.26:617][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2024.10.26-15.35.26:618][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.10.26-15.35.26:618][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.10.26-15.35.26:618][ 0]LogHAL: Display: Platform has ~ 32 GB [33443180544 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.10.26-15.35.26:618][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.10.26-15.35.26:618][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.10.26-15.35.26:619][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.10.26-15.35.26:622][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.10.26-15.35.26:622][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]] [2024.10.26-15.35.26:622][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.10.26-15.35.26:622][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.10.26-15.35.26:622][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.10.26-15.35.26:622][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.10.26-15.35.26:622][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.10.26-15.35.26:622][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Config/WindowsEditor/Editor.ini] [2024.10.26-15.35.26:623][ 0]LogInit: Computer: GREEN-MACHINE-W [2024.10.26-15.35.26:623][ 0]LogInit: User: Watak [2024.10.26-15.35.26:623][ 0]LogInit: CPU Page size=4096, Cores=8 [2024.10.26-15.35.26:623][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.10.26-15.35.26:684][ 0]LogMemory: Memory total: Physical=31.1GB (32GB approx) Virtual=79.1GB [2024.10.26-15.35.26:684][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.10.26-15.35.26:684][ 0]LogMemory: Process Physical Memory: 522.25 MB used, 549.20 MB peak [2024.10.26-15.35.26:684][ 0]LogMemory: Process Virtual Memory: 529.48 MB used, 529.48 MB peak [2024.10.26-15.35.26:684][ 0]LogMemory: Physical Memory: 14008.43 MB used, 17885.47 MB free, 31893.90 MB total [2024.10.26-15.35.26:684][ 0]LogMemory: Virtual Memory: 17115.58 MB used, 63930.32 MB free, 81045.91 MB total [2024.10.26-15.35.26:684][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.10.26-15.35.26:687][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.10.26-15.35.26:702][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.10.26-15.35.26:704][ 0]LogInit: Using OS detected language (en-US). [2024.10.26-15.35.26:704][ 0]LogInit: Using OS detected locale (en-US). [2024.10.26-15.35.26:725][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2024.10.26-15.35.26:726][ 0]LogInit: Setting process to per monitor DPI aware [2024.10.26-15.35.27:001][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.10.26-15.35.27:001][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.10.26-15.35.27:001][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). [2024.10.26-15.35.27:001][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.10.26-15.35.27:045][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.10.26-15.35.27:045][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.10.26-15.35.28:975][ 0]LogRHI: Using Default RHI: D3D12 [2024.10.26-15.35.28:975][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.10.26-15.35.28:975][ 0]LogRHI: Loading RHI module D3D12RHI [2024.10.26-15.35.28:976][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.10.26-15.35.28:976][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.10.26-15.35.28:976][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.10.26-15.35.28:976][ 0]LogWindows: Attached monitors: [2024.10.26-15.35.28:976][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY] [2024.10.26-15.35.28:976][ 0]LogWindows: Found 1 attached monitors. [2024.10.26-15.35.28:976][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.10.26-15.35.28:976][ 0]LogRHI: RHI Adapter Info: [2024.10.26-15.35.28:976][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070 [2024.10.26-15.35.28:976][ 0]LogRHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94) [2024.10.26-15.35.28:976][ 0]LogRHI: Driver Date: 8-14-2024 [2024.10.26-15.35.28:977][ 0]LogD3D12RHI: GPU DeviceId: 0x2786 (for the marketing name, search the web for "GPU Device Id") [2024.10.26-15.35.28:977][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.10.26-15.35.28:982][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled [2024.10.26-15.35.28:982][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled [2024.10.26-15.35.28:982][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. [2024.10.26-15.35.28:982][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: Bindless resources are supported [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: Raster order views are supported [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.10.26-15.35.29:065][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.10.26-15.35.29:119][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [2024.10.26-15.35.29:119][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [2024.10.26-15.35.29:120][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) [2024.10.26-15.35.29:129][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.10.26-15.35.29:129][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.10.26-15.35.29:131][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB) [2024.10.26-15.35.29:131][ 0]LogD3D12RHI: Async texture creation enabled [2024.10.26-15.35.29:131][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.10.26-15.35.29:163][ 0]LogVRS: Current RHI supports Variable Rate Shading [2024.10.26-15.35.29:173][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.10.26-15.35.29:186][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -platform=all' [2024.10.26-15.35.29:186][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -platform=all" ] [2024.10.26-15.35.29:216][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.10.26-15.35.29:216][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.10.26-15.35.29:216][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.10.26-15.35.29:216][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.10.26-15.35.29:216][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.10.26-15.35.29:216][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 [2024.10.26-15.35.29:216][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2024.10.26-15.35.29:217][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.10.26-15.35.29:219][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.10.26-15.35.29:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.10.26-15.35.29:259][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.10.26-15.35.29:259][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.10.26-15.35.29:264][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.10.26-15.35.29:264][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.10.26-15.35.29:264][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.10.26-15.35.29:264][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.10.26-15.35.29:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.10.26-15.35.29:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.10.26-15.35.29:267][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.10.26-15.35.29:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.10.26-15.35.29:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.10.26-15.35.29:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.10.26-15.35.29:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.10.26-15.35.29:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.10.26-15.35.29:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.10.26-15.35.29:280][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.10.26-15.35.29:280][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.10.26-15.35.29:280][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.10.26-15.35.29:280][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.10.26-15.35.29:280][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.10.26-15.35.29:296][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.10.26-15.35.29:391][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: VVM_1_0 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.10.26-15.35.29:397][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.10.26-15.35.29:397][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2024.10.26-15.35.29:401][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.10.26-15.35.29:401][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Documents/GitHub/epic-inventory/epic_inventory/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.10.26-15.35.29:401][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.10.26-15.35.29:401][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Documents/GitHub/epic-inventory/epic_inventory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.10.26-15.35.29:401][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.10.26-15.35.29:432][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB) [2024.10.26-15.35.29:432][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.10.26-15.35.29:432][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.10.26-15.35.29:435][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Data [2024.10.26-15.35.29:438][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b' [2024.10.26-15.35.29:439][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b' [2024.10.26-15.35.29:439][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2024.10.26-15.35.29:439][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Watak\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 12084' [2024.10.26-15.35.30:109][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2024.10.26-15.35.30:121][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2024.10.26-15.35.30:163][ 0]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.04 seconds. [2024.10.26-15.35.30:163][ 0]LogDerivedDataCache: Display: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=26.45MBs, RandomWriteSpeed=219.04MBs. Assigned SpeedClass 'Local' [2024.10.26-15.35.30:164][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2024.10.26-15.35.30:164][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2024.10.26-15.35.30:164][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2024.10.26-15.35.30:164][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.10.26-15.35.30:164][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.10.26-15.35.30:164][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.10.26-15.35.30:164][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.10.26-15.35.30:173][ 0]LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/Shaders/WorkingDirectory/12084/). [2024.10.26-15.35.30:173][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Watak/AppData/Local/Temp/UnrealShaderWorkingDir/DF322C9C48232308E3C2C7A027F2180A/'. [2024.10.26-15.35.30:174][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.10.26-15.35.30:174][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. [2024.10.26-15.35.30:177][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.10.26-15.35.30:182][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.10.26-15.35.34:026][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.10.26-15.35.35:069][ 0]LogSlate: Using FreeType 2.10.0 [2024.10.26-15.35.35:081][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.10.26-15.35.35:083][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.10.26-15.35.35:083][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.10.26-15.35.35:086][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.10.26-15.35.35:086][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.10.26-15.35.35:086][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.10.26-15.35.35:086][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.10.26-15.35.35:111][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up [2024.10.26-15.35.35:117][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin. [2024.10.26-15.35.35:118][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.10.26-15.35.35:313][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.10.26-15.35.35:313][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.10.26-15.35.35:313][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.10.26-15.35.35:315][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.10.26-15.35.35:315][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.10.26-15.35.35:333][ 0]LogDeviceProfileManager: Active device profile: [000009AB1D677200][000009AAE0530000 66] WindowsEditor [2024.10.26-15.35.35:333][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.10.26-15.35.35:333][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2024.10.26-15.35.35:337][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.10.26-15.35.35:340][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2024.10.26-15.35.35:345][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -Device=Win64@GREEN-MACHINE-W' [2024.10.26-15.35.35:345][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -Device=Win64@GREEN-MACHINE-W" -nocompile -nocompileuat ] [2024.10.26-15.35.35:576][ 0]LogMaterial: Display: WorldGridMaterial-SM6-Default: 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::FVertexFactoryCE87BE868444FAE47D331D246D86B99B2795BDC9_FGeometryCacheVertexVertexFactory74ADC0A3F4354AA5B6F6B8CDE88F0843E005C5DD76143182082C57C6F98756E7AE927ED26DD4479A76143182082C57C6F98756E7AE927ED26DD4479A_FLandscapeFixedGridVertexFactory9C72E626AD265877B69662468B699912974F62553F5F45F5620EF6411E27211E3D675CEA50B38DFBEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE3F5F45F5620EF6411E27211E3D675CEA50B38DFB3F5F45F5620EF6411E27211E3D675CEA50B38DFB_FLandscapeTileVertexFactory9C72E626AD265877B69662468B699912974F6255B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCESPM_d0dd0cfdf09b3e581937333562ee3ff1fabbcfe52ef2e02d62fb52ae9e62c317SPM_89d2e11bbb81b3f9ca7deb28b92d425dba5b46b2826ca1b3f62062fb141a9055SPM_4313f3f49766b482d25abee0729864e2637caaa2c8359ca9a5ec5e52b19a4a74SPM_9ad64688c87d417670bf84d9164b7ff0c7fd5648d64f90605d4f5ccd62b1582fSPM_2c57d0a836509d36c7c166415bfeb15e0ef573dcd9b4603cf1538f7314f9243dSPM_6317586e85ff33e53f3e2a8924a75b9a477bf2856e71b76add6e9afa5b77a4b4SPM_e6cac58906497aa6a3240ec32a5b52a2e9e97391b9a24e44a022e67fcade440bSPM_86d0c84beb6cce721197426e35f24a231b8d3b3dcfaad4ac7e7cb5869ec16cb2SPM_ff7b878748b7492a8bfbb1d213e0de922e7d1ad4e5c007d89539a25e116fe2a5SPM_f246e4150b5da0c4990d8d9cde3e7bc9ee28109026282556e7079fb5bfdac477SPM_aa661c84dbf8f659fa074577f1cbf28605bf282f383c32fbea060da3d871c48bSPM_54a1312cf73db2c90c5ed5f36724cf7f386b575e0cdac7da6333551840860f28SPM_b902cb58365a597ab0b6fe8cf87ae04d551e6747d32c37d928b8157fd3eba5c0SPM_8067665b18a33a3fe76b4d2cb7efaae4a7d5d674bfcd16014ec75d22aa43e477SPM_e2f081515cc3d0ef0996e2c8f9e1a75166b3cc6cdf0f28a7851d4ec175056c74SPM_36d1d796bf3fb73ccd892afb1b779f503d696f05fd480468b72f5ef66020825cSPM_83dbf399e330e02ba06c94ef9626063f802e7dad4acecf70bd8dc6046d1c22bbSPM_4a9d07239f86cc5310d60e8af0f25edf06a7d9ea4a2cac6d8cec6a1602c017a9SPM_16580fe885dc965c263d5eaad54b525a074fe46b65804a2a9a8eeb6c60d81eccSPM_1da6a996912903dde41c496fbb90ab8b7a56a37d91e64fd22c93b23c3291cf38SPM_39378479a4394fe666719b48f96d91dd0fee16fbd4d833039c8057d35bfe994eSPM_117e6119542e172878eb8d8df821dc98b3b1a14df286a76bb6d7944757abb01cSPM_1abdcf528b27ee15ea112606f7deb0e2bf1615c76e72788521d73027ce1f58d5SPM_d7362c400bb066129c0a26e9fd812e883f0c4289c0407b8538c36ce3ffffc6beSPM_558881d4ac12138fcbcdfe48514387b4d97e3917d7af9d06e82d66a738436156SPM_c950e2748d33543963b877521828efae284bd631b6d3208cb86d15e3d6ac302fSPM_9cdc2e108d4933f77f45b419a1ff9766781d1e07d02f2ea021820a33f42561adSPM_8f2515f426db488db7287a059c05dc2cec22cfd7015d224934fbfbdf45e2c2fdSPM_555ae49bc0bf3433782cfddb991b9368a60e332df25860d228a3a8a615d5a301SPM_555ae49bc0bf3433782cfddb991b9368a60e332df25860d228a3a8a615d5a301SPM_eb8cf9f28765a64d7c29571f94e23818d215aa32f207f5e51332108f6fb34b41SPM_9429704e8be195f35baecc89e09a1d838ba2a5bd5531c47e77f0c1021d0ea3faSPM_f848405a4bb32d0fbb35c92b345a9c5ffbd711de556a9112d23792383b0ae532SPM_44cfd7856989e0d50b86ae467107f8cb1927d4c4ac69e4400cc83861f7c2587fSPM_5ba0c5b7c5677cfc80f9c206abf3f2281b0c59cf7534bc2c0c3040647bc959d3SPM_0f404960686934579767c414c4832022399bdada3fdee85648dd5ddc66cdc18bSPM_32f96e6e78e74918b7a804031de07f41b26a0f4e028cfbf2d1f67a366b3b4653SPM_35ddf07c29b7ba174b82f284a0659e75175dffbdb1e5bcfbb8be87ef8e1351f9SPM_1cb9f91b85bc88250891e97b8ee57a007548ecc77f178fd11b011f742ada03c3SPM_3b8fafd4358c1af5a086884104678b1dfd2e193bfae2d80ab85be9b6ad7bd2f2SPM_8668a6a7bc90628c6b9b7bc642165f78499f54c0bad7054bd40be5d5b16027a9SPM_1b6a9f1a9b735e886581d6d6dcf008a2c7fc72bafbf9099d1f86d7fbd8c9844cSPM_d325b6eff66cabe6e04198f43035cf6635b9b462dff8ae44df5c0cbe3de6cf30SPM_039985d77c1c1471b03049c2bf8ef2d29fea7464cb33519e9049b37ddcda731fSPM_2379ae40c9a93d1354f571759773506590e9bd6d2be3b959dc2ab0dca7e60fe4SPM_f6481c86c24d5e8e86b711ed96952ba756b1b40357dd9cadb41c22ae0d52834bSPM_a2ca952d5d0c16a12b0eca91df068d9ce926000b17be062f97ba31ac64039a67SPM_e99122b96c86762ba069e73393d36dd9e7886cd1e40a4c23c10949dc4144ff77SPM_c4fd33b245ca554105394a55a3b11ebe5ab14de075817620e79925a15f1d4e79SPM_43a005e78e6f2c8487fe442a8b0f2ecb2a8396fdd0dd05d0d6830486fa5280c9SPM_debd3b9cc3bd312d9214df237fa1d9744029bd0edcad0840bb3b5c8029fcd238SPM_729f279cb55c14a86674481c57e40fb61e9dd97072c662bfef60a2a568940f4eSPM_bb4e74f7221fb542e41cb3df0f9f9e4a99fd5f726e8d57fbd7664cc2c2b4d227SPM_212dd557778bf53736b95bebf4695b9895831af7743bf4f024d9b511e0c2d54bSPM_c1b18e33b7dee0ef9484fb4cee1d3ba679afd1eda5bbd346e54a3cd3e78c744aSPM_48630cd959fe3e36f7956b88e42d315bae59f4c944e73ebc00038e7f30cdd0b2SPM_8aba731ad44e3a707b51569410dec477ae09100f5bc6b0ad01ae6ac470b3876aSPM_caf44f3686659bb5161b05d968c1b10a21cd0bf51ac06bc73dc9d1492630313bSPM_5ca6927bd2331ea4a166686786263efa114a15c4a923633fb1e6b2fbca1005f0SPM_7a8859af6bf08dbff30fc6fcf3aa44eae2b5708485554da1535146f5ab7d1e6cSPM_1abeee29937f4f1f7bcbd889e379941b812ccb972f89fc23883577de1d19934eSPM_79a3f872f11713ceb40a20a8ae2879efe8627b56b619c57fe7eaba8446f9cb7aSPM_83c91dc56084b394948dc5f6a1c235b7d1705b51e910473043ea3e465b2aebc6SPM_8917a03e1e52e3b2c09594c402821ccaaabba029aebfa0f444faeb2c184f9501SPM_98e11b36ef3d6e4dc166bfc6020842cb5ad6481ef73003a086fd4cdf34885068SPM_b1aea2149ccb4b0d4c0ab0341778dc129f23e5e950bac882f27aec0133e7868aSPM_9495972c6977dcdfbe9b612c8d4675322b440b71427e749eb2ec568af89d8126SPM_dab238b1b2d52a66c17a2ac261384aaf7ace7ffc6cecacd7b12495131d73b305SPM_db11416980d7f513dc0e1e08a8df85b346a02b99b3dfcc1a6c49176898f046c7SPM_541c1655b0d68ad383b066d35023f38d7a2cce3fb8721a555664c6c209d5210bSPM_ff1dbf153d71c358113cfa5bf6cb96774cf6bd6258a13262cea51a28b5b08912433AFC833894B7681A1D3DDBA35F7F5A9509A899DA39A3EE5E6B4B0D3255BFEF95601890AFD8070900000000000000000000000000000000000000006E2AD9D86FE73F9DF5783D7E68BD0915331357DA_001_101_5; _MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_ [2024.10.26-15.35.35:710][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.10.26-15.35.35:710][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.10.26-15.35.35:710][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.10.26-15.35.35:710][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.10.26-15.35.35:710][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.10.26-15.35.36:076][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.10.26-15.35.36:607][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.10.26-15.35.36:607][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.10.26-15.35.36:614][ 0]LogUObjectArray: 22203 objects as part of root set at end of initial load. [2024.10.26-15.35.36:614][ 0]LogUObjectAllocator: 6109736 out of 0 bytes used by permanent object pool. [2024.10.26-15.35.36:614][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.10.26-15.35.36:622][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.10.26-15.35.36:622][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.10.26-15.35.36:622][ 0]LogLiveCoding: Display: First instance in process group "UE_epic_inventory_0x7fc42983", spawning console [2024.10.26-15.35.36:630][ 0]LogLiveCoding: Display: Waiting for server [2024.10.26-15.35.36:675][ 0]LogSlate: Border [2024.10.26-15.35.36:675][ 0]LogSlate: BreadcrumbButton [2024.10.26-15.35.36:675][ 0]LogSlate: Brushes.Title [2024.10.26-15.35.36:675][ 0]LogSlate: Default [2024.10.26-15.35.36:675][ 0]LogSlate: Icons.Save [2024.10.26-15.35.36:675][ 0]LogSlate: Icons.Toolbar.Settings [2024.10.26-15.35.36:675][ 0]LogSlate: ListView [2024.10.26-15.35.36:675][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.10.26-15.35.36:675][ 0]LogSlate: SoftwareCursor_Grab [2024.10.26-15.35.36:675][ 0]LogSlate: TableView.DarkRow [2024.10.26-15.35.36:675][ 0]LogSlate: TableView.Row [2024.10.26-15.35.36:675][ 0]LogSlate: TreeView [2024.10.26-15.35.36:858][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.10.26-15.35.36:863][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4.825 ms [2024.10.26-15.35.36:881][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.10.26-15.35.36:881][ 0]LogInit: XR: MultiViewport is Disabled [2024.10.26-15.35.36:881][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.10.26-15.35.36:881][ 0]LogTurnkeySupport: Turnkey Device: Win64@Green-Machine-W: (Name=Green-Machine-W, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") [2024.10.26-15.35.37:397][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.10.26-15.35.37:770][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: EC5F2E07A6AB48C4800000000000E800 | Instance: B1642889435EC736959656BE406A00C4 (GREEN-MACHINE-W-12084). [2024.10.26-15.35.37:935][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.10.26-15.35.37:944][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.10.26-15.35.37:945][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:50399'. [2024.10.26-15.35.37:948][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.83' to multicast group '230.0.0.1:6666' [2024.10.26-15.35.37:948][ 0]LogUdpMessaging: Display: Added local interface '10.244.42.17' to multicast group '230.0.0.1:6666' [2024.10.26-15.35.38:147][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.10.26-15.35.38:165][ 0]LogMetasoundEngine: MetaSound Engine Initialized [2024.10.26-15.35.38:292][ 0]LogPython: Using Python 3.11.8 [2024.10.26-15.35.38:907][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping [2024.10.26-15.35.40:243][ 0]SourceControl: Revision control is disabled [2024.10.26-15.35.40:271][ 0]SourceControl: Revision control is disabled [2024.10.26-15.35.40:871][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.10.26-15.35.40:893][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.10.26-15.35.40:893][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.10.26-15.35.41:124][ 0]LogOpenImageDenoise: OIDN starting up [2024.10.26-15.35.41:205][ 0]LogCollectionManager: Loaded 0 collections in 0.002271 seconds [2024.10.26-15.35.41:206][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Collections/' took 0.00s [2024.10.26-15.35.41:206][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/Developers/Watak/Collections/' took 0.00s [2024.10.26-15.35.41:207][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/Collections/' took 0.00s [2024.10.26-15.35.41:431][ 0]LogClass: Error: IntProperty FStartingItems::QuantityOfItem is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseStats::MaxHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseStats::MaxStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseStats::MaxMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: IntProperty FBaseStats::Level is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: IntProperty FBaseItemInfo::RequiredLevel is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::Icon is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: BoolProperty FBaseItemInfo::bUseSkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::StaticMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::SkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseItemInfo::Price is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: EnumProperty FBaseItemInfo::Rarity is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FBaseItemInfo::ItemWeight is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: EnumProperty FBaseItemInfo::ItemType is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: EnumProperty FBaseItemInfo::GoodsCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: EnumProperty FBaseItemInfo::ArmorCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: EnumProperty FBaseItemInfo::WeaponCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FArmorStats::ArmorAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FArmorStats::HealthAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FArmorStats::StaminaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FArmorStats::ManaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FWeaponStats::HackDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FWeaponStats::StabDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FWeaponStats::SlashDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FWeaponStats::MagicDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: BoolProperty FArmorDataTable::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: BoolProperty FWeaponDataTable::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: FloatProperty FConsumableInfo::Duration is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyBaseStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:431][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [2024.10.26-15.35.41:433][ 0]LogClass: Display: 34 Uninitialized script struct members found including 3 object properties [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: IntProperty FStartingItems::QuantityOfItem is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: IntProperty FBaseStats::Level is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: IntProperty FBaseItemInfo::RequiredLevel is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::Icon is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FBaseItemInfo::bUseSkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::StaticMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::SkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseItemInfo::Price is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::Rarity is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseItemInfo::ItemWeight is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::ItemType is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::GoodsCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::ArmorCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::WeaponCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::ArmorAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::HealthAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::StaminaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::ManaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::HackDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::StabDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::SlashDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::MagicDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FArmorDataTable::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FWeaponDataTable::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: FloatProperty FConsumableInfo::Duration is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyBaseStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:466][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log] [2024.10.26-15.35.41:468][ 0]LogEngine: Initializing Engine... [2024.10.26-15.35.41:482][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s [2024.10.26-15.35.41:668][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2024.10.26-15.35.41:719][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-15.35.41:739][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.10.26-15.35.41:739][ 0]LogInit: Texture streaming: Enabled [2024.10.26-15.35.41:751][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4 [2024.10.26-15.35.41:761][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.10.26-15.35.41:769][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.10.26-15.35.41:772][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.10.26-15.35.41:772][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered [2024.10.26-15.35.41:772][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered [2024.10.26-15.35.41:775][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered [2024.10.26-15.35.41:775][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered [2024.10.26-15.35.41:778][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered [2024.10.26-15.35.41:783][ 0]LogAudio: Display: AudioInfo: 'RADA' Registered [2024.10.26-15.35.41:783][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.10.26-15.35.41:783][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.10.26-15.35.41:784][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-15.35.41:784][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-15.35.41:784][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-15.35.41:784][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-15.35.41:784][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-15.35.41:784][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-15.35.41:784][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-15.35.41:784][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-15.35.41:784][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-15.35.41:784][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-15.35.41:784][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-15.35.41:792][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-15.35.41:838][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-15.35.41:839][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-15.35.41:856][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-15.35.41:856][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-15.35.41:857][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.10.26-15.35.41:857][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2024.10.26-15.35.41:858][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.10.26-15.35.41:858][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.10.26-15.35.41:858][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.10.26-15.35.41:858][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.10.26-15.35.41:858][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.10.26-15.35.41:869][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.10.26-15.35.41:873][ 0]LogInit: Undo buffer set to 32 MB [2024.10.26-15.35.41:873][ 0]LogInit: Transaction tracking system initialized [2024.10.26-15.35.41:900][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/SourceControl/UncontrolledChangelists.json [2024.10.26-15.35.42:018][ 0]LocalizationService: Localization service is disabled [2024.10.26-15.35.42:043][ 0]TimingProfiler: Initialize [2024.10.26-15.35.42:044][ 0]TimingProfiler: OnSessionChanged [2024.10.26-15.35.42:044][ 0]LoadingProfiler: Initialize [2024.10.26-15.35.42:044][ 0]LoadingProfiler: OnSessionChanged [2024.10.26-15.35.42:044][ 0]NetworkingProfiler: Initialize [2024.10.26-15.35.42:045][ 0]NetworkingProfiler: OnSessionChanged [2024.10.26-15.35.42:045][ 0]MemoryProfiler: Initialize [2024.10.26-15.35.42:045][ 0]MemoryProfiler: OnSessionChanged [2024.10.26-15.35.42:373][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/' took 0.01s [2024.10.26-15.35.42:488][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.10.26-15.35.42:627][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.10.26-15.35.42:652][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.10.26-15.35.42:656][ 0]SourceControl: Revision control is disabled [2024.10.26-15.35.42:656][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 18.108 [2024.10.26-15.35.42:677][ 0]Cmd: MAP LOAD FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.10.26-15.35.42:684][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.10.26-15.35.42:685][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-15.35.42:686][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-15.35.42:686][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-15.35.42:699][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-15.35.42:706][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2024.10.26-15.35.42:895][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. [2024.10.26-15.35.42:895][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-15.35.42:900][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2024.10.26-15.35.42:900][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-15.35.42:900][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-15.35.42:904][ 0]LogStreaming: Display: FlushAsyncLoading(1): 11 QueuedPackages, 0 AsyncPackages [2024.10.26-15.35.43:003][ 0]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-15.35.43:004][ 0]LogWorldPartition: Display: WorldPartition initialize took 103.696 ms [2024.10.26-15.35.43:018][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.10.26-15.35.43:024][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2024.10.26-15.35.43:025][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.10.26-15.35.43:026][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.515ms to complete. [2024.10.26-15.35.43:069][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 18.522 [2024.10.26-15.35.43:207][ 0]LogAssetRegistry: Display: Asset registry cache written as 25.1 MiB to D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin [2024.10.26-15.35.43:213][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2024.10.26-15.35.43:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-15.35.43:248][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-15.35.43:254][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-15.35.43:261][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-15.35.43:326][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:332][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.10.26-15.35.43:333][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:338][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.10.26-15.35.43:339][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:344][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.10.26-15.35.43:345][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:348][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.10.26-15.35.43:350][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:354][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.10.26-15.35.43:354][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:358][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.10.26-15.35.43:358][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:362][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.10.26-15.35.43:363][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:368][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.10.26-15.35.43:368][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:372][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.10.26-15.35.43:372][ 0]LogPakFile: Initializing PakPlatformFile [2024.10.26-15.35.43:375][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.10.26-15.35.43:651][ 0]LogSlate: Took 0.003600 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.10.26-15.35.44:367][ 0]LogSlate: External Image Picker: DecompressImage failed [2024.10.26-15.35.44:504][ 0]LogStall: Startup... [2024.10.26-15.35.44:506][ 0]LogStall: Startup complete. [2024.10.26-15.35.44:525][ 0]LogLoad: (Engine Initialization) Total time: 19.98 seconds [2024.10.26-15.35.44:582][ 0]LogAssetRegistry: AssetRegistryGather time 0.1377s: AssetDataDiscovery 0.0828s, AssetDataGather 0.0279s, StoreResults 0.0269s. NumCachedDirectories 0. NumUncachedDirectories 1457. NumCachedFiles 7035. NumUncachedFiles 6. [2024.10.26-15.35.44:602][ 0]LogSourceControl: Uncontrolled asset enumeration started... [2024.10.26-15.35.44:625][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) [2024.10.26-15.35.44:626][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.10.26-15.35.44:626][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2024.10.26-15.35.44:658][ 0]LogSlate: Took 0.003893 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.10.26-15.35.44:664][ 0]LogSlate: Took 0.002947 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.10.26-15.35.44:764][ 0]LogSlate: Took 0.004476 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.10.26-15.35.45:173][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.57129 seconds (Found 7016 uncontrolled assets) [2024.10.26-15.35.45:263][ 0]LogPython: registering [2024.10.26-15.35.45:272][ 0]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.188017 secs [2024.10.26-15.35.45:386][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: epic_inventoryEditor Win64 Development [2024.10.26-15.35.45:413][ 1]LogD3D12RHI: Cannot end block when stack is empty [2024.10.26-15.36.15:785][811]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryGrid.WBP_InventoryGrid [2024.10.26-15.36.15:817][811]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] [2024.10.26-15.36.16:887][811]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-15.36.16:979][811]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.WBP_InventoryItemSingle [2024.10.26-15.36.17:076][811]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryHover.WBP_InventoryHover [2024.10.26-15.36.17:166][811]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem [2024.10.26-15.36.17:251][811]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/EpicInventory/Demo/DataTables/DT_BaseItems.DT_BaseItems [2024.10.26-15.36.17:304][811]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController [2024.10.26-15.36.17:359][811]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.10.26-15.36.17:409][811]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_DestroyPrompt.WBP_DestroyPrompt [2024.10.26-15.36.17:609][811]LogSlate: Took 0.003836 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.10.26-15.36.17:615][811]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' [2024.10.26-15.36.17:619][811]LogSlate: Took 0.002797 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2024.10.26-15.36.46:044][140]LogSlate: Took 0.005253 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2024.10.26-15.37.30:164][359]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2024.10.26-15.37.56:612][119]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed [2024.10.26-15.37.56:629][119]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint [2024.10.26-15.37.56:634][119]LogContentBrowser: Creating deferred item: NewWidgetBlueprint [2024.10.26-15.37.56:646][120]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). [2024.10.26-15.38.05:824][193]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_SelectedItemInfo [2024.10.26-15.38.05:829][193]LogContentBrowser: End creating deferred item NewWidgetBlueprint [2024.10.26-15.38.07:208][346]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.38.56:744][102]LogSlate: Window 'WBP_SelectedItemInfo' being destroyed [2024.10.26-15.38.57:654][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-15.38.58:220][254]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.38.58:261][254]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-15.38.58:268][254]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-15.38.58:268][254]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-15.38.58:274][254]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.005826 seconds [2024.10.26-15.38.58:277][254]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-15.38.58:278][254]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoC2B188A84A430C9275A64AACB5ADB1EF.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-15.38.58:288][254]LogFileHelpers: InternalPromptForCheckoutAndSave took 68.283 ms [2024.10.26-15.38.58:319][254]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.38.58:319][254]LogContentValidation: Enabled validators: [2024.10.26-15.38.58:319][254]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.38.58:319][254]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.38.58:319][254]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.38.58:319][254]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.38.58:319][254]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-15.41.09:965][587]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.10.26-15.41.10:460][620]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.41.10:500][620]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-15.41.10:510][620]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-15.41.10:510][620]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-15.41.10:513][620]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-15.41.10:513][620]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoA14A848A4F063E3E701C96B69DA3B5E8.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-15.41.10:525][620]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.505 ms (total: 133.789 ms) [2024.10.26-15.41.10:549][620]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.41.10:549][620]LogContentValidation: Enabled validators: [2024.10.26-15.41.10:549][620]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.41.10:549][620]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.41.10:549][620]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.41.10:549][620]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.41.10:550][620]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-15.43.55:744][315]LogProperty: Warning: Serialized Class /Script/UMG.HorizontalBox for a property of Class /Script/UMG.TextBlock. Reference will be nullptred. Property = ObjectProperty /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo_C:ItemNameText Item = HorizontalBox /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:REINST_WBP_SelectedItemInfo_C_0.WidgetTree_0.ItemNameText [2024.10.26-15.43.55:758][315]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms [2024.10.26-15.43.56:270][362]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.43.56:321][362]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-15.43.56:329][362]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-15.43.56:329][362]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-15.43.56:332][362]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-15.43.56:332][362]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoF4454CF0474203C92A7B598DECE55950.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-15.43.56:346][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.342 ms (total: 209.131 ms) [2024.10.26-15.43.56:376][362]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.43.56:376][362]LogContentValidation: Enabled validators: [2024.10.26-15.43.56:376][362]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.43.56:376][362]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.43.56:376][362]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.43.56:376][362]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.43.56:377][362]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-15.43.57:245][441]LogDebuggerCommands: Repeating last play command: New Editor Window (PIE) [2024.10.26-15.43.57:254][441]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-15.43.57:254][441]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-15.43.57:255][441]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 915 us [2024.10.26-15.43.57:257][441]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-15.43.57:261][441]LogOnline: OSS: Created online subsystem instance for: NULL [2024.10.26-15.43.57:261][441]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2024.10.26-15.43.57:261][441]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-15.43.57:263][441]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002102s) [2024.10.26-15.43.57:263][441]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002129s) [2024.10.26-15.43.57:274][441]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-15.43.57:276][441]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-15.43.57:277][441]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-15.43.57:277][441]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-15.43.57:277][441]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-15.43.57:277][441]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-15.43.57:277][441]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-15.43.57:277][441]LogWorldPartition: Display: WorldPartition initialize took 537 us (total: 104.234 ms) [2024.10.26-15.43.57:278][441]LogPlayLevel: PIE: World Init took: (0.001411s) [2024.10.26-15.43.57:296][441]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.10.26-15.43.57:296][441]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-15.43.57:296][441]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-15.43.57:296][441]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-15.43.57:296][441]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-15.43.57:296][441]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-15.43.57:296][441]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-15.43.57:296][441]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-15.43.57:296][441]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-15.43.57:296][441]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-15.43.57:296][441]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-15.43.57:296][441]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-15.43.57:297][441]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-15.43.57:327][441]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-15.43.57:328][441]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-15.43.57:328][441]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-15.43.57:328][441]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-15.43.57:328][441]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.10.26-15.43.57:328][441]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2024.10.26-15.43.57:329][441]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.10.26-15.43.57:329][441]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.10.26-15.43.57:329][441]LogInit: FAudioDevice initialized with ID 2. [2024.10.26-15.43.57:329][441]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. [2024.10.26-15.43.57:329][441]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.10.26-15.43.57:357][441]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-15.43.57:358][441]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-15.43.57:358][441]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-10.43.57 [2024.10.26-15.43.57:359][441]LogWorld: Bringing up level for play took: 0.000655 [2024.10.26-15.43.57:360][441]LogOnline: OSS: Created online subsystem instance for: :Context_18 [2024.10.26-15.43.57:409][441]PIE: Server logged in [2024.10.26-15.43.57:409][441]PIE: Play in editor total start time 0.16 seconds. [2024.10.26-15.44.00:707][663]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-15.44.00:707][663]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-15.44.03:364][851]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-15.44.03:364][851]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-15.44.03:364][851]LogSlate: Window 'epic_inventory Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2024.10.26-15.44.03:369][851]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-15.44.03:370][851]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-15.44.03:370][851]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-15.44.03:370][851]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-15.44.03:370][851]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-15.44.03:370][851]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-15.44.03:372][851]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-15.44.03:375][851]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-15.44.03:387][851]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-15.44.03:388][851]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.10.26-15.44.03:388][851]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.10.26-15.44.03:389][851]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.10.26-15.44.03:394][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.10.26-15.44.03:476][853]LogPlayLevel: Display: Destroying online subsystem :Context_18 [2024.10.26-15.44.24:927][952]LogSlate: Window 'Color Picker' being destroyed [2024.10.26-15.44.34:872][708]LogSlate: Window 'Color Picker' being destroyed [2024.10.26-15.44.58:450][377]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2024.10.26-15.44.58:966][411]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.44.59:017][411]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-15.44.59:024][411]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-15.44.59:024][411]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-15.44.59:028][411]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-15.44.59:028][411]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo202A667B435CE949663AFBBD39CC74F3.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-15.44.59:043][411]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.334 ms (total: 286.465 ms) [2024.10.26-15.44.59:071][411]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.44.59:071][411]LogContentValidation: Enabled validators: [2024.10.26-15.44.59:071][411]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.44.59:071][411]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.44.59:071][411]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.44.59:071][411]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.44.59:072][411]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-15.48.12:308][712]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2024.10.26-15.48.12:956][743]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.48.13:018][743]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-15.48.13:027][743]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-15.48.13:027][743]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-15.48.13:031][743]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-15.48.13:031][743]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoEF799C614C3D63049D337D93C93D27F8.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-15.48.13:044][743]LogFileHelpers: InternalPromptForCheckoutAndSave took 87.762 ms (total: 374.228 ms) [2024.10.26-15.48.13:074][743]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.48.13:074][743]LogContentValidation: Enabled validators: [2024.10.26-15.48.13:074][743]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.48.13:074][743]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.48.13:074][743]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.48.13:074][743]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.48.13:074][743]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-15.50.58:674][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-15.50.59:581][ 82]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.50.59:639][ 82]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-15.50.59:655][ 82]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-15.50.59:655][ 82]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-15.50.59:660][ 82]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-15.50.59:660][ 82]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo23DCC2334A4496135560F7A2986DE378.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-15.50.59:670][ 82]LogFileHelpers: InternalPromptForCheckoutAndSave took 89.390 ms (total: 463.619 ms) [2024.10.26-15.50.59:702][ 82]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.50.59:702][ 82]LogContentValidation: Enabled validators: [2024.10.26-15.50.59:702][ 82]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.50.59:702][ 82]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.50.59:702][ 82]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.50.59:702][ 82]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.50.59:702][ 82]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-15.53.07:759][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-15.53.08:282][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.53.08:338][ 64]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-15.53.08:349][ 64]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-15.53.08:349][ 64]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-15.53.08:353][ 64]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-15.53.08:353][ 64]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoEBFDA59A4ABC8A23C325AA91491C8CBA.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-15.53.08:364][ 64]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.619 ms (total: 545.238 ms) [2024.10.26-15.53.08:395][ 64]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.53.08:395][ 64]LogContentValidation: Enabled validators: [2024.10.26-15.53.08:395][ 64]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.53.08:395][ 64]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.53.08:395][ 64]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.53.08:395][ 64]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-15.53.08:395][ 64]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-15.53.19:758][723]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found [2024.10.26-15.53.27:142][ 2]LogContentBrowser: Deferred new asset file creation: NewTextureRenderTarget2D [2024.10.26-15.53.27:153][ 2]LogContentBrowser: Creating deferred item: NewTextureRenderTarget2D [2024.10.26-15.53.27:167][ 3]LogContentBrowser: Renaming the item being created (Deferred Item: NewTextureRenderTarget2D). [2024.10.26-15.53.31:729][320]LogContentBrowser: Attempting asset rename: NewTextureRenderTarget2D -> RT_InventoryItem [2024.10.26-15.53.31:729][320]LogContentBrowser: End creating deferred item NewTextureRenderTarget2D [2024.10.26-15.53.33:358][436]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.53.33:402][436]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EpicInventory/Demo/RT_InventoryItem] ([1] browsable assets)... [2024.10.26-15.53.33:409][436]OBJ SavePackage: Rendered thumbnail for [TextureRenderTarget2D /Game/EpicInventory/Demo/RT_InventoryItem.RT_InventoryItem] [2024.10.26-15.53.33:409][436]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/RT_InventoryItem] [2024.10.26-15.53.33:409][436]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/RT_InventoryItem" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/RT_InventoryItem.uasset" SILENT=true [2024.10.26-15.53.33:410][436]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/RT_InventoryItem [2024.10.26-15.53.33:410][436]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/RT_InventoryItemFF26C4054679C98B9E1BB897E69E1001.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/RT_InventoryItem.uasset' [2024.10.26-15.53.33:427][436]LogFileHelpers: InternalPromptForCheckoutAndSave took 69.375 ms (total: 614.614 ms) [2024.10.26-15.53.33:466][436]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.53.33:466][436]LogContentValidation: Enabled validators: [2024.10.26-15.53.33:466][436]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.53.33:466][436]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.53.33:466][436]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.53.33:466][436]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/RT_InventoryItem.RT_InventoryItem [2024.10.26-15.53.33:466][436]AssetCheck: /Game/EpicInventory/Demo/RT_InventoryItem Validating asset [2024.10.26-15.53.37:189][695]LogSlate: Window 'DT_BaseItems' being destroyed [2024.10.26-15.54.07:897][812]LogSlate: Took 0.002826 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.10.26-15.54.08:783][812]LogSlate: Window 'Pick Parent Class' being destroyed [2024.10.26-15.54.08:802][812]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2024.10.26-15.54.08:808][812]LogContentBrowser: Creating deferred item: NewBlueprint [2024.10.26-15.54.08:821][813]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2024.10.26-15.54.14:271][439]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_InventoryItemPreview [2024.10.26-15.54.14:275][439]LogContentBrowser: End creating deferred item NewBlueprint [2024.10.26-15.54.15:382][565]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.54.15:404][565]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.54.15:405][565]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.54.15:406][565]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-15.54.15:406][565]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview46A68FC14D4BDFEF9243F08431A6FB75.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-15.54.15:428][565]LogFileHelpers: InternalPromptForCheckoutAndSave took 46.546 ms (total: 661.160 ms) [2024.10.26-15.54.15:454][565]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.54.15:454][565]LogContentValidation: Enabled validators: [2024.10.26-15.54.15:454][565]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.54.15:454][565]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.54.15:454][565]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.54.15:454][565]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.54.15:454][565]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-15.54.23:987][578]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.55.09:556][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-15.55.10:558][813]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.55.10:607][813]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.55.10:607][813]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.55.10:610][813]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-15.55.10:610][813]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview9751CBA64AD5BE2AE04BD2B85ADD03D1.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-15.55.10:633][813]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.439 ms (total: 736.600 ms) [2024.10.26-15.55.10:661][813]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.55.10:661][813]LogContentValidation: Enabled validators: [2024.10.26-15.55.10:661][813]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.55.10:661][813]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.55.10:661][813]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.55.10:661][813]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.55.10:661][813]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-15.55.41:240][119]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-15.55.41:242][119]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.015 [2024.10.26-15.55.41:243][119]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.55.41:243][119]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.55.41:245][119]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview_Auto1 [2024.10.26-15.55.41:245][119]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview_Auto1682D8EB744BFF988CEF17EBE50565BBC.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview_Auto1.uasset' [2024.10.26-15.55.41:246][119]LogFileHelpers: Auto-saving content packages took 0.003 [2024.10.26-15.55.46:400][519]LogSlate: Took 0.003749 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.10.26-15.56.32:921][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms [2024.10.26-15.56.33:503][325]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.56.33:545][325]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.56.33:573][325]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-15.56.33:573][325]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.56.33:577][325]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-15.56.33:577][325]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreviewEB187003484FEAB4E1A8669D233958D5.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-15.56.33:584][325]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.938 ms (total: 817.538 ms) [2024.10.26-15.56.33:617][325]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.56.33:617][325]LogContentValidation: Enabled validators: [2024.10.26-15.56.33:617][325]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.56.33:618][325]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.56.33:618][325]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.56.33:618][325]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.56.33:618][325]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-15.57.12:185][523]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.10.26-15.57.13:004][579]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.57.13:052][579]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.57.13:082][579]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-15.57.13:082][579]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.57.13:084][579]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-15.57.13:085][579]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview91EB831940D0E87C21C5D092B3D213BA.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-15.57.13:092][579]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.760 ms (total: 906.298 ms) [2024.10.26-15.57.13:116][579]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.57.13:116][579]LogContentValidation: Enabled validators: [2024.10.26-15.57.13:116][579]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.57.13:116][579]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.57.13:116][579]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.57.13:116][579]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.57.13:116][579]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-15.57.25:341][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.10.26-15.57.25:839][733]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.57.25:888][733]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.57.25:916][733]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-15.57.25:916][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.57.25:918][733]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-15.57.25:919][733]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreviewAF5F9DF946459CDFE62CE692A0C0D56C.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-15.57.25:928][733]LogFileHelpers: InternalPromptForCheckoutAndSave took 89.472 ms (total: 995.771 ms) [2024.10.26-15.57.25:959][733]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.57.25:959][733]LogContentValidation: Enabled validators: [2024.10.26-15.57.25:959][733]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.57.25:959][733]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.57.25:959][733]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.57.25:959][733]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.57.25:959][733]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-15.58.36:162][ 98]LogSlate: Took 0.004063 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2024.10.26-15.58.39:854][406]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-15.58.40:361][443]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.58.40:410][443]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.58.40:462][443]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-15.58.40:462][443]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.58.40:467][443]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-15.58.40:467][443]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreviewE004CAAD4F26778F945D558F3656ECE3.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-15.58.40:475][443]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.332 ms (total: 1.11 sec) [2024.10.26-15.58.40:509][443]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.58.40:509][443]LogContentValidation: Enabled validators: [2024.10.26-15.58.40:509][443]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.58.40:510][443]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.58.40:510][443]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.58.40:510][443]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.58.40:510][443]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-15.59.39:648][670]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms [2024.10.26-15.59.40:420][733]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-15.59.40:469][733]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-15.59.40:520][733]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-15.59.40:520][733]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-15.59.40:525][733]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-15.59.40:525][733]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview38E07E9C4CAACA2A2B1DA2A80AD1B31D.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-15.59.40:532][733]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.356 ms (total: 1.22 sec) [2024.10.26-15.59.40:561][733]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-15.59.40:561][733]LogContentValidation: Enabled validators: [2024.10.26-15.59.40:561][733]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-15.59.40:561][733]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-15.59.40:561][733]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-15.59.40:561][733]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-15.59.40:561][733]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.00.05:263][396]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.00.05:263][396]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.00.05:266][396]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 [2024.10.26-16.00.05:268][396]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 [2024.10.26-16.00.05:272][396]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.10.26-16.00.06:265][492]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.00.06:269][492]LogEditorActor: Deleted 0 Actors (0.015 secs) [2024.10.26-16.00.06:272][492]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.00.06:272][492]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.00.06:276][492]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_UAID_74563CC31329592902_1634452455 [2024.10.26-16.00.06:278][492]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_UAID_74563CC31329592902_1634452455 [2024.10.26-16.00.09:667][782]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.00.09:667][782]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.00.09:668][782]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 738 us (total: 1.654 ms) [2024.10.26-16.00.09:673][782]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.00.09:673][782]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.00.09:674][782]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001636s) [2024.10.26-16.00.09:674][782]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001659s) [2024.10.26-16.00.09:686][782]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-16.00.09:688][782]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.00.09:689][782]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.00.09:689][782]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.00.09:689][782]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.00.09:689][782]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.00.09:689][782]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.00.09:689][782]LogWorldPartition: Display: WorldPartition initialize took 627 us (total: 104.862 ms) [2024.10.26-16.00.09:689][782]LogPlayLevel: PIE: World Init took: (0.001361s) [2024.10.26-16.00.09:706][782]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2024.10.26-16.00.09:706][782]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.00.09:706][782]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.00.09:706][782]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.00.09:706][782]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.00.09:706][782]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.00.09:706][782]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.00.09:706][782]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.00.09:706][782]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.00.09:706][782]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.00.09:706][782]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.00.09:706][782]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.00.09:708][782]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.00.09:737][782]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.00.09:737][782]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.00.09:737][782]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.00.09:737][782]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.00.09:737][782]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2024.10.26-16.00.09:737][782]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 [2024.10.26-16.00.09:738][782]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2024.10.26-16.00.09:738][782]LogInit: FAudioDevice initialized with ID 3. [2024.10.26-16.00.09:738][782]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2024.10.26-16.00.09:738][782]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'. [2024.10.26-16.00.09:738][782]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2024.10.26-16.00.09:740][782]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.00.09:740][782]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.00.09 [2024.10.26-16.00.09:740][782]LogWorld: Bringing up level for play took: 0.000597 [2024.10.26-16.00.09:741][782]LogOnline: OSS: Created online subsystem instance for: :Context_22 [2024.10.26-16.00.09:764][782]PIE: Server logged in [2024.10.26-16.00.09:765][782]PIE: Play in editor total start time 0.102 seconds. [2024.10.26-16.00.15:223][321]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.00.15:223][321]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.00.15:224][321]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.00.15:224][321]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.00.15:224][321]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.00.15:224][321]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.00.15:224][321]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.00.15:224][321]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.00.15:227][321]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.00.15:231][321]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.00.15:243][321]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.00.15:243][321]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2024.10.26-16.00.15:243][321]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.10.26-16.00.15:244][321]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 [2024.10.26-16.00.15:247][321]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.00.15:249][321]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.00.15:303][322]LogPlayLevel: Display: Destroying online subsystem :Context_22 [2024.10.26-16.01.35:355][720]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.01.35:925][768]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.01.35:973][768]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.01.36:026][768]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.01.36:026][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.01.36:031][768]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.01.36:031][768]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview9EEB45D4470A20FDA87590A067106BFE.