Init Commit
This commit is contained in:
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Android\Android.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Apple\Apple.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="AutomationUtils\AutomationUtils.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="BuildGraph\BuildGraph.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="CookedEditor\CookedEditor.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="CrowdinLocalization\CrowdinLocalization.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Gauntlet\Gauntlet.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="IOS\IOS.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Linux\Linux.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Localization\Localization.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="LowLevelTests\LowLevelTests.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Mac\Mac.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="OneSkyLocalization\OneSkyLocalization.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
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|
||||
<ProjectReference Include="Scripts\AutomationScripts.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SmartlingLocalization\SmartlingLocalization.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SteamDeck\SteamDeck.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
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|
||||
<ProjectReference Include="TVOS\TVOS.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Turnkey\Turnkey.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Win\Win.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="XLocLocalization\XLocLocalization.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj">
|
||||
<Private>false</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Target Name="CleanUpStaleDlls" AfterTargets="Build">
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Android.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Android.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Android.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Apple.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Apple.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Apple.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\BuildGraph.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\BuildGraph.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\BuildGraph.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CookedEditor.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CookedEditor.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CookedEditor.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CrowdinLocalization.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CrowdinLocalization.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\CrowdinLocalization.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Gauntlet.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Gauntlet.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Gauntlet.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\IOS.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\IOS.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\IOS.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Linux.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Linux.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Linux.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Localization.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Localization.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Localization.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Mac.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Mac.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Mac.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\OneSkyLocalization.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\OneSkyLocalization.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\OneSkyLocalization.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SmartlingLocalization.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SmartlingLocalization.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SmartlingLocalization.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SteamDeck.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SteamDeck.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\SteamDeck.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\TVOS.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\TVOS.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\TVOS.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Turnkey.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Turnkey.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Turnkey.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Win.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Win.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\Win.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\XLocLocalization.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\XLocLocalization.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\XLocLocalization.Automation.pdb" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\VisionOS.Automation.dll" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\VisionOS.Automation.dll.config" />
|
||||
<Delete Files="C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\AutomationTool\VisionOS.Automation.pdb" />
|
||||
</Target>
|
||||
</Project>
|
64791
epic_inventory/Intermediate/ProjectFiles/UE5.vcxproj
Normal file
64791
epic_inventory/Intermediate/ProjectFiles/UE5.vcxproj
Normal file
File diff suppressed because it is too large
Load Diff
231602
epic_inventory/Intermediate/ProjectFiles/UE5.vcxproj.filters
Normal file
231602
epic_inventory/Intermediate/ProjectFiles/UE5.vcxproj.filters
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
38
epic_inventory/Intermediate/ProjectFiles/UECommon.props
Normal file
38
epic_inventory/Intermediate/ProjectFiles/UECommon.props
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<Keyword>MakeFileProj</Keyword>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<MinimumVisualStudioVersion>17.0</MinimumVisualStudioVersion>
