From d0bb3a3b136dede7c5f5e5b6f9be8397bff9c3f8 Mon Sep 17 00:00:00 2001 From: Kyle Austad Date: Tue, 22 Oct 2024 10:29:21 -0500 Subject: [PATCH] Create .gitattributes --- .gitattributes | 117 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 .gitattributes diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..c5a80de --- /dev/null +++ b/.gitattributes @@ -0,0 +1,117 @@ +## Unreal Engine ## +## Auto detect text files and perform LF normalization ## +## File built based on personal experience and the official Unreal documentation updated to 2022 ## + +* text=auto + +# UE file types +*.uasset filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.udk filter=lfs diff=lfs merge=lfs -text +*.upk filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# 2D formats +# Read more in: https://docs.unrealengine.com/5.0/en-US/textures-in-unreal-engine/ + +# Recommended use: +*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text +*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text +*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text +*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text +*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text +*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text + +# Other supported formats: +*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text +*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text +*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# 3D formats +# Read more in: https://docs.unrealengine.com/5.0/en-US/fbx-content-pipeline/ + +# Always recommended to use: +# The UE4 FBX import pipeline uses FBX 2018 in UE4 and FBX 2020.2 in UE5 +*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text + +# Other supported formats: +*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text +*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# Audio formats +# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files. + +# Always recommended to use: +*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text +*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text + +# Not recommended to use, but supported: +#*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text +#*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text +#*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text +#*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text +#*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text +#*.[aA][uU] filter=lfs diff=lfs merge=lfs -text +#*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text +#*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text +#*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text +#*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# Video formats +# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/ + +# Always recommended to use, supports all platforms: +# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files. +*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text + +# Can also be used, only some platforms are supported: +*.3[gG]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text +*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text +*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# Fonts +# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/ + +*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text +# Substance Painter Files +*.[sS][pP][pP] filter=lfs diff=lfs merge=lfs -text +# Blender Files +*.[bB][lL][eE][nN][dD] filter=lfs diff=lfs merge=lfs -text +-------------------------------------------------- + +# Documents +*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text + +# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it. +*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text \ No newline at end of file