UI functionality and visual prototype

This commit is contained in:
2024-10-24 00:00:55 -05:00
parent 8fac56eae4
commit b9dd120a90
219 changed files with 46514 additions and 20145 deletions

View File

@@ -11,6 +11,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAC_PlayerInventory() {}
// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
@@ -91,7 +92,7 @@ struct Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetInventoryCapType_Parms, ReturnValue), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(0, nullptr) }; // 2840907790
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetInventoryCapType_Parms, ReturnValue), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(0, nullptr) }; // 134151201
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue,
@@ -203,6 +204,7 @@ struct Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics
{
FBaseItemInfo InItemInfo;
int32 InItemQuantity;
AActor* ActorToDelete;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
@@ -211,14 +213,17 @@ struct Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_InItemInfo;
static const UECodeGen_Private::FIntPropertyParams NewProp_InItemQuantity;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorToDelete;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemInfo = { "InItemInfo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, InItemInfo), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemQuantity = { "InItemQuantity", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, InItemQuantity), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_ActorToDelete = { "ActorToDelete", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, ActorToDelete), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemQuantity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_ActorToDelete,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestAddItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::AC_PlayerInventory_eventRequestAddItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::Function_MetaDataParams) };
@@ -236,9 +241,10 @@ DEFINE_FUNCTION(UAC_PlayerInventory::execRequestAddItem)
{
P_GET_STRUCT(FBaseItemInfo,Z_Param_InItemInfo);
P_GET_PROPERTY(FIntProperty,Z_Param_InItemQuantity);
P_GET_OBJECT(AActor,Z_Param_ActorToDelete);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->RequestAddItem(Z_Param_InItemInfo,Z_Param_InItemQuantity);
P_THIS->RequestAddItem(Z_Param_InItemInfo,Z_Param_InItemQuantity,Z_Param_ActorToDelete);
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function RequestAddItem
@@ -276,6 +282,10 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
{ "ToolTip", "Forward Declarations" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseRequiredLevel_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseInventoryCap_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
@@ -291,7 +301,7 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryMaxCapacity_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "EditCondition", "InventoryCapType == EInventoryCapType::TotalItems" },
{ "EditCondition", "InventoryCapType == EInventoryCapType::TotalItems && bUseInventoryCap" },
{ "EditConditionHides", "" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
@@ -301,7 +311,7 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCapacityPerCategory_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "EditCondition", "InventoryCapType == EInventoryCapType::PerCat" },
{ "EditCondition", "InventoryCapType == EInventoryCapType::TotalItemsPerCategory && bUseInventoryCap" },
{ "EditConditionHides", "" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
@@ -310,6 +320,8 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
#endif // WITH_METADATA
static void NewProp_bUseRequiredLevel_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseRequiredLevel;
static void NewProp_bUseInventoryCap_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseInventoryCap;
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
@@ -326,10 +338,10 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 965144846
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 4108102439
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 1289327319
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 287677813
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -337,13 +349,18 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
};
static const UECodeGen_Private::FClassParams ClassParams;
};
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit(void* Obj)
{
((UAC_PlayerInventory*)Obj)->bUseRequiredLevel = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel = { "bUseRequiredLevel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseRequiredLevel_MetaData), NewProp_bUseRequiredLevel_MetaData) };
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit(void* Obj)
{
((UAC_PlayerInventory*)Obj)->bUseInventoryCap = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap = { "bUseInventoryCap", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseInventoryCap_MetaData), NewProp_bUseInventoryCap_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType = { "InventoryCapType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapType), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapType_MetaData), NewProp_InventoryCapType_MetaData) }; // 2840907790
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType = { "InventoryCapType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapType), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapType_MetaData), NewProp_InventoryCapType_MetaData) }; // 134151201
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryMaxCapacity = { "InventoryMaxCapacity", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryMaxCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryMaxCapacity_MetaData), NewProp_InventoryMaxCapacity_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCurrentCapacity = { "InventoryCurrentCapacity", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCurrentCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCurrentCapacity_MetaData), NewProp_InventoryCurrentCapacity_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_ValueProp = { "InventoryCapacityPerCategory", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, METADATA_PARAMS(0, nullptr) };
@@ -353,6 +370,7 @@ const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAC_PlayerInvento
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems_Inner = { "StartingItems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStartingItems, METADATA_PARAMS(0, nullptr) }; // 1175721345
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems = { "StartingItems", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, StartingItems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingItems_MetaData), NewProp_StartingItems_MetaData) }; // 1175721345
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
@@ -406,10 +424,10 @@ UAC_PlayerInventory::~UAC_PlayerInventory() {}
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 113340733U) },
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2665661710U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_4283575690(TEXT("/Script/epic_inventory"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_2799540205(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

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@@ -9,6 +9,7 @@
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
enum class EInventoryCapType : uint8;
enum class EItemType : uint8;
struct FBaseItemInfo;