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.01.36:039][768]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.433 ms (total: 1.33 sec) [2024.10.26-16.01.36:067][768]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.01.36:067][768]LogContentValidation: Enabled validators: [2024.10.26-16.01.36:067][768]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.01.36:067][768]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.01.36:067][768]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.01.36:067][768]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.01.36:067][768]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.01.36:855][815]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.01.36:861][815]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.01.36:861][815]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.01.36:863][815]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 789 us (total: 2.443 ms) [2024.10.26-16.01.36:864][815]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.01.36:864][815]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.01.36:866][815]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001762s) [2024.10.26-16.01.36:866][815]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001787s) [2024.10.26-16.01.36:877][815]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.01.36:880][815]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.01.36:881][815]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.01.36:881][815]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.01.36:881][815]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.01.36:881][815]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.01.36:881][815]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.01.36:881][815]LogWorldPartition: Display: WorldPartition initialize took 622 us (total: 105.485 ms) [2024.10.26-16.01.36:881][815]LogPlayLevel: PIE: World Init took: (0.001319s) [2024.10.26-16.01.36:901][815]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2024.10.26-16.01.36:902][815]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.01.36:902][815]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.01.36:902][815]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.01.36:902][815]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.01.36:902][815]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.01.36:902][815]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.01.36:902][815]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.01.36:902][815]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.01.36:902][815]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.01.36:902][815]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.01.36:902][815]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.01.36:903][815]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.01.36:930][815]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.01.36:930][815]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.01.36:930][815]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.01.36:930][815]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.01.36:931][815]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 [2024.10.26-16.01.36:931][815]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 [2024.10.26-16.01.36:932][815]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2024.10.26-16.01.36:932][815]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 [2024.10.26-16.01.36:932][815]LogInit: FAudioDevice initialized with ID 4. [2024.10.26-16.01.36:932][815]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'. [2024.10.26-16.01.36:932][815]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2024.10.26-16.01.36:934][815]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.01.36:934][815]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.01.36 [2024.10.26-16.01.36:934][815]LogWorld: Bringing up level for play took: 0.000587 [2024.10.26-16.01.36:935][815]LogOnline: OSS: Created online subsystem instance for: :Context_23 [2024.10.26-16.01.36:955][815]PIE: Server logged in [2024.10.26-16.01.36:955][815]PIE: Play in editor total start time 0.096 seconds. [2024.10.26-16.01.41:456][269]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.01.41:456][269]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.01.41:456][269]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.01.41:456][269]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.01.41:456][269]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.01.41:456][269]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.01.41:456][269]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.01.41:456][269]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.01.41:462][269]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.01.41:466][269]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.01.41:475][269]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.01.41:476][269]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2024.10.26-16.01.41:476][269]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.10.26-16.01.41:477][269]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 [2024.10.26-16.01.41:479][269]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.01.41:481][269]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.10.26-16.01.41:536][270]LogPlayLevel: Display: Destroying online subsystem :Context_23 [2024.10.26-16.01.55:566][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.10.26-16.01.56:179][692]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.01.56:228][692]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.01.56:279][692]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.01.56:279][692]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.01.56:283][692]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.01.56:283][692]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview8BF920CE48D2D597A72DD3BC1F5A2593.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.01.56:291][692]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.372 ms (total: 1.45 sec) [2024.10.26-16.01.56:326][692]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.01.56:326][692]LogContentValidation: Enabled validators: [2024.10.26-16.01.56:326][692]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.01.56:326][692]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.01.56:326][692]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.01.56:326][692]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.01.56:327][692]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.01.57:067][754]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.01.57:075][754]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.01.57:075][754]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.01.57:076][754]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 718 us (total: 3.161 ms) [2024.10.26-16.01.57:077][754]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.01.57:124][754]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.01.57:125][754]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001737s) [2024.10.26-16.01.57:126][754]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001766s) [2024.10.26-16.01.57:137][754]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.01.57:140][754]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.01.57:141][754]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.01.57:141][754]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.01.57:141][754]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.01.57:141][754]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.01.57:141][754]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.01.57:141][754]LogWorldPartition: Display: WorldPartition initialize took 717 us (total: 106.202 ms) [2024.10.26-16.01.57:141][754]LogPlayLevel: PIE: World Init took: (0.001538s) [2024.10.26-16.01.57:159][754]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2024.10.26-16.01.57:159][754]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.01.57:159][754]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.01.57:159][754]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.01.57:159][754]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.01.57:159][754]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.01.57:159][754]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.01.57:159][754]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.01.57:159][754]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.01.57:159][754]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.01.57:159][754]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.01.57:159][754]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.01.57:160][754]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.01.57:187][754]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.01.57:188][754]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.01.57:188][754]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.01.57:188][754]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.01.57:188][754]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 [2024.10.26-16.01.57:188][754]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 [2024.10.26-16.01.57:189][754]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2024.10.26-16.01.57:189][754]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 [2024.10.26-16.01.57:189][754]LogInit: FAudioDevice initialized with ID 5. [2024.10.26-16.01.57:189][754]LogAudio: Display: Audio Device (ID: 5) registered with world 'ThirdPersonMap'. [2024.10.26-16.01.57:189][754]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2024.10.26-16.01.57:203][754]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.01.57:203][754]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.01.57 [2024.10.26-16.01.57:203][754]LogWorld: Bringing up level for play took: 0.000561 [2024.10.26-16.01.57:204][754]LogOnline: OSS: Created online subsystem instance for: :Context_24 [2024.10.26-16.01.57:227][754]PIE: Server logged in [2024.10.26-16.01.57:228][754]PIE: Play in editor total start time 0.157 seconds. [2024.10.26-16.02.00:945][128]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.02.00:946][128]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.02.00:946][128]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.02.00:946][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.02.00:946][128]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.02.00:946][128]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.02.00:946][128]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.02.00:946][128]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.02.00:952][128]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.02.00:956][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.02.00:968][128]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.02.00:968][128]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2024.10.26-16.02.00:968][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.10.26-16.02.00:969][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 [2024.10.26-16.02.00:972][128]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.02.00:974][128]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.02.01:030][129]LogPlayLevel: Display: Destroying online subsystem :Context_24 [2024.10.26-16.02.04:056][469]LogEditorTransaction: Undo Create Pin Link [2024.10.26-16.02.04:524][483]LogEditorTransaction: Undo Create Pin Link [2024.10.26-16.02.04:878][502]LogEditorTransaction: Undo Create Pin Link [2024.10.26-16.02.05:252][523]LogEditorTransaction: Undo Delete current selection [2024.10.26-16.02.56:030][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.26-16.02.56:550][354]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.02.56:599][354]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.02.56:652][354]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.02.56:652][354]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.02.56:656][354]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.02.56:656][354]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview5A8528C441C30A79E501F19A32C6DD18.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.02.56:664][354]LogFileHelpers: InternalPromptForCheckoutAndSave took 114.003 ms (total: 1.56 sec) [2024.10.26-16.02.56:693][354]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.02.56:693][354]LogContentValidation: Enabled validators: [2024.10.26-16.02.56:693][354]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.02.56:693][354]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.02.56:693][354]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.02.56:693][354]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.02.56:694][354]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.02.57:967][456]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.02.57:973][456]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.02.57:973][456]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.02.57:973][456]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 786 us (total: 3.948 ms) [2024.10.26-16.02.57:974][456]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.02.57:974][456]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.02.57:976][456]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001893s) [2024.10.26-16.02.57:976][456]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001919s) [2024.10.26-16.02.57:990][456]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.02.57:993][456]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.02.57:993][456]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.02.57:993][456]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.02.57:993][456]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.02.57:993][456]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.02.57:994][456]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.02.57:994][456]LogWorldPartition: Display: WorldPartition initialize took 917 us (total: 107.120 ms) [2024.10.26-16.02.57:994][456]LogPlayLevel: PIE: World Init took: (0.001804s) [2024.10.26-16.02.58:013][456]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2024.10.26-16.02.58:013][456]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.02.58:013][456]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.02.58:013][456]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.02.58:013][456]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.02.58:013][456]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.02.58:013][456]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.02.58:013][456]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.02.58:013][456]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.02.58:013][456]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.02.58:013][456]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.02.58:013][456]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.02.58:015][456]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.02.58:043][456]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.02.58:043][456]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.02.58:043][456]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.02.58:043][456]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.02.58:044][456]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 [2024.10.26-16.02.58:044][456]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 [2024.10.26-16.02.58:044][456]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2024.10.26-16.02.58:044][456]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 [2024.10.26-16.02.58:044][456]LogInit: FAudioDevice initialized with ID 6. [2024.10.26-16.02.58:044][456]LogAudio: Display: Audio Device (ID: 6) registered with world 'ThirdPersonMap'. [2024.10.26-16.02.58:044][456]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 [2024.10.26-16.02.58:047][456]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.02.58:047][456]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.02.58 [2024.10.26-16.02.58:047][456]LogWorld: Bringing up level for play took: 0.000538 [2024.10.26-16.02.58:048][456]LogOnline: OSS: Created online subsystem instance for: :Context_25 [2024.10.26-16.02.58:067][456]PIE: Server logged in [2024.10.26-16.02.58:067][456]PIE: Play in editor total start time 0.097 seconds. [2024.10.26-16.03.15:428][225]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.03.15:428][225]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.03.15:428][225]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.03.15:428][225]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.03.15:428][225]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.03.15:428][225]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.03.15:428][225]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.03.15:428][225]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.03.15:435][225]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.03.15:438][225]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.03.15:450][225]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.03.15:450][225]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 [2024.10.26-16.03.15:450][225]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.10.26-16.03.15:451][225]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 [2024.10.26-16.03.15:454][225]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.03.15:456][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-16.03.15:510][226]LogPlayLevel: Display: Destroying online subsystem :Context_25 [2024.10.26-16.03.33:902][980]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.03.34:432][ 19]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.03.34:479][ 19]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.03.34:530][ 19]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.03.34:530][ 19]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.03.34:534][ 19]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.03.34:535][ 19]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview976338E84B9E2E1603BD48AF138AE88A.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.03.34:542][ 19]LogFileHelpers: InternalPromptForCheckoutAndSave took 110.946 ms (total: 1.67 sec) [2024.10.26-16.03.34:575][ 19]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.03.34:575][ 19]LogContentValidation: Enabled validators: [2024.10.26-16.03.34:575][ 19]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.03.34:575][ 19]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.03.34:575][ 19]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.03.34:575][ 19]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.03.34:575][ 19]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.03.35:437][ 76]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.03.35:445][ 76]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.03.35:445][ 76]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.03.35:446][ 76]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 828 us (total: 4.777 ms) [2024.10.26-16.03.35:447][ 76]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.03.35:486][ 76]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.03.35:488][ 76]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001597s) [2024.10.26-16.03.35:488][ 76]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001623s) [2024.10.26-16.03.35:498][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-16.03.35:501][ 76]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.03.35:502][ 76]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.03.35:502][ 76]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.03.35:502][ 76]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.03.35:502][ 76]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.03.35:502][ 76]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.03.35:502][ 76]LogWorldPartition: Display: WorldPartition initialize took 599 us (total: 107.719 ms) [2024.10.26-16.03.35:502][ 76]LogPlayLevel: PIE: World Init took: (0.001298s) [2024.10.26-16.03.35:519][ 76]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2024.10.26-16.03.35:519][ 76]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.03.35:519][ 76]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.03.35:519][ 76]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.03.35:519][ 76]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.03.35:519][ 76]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.03.35:519][ 76]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.03.35:519][ 76]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.03.35:519][ 76]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.03.35:519][ 76]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.03.35:519][ 76]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.03.35:519][ 76]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.03.35:521][ 76]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.03.35:548][ 76]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.03.35:548][ 76]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.03.35:548][ 76]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.03.35:548][ 76]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.03.35:549][ 76]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 [2024.10.26-16.03.35:549][ 76]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 [2024.10.26-16.03.35:550][ 76]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 [2024.10.26-16.03.35:550][ 76]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 [2024.10.26-16.03.35:550][ 76]LogInit: FAudioDevice initialized with ID 7. [2024.10.26-16.03.35:550][ 76]LogAudio: Display: Audio Device (ID: 7) registered with world 'ThirdPersonMap'. [2024.10.26-16.03.35:550][ 76]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 [2024.10.26-16.03.35:551][ 76]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.03.35:552][ 76]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.03.35 [2024.10.26-16.03.35:552][ 76]LogWorld: Bringing up level for play took: 0.000519 [2024.10.26-16.03.35:553][ 76]LogOnline: OSS: Created online subsystem instance for: :Context_26 [2024.10.26-16.03.35:576][ 76]PIE: Server logged in [2024.10.26-16.03.35:577][ 76]PIE: Play in editor total start time 0.135 seconds. [2024.10.26-16.03.43:917][913]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.03.43:917][913]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.03.43:917][913]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.03.43:918][913]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.03.43:918][913]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.03.43:918][913]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.03.43:918][913]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.03.43:918][913]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.03.43:925][913]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.03.43:928][913]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.03.43:939][913]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.03.43:939][913]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 [2024.10.26-16.03.43:939][913]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.10.26-16.03.43:940][913]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 [2024.10.26-16.03.43:942][913]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.03.43:944][913]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.03.44:000][914]LogPlayLevel: Display: Destroying online subsystem :Context_26 [2024.10.26-16.03.59:604][456]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.04.05:769][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.04.06:277][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.04.06:326][ 61]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.04.06:376][ 61]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.04.06:376][ 61]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.04.06:381][ 61]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.04.06:381][ 61]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview2111000B40ED522FA38B01B4B8ED1A2C.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.04.06:388][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave took 110.692 ms (total: 1.78 sec) [2024.10.26-16.04.06:417][ 61]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.04.06:417][ 61]LogContentValidation: Enabled validators: [2024.10.26-16.04.06:417][ 61]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.04.06:417][ 61]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.04.06:417][ 61]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.04.06:417][ 61]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.04.06:417][ 61]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.04.07:238][124]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.04.07:245][124]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.04.07:245][124]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.04.07:246][124]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 772 us (total: 5.550 ms) [2024.10.26-16.04.07:247][124]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.04.07:247][124]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.04.07:249][124]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001721s) [2024.10.26-16.04.07:249][124]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001745s) [2024.10.26-16.04.07:261][124]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.10.26-16.04.07:264][124]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.04.07:265][124]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.04.07:265][124]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.04.07:265][124]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.04.07:265][124]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.04.07:265][124]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.04.07:265][124]LogWorldPartition: Display: WorldPartition initialize took 611 us (total: 108.331 ms) [2024.10.26-16.04.07:265][124]LogPlayLevel: PIE: World Init took: (0.001303s) [2024.10.26-16.04.07:284][124]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2024.10.26-16.04.07:284][124]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.04.07:284][124]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.04.07:284][124]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.04.07:284][124]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.04.07:284][124]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.04.07:284][124]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.04.07:284][124]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.04.07:284][124]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.04.07:284][124]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.04.07:284][124]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.04.07:284][124]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.04.07:286][124]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.04.07:315][124]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.04.07:315][124]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.04.07:315][124]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.04.07:315][124]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.04.07:316][124]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 [2024.10.26-16.04.07:316][124]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 [2024.10.26-16.04.07:316][124]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 [2024.10.26-16.04.07:316][124]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 [2024.10.26-16.04.07:316][124]LogInit: FAudioDevice initialized with ID 8. [2024.10.26-16.04.07:316][124]LogAudio: Display: Audio Device (ID: 8) registered with world 'ThirdPersonMap'. [2024.10.26-16.04.07:316][124]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 [2024.10.26-16.04.07:318][124]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.04.07:318][124]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.04.07 [2024.10.26-16.04.07:318][124]LogWorld: Bringing up level for play took: 0.000523 [2024.10.26-16.04.07:319][124]LogOnline: OSS: Created online subsystem instance for: :Context_27 [2024.10.26-16.04.07:340][124]PIE: Server logged in [2024.10.26-16.04.07:340][124]PIE: Play in editor total start time 0.097 seconds. [2024.10.26-16.04.11:939][575]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.04.11:939][575]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.04.11:939][575]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.04.11:939][575]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.04.11:939][575]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.04.11:939][575]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.04.11:939][575]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.04.11:939][575]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.04.11:945][575]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.04.11:948][575]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.04.11:961][575]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.04.11:961][575]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 [2024.10.26-16.04.11:961][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 [2024.10.26-16.04.11:962][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 [2024.10.26-16.04.11:964][575]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.04.11:967][575]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms [2024.10.26-16.04.12:023][576]LogPlayLevel: Display: Destroying online subsystem :Context_27 [2024.10.26-16.04.17:638][142]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.10.26-16.04.18:500][213]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.04.18:550][213]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.04.18:600][213]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.04.18:600][213]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.04.18:604][213]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.04.18:604][213]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview5814F4D94D53EC55C22F61A1D273E6ED.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.04.18:612][213]LogFileHelpers: InternalPromptForCheckoutAndSave took 111.358 ms (total: 1.89 sec) [2024.10.26-16.04.18:632][213]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.04.18:632][213]LogContentValidation: Enabled validators: [2024.10.26-16.04.18:632][213]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.04.18:632][213]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.04.18:632][213]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.04.18:632][213]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.04.18:632][213]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.04.19:516][276]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.04.19:524][276]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.04.19:524][276]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.04.19:524][276]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 758 us (total: 6.308 ms) [2024.10.26-16.04.19:526][276]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.04.19:547][276]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.04.19:548][276]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001604s) [2024.10.26-16.04.19:548][276]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001628s) [2024.10.26-16.04.19:560][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.04.19:562][276]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.04.19:563][276]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.04.19:563][276]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.04.19:563][276]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.04.19:563][276]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.04.19:564][276]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.04.19:564][276]LogWorldPartition: Display: WorldPartition initialize took 624 us (total: 108.955 ms) [2024.10.26-16.04.19:564][276]LogPlayLevel: PIE: World Init took: (0.001325s) [2024.10.26-16.04.19:582][276]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2024.10.26-16.04.19:582][276]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.04.19:582][276]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.04.19:582][276]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.04.19:582][276]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.04.19:582][276]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.04.19:582][276]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.04.19:582][276]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.04.19:582][276]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.04.19:582][276]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.04.19:582][276]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.04.19:582][276]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.04.19:583][276]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.04.19:612][276]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.04.19:612][276]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.04.19:612][276]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.04.19:612][276]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.04.19:612][276]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 [2024.10.26-16.04.19:612][276]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 [2024.10.26-16.04.19:613][276]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 [2024.10.26-16.04.19:613][276]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 [2024.10.26-16.04.19:613][276]LogInit: FAudioDevice initialized with ID 9. [2024.10.26-16.04.19:613][276]LogAudio: Display: Audio Device (ID: 9) registered with world 'ThirdPersonMap'. [2024.10.26-16.04.19:613][276]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 [2024.10.26-16.04.19:615][276]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.04.19:616][276]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.04.19 [2024.10.26-16.04.19:616][276]LogWorld: Bringing up level for play took: 0.000558 [2024.10.26-16.04.19:617][276]LogOnline: OSS: Created online subsystem instance for: :Context_28 [2024.10.26-16.04.19:639][276]PIE: Server logged in [2024.10.26-16.04.19:639][276]PIE: Play in editor total start time 0.119 seconds. [2024.10.26-16.04.21:359][442]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.04.21:359][442]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.04.21:359][442]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.04.21:359][442]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.04.21:359][442]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.04.21:359][442]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.04.21:359][442]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.04.21:359][442]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.04.21:365][442]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.04.21:368][442]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.04.21:379][442]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.04.21:379][442]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 [2024.10.26-16.04.21:380][442]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 [2024.10.26-16.04.21:381][442]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 [2024.10.26-16.04.21:383][442]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.04.21:385][442]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.04.21:438][443]LogPlayLevel: Display: Destroying online subsystem :Context_28 [2024.10.26-16.04.35:159][658]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-16.04.35:767][710]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.04.35:815][710]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.04.35:865][710]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.04.35:865][710]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.04.35:869][710]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.04.35:869][710]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview09D8F7FB44FA046A95EA809B035BE0FD.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.04.35:878][710]LogFileHelpers: InternalPromptForCheckoutAndSave took 111.540 ms (total: 2.00 sec) [2024.10.26-16.04.35:910][710]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.04.35:910][710]LogContentValidation: Enabled validators: [2024.10.26-16.04.35:910][710]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.04.35:910][710]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.04.35:910][710]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.04.35:910][710]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.04.35:910][710]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.04.36:648][759]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.04.36:655][759]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.04.36:655][759]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.04.36:655][759]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 792 us (total: 7.100 ms) [2024.10.26-16.04.36:657][759]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.04.36:697][759]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.04.36:698][759]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001584s) [2024.10.26-16.04.36:698][759]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001608s) [2024.10.26-16.04.36:711][759]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.04.36:713][759]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.04.36:714][759]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.04.36:714][759]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.04.36:714][759]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.04.36:714][759]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.04.36:714][759]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.04.36:714][759]LogWorldPartition: Display: WorldPartition initialize took 637 us (total: 109.593 ms) [2024.10.26-16.04.36:714][759]LogPlayLevel: PIE: World Init took: (0.001345s) [2024.10.26-16.04.36:732][759]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True [2024.10.26-16.04.36:732][759]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.04.36:732][759]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.04.36:732][759]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.04.36:732][759]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.04.36:732][759]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.04.36:732][759]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.04.36:732][759]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.04.36:732][759]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.04.36:732][759]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.04.36:732][759]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.04.36:732][759]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.04.36:733][759]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.04.36:761][759]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.04.36:761][759]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.04.36:761][759]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.04.36:761][759]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.04.36:761][759]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 [2024.10.26-16.04.36:761][759]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 [2024.10.26-16.04.36:762][759]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 [2024.10.26-16.04.36:762][759]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 [2024.10.26-16.04.36:762][759]LogInit: FAudioDevice initialized with ID 10. [2024.10.26-16.04.36:762][759]LogAudio: Display: Audio Device (ID: 10) registered with world 'ThirdPersonMap'. [2024.10.26-16.04.36:762][759]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 [2024.10.26-16.04.36:764][759]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.04.36:764][759]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.04.36 [2024.10.26-16.04.36:765][759]LogWorld: Bringing up level for play took: 0.000605 [2024.10.26-16.04.36:766][759]LogOnline: OSS: Created online subsystem instance for: :Context_29 [2024.10.26-16.04.36:788][759]PIE: Server logged in [2024.10.26-16.04.36:788][759]PIE: Play in editor total start time 0.135 seconds. [2024.10.26-16.04.43:950][478]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.04.43:950][478]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.04.43:950][478]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.04.43:950][478]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.04.43:950][478]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.04.43:950][478]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.04.43:950][478]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.04.43:950][478]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.04.43:956][478]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.04.43:959][478]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.04.43:971][478]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.04.43:972][478]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 [2024.10.26-16.04.43:972][478]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 [2024.10.26-16.04.43:973][478]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 [2024.10.26-16.04.43:975][478]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.04.43:978][478]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.04.44:034][479]LogPlayLevel: Display: Destroying online subsystem :Context_29 [2024.10.26-16.04.50:895][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.04.51:427][208]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.04.51:477][208]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.04.51:528][208]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.04.51:528][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.04.51:533][208]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.04.51:533][208]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview56F9654E4CBF31D817AC7AAF652FCFC1.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.04.51:541][208]LogFileHelpers: InternalPromptForCheckoutAndSave took 113.073 ms (total: 2.12 sec) [2024.10.26-16.04.51:570][208]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.04.51:570][208]LogContentValidation: Enabled validators: [2024.10.26-16.04.51:570][208]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.04.51:570][208]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.04.51:570][208]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.04.51:570][208]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.04.51:570][208]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.04.52:814][300]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.04.52:821][300]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.04.52:821][300]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.04.52:822][300]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 803 us (total: 7.904 ms) [2024.10.26-16.04.52:823][300]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.04.52:823][300]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.04.52:825][300]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001834s) [2024.10.26-16.04.52:825][300]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001858s) [2024.10.26-16.04.52:835][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.04.52:837][300]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.04.52:838][300]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.04.52:838][300]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.04.52:838][300]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.04.52:838][300]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.04.52:838][300]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.04.52:838][300]LogWorldPartition: Display: WorldPartition initialize took 616 us (total: 110.209 ms) [2024.10.26-16.04.52:838][300]LogPlayLevel: PIE: World Init took: (0.001328s) [2024.10.26-16.04.52:858][300]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True [2024.10.26-16.04.52:858][300]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.04.52:858][300]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.04.52:858][300]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.04.52:858][300]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.04.52:858][300]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.04.52:858][300]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.04.52:858][300]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.04.52:858][300]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.04.52:858][300]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.04.52:858][300]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.04.52:858][300]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.04.52:860][300]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.04.52:890][300]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.04.52:890][300]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.04.52:890][300]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.04.52:890][300]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.04.52:890][300]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 [2024.10.26-16.04.52:890][300]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 [2024.10.26-16.04.52:891][300]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 [2024.10.26-16.04.52:891][300]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 [2024.10.26-16.04.52:891][300]LogInit: FAudioDevice initialized with ID 11. [2024.10.26-16.04.52:891][300]LogAudio: Display: Audio Device (ID: 11) registered with world 'ThirdPersonMap'. [2024.10.26-16.04.52:891][300]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 [2024.10.26-16.04.52:893][300]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.04.52:894][300]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.04.52 [2024.10.26-16.04.52:894][300]LogWorld: Bringing up level for play took: 0.000601 [2024.10.26-16.04.52:895][300]LogOnline: OSS: Created online subsystem instance for: :Context_30 [2024.10.26-16.04.52:916][300]PIE: Server logged in [2024.10.26-16.04.52:916][300]PIE: Play in editor total start time 0.097 seconds. [2024.10.26-16.05.01:600][161]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.05.01:600][161]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.05.01:600][161]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.05.01:600][161]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.05.01:600][161]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.05.01:600][161]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.05.01:600][161]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.05.01:600][161]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.05.01:607][161]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.05.01:611][161]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.05.01:622][161]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.05.01:622][161]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 [2024.10.26-16.05.01:622][161]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 [2024.10.26-16.05.01:623][161]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 [2024.10.26-16.05.01:625][161]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.05.01:628][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.05.01:687][162]LogPlayLevel: Display: Destroying online subsystem :Context_30 [2024.10.26-16.05.11:568][221]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.05.12:115][265]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.05.12:166][265]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.05.12:215][265]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.05.12:215][265]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.05.12:219][265]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.05.12:219][265]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview631408134F6B857D72044C8647C8B51C.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.05.12:227][265]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.493 ms (total: 2.23 sec) [2024.10.26-16.05.12:259][265]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.05.12:259][265]LogContentValidation: Enabled validators: [2024.10.26-16.05.12:259][265]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.05.12:259][265]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.05.12:259][265]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.05.12:259][265]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.05.12:259][265]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.07.15:899][256]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.07.16:475][306]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.07.16:517][306]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.07.16:567][306]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.07.16:567][306]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.07.16:573][306]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.07.16:573][306]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview0945E2E34E1CB885B6DD22BCD5694885.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.07.16:581][306]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.774 ms (total: 2.34 sec) [2024.10.26-16.07.16:615][306]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.07.16:615][306]LogContentValidation: Enabled validators: [2024.10.26-16.07.16:615][306]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.07.16:615][306]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.07.16:615][306]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.07.16:615][306]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.07.16:615][306]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.07.46:033][202]Cmd: MODE ROTGRID=0 [2024.10.26-16.07.58:595][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-16.08.03:754][223]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.08.48:246][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-16.08.48:989][350]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.08.49:043][350]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.08.49:102][350]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview] [2024.10.26-16.08.49:102][350]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.08.49:109][350]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.08.49:109][350]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreviewB12845F141DF77A6E17A82BFB795B350.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.08.49:117][350]LogFileHelpers: InternalPromptForCheckoutAndSave took 128.384 ms (total: 2.46 sec) [2024.10.26-16.08.49:148][350]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.08.49:148][350]LogContentValidation: Enabled validators: [2024.10.26-16.08.49:148][350]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.08.49:148][350]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.08.49:148][350]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.08.49:148][350]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.08.49:148][350]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.09.12:476][961]Cmd: DELETE [2024.10.26-16.09.12:476][961]Cmd: ACTOR DELETE [2024.10.26-16.09.12:477][961]LogEditorActor: Deleted Actor: BP_InventoryItemPreview_C [2024.10.26-16.09.12:493][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-16.09.12:497][961]LogEditorActor: Deleted 1 Actors (0.020 secs) [2024.10.26-16.09.18:321][580]LogAssetEditorSubsystem: Opening Asset editor for TextureRenderTarget2D /Game/EpicInventory/Demo/RT_InventoryItem.RT_InventoryItem [2024.10.26-16.09.33:213][781]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.09.33:263][781]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EpicInventory/Demo/RT_InventoryItem] ([1] browsable assets)... [2024.10.26-16.09.33:270][781]OBJ SavePackage: Rendered thumbnail for [TextureRenderTarget2D /Game/EpicInventory/Demo/RT_InventoryItem.RT_InventoryItem] [2024.10.26-16.09.33:270][781]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/RT_InventoryItem] [2024.10.26-16.09.33:270][781]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/RT_InventoryItem" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/RT_InventoryItem.uasset" SILENT=true [2024.10.26-16.09.33:271][781]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/RT_InventoryItem [2024.10.26-16.09.33:272][781]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/RT_InventoryItem3E8073D6401782F13561A0A559B10174.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/RT_InventoryItem.uasset' [2024.10.26-16.09.33:287][781]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.214 ms (total: 2.54 sec) [2024.10.26-16.09.33:320][781]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.09.33:320][781]LogContentValidation: Enabled validators: [2024.10.26-16.09.33:320][781]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.09.33:320][781]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.09.33:320][781]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.09.33:320][781]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/RT_InventoryItem.RT_InventoryItem [2024.10.26-16.09.33:321][781]AssetCheck: /Game/EpicInventory/Demo/RT_InventoryItem Validating asset [2024.10.26-16.09.35:860][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2024.10.26-16.10.14:443][624]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed [2024.10.26-16.10.14:460][624]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint [2024.10.26-16.10.14:465][624]LogContentBrowser: Creating deferred item: NewWidgetBlueprint [2024.10.26-16.10.14:471][625]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). [2024.10.26-16.10.37:806][413]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_ItemPreview [2024.10.26-16.10.37:810][413]LogContentBrowser: End creating deferred item NewWidgetBlueprint [2024.10.26-16.10.39:835][608]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.10.39:862][608]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] ([2] browsable assets)... [2024.10.26-16.10.39:868][608]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview] [2024.10.26-16.10.39:868][608]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] [2024.10.26-16.10.39:869][608]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview [2024.10.26-16.10.39:870][608]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ItemPreview7AD60DE94C369CD5B52792869B273FBD.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ItemPreview.uasset' [2024.10.26-16.10.39:885][608]LogFileHelpers: InternalPromptForCheckoutAndSave took 50.522 ms (total: 2.59 sec) [2024.10.26-16.10.39:910][608]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.10.39:910][608]LogContentValidation: Enabled validators: [2024.10.26-16.10.39:910][608]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.10.39:910][608]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.10.39:910][608]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.10.39:910][608]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview [2024.10.26-16.10.39:910][608]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview Validating asset [2024.10.26-16.10.40:635][683]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview [2024.10.26-16.11.15:979][359]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.11.16:428][389]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.11.16:472][389]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] ([2] browsable assets)... [2024.10.26-16.11.16:478][389]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview] [2024.10.26-16.11.16:478][389]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] [2024.10.26-16.11.16:480][389]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview [2024.10.26-16.11.16:480][389]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ItemPreview4F1FCC78471BC3E6424348B402308CE2.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ItemPreview.uasset' [2024.10.26-16.11.16:494][389]LogFileHelpers: InternalPromptForCheckoutAndSave took 66.560 ms (total: 2.65 sec) [2024.10.26-16.11.16:526][389]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.11.16:526][389]LogContentValidation: Enabled validators: [2024.10.26-16.11.16:526][389]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.11.16:526][389]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.11.16:526][389]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.11.16:526][389]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview [2024.10.26-16.11.16:526][389]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview Validating asset [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: ================================================ [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: === FShaderJobCache stats === [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Total job queries 207, among them cache hits 32 (15.46%), DDC hits 167 (80.68%), Duplicates 6 (2.90%) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Tracking 169 distinct input hashes that result in 154 distinct outputs (91.12%) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: RAM used: 5.38 MiB of 1.60 GiB budget. Usage: 0.33% [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: === Shader Compilation stats === [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Shaders Compiled: 2 [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100%) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.09 s [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Job execution time: average 1.21 s, max 1.22 s [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Job life time (pending + execution): average 1.31 s, max 1.31 [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Shader code size: average 31.162 KiB, min 27.895 KiB, max 34.43 KiB [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.31 s [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Average processing rate: 1.53 jobs/sec [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Total thread time: 0.412 s [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Total thread preprocess time: 2.094 s [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Percentage time preprocessing: 508.08% [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Effective parallelization: 0.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 0.17 sec, max 0.17 sec, min 0.17 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TVoxelizeVolumeGS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TVoxelizeVolumeGS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 58.57% of total time (compiled 1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: FLumenCardPS - 41.43% of total time (compiled 1 times, average 0.17 sec, max 0.17 sec, min 0.17 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TVoxelizeVolumeGS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TVoxelizeVolumeGS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: TVoxelizeVolumeVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: === Material stats === [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Materials Cooked: 0 [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Materials Translated: 118 [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Material Total Translate Time: 0.05 s [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Material Translation Only: 0.02 s (44%) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: Material Cache Hits: 31 (26%) [2024.10.26-16.11.44:643][210]LogShaderCompilers: Display: ================================================ [2024.10.26-16.11.53:047][131]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.11.53:953][202]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.11.54:001][202]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] ([2] browsable assets)... [2024.10.26-16.11.54:010][202]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview] [2024.10.26-16.11.54:010][202]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] [2024.10.26-16.11.54:013][202]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview [2024.10.26-16.11.54:013][202]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ItemPreview0171DFA945C589C5F1A12F93D9E52F9D.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ItemPreview.uasset' [2024.10.26-16.11.54:027][202]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.965 ms (total: 2.73 sec) [2024.10.26-16.11.54:054][202]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.11.54:054][202]LogContentValidation: Enabled validators: [2024.10.26-16.11.54:054][202]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.11.54:054][202]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.11.54:054][202]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.11.54:054][202]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview [2024.10.26-16.11.54:054][202]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview Validating asset [2024.10.26-16.12.17:222][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-16.12.17:896][329]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.12.17:945][329]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] ([2] browsable assets)... [2024.10.26-16.12.17:953][329]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview] [2024.10.26-16.12.17:953][329]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] [2024.10.26-16.12.17:956][329]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview [2024.10.26-16.12.17:956][329]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ItemPreview877387EC4882C7D069B86B9BF4FA48D5.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ItemPreview.uasset' [2024.10.26-16.12.17:971][329]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.608 ms (total: 2.80 sec) [2024.10.26-16.12.18:004][329]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.12.18:004][329]LogContentValidation: Enabled validators: [2024.10.26-16.12.18:004][329]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.12.18:004][329]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.12.18:004][329]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.12.18:004][329]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview [2024.10.26-16.12.18:004][329]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview Validating asset [2024.10.26-16.13.41:978][799]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms [2024.10.26-16.13.41:980][799]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.016 [2024.10.26-16.13.41:981][799]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.13.41:984][799]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.13.41:984][799]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.13.41:990][799]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto2 [2024.10.26-16.13.41:990][799]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo_Auto2E502BBA04665D80268895785ED7FB893.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto2.uasset' [2024.10.26-16.13.41:990][799]LogFileHelpers: Auto-saving content packages took 0.009 [2024.10.26-16.14.01:863][785]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms [2024.10.26-16.14.02:597][834]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.14.02:644][834]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.14.02:652][834]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.14.02:652][834]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.14.02:658][834]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.14.02:658][834]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo15D1C2F94AB51A0FB9EE459ED88554B4.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.14.02:670][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.441 ms (total: 2.88 sec) [2024.10.26-16.14.02:701][834]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.14.02:701][834]LogContentValidation: Enabled validators: [2024.10.26-16.14.02:701][834]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.14.02:701][834]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.14.02:701][834]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.14.02:701][834]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.14.02:701][834]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.14.11:961][863]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.14.11:961][863]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.14.11:962][863]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_1 [2024.10.26-16.14.11:964][863]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_1 [2024.10.26-16.14.12:529][915]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.14.12:531][915]LogEditorActor: Deleted 0 Actors (0.016 secs) [2024.10.26-16.14.12:534][915]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.14.12:535][915]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C [2024.10.26-16.14.12:536][915]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_UAID_74563CC313295A2902_1406972632 [2024.10.26-16.14.12:539][915]LogActorFactory: Actor Factory spawned Blueprint /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview as actor: BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_UAID_74563CC313295A2902_1406972632 [2024.10.26-16.14.21:469][879]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.14.21:469][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.14.21:474][879]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.14.21:474][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.14.21:506][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.14.23:977][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.10.26-16.14.25:980][253]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.14.26:026][253]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.14.26:034][253]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.14.26:034][253]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.14.26:039][253]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.14.26:040][253]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo60E888F54778078027640A9B262B5D21.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.14.26:051][253]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.833 ms (total: 2.95 sec) [2024.10.26-16.14.26:083][253]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.14.26:083][253]LogContentValidation: Enabled validators: [2024.10.26-16.14.26:083][253]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.14.26:083][253]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.14.26:083][253]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.14.26:083][253]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.14.26:083][253]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.14.27:310][334]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.14.27:315][334]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.14.27:348][334]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/WR/BPN5UUS5LHPSJU6LMIL2KD [2024.10.26-16.14.27:348][334]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BPN5UUS5LHPSJU6LMIL2KDABBD14DD42B441CCDE0110A478C9A049.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/WR/BPN5UUS5LHPSJU6LMIL2KD.uasset' [2024.10.26-16.14.27:365][334]LogFileHelpers: InternalPromptForCheckoutAndSave took 49.888 ms (total: 3.00 sec) [2024.10.26-16.14.27:397][334]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.14.27:397][334]LogContentValidation: Enabled validators: [2024.10.26-16.14.27:397][334]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.14.27:397][334]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.14.27:397][334]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.14.27:397][334]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap [2024.10.26-16.14.27:397][334]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset [2024.10.26-16.14.28:729][447]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.14.28:736][447]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.14.28:736][447]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.14.28:736][447]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 742 us (total: 8.646 ms) [2024.10.26-16.14.28:737][447]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.14.28:739][447]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.14.28:740][447]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001570s) [2024.10.26-16.14.28:740][447]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001596s) [2024.10.26-16.14.28:752][447]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.10.26-16.14.28:754][447]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.14.28:755][447]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.14.28:755][447]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.14.28:755][447]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.14.28:755][447]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.14.28:755][447]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.14.28:755][447]LogWorldPartition: Display: WorldPartition initialize took 603 us (total: 110.813 ms) [2024.10.26-16.14.28:755][447]LogPlayLevel: PIE: World Init took: (0.001312s) [2024.10.26-16.14.28:772][447]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True [2024.10.26-16.14.28:772][447]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.14.28:772][447]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.14.28:772][447]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.14.28:772][447]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.14.28:772][447]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.14.28:772][447]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.14.28:772][447]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.14.28:772][447]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.14.28:772][447]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.14.28:772][447]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.14.28:772][447]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.14.28:773][447]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.14.28:802][447]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.14.28:802][447]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.14.28:802][447]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.14.28:802][447]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.14.28:803][447]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 [2024.10.26-16.14.28:803][447]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 [2024.10.26-16.14.28:804][447]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 [2024.10.26-16.14.28:804][447]LogInit: FAudioDevice initialized with ID 12. [2024.10.26-16.14.28:804][447]LogAudio: Display: Audio Device (ID: 12) registered with world 'ThirdPersonMap'. [2024.10.26-16.14.28:804][447]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 [2024.10.26-16.14.28:804][447]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 [2024.10.26-16.14.28:806][447]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.14.28:806][447]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.14.28 [2024.10.26-16.14.28:806][447]LogWorld: Bringing up level for play took: 0.000552 [2024.10.26-16.14.28:808][447]LogOnline: OSS: Created online subsystem instance for: :Context_33 [2024.10.26-16.14.28:831][447]PIE: Server logged in [2024.10.26-16.14.28:832][447]PIE: Play in editor total start time 0.099 seconds. [2024.10.26-16.14.30:471][630]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.14.30:471][630]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.14.30:471][630]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.14.30:472][630]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.14.30:472][630]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.14.30:472][630]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.14.30:472][630]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.14.30:472][630]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.14.30:474][630]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.14.30:477][630]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.14.30:491][630]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.14.30:491][630]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 [2024.10.26-16.14.30:491][630]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 [2024.10.26-16.14.30:492][630]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 [2024.10.26-16.14.30:496][630]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-16.14.30:551][631]LogPlayLevel: Display: Destroying online subsystem :Context_33 [2024.10.26-16.14.42:499][ 9]Cmd: DELETE [2024.10.26-16.14.42:499][ 9]Cmd: ACTOR DELETE [2024.10.26-16.14.42:501][ 9]LogEditorActor: Deleted Actor: BP_InventoryItemPreview_C [2024.10.26-16.14.42:515][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2024.10.26-16.14.42:518][ 9]LogEditorActor: Deleted 1 Actors (0.018 secs) [2024.10.26-16.15.08:944][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2024.10.26-16.15.09:624][406]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.15.09:679][406]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-16.15.09:679][406]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-16.15.09:686][406]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-16.15.09:687][406]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreviewE77DC7864228F8373064A0A09354F076.