Init Commit
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										91
									
								
								epic_inventory/.editorconfig
									
									
									
									
									
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										91
									
								
								epic_inventory/.editorconfig
									
									
									
									
									
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							@@ -0,0 +1,91 @@
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		||||
[*.{cpp,h}]
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		||||
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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		||||
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		||||
cpp_naming_rule.aactor_prefixed.symbols                    = aactor_class
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		||||
cpp_naming_rule.aactor_prefixed.style                      = aactor_style
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		||||
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		||||
cpp_naming_rule.swidget_prefixed.symbols                   = swidget_class
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		||||
cpp_naming_rule.swidget_prefixed.style                     = swidget_style
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		||||
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		||||
cpp_naming_rule.uobject_prefixed.symbols                   = uobject_class
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		||||
cpp_naming_rule.uobject_prefixed.style                     = uobject_style
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		||||
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		||||
cpp_naming_rule.booleans_prefixed.symbols                 = boolean_vars
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cpp_naming_rule.booleans_prefixed.style                   = boolean_style
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		||||
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		||||
cpp_naming_rule.structs_prefixed.symbols                   = structs
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		||||
cpp_naming_rule.structs_prefixed.style                     = unreal_engine_structs
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		||||
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cpp_naming_rule.enums_prefixed.symbols                     = enums
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		||||
cpp_naming_rule.enums_prefixed.style                       = unreal_engine_enums
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		||||
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cpp_naming_rule.templates_prefixed.symbols                 = templates
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cpp_naming_rule.templates_prefixed.style                   = unreal_engine_templates
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		||||
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cpp_naming_rule.general_names.symbols                      = all_symbols
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cpp_naming_rule.general_names.style                        = unreal_engine_default
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# Naming convention symbols         
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cpp_naming_symbols.aactor_class.applicable_kinds           = class
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cpp_naming_symbols.aactor_class.applicable_type            = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds          = class
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		||||
cpp_naming_symbols.swidget_class.applicable_type           = SWidget
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		||||
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cpp_naming_symbols.uobject_class.applicable_kinds          = class
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		||||
cpp_naming_symbols.uobject_class.applicable_type           = UObject
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		||||
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cpp_naming_symbols.boolean_vars.applicable_kinds          = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type           = bool
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cpp_naming_symbols.enums.applicable_kinds                  = enum
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		||||
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cpp_naming_symbols.templates.applicable_kinds              = template_class
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		||||
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cpp_naming_symbols.structs.applicable_kinds                = struct
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		||||
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cpp_naming_symbols.all_symbols.applicable_kinds            = *
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		||||
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization      = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix     =
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cpp_naming_style.unreal_engine_default.required_suffix     =
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cpp_naming_style.unreal_engine_default.word_separator      =
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		||||
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cpp_naming_style.unreal_engine_enums.capitalization        = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix       = E
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cpp_naming_style.unreal_engine_enums.required_suffix       =
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		||||
cpp_naming_style.unreal_engine_enums.word_separator        =
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		||||
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		||||
cpp_naming_style.unreal_engine_templates.capitalization    = pascal_case
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		||||
cpp_naming_style.unreal_engine_templates.required_prefix   = T
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		||||
cpp_naming_style.unreal_engine_templates.required_suffix   =
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		||||
cpp_naming_style.unreal_engine_templates.word_separator    =
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		||||
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cpp_naming_style.unreal_engine_structs.capitalization      = pascal_case
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		||||
cpp_naming_style.unreal_engine_structs.required_prefix     = F
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		||||
cpp_naming_style.unreal_engine_structs.required_suffix     =
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		||||
cpp_naming_style.unreal_engine_structs.word_separator      =
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		||||
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		||||
cpp_naming_style.uobject_style.capitalization              = pascal_case
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		||||
cpp_naming_style.uobject_style.required_prefix             = U
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		||||
cpp_naming_style.uobject_style.required_suffix             =
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		||||
cpp_naming_style.uobject_style.word_separator              =
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		||||
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		||||
cpp_naming_style.aactor_style.capitalization               = pascal_case
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		||||
cpp_naming_style.aactor_style.required_prefix              = A
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		||||
cpp_naming_style.aactor_style.required_suffix              =
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		||||
cpp_naming_style.aactor_style.word_separator               =
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		||||
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		||||
cpp_naming_style.swidget_style.capitalization              = pascal_case
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		||||
cpp_naming_style.swidget_style.required_prefix             = S
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cpp_naming_style.swidget_style.required_suffix             =
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cpp_naming_style.swidget_style.word_separator              =
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		||||
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		||||
cpp_naming_style.boolean_style.capitalization              = pascal_case
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cpp_naming_style.boolean_style.required_prefix             = b
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cpp_naming_style.boolean_style.required_suffix             =
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		||||
cpp_naming_style.boolean_style.word_separator              =
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		||||
							
								
								