View File

@@ -118,6 +118,10 @@ struct Z_Construct_UClass_UAC_PlayerStats_Statics
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerLevel_MetaData[] = {
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentStamina_MetaData[] = {
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
@@ -136,6 +140,7 @@ struct Z_Construct_UClass_UAC_PlayerStats_Statics
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxMana;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxCarryWeight;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentHealth;
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerLevel;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentStamina;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentMana;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentCarryWeight;
@@ -156,6 +161,7 @@ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxMana = { "MaxMana", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxMana), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxMana_MetaData), NewProp_MaxMana_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxCarryWeight = { "MaxCarryWeight", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxCarryWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxCarryWeight_MetaData), NewProp_MaxCarryWeight_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentHealth = { "CurrentHealth", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentHealth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentHealth_MetaData), NewProp_CurrentHealth_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_PlayerLevel = { "PlayerLevel", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, PlayerLevel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerLevel_MetaData), NewProp_PlayerLevel_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentStamina = { "CurrentStamina", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentStamina), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentStamina_MetaData), NewProp_CurrentStamina_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentMana = { "CurrentMana", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentMana), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentMana_MetaData), NewProp_CurrentMana_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentCarryWeight = { "CurrentCarryWeight", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentCarryWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentCarryWeight_MetaData), NewProp_CurrentCarryWeight_MetaData) };
@@ -165,6 +171,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_Playe
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxMana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxCarryWeight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_PlayerLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentStamina,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentMana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentCarryWeight,
@@ -210,10 +217,10 @@ UAC_PlayerStats::~UAC_PlayerStats() {}
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAC_PlayerStats, UAC_PlayerStats::StaticClass, TEXT("UAC_PlayerStats"), &Z_Registration_Info_UClass_UAC_PlayerStats, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerStats), 254371417U) },
{ Z_Construct_UClass_UAC_PlayerStats, UAC_PlayerStats::StaticClass, TEXT("UAC_PlayerStats"), &Z_Registration_Info_UClass_UAC_PlayerStats, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerStats), 3392647621U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_3494358843(TEXT("/Script/epic_inventory"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_2007684296(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -426,9 +426,9 @@ struct Z_Construct_UEnum_epic_inventory_EInventoryCapType_Statics
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Inventory Cap Types" },
#endif
{ "TotalItems.DisplayName", "TotalItems" },
{ "TotalItems.DisplayName", "Total Items" },
{ "TotalItems.Name", "EInventoryCapType::TotalItems" },
{ "TotalItemsPerCategory.DisplayName", "TotalItemsPerCategory" },
{ "TotalItemsPerCategory.DisplayName", "Total Items Per Category" },
{ "TotalItemsPerCategory.Name", "EInventoryCapType::TotalItemsPerCategory" },
{ "Weight.DisplayName", "Weight" },
{ "Weight.Name", "EInventoryCapType::Weight" },
@@ -1517,7 +1517,7 @@ struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_Epi
{ EArmorCategory_StaticEnum, TEXT("EArmorCategory"), &Z_Registration_Info_UEnum_EArmorCategory, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1704338070U) },
{ EGoodsCategory_StaticEnum, TEXT("EGoodsCategory"), &Z_Registration_Info_UEnum_EGoodsCategory, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 695900837U) },
{ EItemRarity_StaticEnum, TEXT("EItemRarity"), &Z_Registration_Info_UEnum_EItemRarity, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2512330365U) },
{ EInventoryCapType_StaticEnum, TEXT("EInventoryCapType"), &Z_Registration_Info_UEnum_EInventoryCapType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2840907790U) },
{ EInventoryCapType_StaticEnum, TEXT("EInventoryCapType"), &Z_Registration_Info_UEnum_EInventoryCapType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 134151201U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FStartingItems::StaticStruct, Z_Construct_UScriptStruct_FStartingItems_Statics::NewStructOps, TEXT("StartingItems"), &Z_Registration_Info_UScriptStruct_StartingItems, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStartingItems), 1175721345U) },
@@ -1532,7 +1532,7 @@ struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_Epi
{ FBookInfo::StaticStruct, Z_Construct_UScriptStruct_FBookInfo_Statics::NewStructOps, TEXT("BookInfo"), &Z_Registration_Info_UScriptStruct_BookInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBookInfo), 3541210901U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_2927407325(TEXT("/Script/epic_inventory"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_1029157104(TEXT("/Script/epic_inventory"),
nullptr, 0,
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::EnumInfo));

View File

@@ -1,7 +1,7 @@
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h

View File

@@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x1B37FC65,
0xF4CFFE29,
0x8213DF4A,
METADATA_PARAMS(0, nullptr)
};
@@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
}
return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x1B37FC65, 0x8213DF4A));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF4CFFE29, 0x8213DF4A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -9,7 +9,9 @@
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h"
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -766,7 +766,9 @@
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h"
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -766,7 +766,9 @@
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h"
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -48,10 +48,10 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"

View File

@@ -19,9 +19,9 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
/OUT:"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\UnrealEditor-epic_inventory.lib"