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-16.15.09:706][406]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.925 ms (total: 3.08 sec) [2024.10.26-16.15.09:735][406]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.15.09:735][406]LogContentValidation: Enabled validators: [2024.10.26-16.15.09:735][406]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.15.09:735][406]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.15.09:735][406]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.15.09:735][406]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-16.15.09:735][406]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-16.16.04:442][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.10.26-16.16.05:018][101]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.16.05:069][101]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.16.05:081][101]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.16.05:081][101]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.16.05:086][101]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.16.05:087][101]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo341CAC7F42B7A076CC533AB18D781199.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.16.05:095][101]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.167 ms (total: 3.16 sec) [2024.10.26-16.16.05:126][101]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.16.05:126][101]LogContentValidation: Enabled validators: [2024.10.26-16.16.05:126][101]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.16.05:126][101]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.16.05:126][101]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.16.05:126][101]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.16.05:127][101]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.16.20:697][ 11]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed [2024.10.26-16.16.20:714][ 11]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint [2024.10.26-16.16.20:720][ 11]LogContentBrowser: Creating deferred item: NewWidgetBlueprint [2024.10.26-16.16.20:728][ 12]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). [2024.10.26-16.16.26:610][433]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_ArmorInfo [2024.10.26-16.16.26:614][433]LogContentBrowser: End creating deferred item NewWidgetBlueprint [2024.10.26-16.16.28:096][527]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.WBP_ArmorInfo [2024.10.26-16.19.08:234][705]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/EpicInventory/Demo/DataTables/ArmorDataTables/DT_Armors.DT_Armors [2024.10.26-16.23.16:208][829]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms [2024.10.26-16.23.16:834][852]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.23.16:888][852]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo] ([2] browsable assets)... [2024.10.26-16.23.16:897][852]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.WBP_ArmorInfo] [2024.10.26-16.23.16:897][852]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo] [2024.10.26-16.23.16:897][852]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorInfo.uasset" SILENT=true [2024.10.26-16.23.16:902][852]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo [2024.10.26-16.23.16:902][852]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorInfoDF3513E342572B739509ED94A41B03E7.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorInfo.uasset' [2024.10.26-16.23.16:914][852]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.051 ms (total: 3.24 sec) [2024.10.26-16.23.16:945][852]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.23.16:945][852]LogContentValidation: Enabled validators: [2024.10.26-16.23.16:945][852]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.23.16:945][852]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.23.16:945][852]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.23.16:945][852]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.WBP_ArmorInfo [2024.10.26-16.23.16:945][852]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo Validating asset [2024.10.26-16.23.27:530][565]LogContentBrowser: Attempting asset rename: WBP_ArmorInfo -> WBP_ArmorItemInfo [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.SKEL_WBP_ArmorItemInfo_C' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo_C' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo:EventGraph.K2Node_Event_0' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo:EventGraph.K2Node_Event_1' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo:EventGraph.K2Node_Event_2' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.SKEL_WBP_ArmorItemInfo_C:PreConstruct' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.SKEL_WBP_ArmorItemInfo_C:Construct' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:559][565]LogMetaData: Removing '/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.SKEL_WBP_ArmorItemInfo_C:Tick' ref from Metadata '/Game/EpicInventory/Demo/Widgets/WBP_ArmorInfo.PackageMetaData' [2024.10.26-16.23.27:565][565]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.23.27:592][565]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] ([2] browsable assets)... [2024.10.26-16.23.27:592][565]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] [2024.10.26-16.23.27:596][565]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo [2024.10.26-16.23.27:596][565]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorItemInfo872AD3AA499E45FD667FCA8ABDCFBDBE.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.uasset' [2024.10.26-16.23.27:615][565]LogFileHelpers: InternalPromptForCheckoutAndSave took 50.127 ms (total: 3.29 sec) [2024.10.26-16.23.27:636][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-16.23.27:649][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms [2024.10.26-16.23.27:660][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2024.10.26-16.23.27:686][565]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.23.27:686][565]LogContentValidation: Enabled validators: [2024.10.26-16.23.27:686][565]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.23.27:686][565]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.23.27:686][565]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.23.27:686][565]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo [2024.10.26-16.23.27:686][565]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo Validating asset [2024.10.26-16.23.32:405][764]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed [2024.10.26-16.23.32:434][764]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint [2024.10.26-16.23.32:439][764]LogContentBrowser: Creating deferred item: NewWidgetBlueprint [2024.10.26-16.23.32:448][765]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). [2024.10.26-16.23.36:223][ 36]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_ArmorStats [2024.10.26-16.23.36:227][ 36]LogContentBrowser: End creating deferred item NewWidgetBlueprint [2024.10.26-16.23.37:466][115]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats.WBP_ArmorStats [2024.10.26-16.25.02:459][193]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.25.03:280][228]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.25.03:328][228]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats] ([2] browsable assets)... [2024.10.26-16.25.03:336][228]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats.WBP_ArmorStats] [2024.10.26-16.25.03:336][228]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats] [2024.10.26-16.25.03:336][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset" SILENT=true [2024.10.26-16.25.03:339][228]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats [2024.10.26-16.25.03:339][228]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorStatsFEDFD8B849384FA0A7AE7CBC033BBFED.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset' [2024.10.26-16.25.03:353][228]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.324 ms (total: 3.36 sec) [2024.10.26-16.25.03:384][228]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.25.03:384][228]LogContentValidation: Enabled validators: [2024.10.26-16.25.03:384][228]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.25.03:384][228]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.25.03:384][228]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.25.03:384][228]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats.WBP_ArmorStats [2024.10.26-16.25.03:385][228]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats Validating asset [2024.10.26-16.26.43:827][845]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.10.26-16.26.44:372][865]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.26.44:423][865]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats] ([2] browsable assets)... [2024.10.26-16.26.44:434][865]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats.WBP_ArmorStats] [2024.10.26-16.26.44:434][865]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats] [2024.10.26-16.26.44:434][865]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset" SILENT=true [2024.10.26-16.26.44:438][865]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats [2024.10.26-16.26.44:438][865]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorStatsC6AD410B4CFCF5B5C0201A9B274A8CC9.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset' [2024.10.26-16.26.44:449][865]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.916 ms (total: 3.44 sec) [2024.10.26-16.26.44:478][865]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.26.44:479][865]LogContentValidation: Enabled validators: [2024.10.26-16.26.44:479][865]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.26.44:479][865]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.26.44:479][865]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.26.44:479][865]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats.WBP_ArmorStats [2024.10.26-16.26.44:479][865]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats Validating asset [2024.10.26-16.28.11:305][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.10.26-16.28.11:799][692]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.28.11:857][692]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats] ([2] browsable assets)... [2024.10.26-16.28.11:865][692]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats.WBP_ArmorStats] [2024.10.26-16.28.11:865][692]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats] [2024.10.26-16.28.11:865][692]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Widgets/WBP_ArmorStats" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset" SILENT=true [2024.10.26-16.28.11:872][692]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats [2024.10.26-16.28.11:872][692]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorStatsEC8B8BB845D58787AB0314BD63B059BE.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset' [2024.10.26-16.28.11:884][692]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.736 ms (total: 3.52 sec) [2024.10.26-16.28.11:916][692]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.28.11:916][692]LogContentValidation: Enabled validators: [2024.10.26-16.28.11:916][692]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.28.11:916][692]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.28.11:916][692]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.28.11:916][692]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats.WBP_ArmorStats [2024.10.26-16.28.11:917][692]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorStats Validating asset [2024.10.26-16.29.28:365][830]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-16.29.29:231][871]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.29.29:288][871]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] ([2] browsable assets)... [2024.10.26-16.29.29:296][871]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo] [2024.10.26-16.29.29:296][871]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] [2024.10.26-16.29.29:299][871]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo [2024.10.26-16.29.29:299][871]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorItemInfo9F84CC694C0162892A3E2AAE0DA4AA35.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.uasset' [2024.10.26-16.29.29:314][871]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.166 ms (total: 3.60 sec) [2024.10.26-16.29.29:343][871]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.29.29:343][871]LogContentValidation: Enabled validators: [2024.10.26-16.29.29:343][871]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.29.29:343][871]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.29.29:343][871]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.29.29:343][871]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo [2024.10.26-16.29.29:344][871]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo Validating asset [2024.10.26-16.29.37:008][321]LogContentBrowser: Deferred new asset file creation: WBP_ArmorStats1 [2024.10.26-16.29.37:018][321]LogContentBrowser: Creating deferred item: WBP_ArmorStats1 [2024.10.26-16.29.37:027][322]LogContentBrowser: Renaming the item being created (Deferred Item: WBP_ArmorStats1). [2024.10.26-16.29.42:447][698]LogContentBrowser: Attempting asset rename: WBP_ArmorStats1 -> WBP_WeaponStats [2024.10.26-16.29.42:464][698]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.29.42:473][698]LogContentBrowser: End creating deferred item WBP_ArmorStats1 [2024.10.26-16.29.44:117][805]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats.WBP_WeaponStats [2024.10.26-16.30.44:526][934]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.30.45:165][960]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.30.45:221][960]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_WeaponStats] ([2] browsable assets)... [2024.10.26-16.30.45:230][960]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats.WBP_WeaponStats] [2024.10.26-16.30.45:231][960]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_WeaponStats] [2024.10.26-16.30.45:237][960]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats [2024.10.26-16.30.45:237][960]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_WeaponStats831EDBFB4730F47F8ECD3EA6CA411637.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_WeaponStats.uasset' [2024.10.26-16.30.45:246][960]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.107 ms (total: 3.69 sec) [2024.10.26-16.30.45:278][960]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.30.45:278][960]LogContentValidation: Enabled validators: [2024.10.26-16.30.45:278][960]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.30.45:278][960]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.30.45:278][960]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.30.45:278][960]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats.WBP_WeaponStats [2024.10.26-16.30.45:278][960]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats Validating asset [2024.10.26-16.31.07:594][251]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-16.31.08:203][277]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.31.08:257][277]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_WeaponStats] ([2] browsable assets)... [2024.10.26-16.31.08:265][277]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats.WBP_WeaponStats] [2024.10.26-16.31.08:265][277]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_WeaponStats] [2024.10.26-16.31.08:271][277]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats [2024.10.26-16.31.08:271][277]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_WeaponStats69B537434E2CB9A3B75EC88185CE41EF.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_WeaponStats.uasset' [2024.10.26-16.31.08:283][277]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.309 ms (total: 3.77 sec) [2024.10.26-16.31.08:313][277]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.31.08:313][277]LogContentValidation: Enabled validators: [2024.10.26-16.31.08:314][277]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.31.08:314][277]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.31.08:314][277]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.31.08:314][277]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats.WBP_WeaponStats [2024.10.26-16.31.08:314][277]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats Validating asset [2024.10.26-16.31.24:236][161]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2024.10.26-16.31.24:797][187]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.31.24:854][187]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_WeaponStats] ([2] browsable assets)... [2024.10.26-16.31.24:864][187]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats.WBP_WeaponStats] [2024.10.26-16.31.24:864][187]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_WeaponStats] [2024.10.26-16.31.24:869][187]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats [2024.10.26-16.31.24:870][187]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_WeaponStats5BA40FEE4C4D637A7174C1A54B0C4783.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_WeaponStats.uasset' [2024.10.26-16.31.24:879][187]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.524 ms (total: 3.85 sec) [2024.10.26-16.31.24:910][187]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.31.24:910][187]LogContentValidation: Enabled validators: [2024.10.26-16.31.24:910][187]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.31.24:910][187]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.31.24:910][187]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.31.24:910][187]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats.WBP_WeaponStats [2024.10.26-16.31.24:911][187]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_WeaponStats Validating asset [2024.10.26-16.32.29:333][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.10.26-16.32.29:884][ 74]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.32.29:936][ 74]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.32.29:945][ 74]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.32.29:946][ 74]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.32.29:951][ 74]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.32.29:951][ 74]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoE575B90F46E1691ED544B8BB59573C3C.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.32.29:961][ 74]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.475 ms (total: 3.93 sec) [2024.10.26-16.32.29:994][ 74]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.32.29:994][ 74]LogContentValidation: Enabled validators: [2024.10.26-16.32.29:994][ 74]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.32.29:994][ 74]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.32.29:994][ 74]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.32.29:994][ 74]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.32.29:994][ 74]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.32.35:809][452]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.35:809][452]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.35:844][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.26-16.32.37:113][513]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.10.26-16.32.37:113][513]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.37:113][513]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.37:148][513]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2024.10.26-16.32.38:931][609]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.38:931][609]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.38:936][609]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.38:936][609]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.38:968][609]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.32.39:812][655]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.10.26-16.32.39:812][655]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.39:812][655]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.39:842][655]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.32.40:953][711]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.40:953][711]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.40:958][711]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.40:958][711]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.40:989][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.32.42:066][764]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.42:067][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.42:071][764]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.42:071][764]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.42:100][764]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.10.26-16.32.46:080][986]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.46:080][986]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.46:084][986]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.32.46:084][986]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.32.46:117][986]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.32.50:346][254]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview [2024.10.26-16.33.06:277][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-16.33.06:780][108]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.33.06:837][108]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] ([2] browsable assets)... [2024.10.26-16.33.06:845][108]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview] [2024.10.26-16.33.06:845][108]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ItemPreview] [2024.10.26-16.33.06:847][108]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview [2024.10.26-16.33.06:847][108]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ItemPreviewB4D9FAD443A90F293219E7A2E1E4B781.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ItemPreview.uasset' [2024.10.26-16.33.06:862][108]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.716 ms (total: 4.01 sec) [2024.10.26-16.33.06:892][108]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.33.06:892][108]LogContentValidation: Enabled validators: [2024.10.26-16.33.06:892][108]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.33.06:892][108]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.33.06:892][108]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.33.06:892][108]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview.WBP_ItemPreview [2024.10.26-16.33.06:892][108]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ItemPreview Validating asset [2024.10.26-16.33.59:515][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.10.26-16.34.00:242][524]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.34.00:298][524]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.34.00:307][524]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.34.00:307][524]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.34.00:312][524]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.34.00:313][524]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoDC20DD1E48486C59609674ACF2350140.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.34.00:324][524]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.640 ms (total: 4.09 sec) [2024.10.26-16.34.00:353][524]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.34.00:353][524]LogContentValidation: Enabled validators: [2024.10.26-16.34.00:353][524]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.34.00:353][524]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.34.00:353][524]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.34.00:353][524]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.34.00:354][524]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.35.51:208][585]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms [2024.10.26-16.35.52:043][621]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.35.52:104][621]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] ([2] browsable assets)... [2024.10.26-16.35.52:113][621]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo] [2024.10.26-16.35.52:113][621]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] [2024.10.26-16.35.52:116][621]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo [2024.10.26-16.35.52:116][621]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorItemInfo9446A0A7447FDA260E378BACA4F5F2B3.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.uasset' [2024.10.26-16.35.52:131][621]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.355 ms (total: 4.18 sec) [2024.10.26-16.35.52:161][621]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.35.52:162][621]LogContentValidation: Enabled validators: [2024.10.26-16.35.52:162][621]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.35.52:162][621]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.35.52:162][621]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.35.52:162][621]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo [2024.10.26-16.35.52:162][621]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo Validating asset [2024.10.26-16.37.00:688][751]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms [2024.10.26-16.37.01:521][775]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.37.01:573][775]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] ([2] browsable assets)... [2024.10.26-16.37.01:581][775]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo] [2024.10.26-16.37.01:581][775]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] [2024.10.26-16.37.01:584][775]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo [2024.10.26-16.37.01:584][775]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorItemInfo1A742EC846772F6AD50EAEB9B99A3323.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.uasset' [2024.10.26-16.37.01:598][775]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.971 ms (total: 4.26 sec) [2024.10.26-16.37.01:632][775]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.37.01:632][775]LogContentValidation: Enabled validators: [2024.10.26-16.37.01:632][775]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.37.01:632][775]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.37.01:632][775]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.37.01:632][775]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo [2024.10.26-16.37.01:632][775]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo Validating asset [2024.10.26-16.37.30:165][661]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2024.10.26-16.37.40:879][390]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.26-16.37.41:420][414]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.37.41:479][414]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] ([2] browsable assets)... [2024.10.26-16.37.41:488][414]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo] [2024.10.26-16.37.41:488][414]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo] [2024.10.26-16.37.41:492][414]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo [2024.10.26-16.37.41:492][414]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_ArmorItemInfoF9FDDDB84081DCE9C19E8E9A8FD60327.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.uasset' [2024.10.26-16.37.41:506][414]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.993 ms (total: 4.34 sec) [2024.10.26-16.37.41:535][414]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.37.41:535][414]LogContentValidation: Enabled validators: [2024.10.26-16.37.41:535][414]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.37.41:535][414]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.37.41:535][414]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.37.41:535][414]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo.WBP_ArmorItemInfo [2024.10.26-16.37.41:536][414]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_ArmorItemInfo Validating asset [2024.10.26-16.38.28:306][370]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.10.26-16.38.29:055][404]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.38.29:109][404]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.38.29:117][404]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.38.29:117][404]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.38.29:123][404]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.38.29:123][404]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo09C4390246D5216D33813EB1B6790DE1.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.38.29:134][404]LogFileHelpers: InternalPromptForCheckoutAndSave took 79.686 ms (total: 4.42 sec) [2024.10.26-16.38.29:165][404]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.38.29:165][404]LogContentValidation: Enabled validators: [2024.10.26-16.38.29:165][404]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.38.29:165][404]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.38.29:165][404]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.38.29:165][404]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.38.29:166][404]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.38.54:050][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-16.38.54:056][939]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.020 [2024.10.26-16.42.27:410][906]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2024.10.26-16.42.27:959][932]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.42.28:013][932]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.42.28:023][932]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.42.28:023][932]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.42.28:029][932]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.42.28:029][932]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo05EE43354B1D4A715C36C1971E1AAB63.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.42.28:039][932]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.572 ms (total: 4.50 sec) [2024.10.26-16.42.28:073][932]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.42.28:073][932]LogContentValidation: Enabled validators: [2024.10.26-16.42.28:073][932]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.42.28:073][932]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.42.28:073][932]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.42.28:073][932]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.42.28:075][932]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.43.38:217][261]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.10.26-16.44.46:923][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.26-16.44.47:402][ 58]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.44.47:459][ 58]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.44.47:468][ 58]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.44.47:468][ 58]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.44.47:476][ 58]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.44.47:476][ 58]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo471A63F44AC10FC24DED548522CE52FD.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.44.47:485][ 58]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.284 ms (total: 4.58 sec) [2024.10.26-16.44.47:513][ 58]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.44.47:513][ 58]LogContentValidation: Enabled validators: [2024.10.26-16.44.47:513][ 58]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.44.47:513][ 58]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.44.47:513][ 58]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.44.47:513][ 58]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.44.47:513][ 58]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.45.10:371][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.10.26-16.45.10:930][450]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.45.10:985][450]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.45.10:993][450]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.45.10:993][450]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.45.11:001][450]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.45.11:001][450]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo49ADD73B4BC34708025EE0B2880FC0B8.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.45.11:010][450]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.296 ms (total: 4.66 sec) [2024.10.26-16.45.11:039][450]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.45.11:039][450]LogContentValidation: Enabled validators: [2024.10.26-16.45.11:039][450]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.45.11:039][450]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.45.11:039][450]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.45.11:039][450]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.45.11:040][450]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.45.16:607][826]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryHover.WBP_InventoryHover [2024.10.26-16.45.30:846][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.26-16.45.31:462][759]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.45.31:517][759]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.45.31:525][759]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.45.31:525][759]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.45.31:533][759]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.45.31:534][759]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoDB223D06469EDE554AD50FA33C480A46.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.45.31:544][759]LogFileHelpers: InternalPromptForCheckoutAndSave took 82.413 ms (total: 4.75 sec) [2024.10.26-16.45.31:573][759]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.45.31:573][759]LogContentValidation: Enabled validators: [2024.10.26-16.45.31:573][759]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.45.31:573][759]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.45.31:573][759]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.45.31:573][759]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.45.31:574][759]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.46.09:474][771]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-16.46.10:014][794]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.46.10:069][794]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.46.10:080][794]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.46.10:080][794]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.46.10:089][794]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.46.10:089][794]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo354EBEE0405B2E30381325B5977734FE.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.46.10:097][794]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.739 ms (total: 4.83 sec) [2024.10.26-16.46.10:125][794]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.46.10:125][794]LogContentValidation: Enabled validators: [2024.10.26-16.46.10:125][794]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.46.10:125][794]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.46.10:125][794]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.46.10:125][794]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.46.10:126][794]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.46.30:645][993]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms [2024.10.26-16.46.31:184][ 17]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.46.31:241][ 17]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.46.31:249][ 17]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.46.31:249][ 17]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.46.31:259][ 17]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.46.31:259][ 17]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo993CE5B74E9E3F6D78B48395CF469B4B.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.46.31:268][ 17]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.347 ms (total: 4.91 sec) [2024.10.26-16.46.31:297][ 17]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.46.31:298][ 17]LogContentValidation: Enabled validators: [2024.10.26-16.46.31:298][ 17]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.46.31:298][ 17]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.46.31:298][ 17]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.46.31:298][ 17]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.46.31:298][ 17]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.48.47:409][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms [2024.10.26-16.48.47:851][470]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.48.47:907][470]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.48.47:914][470]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.48.47:914][470]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.48.47:924][470]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.48.47:925][470]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo7B9C238F45C9FDE145E58A841CBD0F3A.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.48.47:933][470]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.862 ms (total: 5.00 sec) [2024.10.26-16.48.47:963][470]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.48.47:963][470]LogContentValidation: Enabled validators: [2024.10.26-16.48.47:963][470]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.48.47:963][470]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.48.47:963][470]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.48.47:963][470]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.48.47:964][470]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.50.16:104][480]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.10.26-16.50.16:107][480]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.019 [2024.10.26-16.50.16:107][480]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.50.16:111][480]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.50.16:111][480]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.50.16:123][480]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto3 [2024.10.26-16.50.16:123][480]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo_Auto303D057AE42800811A1526FAA4C327B82.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto3.uasset' [2024.10.26-16.50.16:123][480]LogFileHelpers: Auto-saving content packages took 0.016 [2024.10.26-16.51.01:730][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms [2024.10.26-16.51.02:330][999]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.51.02:384][999]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-16.51.02:393][999]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-16.51.02:393][999]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-16.51.02:406][999]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-16.51.02:406][999]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfo94B0D4A1419FEF028DAC3EAF4CA251DE.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-16.51.02:414][999]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.611 ms (total: 5.08 sec) [2024.10.26-16.51.02:447][999]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.51.02:447][999]LogContentValidation: Enabled validators: [2024.10.26-16.51.02:447][999]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.51.02:447][999]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.51.02:447][999]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.51.02:447][999]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-16.51.02:448][999]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-16.52.31:219][568]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.10.26-16.52.32:356][619]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.52.32:410][619]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.52.32:422][619]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.52.32:422][619]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.52.32:460][619]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.52.32:460][619]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreenE88A214C4F3F3368D37CD887E77276E4.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.52.32:471][619]LogFileHelpers: InternalPromptForCheckoutAndSave took 115.706 ms (total: 5.19 sec) [2024.10.26-16.52.32:502][619]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.52.32:502][619]LogContentValidation: Enabled validators: [2024.10.26-16.52.32:502][619]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.52.32:502][619]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.52.32:502][619]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.52.32:502][619]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.52.32:504][619]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-16.53.14:788][141]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms [2024.10.26-16.53.15:490][171]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.53.15:547][171]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.53.15:555][171]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.53.15:555][171]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.53.15:593][171]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.53.15:593][171]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreen2BB530D04919F387F05D9C84449B0C8F.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.53.15:603][171]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.500 ms (total: 5.31 sec) [2024.10.26-16.53.15:632][171]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.53.15:632][171]LogContentValidation: Enabled validators: [2024.10.26-16.53.15:632][171]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.53.15:632][171]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.53.15:632][171]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.53.15:632][171]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.53.15:634][171]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-16.53.34:940][242]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2024.10.26-16.53.35:698][273]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.53.35:757][273]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.53.35:765][273]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.53.35:765][273]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.53.35:802][273]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.53.35:802][273]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreenC6A8657C4BC44E718B4B408463F51306.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.53.35:811][273]LogFileHelpers: InternalPromptForCheckoutAndSave took 111.536 ms (total: 5.42 sec) [2024.10.26-16.53.35:844][273]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.53.35:844][273]LogContentValidation: Enabled validators: [2024.10.26-16.53.35:844][273]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.53.35:844][273]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.53.35:844][273]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.53.35:844][273]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.53.35:845][273]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-16.53.40:169][508]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.53.40:178][508]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.53.40:178][508]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.53.40:178][508]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 680 us (total: 9.327 ms) [2024.10.26-16.53.40:179][508]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.53.40:179][508]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.53.40:181][508]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001443s) [2024.10.26-16.53.40:181][508]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001468s) [2024.10.26-16.53.40:195][508]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms [2024.10.26-16.53.40:197][508]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.53.40:198][508]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.53.40:198][508]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.53.40:198][508]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.53.40:198][508]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.53.40:199][508]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.53.40:199][508]LogWorldPartition: Display: WorldPartition initialize took 577 us (total: 111.391 ms) [2024.10.26-16.53.40:199][508]LogPlayLevel: PIE: World Init took: (0.001338s) [2024.10.26-16.53.40:217][508]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True [2024.10.26-16.53.40:217][508]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.53.40:217][508]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.53.40:217][508]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.53.40:217][508]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.53.40:217][508]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.53.40:217][508]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.53.40:217][508]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.53.40:217][508]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.53.40:217][508]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.53.40:217][508]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.53.40:217][508]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.53.40:219][508]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.53.40:249][508]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.53.40:249][508]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.53.40:249][508]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.53.40:249][508]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.53.40:249][508]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 [2024.10.26-16.53.40:249][508]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 [2024.10.26-16.53.40:250][508]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 [2024.10.26-16.53.40:250][508]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 [2024.10.26-16.53.40:250][508]LogInit: FAudioDevice initialized with ID 13. [2024.10.26-16.53.40:250][508]LogAudio: Display: Audio Device (ID: 13) registered with world 'ThirdPersonMap'. [2024.10.26-16.53.40:250][508]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 [2024.10.26-16.53.40:252][508]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.53.40:252][508]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.53.40 [2024.10.26-16.53.40:252][508]LogWorld: Bringing up level for play took: 0.000496 [2024.10.26-16.53.40:254][508]LogOnline: OSS: Created online subsystem instance for: :Context_44 [2024.10.26-16.53.40:277][508]PIE: Server logged in [2024.10.26-16.53.40:278][508]PIE: Play in editor total start time 0.103 seconds. [2024.10.26-16.53.40:896][548]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-16.53.40:896][548]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-16.53.44:227][786]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-16.53.44:227][786]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-16.53.45:102][846]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.53.45:102][846]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.53.45:102][846]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.53.45:102][846]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.53.45:102][846]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.53.45:102][846]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.53.45:102][846]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.53.45:102][846]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.53.45:105][846]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.53.45:109][846]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.53.45:125][846]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.53.45:125][846]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 [2024.10.26-16.53.45:125][846]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 [2024.10.26-16.53.45:128][846]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 [2024.10.26-16.53.45:130][846]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.53.45:132][846]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-16.53.45:178][847]LogPlayLevel: Display: Destroying online subsystem :Context_44 [2024.10.26-16.53.48:525][ 70]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.10.26-16.53.53:451][324]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.10.26-16.53.53:948][348]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.53.54:024][348]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)... [2024.10.26-16.53.54:083][348]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C] [2024.10.26-16.53.54:090][348]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter] [2024.10.26-16.53.54:090][348]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] [2024.10.26-16.53.54:094][348]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter [2024.10.26-16.53.54:094][348]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_ThirdPersonCharacterA43190A14B18AFAF0B84568A18A8E761.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset' [2024.10.26-16.53.54:104][348]LogFileHelpers: InternalPromptForCheckoutAndSave took 155.865 ms (total: 5.57 sec) [2024.10.26-16.53.54:138][348]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.53.54:138][348]LogContentValidation: Enabled validators: [2024.10.26-16.53.54:138][348]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.53.54:138][348]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.53.54:138][348]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.53.54:138][348]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter [2024.10.26-16.53.54:138][348]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset [2024.10.26-16.53.54:907][391]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.53.54:914][391]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.53.54:915][391]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.53.54:915][391]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 657 us (total: 9.984 ms) [2024.10.26-16.53.54:916][391]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.53.54:916][391]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.53.54:918][391]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001406s) [2024.10.26-16.53.54:918][391]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001430s) [2024.10.26-16.53.54:931][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2024.10.26-16.53.54:934][391]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.53.54:935][391]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.53.54:935][391]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.53.54:935][391]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.53.54:935][391]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.53.54:935][391]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.53.54:935][391]LogWorldPartition: Display: WorldPartition initialize took 571 us (total: 111.962 ms) [2024.10.26-16.53.54:935][391]LogPlayLevel: PIE: World Init took: (0.001286s) [2024.10.26-16.53.54:955][391]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True [2024.10.26-16.53.54:955][391]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.53.54:955][391]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.53.54:956][391]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.53.54:956][391]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.53.54:956][391]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.53.54:956][391]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.53.54:956][391]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.53.54:956][391]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.53.54:956][391]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.53.54:956][391]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.53.54:956][391]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.53.54:957][391]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.53.54:985][391]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.53.54:985][391]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.53.54:985][391]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.53.54:985][391]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.53.54:986][391]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 [2024.10.26-16.53.54:986][391]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 [2024.10.26-16.53.54:987][391]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 [2024.10.26-16.53.54:987][391]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 [2024.10.26-16.53.54:987][391]LogInit: FAudioDevice initialized with ID 14. [2024.10.26-16.53.54:987][391]LogAudio: Display: Audio Device (ID: 14) registered with world 'ThirdPersonMap'. [2024.10.26-16.53.54:987][391]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 [2024.10.26-16.53.54:989][391]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.53.54:990][391]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.53.54 [2024.10.26-16.53.54:990][391]LogWorld: Bringing up level for play took: 0.000488 [2024.10.26-16.53.54:991][391]LogOnline: OSS: Created online subsystem instance for: :Context_49 [2024.10.26-16.53.55:011][391]PIE: Server logged in [2024.10.26-16.53.55:011][391]PIE: Play in editor total start time 0.1 seconds. [2024.10.26-16.53.55:562][427]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-16.53.55:562][427]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-16.53.58:347][626]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-16.53.58:347][626]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-16.53.59:932][736]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.53.59:932][736]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.53.59:933][736]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.53.59:933][736]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.53.59:933][736]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.53.59:933][736]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.53.59:933][736]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.53.59:933][736]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.53.59:935][736]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.53.59:939][736]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.53.59:954][736]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.53.59:955][736]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 [2024.10.26-16.53.59:955][736]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 [2024.10.26-16.53.59:956][736]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 [2024.10.26-16.53.59:961][736]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-16.54.00:004][737]LogPlayLevel: Display: Destroying online subsystem :Context_49 [2024.10.26-16.54.45:844][714]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.WBP_InventoryItemSingle [2024.10.26-16.54.46:001][714]LogSlate: Window 'Open Asset' being destroyed [2024.10.26-16.55.24:344][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.10.26-16.55.25:074][ 56]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.55.25:129][ 56]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle] ([2] browsable assets)... [2024.10.26-16.55.25:139][ 56]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.WBP_InventoryItemSingle] [2024.10.26-16.55.25:139][ 56]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle] [2024.10.26-16.55.25:160][ 56]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle [2024.10.26-16.55.25:161][ 56]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryItemSingleC4AA0A5C4D9AB12D71C3A598C0F3E59D.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.uasset' [2024.10.26-16.55.25:170][ 56]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.651 ms (total: 5.67 sec) [2024.10.26-16.55.25:193][ 56]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.55.25:193][ 56]LogContentValidation: Enabled validators: [2024.10.26-16.55.25:193][ 56]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.55.25:193][ 56]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.55.25:193][ 56]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.55.25:193][ 56]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.WBP_InventoryItemSingle [2024.10.26-16.55.25:194][ 56]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle Validating asset [2024.10.26-16.55.32:103][433]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms [2024.10.26-16.55.32:698][448]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.55.32:751][448]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle] ([2] browsable assets)... [2024.10.26-16.55.32:759][448]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.WBP_InventoryItemSingle] [2024.10.26-16.55.32:759][448]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle] [2024.10.26-16.55.32:782][448]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle [2024.10.26-16.55.32:782][448]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryItemSingleF09A71F44125360CFF870592C7FE9BA7.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.uasset' [2024.10.26-16.55.32:791][448]LogFileHelpers: InternalPromptForCheckoutAndSave took 93.673 ms (total: 5.76 sec) [2024.10.26-16.55.32:823][448]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.55.32:823][448]LogContentValidation: Enabled validators: [2024.10.26-16.55.32:823][448]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.55.32:823][448]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.55.32:823][448]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.55.32:823][448]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.WBP_InventoryItemSingle [2024.10.26-16.55.32:824][448]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle Validating asset [2024.10.26-16.55.37:724][704]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.55.37:779][704]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.55.37:788][704]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.55.37:788][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.55.37:824][704]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.55.37:825][704]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreen9E4C9DAF4254D5505FAC2DBF56694C90.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.55.37:833][704]LogFileHelpers: InternalPromptForCheckoutAndSave took 109.345 ms (total: 5.87 sec) [2024.10.26-16.55.37:867][704]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.55.37:867][704]LogContentValidation: Enabled validators: [2024.10.26-16.55.37:867][704]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.55.37:867][704]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.55.37:867][704]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.55.37:867][704]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.55.37:869][704]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-16.57.30:917][802]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms [2024.10.26-16.57.31:536][821]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.57.31:592][821]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.57.31:600][821]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.57.31:600][821]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.57.31:638][821]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.57.31:638][821]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreenBDFCBA9C42D307823372FD8C079239D7.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.57.31:646][821]LogFileHelpers: InternalPromptForCheckoutAndSave took 109.178 ms (total: 5.98 sec) [2024.10.26-16.57.31:677][821]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.57.31:677][821]LogContentValidation: Enabled validators: [2024.10.26-16.57.31:677][821]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.57.31:677][821]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.57.31:677][821]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.57.31:677][821]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.57.31:678][821]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-16.57.53:537][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms [2024.10.26-16.57.54:418][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.57.54:474][ 61]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.57.54:482][ 61]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.57.54:482][ 61]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.57.54:519][ 61]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.57.54:520][ 61]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreen9E12A19048A9191317F17C8DBAA85014.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.57.54:529][ 61]LogFileHelpers: InternalPromptForCheckoutAndSave took 110.148 ms (total: 6.09 sec) [2024.10.26-16.57.54:562][ 61]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.57.54:562][ 61]LogContentValidation: Enabled validators: [2024.10.26-16.57.54:562][ 61]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.57.54:562][ 61]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.57.54:562][ 61]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.57.54:562][ 61]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.57.54:564][ 61]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-16.58.08:798][881]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2024.10.26-16.58.09:527][911]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.58.09:581][911]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.58.09:590][911]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.58.09:590][911]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.58.09:629][911]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.58.09:629][911]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreenD64C05124D27995DAE9346B62C785C68.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.58.09:637][911]LogFileHelpers: InternalPromptForCheckoutAndSave took 110.425 ms (total: 6.20 sec) [2024.10.26-16.58.09:658][911]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.58.09:658][911]LogContentValidation: Enabled validators: [2024.10.26-16.58.09:658][911]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.58.09:658][911]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.58.09:658][911]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.58.09:658][911]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.58.09:659][911]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-16.58.10:583][958]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-16.58.10:593][958]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-16.58.10:593][958]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-16.58.10:594][958]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 692 us (total: 10.677 ms) [2024.10.26-16.58.10:595][958]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-16.58.10:595][958]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.58.10:597][958]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001440s) [2024.10.26-16.58.10:597][958]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001465s) [2024.10.26-16.58.10:611][958]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-16.58.10:615][958]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-16.58.10:616][958]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-16.58.10:616][958]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-16.58.10:616][958]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-16.58.10:616][958]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-16.58.10:616][958]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-16.58.10:616][958]LogWorldPartition: Display: WorldPartition initialize took 541 us (total: 112.503 ms) [2024.10.26-16.58.10:616][958]LogPlayLevel: PIE: World Init took: (0.001249s) [2024.10.26-16.58.10:637][958]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True [2024.10.26-16.58.10:637][958]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-16.58.10:637][958]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-16.58.10:637][958]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-16.58.10:637][958]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-16.58.10:637][958]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-16.58.10:637][958]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-16.58.10:637][958]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-16.58.10:637][958]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-16.58.10:637][958]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-16.58.10:637][958]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-16.58.10:637][958]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-16.58.10:638][958]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-16.58.10:666][958]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-16.58.10:666][958]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-16.58.10:666][958]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-16.58.10:666][958]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-16.58.10:666][958]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 [2024.10.26-16.58.10:666][958]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15 [2024.10.26-16.58.10:667][958]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 [2024.10.26-16.58.10:667][958]LogInit: FAudioDevice initialized with ID 15. [2024.10.26-16.58.10:667][958]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 [2024.10.26-16.58.10:667][958]LogAudio: Display: Audio Device (ID: 15) registered with world 'ThirdPersonMap'. [2024.10.26-16.58.10:667][958]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 [2024.10.26-16.58.10:669][958]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-16.58.10:670][958]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-11.58.10 [2024.10.26-16.58.10:670][958]LogWorld: Bringing up level for play took: 0.000501 [2024.10.26-16.58.10:671][958]LogOnline: OSS: Created online subsystem instance for: :Context_56 [2024.10.26-16.58.10:693][958]PIE: Server logged in [2024.10.26-16.58.10:693][958]PIE: Play in editor total start time 0.105 seconds. [2024.10.26-16.58.11:147][987]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-16.58.11:147][987]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-16.58.27:508][150]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.58.27:508][150]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-16.58.27:508][150]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-16.58.27:508][150]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.58.27:508][150]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-16.58.27:508][150]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-16.58.27:508][150]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-16.58.27:508][150]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-16.58.27:510][150]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-16.58.27:516][150]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-16.58.27:532][150]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-16.58.27:533][150]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 [2024.10.26-16.58.27:533][150]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 [2024.10.26-16.58.27:533][150]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 [2024.10.26-16.58.27:537][150]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-16.58.27:539][150]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.10.26-16.58.27:580][151]LogPlayLevel: Display: Destroying online subsystem :Context_56 [2024.10.26-16.58.54:022][693]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms [2024.10.26-16.58.54:728][724]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-16.58.54:780][724]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-16.58.54:789][724]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-16.58.54:789][724]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-16.58.54:825][724]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-16.58.54:825][724]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreen9C14C2F641771272EE66E39DFB44E466.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-16.58.54:834][724]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.715 ms (total: 6.31 sec) [2024.10.26-16.58.54:867][724]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-16.58.54:867][724]LogContentValidation: Enabled validators: [2024.10.26-16.58.54:867][724]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-16.58.54:867][724]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-16.58.54:867][724]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-16.58.54:867][724]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-16.58.54:869][724]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-17.01.50:257][957]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms [2024.10.26-17.01.50:975][989]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.01.51:034][989]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-17.01.51:041][989]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-17.01.51:041][989]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-17.01.51:079][989]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-17.01.51:079][989]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreenEB5A108E42A7301A1E576F8A898CC28B.