									
										13
									
								
								epic_inventory/.vsconfig
									
									
									
									
									
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										13
									
								
								epic_inventory/.vsconfig
									
									
									
									
									
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							@@ -0,0 +1,13 @@
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{
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		||||
  "version": "1.0",
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		||||
  "components": [
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		||||
    "Microsoft.Net.Component.4.6.2.TargetingPack",
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		||||
    "Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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		||||
    "Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
 | 
			
		||||
    "Microsoft.VisualStudio.Component.Windows10SDK.22621",
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		||||
    "Microsoft.VisualStudio.Workload.CoreEditor",
 | 
			
		||||
    "Microsoft.VisualStudio.Workload.ManagedDesktop",
 | 
			
		||||
    "Microsoft.VisualStudio.Workload.NativeDesktop",
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		||||
    "Microsoft.VisualStudio.Workload.NativeGame"
 | 
			
		||||
  ]
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		||||
}
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		||||
										
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											BIN
										
									
								
								epic_inventory/Binaries/Win64/UnrealEditor-epic_inventory.pdb
									
									
									
									
									
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											BIN
										
									
								
								epic_inventory/Binaries/Win64/UnrealEditor-epic_inventory.pdb
									
									
									
									
									
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										7
									
								
								epic_inventory/Binaries/Win64/UnrealEditor.modules
									
									
									
									
									
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										7
									
								
								epic_inventory/Binaries/Win64/UnrealEditor.modules
									
									
									
									
									
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							@@ -0,0 +1,7 @@
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		||||
{
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		||||
	"BuildId": "33043543",
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		||||
	"Modules": 
 | 
			
		||||
	{
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		||||
		"epic_inventory": "UnrealEditor-epic_inventory.dll"
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		||||
	}
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		||||
}
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		||||
							
								
								
									
										29649
									
								
								epic_inventory/Binaries/Win64/epic_inventoryEditor.target
									
									
									
									
									
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								epic_inventory/Binaries/Win64/epic_inventoryEditor.target
									
									
									
									
									
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										9
									
								
								epic_inventory/Config/DefaultEditor.ini
									
									
									
									
									
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										9
									
								
								epic_inventory/Config/DefaultEditor.ini
									
									
									
									
									
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							@@ -0,0 +1,9 @@
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[UnrealEd.SimpleMap]
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		||||
SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
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 | 
			
		||||
[EditoronlyBP]
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		||||
bAllowClassAndBlueprintPinMatching=true
 | 
			
		||||
bReplaceBlueprintWithClass= true
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		||||
bDontLoadBlueprintOutsideEditor= true
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		||||
bBlueprintIsNotBlueprintType= true
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@@ -0,0 +1,2 @@
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		||||
[ContentBrowser]
 | 
			
		||||
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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		||||
							
								
								
									
										78
									
								
								epic_inventory/Config/DefaultEngine.ini
									
									
									
									
									
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										78
									
								
								epic_inventory/Config/DefaultEngine.ini
									
									
									
									
									
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							@@ -0,0 +1,78 @@
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		||||
[/Script/EngineSettings.GameMapsSettings]
 | 
			
		||||
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
 | 
			
		||||
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
 | 
			
		||||
GlobalDefaultGameMode="/Script/epic_inventory.epic_inventoryGameMode"
 | 
			
		||||
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		||||
[/Script/Engine.RendererSettings]
 | 
			