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<NMakeUseOemCodePage>true</NMakeUseOemCodePage>
|
||||
<TargetRuntime>Native</TargetRuntime>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<PropertyGroup>
|
||||
<BuildBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat"</BuildBatchScript>
|
||||
<RebuildBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Rebuild.bat"</RebuildBatchScript>
|
||||
<CleanBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Clean.bat"</CleanBatchScript>
|
||||
<NMakeBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeBuildCommandLine>
|
||||
<NMakeReBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeReBuildCommandLine>
|
||||
<NMakeCleanCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeCleanCommandLine>
|
||||
<NMakeOutput>Invalid Output</NMakeOutput>
|
||||
<OutDir>C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Unused\</OutDir>
|
||||
<IntDir>C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Unused\</IntDir>
|
||||
<IncludePath />
|
||||
<ReferencePath />
|
||||
<LibraryPath />
|
||||
<LibraryWPath />
|
||||
<SourcePath />
|
||||
<ExcludePath />
|
||||
<DefaultSystemIncludePaths>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt;</DefaultSystemIncludePaths>
|
||||
</PropertyGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
</Project>
|
317
epic_inventory/Intermediate/ProjectFiles/epic_inventory.vcxproj
Normal file
317
epic_inventory/Intermediate/ProjectFiles/epic_inventory.vcxproj
Normal file
File diff suppressed because one or more lines are too long
@@ -0,0 +1,96 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<None Include="..\..\epic_inventory.uproject" />
|
||||
<Filter Include="Source">
|
||||
<UniqueIdentifier>{F31BBDD1-B3E8-3BCC-9652-680E16935819}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\epic_inventory.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Source\epic_inventoryEditor.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="..\..\.editorconfig" />
|
||||
<None Include="..\..\.vsconfig" />
|
||||
<None Include="..\..\shadertoolsconfig.json" />
|
||||
<Filter Include="Config">
|
||||
<UniqueIdentifier>{FA535FFB-25E1-3D20-B416-52F9BE21E06E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Config\DefaultEditor.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultEditorPerProjectUserSettings.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultEngine.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultGame.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultInput.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<Filter Include="Source\epic_inventory">
|
||||
<UniqueIdentifier>{9A301865-0655-3547-AC1F-3276A20E221C}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\epic_inventory\epic_inventory.Build.cs">
|
||||
<Filter>Source\epic_inventory</Filter>
|
||||
</None>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\epic_inventory.cpp">
|
||||
<Filter>Source\epic_inventory</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\epic_inventory.h">
|
||||
<Filter>Source\epic_inventory</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\epic_inventoryCharacter.cpp">
|
||||
<Filter>Source\epic_inventory</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\epic_inventoryCharacter.h">
|
||||
<Filter>Source\epic_inventory</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\epic_inventoryGameMode.cpp">
|
||||
<Filter>Source\epic_inventory</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\epic_inventoryGameMode.h">
|
||||
<Filter>Source\epic_inventory</Filter>
|
||||
</ClInclude>
|
||||
<Filter Include="Source\epic_inventory\Private">
|
||||
<UniqueIdentifier>{6A013AA1-A22E-30F9-B4AF-4F24E8623121}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\Private\AC_InventoryItem.cpp">
|
||||
<Filter>Source\epic_inventory\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\Private\AC_PlayerInventory.cpp">
|
||||
<Filter>Source\epic_inventory\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\Private\AC_PlayerStats.cpp">
|
||||
<Filter>Source\epic_inventory\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\Private\BPFL_EpicInventory.cpp">
|
||||
<Filter>Source\epic_inventory\Private</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Source\epic_inventory\Private\EpicEnumsAndStructs.cpp">
|
||||
<Filter>Source\epic_inventory\Private</Filter>
|
||||
</ClCompile>
|
||||
<Filter Include="Source\epic_inventory\Public">
|
||||
<UniqueIdentifier>{ED97ECC5-0176-3359-8476-AA8BC22BD709}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\Public\AC_InventoryItem.h">
|
||||
<Filter>Source\epic_inventory\Public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\Public\AC_PlayerInventory.h">
|
||||
<Filter>Source\epic_inventory\Public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\Public\AC_PlayerStats.h">
|
||||
<Filter>Source\epic_inventory\Public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\Public\BPFL_EpicInventory.h">
|
||||
<Filter>Source\epic_inventory\Public</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Source\epic_inventory\Public\EpicEnumsAndStructs.h">
|
||||
<Filter>Source\epic_inventory\Public</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|arm64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|arm64ec'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
|
||||
<LocalDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|arm64'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|arm64ec'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|arm64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|arm64ec'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
|
||||
<LocalDebuggerCommandArguments>"D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject" -skipcompile</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<RemoteDebuggerCommandArguments>"D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|arm64'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|arm64ec'">
|
||||
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|x64'">
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|arm64'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|arm64ec'">
|
||||
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user