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-17.01.51:088][989]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.331 ms (total: 6.42 sec) [2024.10.26-17.01.51:120][989]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.01.51:120][989]LogContentValidation: Enabled validators: [2024.10.26-17.01.51:120][989]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.01.51:120][989]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.01.51:120][989]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.01.51:120][989]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-17.01.51:121][989]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-17.01.52:231][ 45]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.01.52:240][ 45]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.01.52:240][ 45]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.01.52:241][ 45]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 810 us (total: 11.487 ms) [2024.10.26-17.01.52:242][ 45]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.01.52:242][ 45]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.01.52:244][ 45]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001383s) [2024.10.26-17.01.52:244][ 45]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001407s) [2024.10.26-17.01.52:257][ 45]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.10.26-17.01.52:260][ 45]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.01.52:261][ 45]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.01.52:261][ 45]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.01.52:261][ 45]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.01.52:261][ 45]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.01.52:262][ 45]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.01.52:262][ 45]LogWorldPartition: Display: WorldPartition initialize took 573 us (total: 113.077 ms) [2024.10.26-17.01.52:262][ 45]LogPlayLevel: PIE: World Init took: (0.001375s) [2024.10.26-17.01.52:280][ 45]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True [2024.10.26-17.01.52:280][ 45]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.01.52:280][ 45]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.01.52:280][ 45]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.01.52:280][ 45]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.01.52:280][ 45]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.01.52:280][ 45]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.01.52:280][ 45]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.01.52:280][ 45]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.01.52:280][ 45]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.01.52:280][ 45]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.01.52:280][ 45]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.01.52:282][ 45]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.01.52:309][ 45]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.01.52:309][ 45]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.01.52:309][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.01.52:309][ 45]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.01.52:310][ 45]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 [2024.10.26-17.01.52:310][ 45]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16 [2024.10.26-17.01.52:310][ 45]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 [2024.10.26-17.01.52:311][ 45]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 [2024.10.26-17.01.52:311][ 45]LogInit: FAudioDevice initialized with ID 16. [2024.10.26-17.01.52:311][ 45]LogAudio: Display: Audio Device (ID: 16) registered with world 'ThirdPersonMap'. [2024.10.26-17.01.52:311][ 45]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 [2024.10.26-17.01.52:312][ 45]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.01.52:313][ 45]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.01.52 [2024.10.26-17.01.52:313][ 45]LogWorld: Bringing up level for play took: 0.000516 [2024.10.26-17.01.52:314][ 45]LogOnline: OSS: Created online subsystem instance for: :Context_57 [2024.10.26-17.01.52:338][ 45]PIE: Server logged in [2024.10.26-17.01.52:338][ 45]PIE: Play in editor total start time 0.102 seconds. [2024.10.26-17.01.52:918][ 83]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.01.52:918][ 83]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.01.54:108][167]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:108][167]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:108][167]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:108][167]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:119][168]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:119][168]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:119][168]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:119][168]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:142][169]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:142][169]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:142][169]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:142][169]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:153][170]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:153][170]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:153][170]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:153][170]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:164][171]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:164][171]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:164][171]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:164][171]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:178][172]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:178][172]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:178][172]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:178][172]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:192][173]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:192][173]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:192][173]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:192][173]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:205][174]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:0183 [2024.10.26-17.01.54:205][174]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:205][174]LogScript: Warning: Accessed None trying to read property SkeletalMesh BP_InventoryItemPreview_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_InventoryItemPreview_C_0 Function /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview_C:ExecuteUbergraph_BP_InventoryItemPreview:02A9 [2024.10.26-17.01.54:205][174]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:220][175]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:220][175]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:233][176]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:233][176]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:248][177]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:248][177]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:261][178]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:261][178]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:275][179]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:275][179]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:290][180]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:290][180]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:304][181]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:304][181]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:317][182]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:317][182]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:332][183]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:332][183]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:346][184]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:346][184]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:360][185]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:360][185]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:374][186]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:374][186]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:389][187]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:389][187]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:402][188]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:402][188]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:416][189]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:416][189]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:430][190]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:430][190]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:444][191]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:444][191]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:458][192]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:458][192]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:472][193]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:472][193]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:486][194]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:486][194]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:500][195]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:500][195]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:515][196]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:515][196]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:528][197]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:528][197]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:542][198]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:542][198]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:556][199]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:557][199]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:570][200]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:570][200]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:584][201]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:584][201]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:598][202]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:598][202]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:611][203]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:611][203]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:626][204]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:626][204]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:641][205]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:641][205]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:654][206]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:654][206]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:668][207]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:668][207]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:681][208]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:682][208]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:696][209]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:696][209]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:709][210]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:709][210]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:724][211]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:724][211]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:738][212]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:738][212]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:751][213]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:751][213]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:765][214]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:765][214]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:780][215]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:780][215]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:794][216]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:794][216]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:807][217]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:807][217]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:821][218]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:821][218]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:835][219]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:835][219]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:849][220]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:849][220]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:864][221]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:864][221]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:877][222]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:877][222]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:891][223]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:891][223]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:906][224]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:906][224]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:920][225]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:920][225]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:933][226]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:933][226]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:947][227]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:947][227]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:962][228]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:962][228]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:975][229]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:975][229]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:990][230]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.54:990][230]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:003][231]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:003][231]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:017][232]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:017][232]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:031][233]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:031][233]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:045][234]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:045][234]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:060][235]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:060][235]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:074][236]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:074][236]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:087][237]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:087][237]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:102][238]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:102][238]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:116][239]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:116][239]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:130][240]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:130][240]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:144][241]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:144][241]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:157][242]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:157][242]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:171][243]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:171][243]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:186][244]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:186][244]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:199][245]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:199][245]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:214][246]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:214][246]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:228][247]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:228][247]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:243][248]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:243][248]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:255][249]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:255][249]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:270][250]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:270][250]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:284][251]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:284][251]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:298][252]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:298][252]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:312][253]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:312][253]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:325][254]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:326][254]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:339][255]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:339][255]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:353][256]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:353][256]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:368][257]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:368][257]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:381][258]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:381][258]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:395][259]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:395][259]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:409][260]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:409][260]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:423][261]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:423][261]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:437][262]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:437][262]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:451][263]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:451][263]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:466][264]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:466][264]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:479][265]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:479][265]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:494][266]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:494][266]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:507][267]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:507][267]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:521][268]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:521][268]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:535][269]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:535][269]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:549][270]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:549][270]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:563][271]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:563][271]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:577][272]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:577][272]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:591][273]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:591][273]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:605][274]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:605][274]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:619][275]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:619][275]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:633][276]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:634][276]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:647][277]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:647][277]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:661][278]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:661][278]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:675][279]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:675][279]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:689][280]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:689][280]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:703][281]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:703][281]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:718][282]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:718][282]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:731][283]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:731][283]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:745][284]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:745][284]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:760][285]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:760][285]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:774][286]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:774][286]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:787][287]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:787][287]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:801][288]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:801][288]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:815][289]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:815][289]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:829][290]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:829][290]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:843][291]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:843][291]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:857][292]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:857][292]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:871][293]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:871][293]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:885][294]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:885][294]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:899][295]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:899][295]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:913][296]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:913][296]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:927][297]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:927][297]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:941][298]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:941][298]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:955][299]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:955][299]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:969][300]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:969][300]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:982][301]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:982][301]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:997][302]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.55:997][302]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:011][303]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:011][303]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:026][304]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:026][304]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:040][305]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:040][305]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:054][306]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:054][306]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:067][307]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:067][307]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:081][308]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:081][308]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:095][309]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:095][309]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:109][310]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:109][310]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:123][311]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:123][311]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:138][312]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:138][312]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:153][313]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:153][313]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:165][314]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:165][314]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:180][315]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:180][315]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:194][316]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:194][316]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:207][317]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:207][317]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:222][318]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:222][318]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:236][319]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:236][319]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:250][320]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:250][320]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:264][321]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:264][321]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:278][322]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:278][322]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:291][323]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:291][323]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:305][324]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:306][324]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:320][325]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:320][325]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:334][326]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:334][326]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:347][327]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:347][327]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:362][328]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:362][328]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:375][329]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:375][329]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:389][330]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:390][330]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:404][331]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:404][331]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:417][332]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:417][332]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:431][333]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:432][333]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:447][334]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:447][334]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:460][335]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:460][335]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:474][336]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:474][336]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:487][337]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:487][337]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:501][338]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:502][338]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:516][339]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:516][339]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:529][340]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:529][340]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:544][341]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:544][341]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:557][342]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:557][342]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:571][343]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:571][343]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:587][344]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:587][344]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:601][345]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:601][345]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:615][346]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:615][346]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:629][347]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:629][347]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:642][348]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:642][348]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:657][349]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:657][349]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:671][350]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:671][350]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:685][351]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:685][351]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:698][352]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:698][352]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:712][353]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:712][353]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:728][354]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:728][354]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:741][355]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:741][355]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:754][356]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:754][356]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:769][357]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:769][357]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:784][358]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:784][358]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:796][359]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:796][359]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:811][360]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:811][360]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:824][361]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:824][361]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:838][362]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:838][362]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:852][363]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:852][363]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:866][364]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:866][364]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:880][365]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:880][365]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:894][366]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:894][366]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:908][367]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:909][367]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:922][368]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:922][368]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:937][369]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:937][369]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:951][370]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:951][370]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:964][371]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:964][371]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:979][372]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:979][372]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:992][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.56:992][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:007][374]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:007][374]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:020][375]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:020][375]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:035][376]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:035][376]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:047][377]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:047][377]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:062][378]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:062][378]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:076][379]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:076][379]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:090][380]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:090][380]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:105][381]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:105][381]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:118][382]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:118][382]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:132][383]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:132][383]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:147][384]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:147][384]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:161][385]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:161][385]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:175][386]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:175][386]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:188][387]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:188][387]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:204][388]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:204][388]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:216][389]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:216][389]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:230][390]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:230][390]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:244][391]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:244][391]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:258][392]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:258][392]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:272][393]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:272][393]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:286][394]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:286][394]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:300][395]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:300][395]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:314][396]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:314][396]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:328][397]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:328][397]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:342][398]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:342][398]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:356][399]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:356][399]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:370][400]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:370][400]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:384][401]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:385][401]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:398][402]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:398][402]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:412][403]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:412][403]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:426][404]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:426][404]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:440][405]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:440][405]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:454][406]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:454][406]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:468][407]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:468][407]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:483][408]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:483][408]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:496][409]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:496][409]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:510][410]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:510][410]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:524][411]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:524][411]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:538][412]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:538][412]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:552][413]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:552][413]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:566][414]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:566][414]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:579][415]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:580][415]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:594][416]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:594][416]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:607][417]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:607][417]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:622][418]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:622][418]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:636][419]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:636][419]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:650][420]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:650][420]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:664][421]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:664][421]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:678][422]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:678][422]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:692][423]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:692][423]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:706][424]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:706][424]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:720][425]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:720][425]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:735][426]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:735][426]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:748][427]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:748][427]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:762][428]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:762][428]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:777][429]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:777][429]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:790][430]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:790][430]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:804][431]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:805][431]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:818][432]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:818][432]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:832][433]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:832][433]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:846][434]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:846][434]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:860][435]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:860][435]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:875][436]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:875][436]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:889][437]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:889][437]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:903][438]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:903][438]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:917][439]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:917][439]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:931][440]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:931][440]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:945][441]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:945][441]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:958][442]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:958][442]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:973][443]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:973][443]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:986][444]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.57:986][444]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:001][445]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:001][445]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:015][446]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:015][446]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:029][447]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:029][447]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:043][448]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:043][448]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:057][449]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:057][449]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:070][450]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:071][450]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:084][451]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:084][451]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:098][452]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:098][452]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:113][453]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:113][453]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:127][454]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:127][454]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:141][455]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:141][455]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:155][456]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:155][456]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:169][457]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:169][457]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:183][458]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:183][458]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:196][459]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:197][459]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:212][460]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:212][460]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:227][461]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:227][461]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:241][462]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:241][462]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:256][463]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:256][463]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:269][464]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:269][464]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:283][465]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:283][465]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:297][466]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:297][466]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:311][467]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:311][467]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:325][468]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:325][468]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:339][469]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:339][469]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:353][470]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:353][470]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:367][471]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:367][471]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:380][472]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:380][472]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:394][473]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:394][473]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:409][474]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:409][474]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:423][475]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:423][475]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:437][476]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:437][476]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:451][477]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:451][477]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:465][478]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:465][478]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:478][479]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:478][479]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:493][480]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:493][480]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:507][481]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:507][481]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:521][482]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:521][482]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:535][483]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:535][483]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:548][484]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:548][484]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:563][485]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:563][485]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:577][486]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:577][486]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:591][487]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:591][487]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:605][488]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:605][488]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:619][489]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:619][489]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:632][490]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:632][490]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:647][491]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:647][491]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:660][492]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:661][492]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:674][493]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:674][493]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:689][494]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:689][494]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:703][495]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:703][495]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:717][496]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:717][496]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:731][497]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:731][497]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:745][498]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:745][498]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:759][499]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:759][499]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:773][500]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:773][500]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:786][501]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:787][501]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:800][502]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:800][502]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:815][503]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:815][503]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:829][504]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:829][504]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:843][505]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:843][505]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:857][506]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:857][506]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:870][507]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:871][507]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:884][508]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:884][508]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:899][509]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:899][509]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:913][510]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:913][510]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:927][511]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:927][511]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:941][512]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:941][512]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:955][513]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:955][513]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:969][514]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:969][514]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:983][515]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:983][515]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:997][516]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.58:997][516]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:011][517]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:011][517]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:024][518]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:024][518]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:038][519]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:038][519]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:052][520]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:052][520]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:067][521]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:067][521]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:080][522]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:080][522]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:095][523]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:095][523]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:108][524]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:108][524]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:123][525]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:123][525]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:136][526]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:136][526]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:150][527]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:150][527]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:165][528]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:165][528]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:178][529]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:178][529]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:192][530]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:193][530]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:207][531]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:207][531]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:220][532]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:220][532]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:234][533]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:234][533]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:248][534]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:248][534]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:263][535]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:263][535]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:276][536]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:277][536]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:290][537]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:290][537]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:304][538]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:304][538]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:319][539]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:319][539]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:333][540]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:333][540]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:347][541]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:347][541]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:361][542]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:361][542]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:375][543]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:375][543]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:389][544]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:389][544]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:402][545]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:402][545]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:417][546]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:417][546]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:430][547]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:430][547]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:445][548]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:445][548]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:458][549]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:458][549]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:472][550]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:472][550]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:486][551]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:486][551]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:501][552]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:501][552]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:514][553]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:514][553]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:529][554]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:529][554]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:542][555]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:542][555]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:557][556]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:557][556]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:570][557]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:570][557]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:584][558]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:585][558]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:598][559]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:598][559]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:613][560]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:613][560]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:626][561]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:626][561]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:640][562]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:640][562]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:655][563]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:655][563]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:668][564]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:668][564]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:682][565]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:682][565]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:696][566]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:696][566]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:711][567]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:711][567]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:726][568]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:726][568]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:738][569]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:738][569]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:752][570]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:752][570]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:767][571]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:767][571]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:781][572]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:781][572]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:794][573]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:794][573]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:808][574]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:808][574]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:822][575]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:823][575]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:837][576]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:837][576]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:851][577]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:851][577]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:865][578]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:865][578]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:879][579]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:879][579]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:892][580]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:892][580]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:906][581]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:906][581]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:920][582]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:920][582]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:935][583]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:935][583]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:948][584]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:948][584]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:963][585]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:963][585]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:977][586]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:977][586]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:990][587]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.01.59:990][587]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:005][588]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:005][588]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:019][589]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:019][589]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:032][590]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:032][590]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:046][591]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:046][591]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:060][592]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:060][592]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:074][593]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:074][593]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:088][594]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:088][594]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:102][595]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:102][595]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:116][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:117][596]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:131][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:131][597]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:144][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:144][598]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:158][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:158][599]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:172][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:172][600]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:187][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:187][601]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:201][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:201][602]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:214][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:214][603]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:229][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:229][604]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:242][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:242][605]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:256][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:257][606]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:270][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:270][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:284][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:284][608]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:299][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:299][609]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:312][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:312][610]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:327][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:327][611]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:340][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:340][612]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:354][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:354][613]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:368][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:368][614]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:382][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:382][615]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:396][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:396][616]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:410][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:410][617]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:424][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:425][618]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:438][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:438][619]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:452][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:452][620]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:466][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:466][621]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:481][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:481][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:494][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:494][623]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:508][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:508][624]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:522][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:522][625]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:536][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:536][626]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:551][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:551][627]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:564][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:564][628]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:578][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:578][629]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:591][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:591][630]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:606][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:606][631]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:620][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:620][632]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:634][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:634][633]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:648][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:648][634]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:662][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:662][635]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:676][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:676][636]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:691][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:691][637]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:704][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:704][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:718][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:718][639]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:731][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:731][640]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:745][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:745][641]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:760][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:760][642]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:774][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:774][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:788][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:788][644]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:802][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:802][645]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:816][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:816][646]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:830][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:830][647]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:844][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:844][648]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:858][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:858][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:872][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:872][650]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:886][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:886][651]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:900][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:900][652]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:914][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:914][653]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:928][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:928][654]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:942][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:942][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:955][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:955][656]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:969][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:970][657]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:984][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:984][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:997][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.00:997][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:011][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:011][660]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:025][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:025][661]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:039][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:039][662]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:053][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:053][663]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:067][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:067][664]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:081][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:081][665]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:096][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:096][666]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:111][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:111][667]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:125][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:125][668]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:138][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:138][669]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:152][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:152][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:166][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:166][671]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:180][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:180][672]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:194][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:194][673]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:208][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:208][674]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:222][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:222][675]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:236][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:236][676]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:250][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:250][677]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:265][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:265][678]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:278][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:278][679]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:292][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:292][680]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:307][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:307][681]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:321][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:321][682]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:334][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:334][683]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:348][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:348][684]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:361][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:362][685]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:377][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:377][686]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:391][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:391][687]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:404][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:404][688]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:418][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:418][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:432][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:432][690]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:446][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:446][691]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:461][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:461][692]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:474][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:474][693]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:488][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:488][694]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:502][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:502][695]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:516][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:516][696]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:530][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:530][697]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:544][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:544][698]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:558][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:558][699]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:572][700]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:586][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:586][701]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:600][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:600][702]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:614][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:614][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:628][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:628][704]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:642][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:642][705]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:656][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:656][706]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:670][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:670][707]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:684][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:684][708]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:698][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:698][709]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:712][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:712][710]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:726][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:726][711]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:740][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:740][712]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:755][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:755][713]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:768][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:768][714]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:782][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:782][715]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:796][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:796][716]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:810][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:810][717]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:825][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:825][718]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:839][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:839][719]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:853][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:853][720]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:866][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:866][721]