		||||
r.ReflectionMethod=1
 | 
			
		||||
r.GenerateMeshDistanceFields=True
 | 
			
		||||
r.DynamicGlobalIlluminationMethod=1
 | 
			
		||||
r.Lumen.TraceMeshSDFs=0
 | 
			
		||||
r.Shadow.Virtual.Enable=1
 | 
			
		||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=1
 | 
			
		||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
 | 
			
		||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
 | 
			
		||||
 | 
			
		||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
 | 
			
		||||
 | 
			
		||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
 | 
			
		||||
 | 
			
		||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
 | 
			
		||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
 | 
			
		||||
-D3D12TargetedShaderFormats=PCD3D_SM5
 | 
			
		||||
+D3D12TargetedShaderFormats=PCD3D_SM6
 | 
			
		||||
-D3D11TargetedShaderFormats=PCD3D_SM5
 | 
			
		||||
+D3D11TargetedShaderFormats=PCD3D_SM5
 | 
			
		||||
Compiler=Default
 | 
			
		||||
AudioSampleRate=48000
 | 
			
		||||
AudioCallbackBufferFrameSize=1024
 | 
			
		||||
AudioNumBuffersToEnqueue=1
 | 
			
		||||
AudioMaxChannels=0
 | 
			
		||||
AudioNumSourceWorkers=4
 | 
			
		||||
SpatializationPlugin=
 | 
			
		||||
SourceDataOverridePlugin=
 | 
			
		||||
ReverbPlugin=
 | 
			
		||||
OcclusionPlugin=
 | 
			
		||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
 | 
			
		||||
CacheSizeKB=65536
 | 
			
		||||
MaxChunkSizeOverrideKB=0
 | 
			
		||||
bResampleForDevice=False
 | 
			
		||||
MaxSampleRate=48000.000000
 | 
			
		||||
HighSampleRate=32000.000000
 | 
			
		||||
MedSampleRate=24000.000000
 | 
			
		||||
LowSampleRate=12000.000000
 | 
			
		||||
MinSampleRate=8000.000000
 | 
			
		||||
CompressionQualityModifier=1.000000
 | 
			
		||||
AutoStreamingThreshold=0.000000
 | 
			
		||||
SoundCueCookQualityIndex=-1
 | 
			
		||||
 | 
			
		||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
 | 
			
		||||
-TargetedRHIs=SF_VULKAN_SM5
 | 
			
		||||
+TargetedRHIs=SF_VULKAN_SM6
 | 
			
		||||
 | 
			
		||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
 | 
			
		||||
TargetedHardwareClass=Desktop
 | 
			
		||||
AppliedTargetedHardwareClass=Desktop
 | 
			
		||||
DefaultGraphicsPerformance=Maximum
 | 
			
		||||
AppliedDefaultGraphicsPerformance=Maximum
 | 
			
		||||
 | 
			
		||||
[/Script/Engine.Engine]
 | 
			
		||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/epic_inventory")
 | 
			
		||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/epic_inventory")
 | 
			
		||||
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="epic_inventoryGameMode")
 | 
			
		||||
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="epic_inventoryCharacter")
 | 
			
		||||
 | 
			
		||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
 | 
			
		||||
bEnablePlugin=True
 | 
			
		||||
bAllowNetworkConnection=True
 | 
			
		||||
SecurityToken=E836C0644AA4455BA2E802AAA34195B3
 | 
			
		||||
bIncludeInShipping=False
 | 
			
		||||
bAllowExternalStartInShipping=False
 | 
			
		||||
bCompileAFSProject=False
 | 
			
		||||
bUseCompression=False
 | 
			
		||||
bLogFiles=False
 | 
			
		||||
bReportStats=False
 | 
			
		||||
ConnectionType=USBOnly
 | 
			
		||||
bUseManualIPAddress=False
 | 
			
		||||
ManualIPAddress=
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										3
									
								
								epic_inventory/Config/DefaultGame.ini
									
									
									
									
									
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										3
									
								
								epic_inventory/Config/DefaultGame.ini
									
									
									
									
									
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							@@ -0,0 +1,3 @@
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		||||
[/Script/EngineSettings.GeneralProjectSettings]
 | 
			
		||||
ProjectID=8A9BD10B4B1F6BB9867B3F9A81051915
 | 
			
		||||
ProjectName=Third Person Game Template
 | 
			
		||||
							
								
								
									
										86
									
								
								epic_inventory/Config/DefaultInput.ini
									
									
									
									
									
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										86
									
								
								epic_inventory/Config/DefaultInput.ini
									
									
									
									
									
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							@@ -0,0 +1,86 @@
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		||||
 | 
			
		||||
 | 
			
		||||
[/Script/Engine.InputSettings]
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
			
		||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
			
		||||
bAltEnterTogglesFullscreen=True
 | 
			
		||||
bF11TogglesFullscreen=True
 | 
			
		||||
bUseMouseForTouch=False
 | 
			
		||||
bEnableMouseSmoothing=True
 | 
			
		||||
bEnableFOVScaling=True
 | 
			
		||||
bCaptureMouseOnLaunch=True
 | 
			
		||||
bEnableLegacyInputScales=True
 | 
			
		||||
bEnableMotionControls=True
 | 
			
		||||
bFilterInputByPlatformUser=False
 | 
			
		||||
bShouldFlushPressedKeysOnViewportFocusLost=True
 | 
			
		||||
bAlwaysShowTouchInterface=False
 | 
			
		||||
bShowConsoleOnFourFingerTap=True
 | 
			
		||||
bEnableGestureRecognizer=False
 | 
			
		||||
bUseAutocorrect=False
 | 
			
		||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
 | 
			
		||||
DefaultViewportMouseLockMode=LockOnCapture
 | 
			
		||||
FOVScale=0.011110
 | 
			
		||||
DoubleClickTime=0.200000
 | 
			
		||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
 | 
			
		||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
 | 
			
		||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
 | 
			
		||||
-ConsoleKeys=Tilde
 | 
			
		||||
+ConsoleKeys=Tilde
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								epic_inventory/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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								epic_inventory/Content/Characters/Mannequins/Materials/M_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								epic_inventory/Content/Characters/Mannequins/Materials/M_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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								epic_inventory/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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								epic_inventory/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								epic_inventory/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
									
									LFS
									
									
									
										Normal file
									
								
							
										
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