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:880][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:880][722]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:895][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:895][723]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:908][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:909][724]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:923][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:923][725]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:936][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:936][726]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:950][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:951][727]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:966][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:966][728]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:978][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:978][729]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:992][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.01:992][730]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:007][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:007][731]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:020][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:020][732]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:033][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:034][733]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:048][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:048][734]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:062][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:062][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:076][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:076][736]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:091][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:091][737]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:104][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:104][738]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:118][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:118][739]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:132][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:132][740]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:146][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:146][741]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:160][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:160][742]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:174][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:174][743]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:188][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:188][744]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:202][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:202][745]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:216][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:216][746]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:231][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:231][747]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:245][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:245][748]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:258][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:258][749]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:272][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:273][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:287][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:287][751]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:301][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:301][752]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:314][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:314][753]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:328][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:328][754]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:343][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:343][755]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:358][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:358][756]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:371][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:371][757]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:386][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:386][758]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:399][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:399][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:414][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:414][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:427][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:427][761]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:441][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:441][762]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:455][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:455][763]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:469][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:469][764]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:482][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:482][765]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:497][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:497][766]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:511][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:511][767]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:525][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:525][768]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:539][769]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:539][769]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:554][770]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:554][770]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:568][771]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:568][771]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:581][772]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:581][772]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:595][773]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:596][773]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:609][774]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:609][774]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:623][775]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:623][775]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:640][776]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:640][776]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:655][777]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:655][777]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:668][778]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:668][778]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:682][779]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:682][779]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:697][780]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:697][780]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:711][781]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:711][781]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:729][782]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:729][782]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:744][783]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:744][783]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:757][784]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:757][784]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:772][785]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:772][785]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:785][786]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:785][786]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:799][787]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:799][787]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:814][788]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:814][788]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:827][789]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:827][789]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:841][790]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:841][790]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:856][791]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:856][791]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:869][792]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:869][792]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:884][793]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:884][793]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:897][794]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:897][794]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:911][795]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:911][795]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:926][796]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:926][796]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:941][797]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:941][797]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:954][798]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:954][798]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:968][799]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:968][799]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:982][800]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:982][800]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:996][801]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.02:996][801]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:010][802]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:010][802]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:023][803]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:023][803]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:038][804]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:038][804]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:051][805]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:051][805]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:066][806]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:066][806]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:081][807]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:081][807]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:094][808]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:094][808]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:108][809]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:108][809]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:121][810]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:121][810]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:137][811]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:137][811]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:150][812]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:150][812]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:164][813]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:164][813]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:178][814]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:178][814]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:192][815]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:192][815]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:206][816]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:206][816]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:220][817]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:220][817]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:234][818]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:234][818]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:248][819]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:248][819]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:262][820]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:262][820]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:276][821]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:276][821]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:290][822]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:290][822]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:304][823]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:304][823]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:318][824]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:318][824]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:332][825]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:332][825]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:345][826]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:345][826]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:359][827]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:360][827]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:374][828]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:374][828]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:387][829]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:387][829]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:401][830]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:401][830]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:415][831]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:415][831]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:429][832]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:429][832]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:444][833]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:444][833]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:458][834]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:458][834]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:472][835]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:472][835]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:486][836]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:486][836]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:500][837]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:500][837]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:514][838]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:514][838]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:528][839]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:528][839]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:541][840]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:541][840]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:555][841]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:555][841]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:569][842]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:570][842]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:584][843]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:584][843]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:598][844]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:598][844]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:612][845]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:612][845]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:626][846]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:626][846]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:640][847]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:640][847]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:654][848]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:654][848]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:667][849]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:668][849]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:681][850]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:682][850]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:696][851]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:696][851]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:710][852]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:710][852]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:724][853]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:724][853]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:738][854]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:738][854]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:752][855]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:752][855]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:766][856]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:766][856]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:779][857]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:779][857]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:794][858]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:794][858]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:807][859]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:807][859]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:822][860]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:822][860]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:835][861]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:835][861]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:849][862]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:849][862]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:864][863]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:864][863]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:877][864]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:877][864]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:892][865]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:892][865]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:906][866]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:906][866]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:919][867]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:919][867]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:933][868]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:933][868]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:947][869]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:947][869]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:962][870]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:962][870]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:976][871]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:976][871]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:989][872]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.03:989][872]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:004][873]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:004][873]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:018][874]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:019][874]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:031][875]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:031][875]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:046][876]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:046][876]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:059][877]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:059][877]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:074][878]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:074][878]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:087][879]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:088][879]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:102][880]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:102][880]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:116][881]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:116][881]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:129][882]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:129][882]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:144][883]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:144][883]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:157][884]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:157][884]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:171][885]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:171][885]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:186][886]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:186][886]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:199][887]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:199][887]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:213][888]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:213][888]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:227][889]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:227][889]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:241][890]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:241][890]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:256][891]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:256][891]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:270][892]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:270][892]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:283][893]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:283][893]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:297][894]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:297][894]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:311][895]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:311][895]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:325][896]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:326][896]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:340][897]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:340][897]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:353][898]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:353][898]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:367][899]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:367][899]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:381][900]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:381][900]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:396][901]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:396][901]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:409][902]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:409][902]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:423][903]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:423][903]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:437][904]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:437][904]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:451][905]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:451][905]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:465][906]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:465][906]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:479][907]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:479][907]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:493][908]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:493][908]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:507][909]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:507][909]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:521][910]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:522][910]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:536][911]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:536][911]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:550][912]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:550][912]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:563][913]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:563][913]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:578][914]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:578][914]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:591][915]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:591][915]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:606][916]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:606][916]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:619][917]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:619][917]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:634][918]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:634][918]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:648][919]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:648][919]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:661][920]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:661][920]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:676][921]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:676][921]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:689][922]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:689][922]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:703][923]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:703][923]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:717][924]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:717][924]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:732][925]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:732][925]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:745][926]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:745][926]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:759][927]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:759][927]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:774][928]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:774][928]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:787][929]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:787][929]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:801][930]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:801][930]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:815][931]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:815][931]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:829][932]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:829][932]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:843][933]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:843][933]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:857][934]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:857][934]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:871][935]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:871][935]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:885][936]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:885][936]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:899][937]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:899][937]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:914][938]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:914][938]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:927][939]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:927][939]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:941][940]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:942][940]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:954][941]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:954][941]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:970][942]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:970][942]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:984][943]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:984][943]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:997][944]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.04:997][944]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:011][945]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:011][945]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:024][946]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:024][946]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:039][947]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:039][947]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:053][948]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:053][948]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:067][949]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:067][949]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:080][950]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:080][950]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:095][951]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:095][951]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:109][952]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:109][952]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:123][953]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:123][953]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:137][954]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:137][954]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:152][955]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:152][955]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:165][956]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:165][956]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:181][957]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:181][957]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:193][958]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:193][958]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:207][959]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:207][959]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:221][960]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:221][960]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:235][961]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:235][961]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:248][962]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:248][962]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:263][963]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:263][963]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:277][964]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:277][964]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:291][965]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:291][965]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:304][966]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:304][966]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:318][967]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:318][967]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:332][968]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:332][968]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:348][969]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:348][969]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:361][970]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:361][970]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:375][971]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:375][971]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:389][972]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:389][972]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:402][973]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:402][973]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:416][974]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:416][974]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:430][975]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:430][975]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:445][976]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:445][976]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:458][977]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:458][977]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:473][978]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:473][978]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:486][979]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:486][979]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:500][980]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:500][980]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:515][981]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:515][981]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:528][982]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:528][982]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:543][983]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:543][983]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:556][984]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:557][984]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:570][985]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:570][985]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:584][986]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:584][986]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:598][987]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:598][987]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:612][988]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:612][988]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:626][989]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:626][989]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:640][990]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:640][990]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:654][991]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:654][991]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:668][992]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:668][992]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:682][993]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:682][993]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:696][994]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:696][994]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:711][995]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:711][995]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:724][996]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:724][996]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:738][997]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:738][997]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:753][998]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:753][998]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:766][999]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:767][999]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:781][ 0]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:781][ 0]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:794][ 1]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:794][ 1]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:809][ 2]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:809][ 2]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:822][ 3]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:822][ 3]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:837][ 4]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:837][ 4]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:850][ 5]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:851][ 5]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:864][ 6]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:864][ 6]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:878][ 7]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:878][ 7]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:893][ 8]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:893][ 8]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:907][ 9]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:907][ 9]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:920][ 10]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:920][ 10]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:935][ 11]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:935][ 11]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:948][ 12]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:948][ 12]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:962][ 13]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:962][ 13]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:977][ 14]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:977][ 14]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:991][ 15]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.05:991][ 15]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:004][ 16]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:004][ 16]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:018][ 17]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:018][ 17]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:033][ 18]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:033][ 18]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:046][ 19]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:046][ 19]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:060][ 20]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:060][ 20]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:074][ 21]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:074][ 21]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:089][ 22]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:089][ 22]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:103][ 23]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:103][ 23]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:117][ 24]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:117][ 24]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:130][ 25]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:130][ 25]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:145][ 26]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:145][ 26]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:158][ 27]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:158][ 27]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:173][ 28]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:173][ 28]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:186][ 29]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:186][ 29]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:201][ 30]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:201][ 30]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:214][ 31]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:214][ 31]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:228][ 32]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:228][ 32]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:242][ 33]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:242][ 33]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:257][ 34]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:257][ 34]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:270][ 35]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:271][ 35]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:284][ 36]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:284][ 36]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:298][ 37]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:298][ 37]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:312][ 38]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:313][ 38]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:327][ 39]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:327][ 39]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:341][ 40]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:341][ 40]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:354][ 41]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:354][ 41]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:369][ 42]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:369][ 42]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:383][ 43]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:383][ 43]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:396][ 44]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:396][ 44]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:410][ 45]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:410][ 45]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:425][ 46]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:425][ 46]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:438][ 47]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:438][ 47]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:452][ 48]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:452][ 48]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:466][ 49]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:466][ 49]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:481][ 50]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:481][ 50]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:494][ 51]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:494][ 51]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:508][ 52]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:508][ 52]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:522][ 53]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:522][ 53]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:536][ 54]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:536][ 54]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:549][ 55]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:550][ 55]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:564][ 56]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:564][ 56]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:578][ 57]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:578][ 57]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:592][ 58]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:593][ 58]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:606][ 59]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:606][ 59]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:619][ 60]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:619][ 60]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:633][ 61]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:634][ 61]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:648][ 62]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:648][ 62]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:662][ 63]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:662][ 63]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:676][ 64]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:676][ 64]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:690][ 65]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:690][ 65]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:704][ 66]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:704][ 66]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:718][ 67]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:718][ 67]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:732][ 68]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:732][ 68]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:746][ 69]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:746][ 69]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:760][ 70]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:760][ 70]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:774][ 71]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:774][ 71]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:788][ 72]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:788][ 72]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:803][ 73]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:803][ 73]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:815][ 74]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:816][ 74]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:830][ 75]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:830][ 75]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:844][ 76]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:844][ 76]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:858][ 77]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:858][ 77]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:873][ 78]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:873][ 78]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:886][ 79]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:886][ 79]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:900][ 80]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:900][ 80]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:915][ 81]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:915][ 81]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:928][ 82]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:928][ 82]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:942][ 83]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:942][ 83]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:956][ 84]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:956][ 84]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:970][ 85]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:970][ 85]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:984][ 86]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:984][ 86]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:998][ 87]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.06:998][ 87]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:012][ 88]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:012][ 88]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:027][ 89]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:027][ 89]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:040][ 90]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:040][ 90]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:054][ 91]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:054][ 91]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:068][ 92]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:068][ 92]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:082][ 93]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:082][ 93]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:096][ 94]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:096][ 94]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:110][ 95]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:110][ 95]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:123][ 96]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:123][ 96]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:138][ 97]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:138][ 97]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:152][ 98]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:152][ 98]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:166][ 99]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:166][ 99]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:179][100]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:179][100]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:194][101]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:194][101]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:208][102]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:208][102]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:222][103]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:222][103]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:241][104]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:241][104]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:256][105]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:256][105]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:270][106]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:270][106]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:283][107]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:283][107]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:298][108]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:298][108]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:312][109]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:312][109]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:325][110]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:325][110]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:339][111]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:339][111]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:353][112]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:354][112]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:367][113]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:367][113]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:382][114]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:382][114]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:395][115]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:395][115]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:409][116]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:409][116]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:423][117]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:423][117]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:438][118]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:438][118]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:451][119]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:451][119]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:465][120]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:465][120]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:479][121]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:479][121]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:493][122]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:493][122]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:507][123]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:507][123]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:520][124]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:521][124]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:534][125]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:534][125]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:549][126]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:549][126]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:564][127]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:564][127]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:577][128]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:578][128]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:591][129]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:591][129]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:606][130]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:606][130]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:619][131]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:619][131]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:633][132]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:633][132]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:647][133]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:647][133]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:661][134]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:661][134]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:675][135]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:675][135]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:689][136]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:689][136]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:703][137]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:703][137]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:717][138]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:717][138]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:731][139]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:731][139]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:745][140]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:746][140]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:759][141]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:759][141]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:773][142]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:773][142]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:787][143]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:787][143]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:802][144]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:802][144]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:815][145]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:815][145]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:829][146]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:829][146]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:843][147]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:843][147]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:856][148]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:857][148]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:871][149]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:871][149]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:885][150]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:885][150]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:899][151]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:899][151]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:913][152]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:913][152]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:927][153]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:927][153]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:941][154]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:941][154]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:955][155]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:955][155]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:969][156]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:969][156]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:982][157]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:982][157]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:997][158]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.07:997][158]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:011][159]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:011][159]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:025][160]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:025][160]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:039][161]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.02.08:039][161]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.02.08:039][161]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:039][161]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:052][162]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:052][162]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:067][163]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:067][163]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:081][164]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:081][164]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:095][165]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:095][165]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:109][166]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:109][166]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:123][167]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:123][167]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:137][168]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:137][168]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:151][169]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:151][169]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:165][170]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:165][170]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:178][171]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:178][171]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:192][172]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:192][172]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:207][173]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:207][173]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:221][174]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:221][174]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:235][175]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:235][175]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:248][176]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:248][176]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:263][177]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:263][177]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:276][178]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:276][178]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:291][179]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:291][179]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:305][180]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:305][180]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:318][181]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:318][181]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:332][182]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:332][182]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:347][183]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:347][183]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:361][184]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:361][184]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:374][185]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:374][185]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:388][186]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:388][186]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:402][187]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:402][187]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:417][188]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:418][188]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:430][189]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:430][189]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:444][190]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:444][190]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:458][191]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:458][191]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:473][192]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:473][192]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:486][193]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:486][193]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:501][194]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:501][194]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:514][195]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:514][195]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:528][196]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:529][196]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:542][197]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:542][197]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:556][198]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:556][198]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:571][199]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:571][199]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:585][200]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:585][200]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:598][201]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:598][201]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:612][202]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:612][202]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:626][203]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:626][203]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:640][204]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:640][204]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:655][205]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:655][205]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:668][206]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:668][206]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:682][207]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:682][207]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:697][208]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:697][208]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:711][209]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:711][209]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:724][210]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:724][210]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:739][211]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:739][211]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:752][212]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:753][212]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:766][213]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:766][213]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:780][214]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:780][214]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:795][215]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:795][215]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:808][216]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:808][216]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:823][217]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:823][217]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:837][218]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:837][218]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:851][219]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:851][219]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:865][220]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:865][220]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:879][221]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:879][221]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:892][222]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:892][222]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:906][223]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:906][223]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:920][224]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:920][224]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:934][225]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:934][225]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:949][226]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:949][226]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SkeletalMesh". Node: Set Relative Rotation Graph: EventGraph Function: Execute Ubergraph BP Inventory Item Preview Blueprint: BP_InventoryItemPreview [2024.10.26-17.02.08:983][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.02.08:983][226]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.02.08:983][226]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.02.08:984][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.02.08:984][226]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.02.08:984][226]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.02.08:984][226]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.02.08:984][226]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.02.08:986][226]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.02.08:991][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.02.09:008][226]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.02.09:009][226]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 [2024.10.26-17.02.09:009][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 [2024.10.26-17.02.09:010][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 [2024.10.26-17.02.09:012][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.02.09:014][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-17.02.09:128][227]LogPlayLevel: Display: Destroying online subsystem :Context_57 [2024.10.26-17.02.35:008][232]LogSlate: Window 'Message Log' being destroyed [2024.10.26-17.02.35:043][232]LogSlate: Window 'Message Log' being destroyed [2024.10.26-17.02.53:768][325]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.10.26-17.02.54:456][356]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.02.54:502][356]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-17.02.54:502][356]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-17.02.54:509][356]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-17.02.54:509][356]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview221E3EFC409E3DD259BE52AEE9542C11.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-17.02.54:532][356]LogFileHelpers: InternalPromptForCheckoutAndSave took 76.247 ms (total: 6.50 sec) [2024.10.26-17.02.54:564][356]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.02.54:564][356]LogContentValidation: Enabled validators: [2024.10.26-17.02.54:564][356]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.02.54:564][356]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.02.54:564][356]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.02.54:564][356]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-17.02.54:564][356]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-17.03.23:545][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms [2024.10.26-17.03.24:163][ 89]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.03.24:211][ 89]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-17.03.24:211][ 89]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-17.03.24:218][ 89]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-17.03.24:218][ 89]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreviewA45D216D499BB02D1DD41184AE2A946B.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-17.03.24:238][ 89]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.837 ms (total: 6.57 sec) [2024.10.26-17.03.24:265][ 89]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.03.24:265][ 89]LogContentValidation: Enabled validators: [2024.10.26-17.03.24:265][ 89]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.03.24:265][ 89]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.03.24:265][ 89]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.03.24:265][ 89]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-17.03.24:265][ 89]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-17.03.25:738][163]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.03.25:748][163]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.03.25:748][163]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.03.25:748][163]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 677 us (total: 12.165 ms) [2024.10.26-17.03.25:749][163]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.03.25:750][163]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.03.25:751][163]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001326s) [2024.10.26-17.03.25:751][163]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001351s) [2024.10.26-17.03.25:765][163]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2024.10.26-17.03.25:769][163]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.03.25:769][163]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.03.25:769][163]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.03.25:769][163]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.03.25:769][163]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.03.25:770][163]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.03.25:770][163]LogWorldPartition: Display: WorldPartition initialize took 561 us (total: 113.638 ms) [2024.10.26-17.03.25:770][163]LogPlayLevel: PIE: World Init took: (0.001241s) [2024.10.26-17.03.25:791][163]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True [2024.10.26-17.03.25:791][163]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.03.25:791][163]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.03.25:791][163]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.03.25:791][163]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.03.25:791][163]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.03.25:791][163]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.03.25:791][163]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.03.25:791][163]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.03.25:791][163]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.03.25:791][163]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.03.25:791][163]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.03.25:792][163]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.03.25:820][163]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.03.25:820][163]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.03.25:820][163]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.03.25:820][163]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.03.25:821][163]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 [2024.10.26-17.03.25:821][163]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17 [2024.10.26-17.03.25:822][163]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 [2024.10.26-17.03.25:822][163]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 [2024.10.26-17.03.25:822][163]LogInit: FAudioDevice initialized with ID 17. [2024.10.26-17.03.25:822][163]LogAudio: Display: Audio Device (ID: 17) registered with world 'ThirdPersonMap'. [2024.10.26-17.03.25:822][163]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 [2024.10.26-17.03.25:823][163]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.03.25:824][163]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.03.25 [2024.10.26-17.03.25:824][163]LogWorld: Bringing up level for play took: 0.000485 [2024.10.26-17.03.25:825][163]LogOnline: OSS: Created online subsystem instance for: :Context_58 [2024.10.26-17.03.25:847][163]PIE: Server logged in [2024.10.26-17.03.25:847][163]PIE: Play in editor total start time 0.105 seconds. [2024.10.26-17.03.26:571][211]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.03.26:571][211]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.03.29:584][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.03.29:584][424]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.03.29:584][424]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.03.29:584][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.03.29:584][424]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.03.29:584][424]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.03.29:584][424]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.03.29:584][424]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.03.29:586][424]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.03.29:592][424]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.03.29:609][424]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.03.29:609][424]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 [2024.10.26-17.03.29:609][424]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 [2024.10.26-17.03.29:611][424]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 [2024.10.26-17.03.29:614][424]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.03.29:616][424]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-17.03.29:676][426]LogPlayLevel: Display: Destroying online subsystem :Context_58 [2024.10.26-17.04.28:880][304]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.04.28:888][304]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.04.28:888][304]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.04.28:889][304]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 698 us (total: 12.863 ms) [2024.10.26-17.04.28:890][304]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.04.28:923][304]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.04.28:925][304]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001405s) [2024.10.26-17.04.28:925][304]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001428s) [2024.10.26-17.04.28:939][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-17.04.28:941][304]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.04.28:941][304]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.04.28:941][304]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.04.28:941][304]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.04.28:943][304]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.04.28:943][304]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.04.28:943][304]LogWorldPartition: Display: WorldPartition initialize took 571 us (total: 114.210 ms) [2024.10.26-17.04.28:943][304]LogPlayLevel: PIE: World Init took: (0.001269s) [2024.10.26-17.04.28:963][304]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True [2024.10.26-17.04.28:963][304]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.04.28:963][304]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.04.28:963][304]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.04.28:963][304]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.04.28:963][304]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.04.28:963][304]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.04.28:963][304]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.04.28:963][304]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.04.28:963][304]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.04.28:963][304]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.04.28:963][304]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.04.28:964][304]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.04.28:992][304]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.04.28:992][304]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.04.28:992][304]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.04.28:992][304]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.04.28:993][304]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 [2024.10.26-17.04.28:993][304]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18 [2024.10.26-17.04.28:994][304]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 [2024.10.26-17.04.28:994][304]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 [2024.10.26-17.04.28:994][304]LogInit: FAudioDevice initialized with ID 18. [2024.10.26-17.04.28:994][304]LogAudio: Display: Audio Device (ID: 18) registered with world 'ThirdPersonMap'. [2024.10.26-17.04.28:994][304]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 [2024.10.26-17.04.28:996][304]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.04.28:996][304]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.04.28 [2024.10.26-17.04.28:996][304]LogWorld: Bringing up level for play took: 0.000471 [2024.10.26-17.04.28:997][304]LogOnline: OSS: Created online subsystem instance for: :Context_59 [2024.10.26-17.04.29:021][304]PIE: Server logged in [2024.10.26-17.04.29:022][304]PIE: Play in editor total start time 0.136 seconds. [2024.10.26-17.04.29:546][338]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.04.29:546][338]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.04.41:396][181]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.04.41:396][181]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.04.41:396][181]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.04.41:396][181]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.04.41:396][181]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.04.41:396][181]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.04.41:396][181]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.04.41:396][181]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.04.41:398][181]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.04.41:404][181]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.04.41:422][181]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.04.41:422][181]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 [2024.10.26-17.04.41:422][181]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 [2024.10.26-17.04.41:423][181]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 [2024.10.26-17.04.41:428][181]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2024.10.26-17.04.41:471][182]LogPlayLevel: Display: Destroying online subsystem :Context_59 [2024.10.26-17.04.42:693][265]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.04.42:699][265]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.04.42:699][265]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.04.42:700][265]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 682 us (total: 13.545 ms) [2024.10.26-17.04.42:701][265]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.04.42:701][265]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.04.42:703][265]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001372s) [2024.10.26-17.04.42:703][265]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001395s) [2024.10.26-17.04.42:716][265]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-17.04.42:719][265]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.04.42:719][265]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.04.42:719][265]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.04.42:719][265]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.04.42:719][265]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.04.42:720][265]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.04.42:720][265]LogWorldPartition: Display: WorldPartition initialize took 562 us (total: 114.773 ms) [2024.10.26-17.04.42:720][265]LogPlayLevel: PIE: World Init took: (0.001255s) [2024.10.26-17.04.42:741][265]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True [2024.10.26-17.04.42:741][265]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.04.42:741][265]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.04.42:741][265]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.04.42:741][265]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.04.42:741][265]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.04.42:741][265]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.04.42:741][265]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.04.42:741][265]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.04.42:741][265]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.04.42:741][265]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.04.42:741][265]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.04.42:742][265]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.04.42:769][265]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.04.42:769][265]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.04.42:769][265]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.04.42:769][265]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.04.42:770][265]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 [2024.10.26-17.04.42:770][265]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19 [2024.10.26-17.04.42:771][265]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 [2024.10.26-17.04.42:771][265]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 [2024.10.26-17.04.42:771][265]LogInit: FAudioDevice initialized with ID 19. [2024.10.26-17.04.42:771][265]LogAudio: Display: Audio Device (ID: 19) registered with world 'ThirdPersonMap'. [2024.10.26-17.04.42:771][265]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 [2024.10.26-17.04.42:773][265]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.04.42:773][265]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.04.42 [2024.10.26-17.04.42:773][265]LogWorld: Bringing up level for play took: 0.000483 [2024.10.26-17.04.42:774][265]LogOnline: OSS: Created online subsystem instance for: :Context_60 [2024.10.26-17.04.42:833][265]PIE: Server logged in [2024.10.26-17.04.42:834][265]PIE: Play in editor total start time 0.137 seconds. [2024.10.26-17.04.44:251][363]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.04.44:252][363]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.04.45:850][477]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.04.45:850][477]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.04.55:016][128]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.04.55:016][128]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.04.55:016][128]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.04.55:016][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.04.55:016][128]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.04.55:016][128]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.04.55:016][128]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.04.55:016][128]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.04.55:019][128]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.04.55:024][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.04.55:041][128]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.04.55:041][128]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 [2024.10.26-17.04.55:041][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 [2024.10.26-17.04.55:042][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 [2024.10.26-17.04.55:048][128]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-17.04.55:095][129]LogPlayLevel: Display: Destroying online subsystem :Context_60 [2024.10.26-17.05.04:768][659]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms [2024.10.26-17.05.05:609][693]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.05.05:664][693]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-17.05.05:672][693]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-17.05.05:672][693]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-17.05.05:712][693]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-17.05.05:712][693]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreenBFD811624F01DCB1187423A23F07EE4A.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-17.05.05:721][693]LogFileHelpers: InternalPromptForCheckoutAndSave took 112.842 ms (total: 6.69 sec) [2024.10.26-17.05.05:753][693]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.05.05:753][693]LogContentValidation: Enabled validators: [2024.10.26-17.05.05:753][693]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.05.05:753][693]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.05.05:753][693]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.05.05:753][693]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-17.05.05:754][693]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-17.05.06:737][743]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.05.06:744][743]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.05.06:744][743]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.05.06:745][743]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 683 us (total: 14.229 ms) [2024.10.26-17.05.06:746][743]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.05.06:746][743]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.05.06:748][743]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001353s) [2024.10.26-17.05.06:748][743]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001378s) [2024.10.26-17.05.06:762][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-17.05.06:765][743]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.05.06:766][743]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.05.06:766][743]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.05.06:766][743]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.05.06:766][743]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.05.06:766][743]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.05.06:766][743]LogWorldPartition: Display: WorldPartition initialize took 550 us (total: 115.323 ms) [2024.10.26-17.05.06:766][743]LogPlayLevel: PIE: World Init took: (0.001270s) [2024.10.26-17.05.06:787][743]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True [2024.10.26-17.05.06:787][743]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.05.06:787][743]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.05.06:787][743]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.05.06:787][743]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.05.06:787][743]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.05.06:787][743]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.05.06:787][743]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.05.06:787][743]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.05.06:787][743]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.05.06:787][743]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.05.06:787][743]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.05.06:788][743]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.05.06:816][743]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.05.06:816][743]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.05.06:816][743]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.05.06:816][743]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.05.06:816][743]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 [2024.10.26-17.05.06:816][743]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20 [2024.10.26-17.05.06:817][743]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 [2024.10.26-17.05.06:817][743]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 [2024.10.26-17.05.06:817][743]LogInit: FAudioDevice initialized with ID 20. [2024.10.26-17.05.06:817][743]LogAudio: Display: Audio Device (ID: 20) registered with world 'ThirdPersonMap'. [2024.10.26-17.05.06:817][743]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 [2024.10.26-17.05.06:819][743]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.05.06:819][743]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.05.06 [2024.10.26-17.05.06:819][743]LogWorld: Bringing up level for play took: 0.000610 [2024.10.26-17.05.06:820][743]LogOnline: OSS: Created online subsystem instance for: :Context_61 [2024.10.26-17.05.06:842][743]PIE: Server logged in [2024.10.26-17.05.06:843][743]PIE: Play in editor total start time 0.101 seconds. [2024.10.26-17.05.07:346][775]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.05.07:346][775]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.05.11:890][ 99]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.05.11:890][ 99]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.05.15:376][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.05.15:376][345]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.05.15:376][345]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.05.15:377][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.05.15:377][345]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.05.15:377][345]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.05.15:377][345]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.05.15:377][345]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.05.15:379][345]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.05.15:385][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.05.15:401][345]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.05.15:402][345]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 [2024.10.26-17.05.15:402][345]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 [2024.10.26-17.05.15:403][345]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 [2024.10.26-17.05.15:406][345]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.05.15:408][345]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-17.05.15:455][346]LogPlayLevel: Display: Destroying online subsystem :Context_61 [2024.10.26-17.05.32:664][322]LogSlate: Window 'Color Picker' being destroyed [2024.10.26-17.05.34:551][447]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.10.26-17.05.35:281][478]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.05.35:344][478]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-17.05.35:351][478]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-17.05.35:351][478]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-17.05.35:362][478]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-17.05.35:364][478]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoFC6BE1AD436244544CE24B94F0EC0DD9.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-17.05.35:373][478]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.368 ms (total: 6.78 sec) [2024.10.26-17.05.35:406][478]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.05.35:406][478]LogContentValidation: Enabled validators: [2024.10.26-17.05.35:406][478]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.05.35:406][478]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.05.35:406][478]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.05.35:406][478]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-17.05.35:407][478]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-17.05.36:447][532]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.05.36:454][532]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.05.36:454][532]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.05.36:455][532]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 694 us (total: 14.924 ms) [2024.10.26-17.05.36:456][532]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.05.36:456][532]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.05.36:458][532]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001307s) [2024.10.26-17.05.36:458][532]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001331s) [2024.10.26-17.05.36:471][532]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2024.10.26-17.05.36:474][532]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.05.36:475][532]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.05.36:475][532]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.05.36:475][532]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.05.36:475][532]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.05.36:475][532]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.05.36:475][532]LogWorldPartition: Display: WorldPartition initialize took 545 us (total: 115.869 ms) [2024.10.26-17.05.36:475][532]LogPlayLevel: PIE: World Init took: (0.001252s) [2024.10.26-17.05.36:496][532]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True [2024.10.26-17.05.36:496][532]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.05.36:496][532]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.05.36:496][532]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.05.36:496][532]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.05.36:496][532]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.05.36:496][532]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.05.36:496][532]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.05.36:496][532]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.05.36:496][532]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.05.36:496][532]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.05.36:496][532]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.05.36:498][532]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.05.36:526][532]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.05.36:526][532]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.05.36:526][532]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.05.36:526][532]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.05.36:527][532]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 [2024.10.26-17.05.36:527][532]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21 [2024.10.26-17.05.36:528][532]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 [2024.10.26-17.05.36:528][532]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 [2024.10.26-17.05.36:528][532]LogInit: FAudioDevice initialized with ID 21. [2024.10.26-17.05.36:528][532]LogAudio: Display: Audio Device (ID: 21) registered with world 'ThirdPersonMap'. [2024.10.26-17.05.36:528][532]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 [2024.10.26-17.05.36:530][532]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.05.36:530][532]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.05.36 [2024.10.26-17.05.36:530][532]LogWorld: Bringing up level for play took: 0.000501 [2024.10.26-17.05.36:531][532]LogOnline: OSS: Created online subsystem instance for: :Context_62 [2024.10.26-17.05.36:552][532]PIE: Server logged in [2024.10.26-17.05.36:552][532]PIE: Play in editor total start time 0.101 seconds. [2024.10.26-17.05.37:033][563]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.05.37:033][563]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.05.56:368][938]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.05.56:368][938]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.05.56:369][938]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.05.56:369][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.05.56:369][938]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.05.56:369][938]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.05.56:369][938]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.05.56:369][938]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.05.56:371][938]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.05.56:376][938]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.05.56:394][938]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.05.56:395][938]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 [2024.10.26-17.05.56:395][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 [2024.10.26-17.05.56:396][938]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 [2024.10.26-17.05.56:399][938]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.05.56:401][938]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.10.26-17.05.56:447][939]LogPlayLevel: Display: Destroying online subsystem :Context_62 [2024.10.26-17.06.35:191][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2024.10.26-17.06.35:805][362]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.06.35:861][362]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] ([2] browsable assets)... [2024.10.26-17.06.35:870][362]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo] [2024.10.26-17.06.35:870][362]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo] [2024.10.26-17.06.35:882][362]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo [2024.10.26-17.06.35:882][362]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_SelectedItemInfoE49D17304699A6801043D2BDF9FC95F6.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset' [2024.10.26-17.06.35:890][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.623 ms (total: 6.86 sec) [2024.10.26-17.06.35:923][362]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.06.35:923][362]LogContentValidation: Enabled validators: [2024.10.26-17.06.35:923][362]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.06.35:923][362]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.06.35:923][362]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.06.35:923][362]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.WBP_SelectedItemInfo [2024.10.26-17.06.35:924][362]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo Validating asset [2024.10.26-17.06.42:020][739]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.06.42:029][739]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.06.42:029][739]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.06.42:029][739]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 673 us (total: 15.597 ms) [2024.10.26-17.06.42:030][739]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.06.42:030][739]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.06.42:032][739]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001376s) [2024.10.26-17.06.42:032][739]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001399s) [2024.10.26-17.06.42:045][739]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-17.06.42:048][739]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.06.42:049][739]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.06.42:049][739]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.06.42:049][739]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.06.42:049][739]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.06.42:050][739]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.06.42:050][739]LogWorldPartition: Display: WorldPartition initialize took 547 us (total: 116.416 ms) [2024.10.26-17.06.42:050][739]LogPlayLevel: PIE: World Init took: (0.001259s) [2024.10.26-17.06.42:068][739]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True [2024.10.26-17.06.42:068][739]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.06.42:068][739]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.06.42:068][739]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.06.42:068][739]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.06.42:068][739]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.06.42:068][739]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.06.42:068][739]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.06.42:068][739]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.06.42:068][739]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.06.42:068][739]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.06.42:068][739]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.06.42:069][739]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.06.42:098][739]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.06.42:098][739]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.06.42:098][739]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.06.42:098][739]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.06.42:098][739]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 [2024.10.26-17.06.42:098][739]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=22 [2024.10.26-17.06.42:099][739]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 [2024.10.26-17.06.42:099][739]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 [2024.10.26-17.06.42:099][739]LogInit: FAudioDevice initialized with ID 22. [2024.10.26-17.06.42:099][739]LogAudio: Display: Audio Device (ID: 22) registered with world 'ThirdPersonMap'. [2024.10.26-17.06.42:099][739]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 [2024.10.26-17.06.42:101][739]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.06.42:101][739]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.06.42 [2024.10.26-17.06.42:101][739]LogWorld: Bringing up level for play took: 0.000450 [2024.10.26-17.06.42:103][739]LogOnline: OSS: Created online subsystem instance for: :Context_63 [2024.10.26-17.06.42:125][739]PIE: Server logged in [2024.10.26-17.06.42:127][739]PIE: Play in editor total start time 0.101 seconds. [2024.10.26-17.06.42:651][773]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.06.42:651][773]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.06.56:405][754]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.06.56:405][754]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.06.57:019][794]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.06.57:019][794]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.06.57:019][794]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.06.57:019][794]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.06.57:019][794]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.06.57:019][794]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.06.57:019][794]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.06.57:019][794]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.06.57:022][794]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.06.57:028][794]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.06.57:046][794]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.06.57:046][794]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 [2024.10.26-17.06.57:046][794]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 [2024.10.26-17.06.57:047][794]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 [2024.10.26-17.06.57:050][794]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.06.57:052][794]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2024.10.26-17.06.57:101][795]LogPlayLevel: Display: Destroying online subsystem :Context_63 [2024.10.26-17.07.28:337][714]LogSlate: Window 'Color Picker' being destroyed [2024.10.26-17.07.32:678][920]LogSlate: Window 'Color Picker' being destroyed [2024.10.26-17.07.41:851][548]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms [2024.10.26-17.07.42:535][569]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.07.42:590][569]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-17.07.42:599][569]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-17.07.42:599][569]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-17.07.42:638][569]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-17.07.42:638][569]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreen4406E613428EA95CAE19A584F599DBD4.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-17.07.42:647][569]LogFileHelpers: InternalPromptForCheckoutAndSave took 111.817 ms (total: 6.97 sec) [2024.10.26-17.07.42:673][569]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.07.42:673][569]LogContentValidation: Enabled validators: [2024.10.26-17.07.42:673][569]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.07.42:673][569]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.07.42:673][569]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.07.42:673][569]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-17.07.42:675][569]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-17.08.34:755][780]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms [2024.10.26-17.08.35:461][808]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.08.35:515][808]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] ([2] browsable assets)... [2024.10.26-17.08.35:523][808]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen] [2024.10.26-17.08.35:523][808]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen] [2024.10.26-17.08.35:562][808]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen [2024.10.26-17.08.35:563][808]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InventoryScreen1A45F753495D634E4755359266551874.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset' [2024.10.26-17.08.35:570][808]LogFileHelpers: InternalPromptForCheckoutAndSave took 109.059 ms (total: 7.08 sec) [2024.10.26-17.08.35:600][808]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.08.35:600][808]LogContentValidation: Enabled validators: [2024.10.26-17.08.35:600][808]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.08.35:600][808]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.08.35:600][808]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.08.35:600][808]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen.WBP_InventoryScreen [2024.10.26-17.08.35:602][808]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen Validating asset [2024.10.26-17.08.36:506][853]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.08.36:514][853]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.08.36:514][853]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.08.36:515][853]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 663 us (total: 16.260 ms) [2024.10.26-17.08.36:516][853]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.08.36:516][853]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.08.36:518][853]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001352s) [2024.10.26-17.08.36:518][853]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001378s) [2024.10.26-17.08.36:532][853]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms [2024.10.26-17.08.36:535][853]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.08.36:536][853]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.08.36:536][853]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.08.36:536][853]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.08.36:536][853]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.08.36:536][853]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.08.36:536][853]LogWorldPartition: Display: WorldPartition initialize took 552 us (total: 116.969 ms) [2024.10.26-17.08.36:536][853]LogPlayLevel: PIE: World Init took: (0.001315s) [2024.10.26-17.08.36:558][853]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True [2024.10.26-17.08.36:558][853]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.08.36:558][853]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.08.36:558][853]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.08.36:558][853]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.08.36:558][853]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.08.36:558][853]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.08.36:558][853]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.08.36:558][853]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.08.36:558][853]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.08.36:558][853]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.08.36:558][853]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.08.36:559][853]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.08.36:587][853]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.08.36:587][853]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.08.36:587][853]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.08.36:587][853]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.08.36:588][853]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 [2024.10.26-17.08.36:588][853]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=23 [2024.10.26-17.08.36:588][853]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 [2024.10.26-17.08.36:588][853]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 [2024.10.26-17.08.36:588][853]LogInit: FAudioDevice initialized with ID 23. [2024.10.26-17.08.36:588][853]LogAudio: Display: Audio Device (ID: 23) registered with world 'ThirdPersonMap'. [2024.10.26-17.08.36:588][853]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 [2024.10.26-17.08.36:590][853]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.08.36:590][853]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.08.36 [2024.10.26-17.08.36:591][853]LogWorld: Bringing up level for play took: 0.000543 [2024.10.26-17.08.36:592][853]LogOnline: OSS: Created online subsystem instance for: :Context_64 [2024.10.26-17.08.36:615][853]PIE: Server logged in [2024.10.26-17.08.36:616][853]PIE: Play in editor total start time 0.106 seconds. [2024.10.26-17.08.37:353][901]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.08.37:353][901]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.08.45:834][506]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.08.45:834][506]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.08.47:583][631]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.08.47:583][631]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2024.10.26-17.08.51:741][928]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.08.51:741][928]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.08.52:708][997]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.08.52:708][997]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2024.10.26-17.08.53:770][ 73]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.08.53:770][ 73]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.08.54:372][116]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.08.54:372][116]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2024.10.26-17.09.01:926][655]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2024.10.26-17.09.01:926][655]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2024.10.26-17.09.18:452][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.09.18:452][832]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.09.18:452][832]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.09.18:452][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.09.18:452][832]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.09.18:452][832]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.09.18:452][832]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.09.18:452][832]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.09.18:455][832]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.09.18:461][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.09.18:480][832]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.09.18:481][832]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 [2024.10.26-17.09.18:481][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 [2024.10.26-17.09.18:482][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 [2024.10.26-17.09.18:485][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.09.18:487][832]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2024.10.26-17.09.18:537][833]LogPlayLevel: Display: Destroying online subsystem :Context_64 [2024.10.26-17.09.43:613][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-17.09.43:616][400]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.018 [2024.10.26-17.15.29:517][368]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.10.26-17.15.30:105][392]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.15.30:162][392]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-17.15.30:162][392]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-17.15.30:170][392]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-17.15.30:170][392]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview60F7CC3346E371FA53CB46A145ACEF2A.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-17.15.30:189][392]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.167 ms (total: 7.17 sec) [2024.10.26-17.15.30:218][392]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.15.30:218][392]LogContentValidation: Enabled validators: [2024.10.26-17.15.30:218][392]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.15.30:218][392]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.15.30:218][392]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.15.30:218][392]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-17.15.30:218][392]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-17.15.59:045][244]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.15.59:052][244]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.15.59:052][244]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.15.59:053][244]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 764 us (total: 17.025 ms) [2024.10.26-17.15.59:054][244]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.15.59:055][244]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.15.59:055][244]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001367s) [2024.10.26-17.15.59:055][244]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001393s) [2024.10.26-17.15.59:072][244]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2024.10.26-17.15.59:077][244]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.15.59:078][244]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.15.59:078][244]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.15.59:078][244]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.15.59:078][244]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.15.59:078][244]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.15.59:078][244]LogWorldPartition: Display: WorldPartition initialize took 563 us (total: 117.532 ms) [2024.10.26-17.15.59:078][244]LogPlayLevel: PIE: World Init took: (0.001320s) [2024.10.26-17.15.59:100][244]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True [2024.10.26-17.15.59:100][244]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.15.59:100][244]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.15.59:100][244]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.15.59:100][244]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.15.59:100][244]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.15.59:100][244]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.15.59:100][244]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.15.59:100][244]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.15.59:100][244]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.15.59:100][244]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.15.59:100][244]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.15.59:101][244]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.15.59:129][244]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.15.59:129][244]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.15.59:129][244]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.15.59:129][244]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.15.59:130][244]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 [2024.10.26-17.15.59:130][244]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=24 [2024.10.26-17.15.59:131][244]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 [2024.10.26-17.15.59:131][244]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 [2024.10.26-17.15.59:131][244]LogInit: FAudioDevice initialized with ID 24. [2024.10.26-17.15.59:131][244]LogAudio: Display: Audio Device (ID: 24) registered with world 'ThirdPersonMap'. [2024.10.26-17.15.59:131][244]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 [2024.10.26-17.15.59:133][244]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.15.59:133][244]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.15.59 [2024.10.26-17.15.59:134][244]LogWorld: Bringing up level for play took: 0.000507 [2024.10.26-17.15.59:135][244]LogOnline: OSS: Created online subsystem instance for: :Context_65 [2024.10.26-17.15.59:156][244]PIE: Server logged in [2024.10.26-17.15.59:157][244]PIE: Play in editor total start time 0.107 seconds. [2024.10.26-17.15.59:585][271]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.15.59:586][271]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.16.01:382][396]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:393][397]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:415][398]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:427][399]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:438][400]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:453][401]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:466][402]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:481][403]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:496][404]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:507][405]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:524][406]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:537][407]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:550][408]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:564][409]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:578][410]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:594][411]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:606][412]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:620][413]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:634][414]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:648][415]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:662][416]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:677][417]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:691][418]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:704][419]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:718][420]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:734][421]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:747][422]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:762][423]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:776][424]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:789][425]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:803][426]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:817][427]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:833][428]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:845][429]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:859][430]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:874][431]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:887][432]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:903][433]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:915][434]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:930][435]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:944][436]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:958][437]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:973][438]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.01:985][439]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:001][440]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:016][441]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:029][442]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:043][443]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:057][444]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:071][445]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:083][446]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:098][447]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:112][448]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:127][449]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:139][450]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:154][451]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:170][452]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:183][453]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:197][454]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:211][455]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:224][456]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:238][457]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:252][458]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:266][459]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:280][460]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:293][461]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:309][462]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:323][463]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:338][464]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:350][465]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:366][466]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:380][467]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:392][468]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:407][469]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:420][470]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:434][471]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:450][472]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:463][473]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:478][474]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:493][475]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:504][476]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:518][477]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:533][478]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:547][479]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:561][480]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:575][481]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:590][482]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:605][483]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:618][484]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:633][485]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:646][486]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:659][487]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:673][488]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:687][489]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:701][490]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:716][491]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:732][492]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:746][493]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:759][494]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:771][495]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:785][496]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:800][497]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:814][498]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:826][499]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:840][500]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:855][501]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:871][502]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:884][503]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:899][504]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:912][505]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:926][506]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:940][507]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:952][508]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:968][509]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:982][510]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.02:996][511]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:010][512]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:025][513]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:038][514]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:053][515]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:067][516]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:079][517]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:096][518]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:109][519]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:121][520]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:136][521]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:150][522]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:164][523]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:179][524]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:193][525]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:207][526]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:220][527]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:234][528]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:247][529]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:262][530]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:277][531]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:289][532]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:304][533]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:321][534]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:333][535]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:346][536]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:361][537]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:375][538]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:389][539]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:404][540]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:417][541]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:433][542]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:444][543]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:459][544]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:472][545]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:485][546]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:499][547]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:514][548]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:529][549]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:543][550]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:556][551]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:570][552]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:585][553]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:598][554]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:612][555]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:626][556]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:640][557]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:654][558]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:669][559]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:684][560]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:696][561]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:710][562]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:724][563]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:739][564]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:753][565]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:766][566]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:781][567]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:794][568]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:810][569]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:822][570]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:835][571]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:851][572]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:866][573]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:880][574]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:892][575]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:908][576]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:921][577]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:934][578]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:948][579]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:963][580]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:978][581]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.03:991][582]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:005][583]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:019][584]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:032][585]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:047][586]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:061][587]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:074][588]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:089][589]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:103][590]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:116][591]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:132][592]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:146][593]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:161][594]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:174][595]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:187][596]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:201][597]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:214][598]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:229][599]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:243][600]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:256][601]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:271][602]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:287][603]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:301][604]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:313][605]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:327][606]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:342][607]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:356][608]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:370][609]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:383][610]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:399][611]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:410][612]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:428][613]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:444][614]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:454][615]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:468][616]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:483][617]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:496][618]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:511][619]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:533][620]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:545][621]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:559][622]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:574][623]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:588][624]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:602][625]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:615][626]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:632][627]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:646][628]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:659][629]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:671][630]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:686][631]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:701][632]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:716][633]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:729][634]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:741][635]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:755][636]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:770][637]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:785][638]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:799][639]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:813][640]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:826][641]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:843][642]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:856][643]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:868][644]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:882][645]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:896][646]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:912][647]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:924][648]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:939][649]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:954][650]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:966][651]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:981][652]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.04:995][653]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:009][654]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:023][655]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:037][656]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:051][657]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:065][658]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:079][659]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:091][660]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:107][661]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:127][662]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:148][663]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:169][664]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:254][668]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:274][669]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:299][670]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:319][671]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:339][672]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:360][673]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:382][674]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:402][675]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:424][676]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:445][677]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:465][678]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:486][679]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:508][680]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:529][681]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:550][682]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:571][683]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:592][684]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:606][685]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:620][686]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:635][687]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:648][688]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:663][689]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:676][690]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:691][691]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:705][692]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:718][693]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:732][694]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:746][695]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:761][696]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:775][697]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:788][698]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:802][699]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:817][700]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:830][701]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:846][702]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:861][703]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:872][704]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:887][705]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:901][706]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:914][707]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:933][708]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:947][709]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:961][710]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:977][711]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.05:991][712]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:004][713]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:017][714]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:031][715]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:045][716]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:059][717]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:073][718]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:088][719]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:171][725]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:185][726]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:209][727]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:232][728]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:256][729]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:280][730]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:302][731]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:323][732]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:360][733]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:407][734]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:460][735]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:514][736]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:555][737]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:580][738]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:604][739]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:625][740]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:651][741]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:675][742]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:699][743]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:721][744]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:742][745]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:767][746]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:789][747]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:815][748]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:839][749]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:861][750]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:884][751]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:910][752]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:931][753]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:955][754]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.06:979][755]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:002][756]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:024][757]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:045][758]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:067][759]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:094][760]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:119][761]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:142][762]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:163][763]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:184][764]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:210][765]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:234][766]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:258][767]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:282][768]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:303][769]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:325][770]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:347][771]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:371][772]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:395][773]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:418][774]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:446][775]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:471][776]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:495][777]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:519][778]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:543][779]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:566][780]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:587][781]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:610][782]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:632][783]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:656][784]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:679][785]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:702][786]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:724][787]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:748][788]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:770][789]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:794][790]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:817][791]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:841][792]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:862][793]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:884][794]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:906][795]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:929][796]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:953][797]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:977][798]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.07:999][799]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:020][800]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:043][801]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:066][802]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:090][803]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:114][804]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:136][805]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:157][806]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:180][807]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:203][808]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:227][809]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:250][810]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:273][811]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:297][812]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:319][813]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:342][814]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:366][815]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:392][816]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:415][817]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:442][818]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:467][819]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:490][820]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:516][821]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:541][822]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:565][823]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:591][824]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:615][825]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:643][826]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:667][827]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:691][828]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:713][829]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:736][830]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:757][831]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:786][832]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:813][833]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:836][834]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:859][835]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:883][836]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:905][837]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:931][838]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:957][839]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.08:980][840]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:006][841]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:028][842]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:051][843]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:074][844]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:098][845]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:120][846]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:143][847]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:165][848]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:188][849]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:213][850]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:236][851]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:259][852]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:280][853]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:303][854]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:324][855]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:348][856]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:372][857]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:397][858]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:420][859]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:446][860]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:471][861]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:495][862]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:522][863]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:544][864]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:567][865]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:590][866]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:613][867]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:637][868]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:661][869]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:683][870]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:706][871]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:728][872]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:750][873]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:776][874]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:799][875]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:821][876]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:844][877]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:865][878]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:889][879]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:913][880]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:936][881]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:958][882]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.09:980][883]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:002][884]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:023][885]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:046][886]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:073][887]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:096][888]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:118][889]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:141][890]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:164][891]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:186][892]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:211][893]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:234][894]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:256][895]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:277][896]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:300][897]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:323][898]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:348][899]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:370][900]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:393][901]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:418][902]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:443][903]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:466][904]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:492][905]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:516][906]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:538][907]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:560][908]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:584][909]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:607][910]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:632][911]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:656][912]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:678][913]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:701][914]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:726][915]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:751][916]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:776][917]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:800][918]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:822][919]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:847][920]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:869][921]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:895][922]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:920][923]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:943][924]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:965][925]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.10:987][926]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:009][927]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:034][928]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:057][929]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:080][930]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:102][931]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:124][932]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:145][933]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:169][934]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:193][935]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:215][936]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:239][937]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:262][938]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:283][939]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:305][940]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:330][941]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:352][942]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:374][943]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:399][944]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:424][945]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:453][946]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:479][947]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:504][948]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:528][949]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:552][950]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:575][951]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:601][952]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:626][953]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:648][954]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:670][955]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:692][956]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:714][957]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:738][958]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:761][959]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:784][960]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:805][961]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:829][962]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:851][963]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:874][964]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:899][965]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:922][966]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:947][967]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:969][968]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.11:992][969]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:015][970]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:040][971]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:062][972]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:085][973]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:106][974]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:128][975]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:151][976]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:175][977]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:197][978]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:219][979]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:242][980]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:263][981]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:286][982]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:311][983]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:333][984]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:356][985]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:377][986]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:399][987]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:421][988]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:447][989]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:471][990]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:496][991]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:519][992]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:542][993]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:565][994]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:590][995]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:614][996]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:636][997]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:658][998]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:680][999]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:702][ 0]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:726][ 1]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:750][ 2]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:775][ 3]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:796][ 4]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:818][ 5]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:840][ 6]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:864][ 7]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:890][ 8]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:914][ 9]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:936][ 10]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:962][ 11]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.12:987][ 12]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:011][ 13]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:036][ 14]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:059][ 15]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:081][ 16]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:103][ 17]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:126][ 18]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:150][ 19]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:173][ 20]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:196][ 21]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:217][ 22]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:241][ 23]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:265][ 24]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:290][ 25]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:314][ 26]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:336][ 27]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:359][ 28]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:385][ 29]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:408][ 30]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:431][ 31]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:456][ 32]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:482][ 33]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:507][ 34]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:530][ 35]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:553][ 36]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:578][ 37]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:601][ 38]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:624][ 39]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:646][ 40]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:668][ 41]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:691][ 42]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:717][ 43]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:740][ 44]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:767][ 45]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:789][ 46]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:811][ 47]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:834][ 48]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:859][ 49]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:884][ 50]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:906][ 51]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:927][ 52]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:949][ 53]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:972][ 54]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.13:996][ 55]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:018][ 56]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:040][ 57]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:063][ 58]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:085][ 59]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:106][ 60]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:130][ 61]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:154][ 62]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:176][ 63]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:199][ 64]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:221][ 65]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:243][ 66]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:267][ 67]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:290][ 68]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:312][ 69]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:335][ 70]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:358][ 71]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:379][ 72]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:403][ 73]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:426][ 74]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:450][ 75]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:474][ 76]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:496][ 77]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:520][ 78]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:545][ 79]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:568][ 80]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:590][ 81]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:614][ 82]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:636][ 83]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:657][ 84]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:683][ 85]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:707][ 86]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:730][ 87]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:752][ 88]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:774][ 89]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:796][ 90]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:822][ 91]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:855][ 92]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:904][ 93]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:941][ 94]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.14:975][ 95]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:016][ 96]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:041][ 97]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:065][ 98]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:091][ 99]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:118][100]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:141][101]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:169][102]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:199][103]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:240][104]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:272][105]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:310][106]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:342][107]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:388][108]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:441][109]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:485][110]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:512][111]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:536][112]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:562][113]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:585][114]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:607][115]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:633][116]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:656][117]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:683][118]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:708][119]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:730][120]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:751][121]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:774][122]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:799][123]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:823][124]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:846][125]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:872][126]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:896][127]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:920][128]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:944][129]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:969][130]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.15:993][131]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:016][132]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:038][133]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:059][134]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:083][135]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:108][136]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:130][137]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:153][138]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:174][139]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:196][140]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:220][141]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:244][142]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:268][143]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:291][144]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:315][145]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:339][146]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:362][147]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:386][148]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:417][149]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:439][150]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:463][151]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:488][152]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:513][153]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:542][154]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:571][155]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:593][156]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:616][157]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:639][158]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:663][159]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:688][160]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:714][161]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:737][162]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:759][163]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:784][164]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:809][165]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:831][166]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:855][167]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:877][168]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:899][169]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:923][170]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:948][171]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:972][172]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.16:994][173]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:018][174]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:040][175]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:062][176]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:086][177]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:110][178]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:132][179]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:161][180]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:184][181]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:209][182]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:233][183]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:258][184]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:283][185]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:309][186]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:332][187]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:357][188]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:382][189]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:406][190]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:428][191]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:450][192]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:474][193]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:499][194]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:523][195]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:548][196]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:572][197]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:595][198]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:620][199]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:644][200]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:668][201]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:689][202]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:712][203]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:734][204]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:757][205]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:781][206]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:804][207]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:826][208]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:847][209]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:869][210]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:892][211]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:916][212]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:941][213]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:963][214]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.17:985][215]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:008][216]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:029][217]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:052][218]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:076][219]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:098][220]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:121][221]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:144][222]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:165][223]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:188][224]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:212][225]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:240][226]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:262][227]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:285][228]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:308][229]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:335][230]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:359][231]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:382][232]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:405][233]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:427][234]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:449][235]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:474][236]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:497][237]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:521][238]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:544][239]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:566][240]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:590][241]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:619][242]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:644][243]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:666][244]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:690][245]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:712][246]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:734][247]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:763][248]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:786][249]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:810][250]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:832][251]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:853][252]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:874][253]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:900][254]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:923][255]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:944][256]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:966][257]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.18:989][258]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:010][259]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:033][260]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:058][261]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:081][262]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:103][263]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:126][264]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:148][265]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:171][266]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:195][267]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:218][268]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:241][269]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:265][270]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:286][271]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:310][272]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:336][273]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:358][274]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:381][275]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:404][276]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:434][277]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:466][278]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:490][279]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:513][280]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:536][281]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:560][282]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:584][283]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:611][284]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:634][285]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:658][286]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:690][287]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:730][288]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:757][289]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:784][290]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:806][291]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:829][292]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:860][293]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:909][294]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:955][295]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.19:993][296]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:016][297]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:040][298]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:062][299]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:084][300]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:107][301]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:131][302]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:154][303]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:178][304]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:202][305]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:223][306]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:246][307]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:268][308]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:292][309]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:327][310]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:364][311]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:395][312]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:432][313]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:459][314]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:485][315]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:506][316]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:529][317]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:552][318]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:575][319]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:601][320]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:626][321]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:649][322]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:673][323]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:698][324]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:722][325]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:747][326]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:771][327]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:794][328]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:817][329]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:839][330]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:863][331]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:887][332]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:911][333]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:934][334]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:956][335]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.20:980][336]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:009][337]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:042][338]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:083][339]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:105][340]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:127][341]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:152][342]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:178][343]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:200][344]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:221][345]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:243][346]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:265][347]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:289][348]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:313][349]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:336][350]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:359][351]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:381][352]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:402][353]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:426][354]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:452][355]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:478][356]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:500][357]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:537][358]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:577][359]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:602][360]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:630][361]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:654][362]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:676][363]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:701][364]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:725][365]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:749][366]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:771][367]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:798][368]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:821][369]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:844][370]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:867][371]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:890][372]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:912][373]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:933][374]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:955][375]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.21:979][376]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:002][377]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:025][378]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:048][379]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:069][380]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:091][381]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:113][382]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:138][383]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:161][384]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:183][385]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:206][386]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:228][387]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:250][388]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:274][389]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:298][390]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:323][391]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:346][392]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:369][393]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:394][394]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:418][395]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:443][396]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:466][397]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:489][398]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:511][399]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:533][400]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:558][401]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:582][402]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:610][403]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:633][404]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:658][405]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:682][406]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:706][407]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:728][408]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:751][409]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:773][410]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:796][411]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:820][412]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:845][413]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:869][414]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:892][415]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:914][416]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:936][417]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:958][418]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.22:981][419]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:005][420]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:028][421]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:049][422]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:071][423]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:092][424]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:118][425]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:142][426]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:165][427]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:190][428]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:211][429]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:233][430]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:258][431]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:281][432]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:303][433]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:326][434]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:349][435]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:373][436]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:400][437]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:424][438]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:454][439]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:480][440]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:503][441]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:526][442]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:551][443]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:573][444]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:596][445]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:618][446]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:640][447]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:664][448]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:688][449]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:710][450]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:733][451]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:755][452]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:778][453]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:805][454]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:829][455]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:853][456]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:876][457]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:898][458]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:921][459]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:944][460]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:971][461]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.23:994][462]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:017][463]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:038][464]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:061][465]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:089][466]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:113][467]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:136][468]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:158][469]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:181][470]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:203][471]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:237][472]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:286][473]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:333][474]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:388][475]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:441][476]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:467][477]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:490][478]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:517][479]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:541][480]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:565][481]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:586][482]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:611][483]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:635][484]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:659][485]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:683][486]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:706][487]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:730][488]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:752][489]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:774][490]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:798][491]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:822][492]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:844][493]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:867][494]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:891][495]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:913][496]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:937][497]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.24:976][498]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:044][501]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:068][502]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:077][503]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:085][504]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:094][505]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:104][506]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:118][507]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:133][508]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:146][509]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:161][510]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:175][511]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:188][512]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:205][513]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:219][514]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:231][515]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:246][516]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:259][517]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:273][518]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:287][519]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:301][520]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:315][521]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:329][522]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:343][523]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:358][524]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:372][525]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:385][526]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:399][527]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:412][528]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:428][529]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:442][530]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:456][531]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:469][532]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:483][533]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:498][534]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:511][535]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:525][536]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:539][537]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:553][538]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:568][539]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:582][540]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:596][541]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:610][542]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:623][543]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:637][544]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:651][545]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:666][546]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:679][547]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:693][548]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:709][549]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:721][550]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:736][551]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:751][552]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:764][553]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:778][554]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:793][555]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:805][556]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:819][557]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:833][558]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:847][559]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:863][560]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:876][561]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:890][562]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:904][563]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:920][564]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:934][565]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:946][566]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:962][567]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:975][568]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.25:988][569]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:002][570]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:016][571]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:031][572]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:044][573]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:060][574]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:072][575]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:086][576]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:099][577]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:113][578]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:128][579]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:142][580]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:156][581]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:170][582]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:184][583]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:199][584]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:214][585]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:226][586]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:241][587]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:256][588]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:269][589]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:282][590]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:297][591]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:310][592]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:325][593]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:341][594]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:359][595]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:457][600]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:477][601]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:504][602]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:524][603]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:546][604]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:567][605]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:588][606]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:608][607]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:630][608]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:650][609]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:672][610]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:693][611]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:714][612]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:734][613]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:756][614]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:776][615]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:798][616]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:819][617]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:839][618]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:861][619]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:882][620]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:904][621]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:924][622]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:939][623]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:953][624]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:968][625]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:981][626]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.26:994][627]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:010][628]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:023][629]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:038][630]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:052][631]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:067][632]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:079][633]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:094][634]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:108][635]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:123][636]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:138][637]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:152][638]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:168][639]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:181][640]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:196][641]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:210][642]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:226][643]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:239][644]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:253][645]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:266][646]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:280][647]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:294][648]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:309][649]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:323][650]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:336][651]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:350][652]Cmd: SELECT NONE [2024.10.26-17.16.27:351][652]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:365][653]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:385][654]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:396][655]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:408][656]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:423][657]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:436][658]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:451][659]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:464][660]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:480][661]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:492][662]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:506][663]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:521][664]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:535][665]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:547][666]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:562][667]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:576][668]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:590][669]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:605][670]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:618][671]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:633][672]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:647][673]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:659][674]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:674][675]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:689][676]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:703][677]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:716][678]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:731][679]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:746][680]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:758][681]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:772][682]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:786][683]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:800][684]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:814][685]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:829][686]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:843][687]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:856][688]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:872][689]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:885][690]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:899][691]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:911][692]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:927][693]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:940][694]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:956][695]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:970][696]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:983][697]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.27:996][698]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:011][699]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:025][700]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:041][701]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:054][702]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:069][703]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:082][704]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:095][705]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:109][706]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:125][707]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:137][708]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:153][709]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:166][710]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:180][711]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:193][712]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:207][713]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:223][714]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:236][715]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:251][716]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:265][717]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:278][718]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:294][719]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:307][720]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:322][721]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:335][722]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:349][723]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:365][724]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:377][725]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:392][726]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:411][727]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:432][728]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:538][733]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.28:571][733]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.16.28:571][733]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.16.28:571][733]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.16.28:571][733]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.16.28:571][733]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.16.28:571][733]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.16.28:571][733]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.16.28:571][733]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.16.28:580][733]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.16.28:585][733]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.16.28:604][733]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.16.28:604][733]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 [2024.10.26-17.16.28:604][733]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 [2024.10.26-17.16.28:605][733]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 [2024.10.26-17.16.28:609][733]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.16.28:611][733]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms [2024.10.26-17.16.28:652][734]LogPlayLevel: Display: Destroying online subsystem :Context_65 [2024.10.26-17.16.51:171][ 88]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.16.51:232][ 88]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/DataTables/DT_BaseItems] ([1] browsable assets)... [2024.10.26-17.16.51:232][ 88]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/DataTables/DT_BaseItems] [2024.10.26-17.16.51:233][ 88]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/DataTables/DT_BaseItems [2024.10.26-17.16.51:233][ 88]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/DT_BaseItemsDD509A9548CADF72EA3B42BC85320133.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/DataTables/DT_BaseItems.uasset' [2024.10.26-17.16.51:254][ 88]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.118 ms (total: 7.25 sec) [2024.10.26-17.16.51:282][ 88]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.16.51:282][ 88]LogContentValidation: Enabled validators: [2024.10.26-17.16.51:282][ 88]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.16.51:282][ 88]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.16.51:282][ 88]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.16.51:282][ 88]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/DataTables/DT_BaseItems.DT_BaseItems [2024.10.26-17.16.51:283][ 88]AssetCheck: /Game/EpicInventory/Demo/DataTables/DT_BaseItems Validating asset [2024.10.26-17.16.56:110][361]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.16.56:117][361]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.16.56:117][361]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.16.56:118][361]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 650 us (total: 17.675 ms) [2024.10.26-17.16.56:119][361]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.16.56:119][361]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.16.56:121][361]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001375s) [2024.10.26-17.16.56:121][361]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001398s) [2024.10.26-17.16.56:134][361]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-17.16.56:138][361]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.16.56:139][361]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.16.56:139][361]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.16.56:139][361]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.16.56:139][361]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.16.56:139][361]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.16.56:139][361]LogWorldPartition: Display: WorldPartition initialize took 554 us (total: 118.086 ms) [2024.10.26-17.16.56:139][361]LogPlayLevel: PIE: World Init took: (0.001290s) [2024.10.26-17.16.56:161][361]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True [2024.10.26-17.16.56:161][361]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.16.56:161][361]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.16.56:161][361]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.16.56:161][361]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.16.56:161][361]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.16.56:161][361]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.16.56:161][361]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.16.56:161][361]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.16.56:161][361]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.16.56:161][361]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.16.56:161][361]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.16.56:162][361]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.16.56:189][361]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.16.56:189][361]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.16.56:189][361]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.16.56:189][361]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.16.56:189][361]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 [2024.10.26-17.16.56:189][361]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=25 [2024.10.26-17.16.56:190][361]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 [2024.10.26-17.16.56:190][361]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 [2024.10.26-17.16.56:190][361]LogInit: FAudioDevice initialized with ID 25. [2024.10.26-17.16.56:190][361]LogAudio: Display: Audio Device (ID: 25) registered with world 'ThirdPersonMap'. [2024.10.26-17.16.56:190][361]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 [2024.10.26-17.16.56:192][361]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.16.56:192][361]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.16.56 [2024.10.26-17.16.56:193][361]LogWorld: Bringing up level for play took: 0.000500 [2024.10.26-17.16.56:194][361]LogOnline: OSS: Created online subsystem instance for: :Context_66 [2024.10.26-17.16.56:215][361]PIE: Server logged in [2024.10.26-17.16.56:215][361]PIE: Play in editor total start time 0.101 seconds. [2024.10.26-17.16.57:283][433]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.16.57:283][433]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.16.58:537][521]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:549][522]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:573][523]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:585][524]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:595][525]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:609][526]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:622][527]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:637][528]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:651][529]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:668][530]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:679][531]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:693][532]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:709][533]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:720][534]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:735][535]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:749][536]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:764][537]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:778][538]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:792][539]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:807][540]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:821][541]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:833][542]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:854][543]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:867][544]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:881][545]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:896][546]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:910][547]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:925][548]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:940][549]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:955][550]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:969][551]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:982][552]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.58:998][553]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:012][554]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:025][555]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:040][556]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:052][557]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:066][558]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:082][559]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:096][560]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:111][561]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:123][562]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:137][563]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:151][564]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:165][565]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:179][566]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:193][567]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:208][568]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:222][569]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:237][570]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:251][571]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:264][572]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:277][573]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:292][574]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:305][575]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:318][576]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:333][577]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:347][578]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:362][579]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:376][580]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:391][581]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:403][582]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:419][583]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:431][584]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:446][585]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:458][586]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:473][587]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:487][588]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:501][589]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:518][590]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:529][591]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:544][592]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:559][593]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:571][594]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:586][595]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:599][596]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:614][597]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:627][598]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:643][599]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:656][600]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:671][601]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:683][602]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:697][603]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:712][604]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:727][605]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:739][606]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:755][607]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:770][608]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:782][609]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:797][610]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:814][611]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:824][612]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:837][613]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:853][614]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:866][615]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:879][616]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:894][617]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:908][618]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:922][619]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:937][620]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:950][621]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:966][622]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:978][623]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.16.59:995][624]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:008][625]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:022][626]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:036][627]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:049][628]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:064][629]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:077][630]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:092][631]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:106][632]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:119][633]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:133][634]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:146][635]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:161][636]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:174][637]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:189][638]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:204][639]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:217][640]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:230][641]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:245][642]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:259][643]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:273][644]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:288][645]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:300][646]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:315][647]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:330][648]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:343][649]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:358][650]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:371][651]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:385][652]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:399][653]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:414][654]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:429][655]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:447][656]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:468][657]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:490][658]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:512][659]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:532][660]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:553][661]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:574][662]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:595][663]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:616][664]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:637][665]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:701][668]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:721][669]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:748][670]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:767][671]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:789][672]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:809][673]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:830][674]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:851][675]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:873][676]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:894][677]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:914][678]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:936][679]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:957][680]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:978][681]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.00:999][682]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:013][683]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:027][684]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:042][685]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:058][686]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:072][687]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:084][688]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:097][689]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:112][690]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:125][691]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:140][692]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:154][693]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:168][694]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:181][695]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:198][696]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:210][697]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:224][698]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:238][699]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:252][700]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:266][701]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:280][702]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:294][703]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:308][704]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:323][705]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:337][706]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:350][707]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:364][708]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:378][709]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:392][710]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:406][711]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:420][712]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:436][713]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:449][714]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:463][715]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:477][716]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:491][717]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:505][718]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:523][719]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:533][720]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:546][721]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:560][722]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:575][723]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:589][724]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:605][725]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:619][726]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:632][727]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:644][728]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:659][729]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:673][730]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:686][731]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:770][737]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:784][738]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:811][739]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:834][740]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:856][741]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:892][742]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:936][743]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.01:986][744]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:024][745]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:060][746]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:099][747]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:125][748]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:150][749]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:174][750]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:213][751]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:253][752]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:277][753]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:300][754]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:327][755]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:351][756]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:374][757]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:397][758]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:420][759]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:445][760]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:472][761]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:497][762]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:520][763]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:542][764]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:567][765]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:591][766]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:616][767]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:641][768]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:664][769]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:687][770]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:711][771]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:734][772]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:761][773]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:785][774]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:807][775]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:834][776]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:861][777]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:888][778]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:914][779]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:940][780]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:964][781]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.02:987][782]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:015][783]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:039][784]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:063][785]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:087][786]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:110][787]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:132][788]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:157][789]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:183][790]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:207][791]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:229][792]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:252][793]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:274][794]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:301][795]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:326][796]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:350][797]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:373][798]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:396][799]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:419][800]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:449][801]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:475][802]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:501][803]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:524][804]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:547][805]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:570][806]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:596][807]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:624][808]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:647][809]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:671][810]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:697][811]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:721][812]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:746][813]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:769][814]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:792][815]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:816][816]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:839][817]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:863][818]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:888][819]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:913][820]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:939][821]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:962][822]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.03:986][823]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:011][824]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:035][825]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:063][826]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:086][827]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:108][828]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:132][829]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:158][830]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:184][831]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:217][832]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:266][833]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:306][834]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:330][835]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:355][836]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:379][837]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:401][838]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:428][839]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:453][840]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:479][841]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:502][842]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:527][843]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:552][844]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:578][845]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:612][846]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:663][847]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:702][848]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:728][849]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:752][850]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:776][851]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:800][852]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:824][853]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:850][854]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:876][855]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:901][856]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:930][857]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:953][858]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.04:978][859]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:002][860]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:027][861]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:053][862]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:076][863]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:101][864]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:127][865]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:154][866]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:178][867]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:203][868]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:227][869]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:250][870]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:277][871]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:301][872]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:325][873]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:347][874]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:371][875]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:394][876]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:421][877]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:456][878]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:497][879]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:522][880]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:546][881]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:574][882]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:597][883]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:620][884]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:642][885]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:665][886]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:690][887]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:714][888]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:737][889]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:760][890]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:796][891]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:837][892]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:864][893]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:892][894]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:916][895]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:940][896]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:964][897]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.05:990][898]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:014][899]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:038][900]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:062][901]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:090][902]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:116][903]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:139][904]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:164][905]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:189][906]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:215][907]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:238][908]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:263][909]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:287][910]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:311][911]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:334][912]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:358][913]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:382][914]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:407][915]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:431][916]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:456][917]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:489][918]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:539][919]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:578][920]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:602][921]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:626][922]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:650][923]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:679][924]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:704][925]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:730][926]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:755][927]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:778][928]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:817][929]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:870][930]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:911][931]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:936][932]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:961][933]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.06:987][934]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:011][935]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:035][936]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:060][937]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:086][938]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:111][939]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:136][940]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:161][941]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:186][942]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:210][943]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:236][944]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:262][945]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:291][946]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:316][947]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:340][948]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:368][949]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:394][950]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:418][951]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:442][952]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:466][953]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:490][954]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:515][955]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:540][956]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:563][957]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:588][958]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:614][959]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:638][960]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:664][961]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:688][962]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:711][963]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:735][964]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:771][965]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:821][966]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:862][967]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:886][968]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:909][969]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:934][970]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:959][971]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.07:982][972]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:006][973]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:030][974]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:055][975]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:081][976]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:119][977]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:172][978]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:213][979]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:240][980]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:264][981]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:287][982]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:311][983]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:336][984]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:362][985]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:386][986]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:411][987]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:433][988]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:458][989]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:482][990]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:506][991]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:530][992]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:555][993]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:579][994]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:602][995]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:625][996]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:653][997]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:677][998]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:700][999]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:722][ 0]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:745][ 1]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:774][ 2]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:799][ 3]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:823][ 4]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:847][ 5]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:871][ 6]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:905][ 7]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:956][ 8]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.08:996][ 9]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:019][ 10]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:045][ 11]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:076][ 12]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:101][ 13]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:125][ 14]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:149][ 15]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:171][ 16]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:197][ 17]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:222][ 18]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:248][ 19]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:273][ 20]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:305][ 21]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:362][ 22]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:403][ 23]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:427][ 24]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:455][ 25]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:485][ 26]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:509][ 27]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:533][ 28]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:558][ 29]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:583][ 30]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:610][ 31]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:635][ 32]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:659][ 33]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:686][ 34]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:710][ 35]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:734][ 36]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:759][ 37]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:784][ 38]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:807][ 39]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:831][ 40]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:855][ 41]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:878][ 42]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:903][ 43]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:928][ 44]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:952][ 45]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:975][ 46]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.09:997][ 47]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:021][ 48]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:048][ 49]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:072][ 50]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:095][ 51]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:119][ 52]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:142][ 53]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:165][ 54]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:190][ 55]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:214][ 56]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:239][ 57]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:263][ 58]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:288][ 59]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:316][ 60]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:341][ 61]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:365][ 62]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:390][ 63]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:413][ 64]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:436][ 65]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:465][ 66]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:491][ 67]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:525][ 68]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:573][ 69]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:620][ 70]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:660][ 71]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:684][ 72]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:707][ 73]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:741][ 74]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:807][ 75]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:846][ 76]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:870][ 77]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:896][ 78]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:921][ 79]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:944][ 80]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:967][ 81]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.10:992][ 82]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:015][ 83]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:041][ 84]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:064][ 85]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:087][ 86]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:114][ 87]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:141][ 88]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:170][ 89]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:195][ 90]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:218][ 91]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:244][ 92]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:267][ 93]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:292][ 94]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:317][ 95]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:340][ 96]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:364][ 97]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:386][ 98]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:407][ 99]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:431][100]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:458][101]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:484][102]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:513][103]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:536][104]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:559][105]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:587][106]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:613][107]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:640][108]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:665][109]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:689][110]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:714][111]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:739][112]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:764][113]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:788][114]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:820][115]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:877][116]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:928][117]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:969][118]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.11:994][119]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:020][120]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:043][121]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:067][122]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:091][123]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:114][124]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:138][125]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:164][126]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:189][127]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:212][128]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:235][129]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:269][130]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:324][131]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:387][132]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:426][133]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:453][134]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:479][135]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:502][136]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:525][137]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:547][138]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:575][139]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:600][140]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:624][141]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:651][142]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:677][143]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:700][144]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:726][145]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:749][146]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:774][147]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:801][148]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:825][149]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:852][150]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:877][151]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:903][152]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:926][153]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:949][154]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:970][155]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.12:994][156]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:019][157]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:041][158]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:064][159]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:089][160]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:111][161]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:135][162]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:160][163]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:183][164]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:205][165]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:230][166]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:252][167]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:277][168]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:286][169]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:294][170]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:304][171]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:315][172]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:331][173]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:345][174]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:357][175]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:374][176]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:388][177]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:401][178]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:416][179]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:427][180]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:443][181]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:457][182]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:470][183]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:485][184]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:498][185]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:513][186]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:526][187]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:542][188]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:555][189]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:569][190]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:583][191]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:598][192]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:611][193]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:626][194]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:639][195]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:652][196]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:667][197]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:682][198]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:696][199]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:710][200]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:723][201]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:738][202]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:752][203]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:765][204]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:781][205]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:795][206]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:809][207]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:824][208]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:836][209]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:851][210]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:865][211]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:878][212]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:892][213]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:906][214]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:920][215]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:935][216]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:948][217]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:961][218]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:977][219]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.13:992][220]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:005][221]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:019][222]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:034][223]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:046][224]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:062][225]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:075][226]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:089][227]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:102][228]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:117][229]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:131][230]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:145][231]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:158][232]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:172][233]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:187][234]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:200][235]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:214][236]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:227][237]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:244][238]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:258][239]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:271][240]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:289][241]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:305][242]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:326][243]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:347][244]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:368][245]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:388][246]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:409][247]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:494][251]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.17.14:522][251]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.17.14:522][251]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.17.14:522][251]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.17.14:522][251]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.17.14:522][251]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.17.14:522][251]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.17.14:522][251]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.17.14:522][251]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.17.14:535][251]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.17.14:540][251]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.17.14:558][251]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.17.14:559][251]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 [2024.10.26-17.17.14:559][251]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 [2024.10.26-17.17.14:560][251]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 [2024.10.26-17.17.14:564][251]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2024.10.26-17.17.14:628][252]LogPlayLevel: Display: Destroying online subsystem :Context_66 [2024.10.26-17.17.22:728][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2024.10.26-17.17.22:734][742]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.17.22:776][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-17.17.22:789][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-17.17.22:802][742]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.10.26-17.17.22:813][742]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.140 ms (total: 7.33 sec) [2024.10.26-17.18.55:971][465]LogTemp: Warning: UI Min (1.0) >= UI Max (.01) for Ranged Numeric property /Script/Engine.PostProcessSettings:LumenDiffuseColorBoost [2024.10.26-17.18.57:168][537]LogTemp: Warning: UI Min (1.0) >= UI Max (.01) for Ranged Numeric property /Script/Engine.PostProcessSettings:LumenDiffuseColorBoost [2024.10.26-17.19.52:132][321]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2024.10.26-17.19.52:521][322]LogTemp: Warning: UI Min (1.0) >= UI Max (.01) for Ranged Numeric property /Script/Engine.PostProcessSettings:LumenDiffuseColorBoost [2024.10.26-17.19.52:902][344]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2024.10.26-17.19.52:959][344]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] ([2] browsable assets)... [2024.10.26-17.19.52:959][344]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview] [2024.10.26-17.19.52:965][344]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview [2024.10.26-17.19.52:966][344]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_InventoryItemPreview7D3C88FB47E333A995CD3BAB546C623D.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset' [2024.10.26-17.19.52:984][344]LogFileHelpers: InternalPromptForCheckoutAndSave took 81.833 ms (total: 7.41 sec) [2024.10.26-17.19.53:016][344]LogContentValidation: Display: Starting to validate 1 assets [2024.10.26-17.19.53:016][344]LogContentValidation: Enabled validators: [2024.10.26-17.19.53:016][344]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2024.10.26-17.19.53:016][344]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2024.10.26-17.19.53:016][344]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2024.10.26-17.19.53:016][344]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.BP_InventoryItemPreview [2024.10.26-17.19.53:016][344]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview Validating asset [2024.10.26-17.19.54:279][414]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.10.26-17.19.54:287][414]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles. [2024.10.26-17.19.54:287][414]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2024.10.26-17.19.54:288][414]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 649 us (total: 18.325 ms) [2024.10.26-17.19.54:289][414]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.10.26-17.19.54:289][414]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.19.54:291][414]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001390s) [2024.10.26-17.19.54:291][414]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.001414s) [2024.10.26-17.19.54:304][414]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms [2024.10.26-17.19.54:307][414]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.10.26-17.19.54:308][414]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2024.10.26-17.19.54:308][414]LogWorldPartition: Display: WorldPartition initialize started... [2024.10.26-17.19.54:308][414]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2024.10.26-17.19.54:308][414]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2024.10.26-17.19.54:308][414]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container. [2024.10.26-17.19.54:308][414]LogWorldPartition: Display: WorldPartition initialize took 563 us (total: 118.650 ms) [2024.10.26-17.19.54:308][414]LogPlayLevel: PIE: World Init took: (0.001312s) [2024.10.26-17.19.54:326][414]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True [2024.10.26-17.19.54:326][414]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.10.26-17.19.54:326][414]LogAudioMixer: Display: Sample Rate: 48000 [2024.10.26-17.19.54:326][414]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.10.26-17.19.54:326][414]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.10.26-17.19.54:326][414]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.10.26-17.19.54:326][414]LogAudioMixer: Display: Max Channels (voices): 32 [2024.10.26-17.19.54:326][414]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.10.26-17.19.54:326][414]LogAudio: Display: AudioDevice MaxSources: 32 [2024.10.26-17.19.54:326][414]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.10.26-17.19.54:326][414]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.10.26-17.19.54:326][414]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.10.26-17.19.54:328][414]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.10.26-17.19.54:356][414]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2024.10.26-17.19.54:356][414]LogAudioMixer: Display: Initializing Sound Submixes... [2024.10.26-17.19.54:356][414]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.10.26-17.19.54:356][414]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.10.26-17.19.54:356][414]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 [2024.10.26-17.19.54:356][414]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=26 [2024.10.26-17.19.54:357][414]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 [2024.10.26-17.19.54:357][414]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 [2024.10.26-17.19.54:357][414]LogInit: FAudioDevice initialized with ID 26. [2024.10.26-17.19.54:357][414]LogAudio: Display: Audio Device (ID: 26) registered with world 'ThirdPersonMap'. [2024.10.26-17.19.54:358][414]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 [2024.10.26-17.19.54:359][414]LogLoad: Game class is 'BP_DemoGameMode_C' [2024.10.26-17.19.54:360][414]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.26-12.19.54 [2024.10.26-17.19.54:360][414]LogWorld: Bringing up level for play took: 0.000574 [2024.10.26-17.19.54:361][414]LogOnline: OSS: Created online subsystem instance for: :Context_67 [2024.10.26-17.19.54:385][414]PIE: Server logged in [2024.10.26-17.19.54:386][414]PIE: Play in editor total start time 0.102 seconds. [2024.10.26-17.19.55:242][471]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2024.10.26-17.19.55:242][471]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2024.10.26-17.19.56:282][545]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:294][546]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:318][547]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:328][548]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:342][549]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:354][550]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:368][551]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:382][552]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:396][553]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:410][554]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:425][555]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:438][556]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:453][557]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:466][558]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:480][559]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:494][560]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:509][561]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:523][562]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:537][563]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:550][564]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:564][565]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:579][566]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:592][567]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:606][568]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:620][569]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:635][570]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:648][571]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:662][572]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:676][573]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:691][574]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:705][575]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:719][576]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:732][577]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:746][578]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:761][579]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:775][580]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:788][581]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:804][582]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:817][583]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:831][584]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:845][585]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:859][586]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:873][587]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:887][588]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:901][589]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:915][590]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:931][591]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:943][592]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:957][593]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:972][594]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.56:986][595]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:001][596]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:014][597]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:027][598]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:042][599]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:055][600]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:070][601]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:085][602]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:098][603]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:111][604]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:128][605]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:142][606]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:155][607]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:168][608]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:182][609]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:197][610]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:210][611]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:224][612]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:238][613]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:252][614]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:266][615]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:280][616]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:294][617]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:308][618]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:323][619]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:336][620]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:351][621]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:365][622]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:379][623]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:392][624]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:408][625]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:423][626]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:435][627]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:448][628]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:464][629]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:476][630]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:490][631]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:504][632]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:518][633]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:532][634]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:546][635]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:562][636]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:575][637]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:588][638]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:602][639]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:616][640]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:630][641]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:645][642]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:658][643]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:672][644]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:688][645]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:701][646]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:715][647]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:729][648]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:742][649]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:758][650]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:771][651]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:785][652]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:798][653]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:813][654]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:827][655]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:842][656]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:855][657]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:869][658]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:883][659]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:897][660]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:911][661]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:924][662]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:939][663]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:953][664]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:970][665]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:983][666]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.57:996][667]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:009][668]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:023][669]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:038][670]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:052][671]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:065][672]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:079][673]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:094][674]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:108][675]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:123][676]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:136][677]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:151][678]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:163][679]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:178][680]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:192][681]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:206][682]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:219][683]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:234][684]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:249][685]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:262][686]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:275][687]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:289][688]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:306][689]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:317][690]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:332][691]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:346][692]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:360][693]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:374][694]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:389][695]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:404][696]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:416][697]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:432][698]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:444][699]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:458][700]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:472][701]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:486][702]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:499][703]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:514][704]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:530][705]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:543][706]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:556][707]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:571][708]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:585][709]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:598][710]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:613][711]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:626][712]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:640][713]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:654][714]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:669][715]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:684][716]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:697][717]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:712][718]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:726][719]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:739][720]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:752][721]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:767][722]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:780][723]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:794][724]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:810][725]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:824][726]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:837][727]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:852][728]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:865][729]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:878][730]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:893][731]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:907][732]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:921][733]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:934][734]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:950][735]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:964][736]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:977][737]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.58:991][738]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:006][739]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:019][740]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:033][741]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:048][742]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:063][743]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:075][744]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:090][745]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:103][746]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:118][747]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:133][748]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:146][749]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:160][750]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:173][751]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:188][752]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:202][753]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:215][754]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:232][755]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:243][756]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:258][757]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:272][758]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:286][759]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:299][760]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:314][761]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:329][762]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:343][763]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:356][764]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:371][765]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:384][766]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:397][767]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:412][768]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:425][769]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:439][770]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:453][771]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:466][772]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:482][773]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:497][774]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:510][775]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:530][776]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:542][777]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:553][778]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:566][779]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:582][780]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:596][781]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:609][782]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:623][783]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:638][784]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:652][785]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:666][786]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:680][787]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:693][788]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:707][789]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:722][790]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:735][791]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:750][792]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:763][793]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:778][794]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:792][795]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:806][796]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:820][797]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:833][798]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:848][799]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:860][800]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:875][801]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:890][802]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:904][803]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:918][804]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:932][805]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:946][806]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:960][807]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:978][808]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.19.59:992][809]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:006][810]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:021][811]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:035][812]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:049][813]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:065][814]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:079][815]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:094][816]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:107][817]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:122][818]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:135][819]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:149][820]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:163][821]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:177][822]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:192][823]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:205][824]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:220][825]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:233][826]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:247][827]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:261][828]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:276][829]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:289][830]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:303][831]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:317][832]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:331][833]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:345][834]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:360][835]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:373][836]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:387][837]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:401][838]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:415][839]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:429][840]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:443][841]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:458][842]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:470][843]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:485][844]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:500][845]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:513][846]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:527][847]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:541][848]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:557][849]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:569][850]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:583][851]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:597][852]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:610][853]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:627][854]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:642][855]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:654][856]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:667][857]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:683][858]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:697][859]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:709][860]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:724][861]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:737][862]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:751][863]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:766][864]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:779][865]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:793][866]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:807][867]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:822][868]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:836][869]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:850][870]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:863][871]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:879][872]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:893][873]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:908][874]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:922][875]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:934][876]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:949][877]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:963][878]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:976][879]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.00:990][880]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:003][881]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:018][882]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:032][883]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:047][884]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:060][885]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:074][886]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:088][887]Blueprint: Warning: CaptureScene: Scene capture with bCaptureEveryFrame enabled was told to update - major inefficiency. [2024.10.26-17.20.01:125][887]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.20.01:125][887]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2024.10.26-17.20.01:125][887]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.01:125][887]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.01:125][887]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2024.10.26-17.20.01:125][887]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.20.01:125][887]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.20.01:125][887]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.20.01:127][887]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.10.26-17.20.01:131][887]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.01:149][887]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.10.26-17.20.01:149][887]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 [2024.10.26-17.20.01:149][887]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 [2024.10.26-17.20.01:151][887]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 [2024.10.26-17.20.01:153][887]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.10.26-17.20.01:155][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms [2024.10.26-17.20.01:199][888]LogPlayLevel: Display: Destroying online subsystem :Context_67 [2024.10.26-17.20.03:337][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.10.26-17.20.03:352][ 39]LogStall: Shutdown... [2024.10.26-17.20.03:357][ 39]LogStall: Shutdown complete. [2024.10.26-17.20.03:403][ 39]LogWorld: UWorld::CleanupWorld for World_53, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:403][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:408][ 39]LogWorld: UWorld::CleanupWorld for World_52, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:408][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:471][ 39]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:471][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:477][ 39]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:477][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:525][ 39]LogWorld: UWorld::CleanupWorld for World_64, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:525][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:531][ 39]LogWorld: UWorld::CleanupWorld for World_63, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:531][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:576][ 39]LogWorld: UWorld::CleanupWorld for World_74, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:576][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:704][ 39]LogWorld: UWorld::CleanupWorld for World_82, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:704][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:710][ 39]LogWorld: UWorld::CleanupWorld for World_81, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:710][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:768][ 39]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:768][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:774][ 39]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:774][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:811][ 39]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2024.10.26-17.20.03:811][ 39]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:811][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:921][ 39]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:921][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:928][ 39]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.03:928][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.03:953][ 39]LogSlate: Window 'DT_Armors' being destroyed [2024.10.26-17.20.04:007][ 39]LogWorld: UWorld::CleanupWorld for World_41, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:008][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:013][ 39]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:013][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:075][ 39]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:075][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:080][ 39]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:080][ 39]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:129][ 39]LogSlate: Window 'epic_inventory - Unreal Editor' being destroyed [2024.10.26-17.20.04:252][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms [2024.10.26-17.20.04:295][ 39]Cmd: QUIT_EDITOR [2024.10.26-17.20.04:295][ 40]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2024.10.26-17.20.04:299][ 40]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2024.10.26-17.20.04:300][ 40]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2024.10.26-17.20.04:300][ 40]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2024.10.26-17.20.04:300][ 40]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:300][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:300][ 40]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap [2024.10.26-17.20.04:301][ 40]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container. [2024.10.26-17.20.04:301][ 40]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.10.26-17.20.04:301][ 40]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.10.26-17.20.04:306][ 40]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2024.10.26-17.20.04:312][ 40]LogWorld: UWorld::CleanupWorld for World_76, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:312][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:315][ 40]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:315][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:318][ 40]LogWorld: UWorld::CleanupWorld for World_77, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:318][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:321][ 40]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:321][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:323][ 40]LogWorld: UWorld::CleanupWorld for World_80, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:323][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:326][ 40]LogWorld: UWorld::CleanupWorld for World_79, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:326][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:327][ 40]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:327][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:329][ 40]LogWorld: UWorld::CleanupWorld for World_73, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:329][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:331][ 40]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:331][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:333][ 40]LogWorld: UWorld::CleanupWorld for World_78, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:333][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:335][ 40]LogWorld: UWorld::CleanupWorld for World_75, bSessionEnded=true, bCleanupResources=true [2024.10.26-17.20.04:335][ 40]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.10.26-17.20.04:406][ 40]LogStudioTelemetry: Ended StudioTelemetry Session [2024.10.26-17.20.04:410][ 40]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider [2024.10.26-17.20.04:411][ 40]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session [2024.10.26-17.20.04:411][ 40]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider [2024.10.26-17.20.04:466][ 40]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2024.10.26-17.20.04:466][ 40]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2024.10.26-17.20.04:466][ 40]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'. [2024.10.26-17.20.04:466][ 40]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2024.10.26-17.20.04:466][ 40]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2024.10.26-17.20.04:467][ 40]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2024.10.26-17.20.04:471][ 40]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2024.10.26-17.20.04:471][ 40]LogAudio: Display: Audio Device Manager Shutdown [2024.10.26-17.20.04:472][ 40]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.10.26-17.20.04:476][ 40]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2024.10.26-17.20.04:476][ 40]LogExit: Preparing to exit. [2024.10.26-17.20.04:499][ 40]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2024.10.26-17.20.04:505][ 40]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:505][ 40]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:508][ 40]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:509][ 40]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:510][ 40]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:510][ 40]LogPython: Display: Object '/Engine/PythonTypes.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.04:510][ 40]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.10.26-17.20.05:251][ 40]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2024.10.26-17.20.05:284][ 40]LogExit: Editor shut down [2024.10.26-17.20.05:287][ 40]LogExit: Transaction tracking system shut down [2024.10.26-17.20.05:514][ 40]LogExit: Object subsystem successfully closed. [2024.10.26-17.20.05:628][ 40]LogShaderCompilers: Display: Shaders left to compile 0 [2024.10.26-17.20.06:415][ 40]MemoryProfiler: Shutdown [2024.10.26-17.20.06:416][ 40]NetworkingProfiler: Shutdown [2024.10.26-17.20.06:416][ 40]LoadingProfiler: Shutdown [2024.10.26-17.20.06:416][ 40]TimingProfiler: Shutdown [2024.10.26-17.20.06:620][ 40]LogOpenImageDenoise: OIDN shutting down [2024.10.26-17.20.06:902][ 40]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module [2024.10.26-17.20.06:934][ 40]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: [2024.10.26-17.20.06:934][ 40]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF9ED33F2-4DFF-0204-F9A8-6CAD13C6F003%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=c57051704d5041c98d403186e43fe788%7C445b5540f6614680911930069678446a%7Cc7930657-cc80-4d76-9b01-1b9ff18fe3c3&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2024.10.26-17.20.06:958][ 40]RenderDocPlugin: plugin has been unloaded. [2024.10.26-17.20.06:959][ 40]LogXGEController: Cleaning working directory: C:/Users/Watak/AppData/Local/Temp/UnrealXGEWorkingDir/ [2024.10.26-17.20.06:961][ 40]LogPakFile: Destroying PakPlatformFile [2024.10.26-17.20.07:129][ 40]LogD3D12RHI: ~FD3D12DynamicRHI [2024.10.26-17.20.07:150][ 40]LogExit: Exiting. [2024.10.26-17.20.07:167][ 40]Log file closed, 10/26/24 12:20:07