Most inventory cap types implemented
This commit is contained in:
@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("epic_inventoryModuleRules")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Development")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+d0bb3a3b136dede7c5f5e5b6f9be8397bff9c3f8")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+cd51f057b798af2e0874f499115e312d78c2a1bc")]
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[assembly: System.Reflection.AssemblyProductAttribute("epic_inventoryModuleRules")]
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[assembly: System.Reflection.AssemblyTitleAttribute("epic_inventoryModuleRules")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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25dad6307037c928bd93d7ccbb4533a50f6ce378cb79988add6b51e5fad7d79f
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7339694588d8404725633fb11f55d929dc0803e4bc486babbc43a427f71541f9
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@@ -21,6 +21,102 @@ EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
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UPackage* Z_Construct_UPackage__Script_epic_inventory();
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// End Cross Module References
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// Begin Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
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struct Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics
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{
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struct AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms
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{
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EItemType InItemType;
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TArray<FBaseItemInfo> ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FBytePropertyParams NewProp_InItemType_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_InItemType;
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static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType = { "InItemType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms, InItemType), Z_Construct_UEnum_epic_inventory_EItemType, METADATA_PARAMS(0, nullptr) }; // 4175059706
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3104740623
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetAllInventoryItemsInCategory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::Function_MetaDataParams) };
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static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAC_PlayerInventory::execGetAllInventoryItemsInCategory)
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{
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P_GET_ENUM(EItemType,Z_Param_InItemType);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(TArray<FBaseItemInfo>*)Z_Param__Result=P_THIS->GetAllInventoryItemsInCategory(EItemType(Z_Param_InItemType));
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P_NATIVE_END;
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}
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// End Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
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// Begin Class UAC_PlayerInventory Function GetInventoryCapType
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struct Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics
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{
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struct AC_PlayerInventory_eventGetInventoryCapType_Parms
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{
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EInventoryCapType ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetInventoryCapType_Parms, ReturnValue), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(0, nullptr) }; // 2840907790
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetInventoryCapType", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::AC_PlayerInventory_eventGetInventoryCapType_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::Function_MetaDataParams) };
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static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::AC_PlayerInventory_eventGetInventoryCapType_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAC_PlayerInventory::execGetInventoryCapType)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(EInventoryCapType*)Z_Param__Result=P_THIS->GetInventoryCapType();
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P_NATIVE_END;
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}
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// End Class UAC_PlayerInventory Function GetInventoryCapType
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// Begin Class UAC_PlayerInventory Function GetPlayerInventory
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struct Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics
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{
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@@ -152,6 +248,8 @@ void UAC_PlayerInventory::StaticRegisterNativesUAC_PlayerInventory()
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{
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UClass* Class = UAC_PlayerInventory::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "GetAllInventoryItemsInCategory", &UAC_PlayerInventory::execGetAllInventoryItemsInCategory },
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{ "GetInventoryCapType", &UAC_PlayerInventory::execGetInventoryCapType },
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{ "GetPlayerInventory", &UAC_PlayerInventory::execGetPlayerInventory },
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{ "InitializePlayerInventory", &UAC_PlayerInventory::execInitializePlayerInventory },
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{ "RequestAddItem", &UAC_PlayerInventory::execRequestAddItem },
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@@ -197,6 +295,10 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
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{ "EditConditionHides", "" },
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCurrentCapacity_MetaData[] = {
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{ "Category", "AC_PlayerInventory" },
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCapacityPerCategory_MetaData[] = {
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{ "Category", "Inventory Configuration" },
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{ "EditCondition", "InventoryCapType == EInventoryCapType::PerCat" },
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@@ -213,6 +315,7 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
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static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_InventoryCapType;
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static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryMaxCapacity;
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static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryCurrentCapacity;
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static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryCapacityPerCategory_ValueProp;
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static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_InventoryCapacityPerCategory_Key_KeyProp;
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@@ -222,6 +325,8 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
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{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 965144846
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{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
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{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
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{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 1289327319
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@@ -238,8 +343,9 @@ void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_Se
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap = { "bUseInventoryCap", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseInventoryCap_MetaData), NewProp_bUseInventoryCap_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType = { "InventoryCapType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapType), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapType_MetaData), NewProp_InventoryCapType_MetaData) }; // 3523790055
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType = { "InventoryCapType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapType), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapType_MetaData), NewProp_InventoryCapType_MetaData) }; // 2840907790
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryMaxCapacity = { "InventoryMaxCapacity", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryMaxCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryMaxCapacity_MetaData), NewProp_InventoryMaxCapacity_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCurrentCapacity = { "InventoryCurrentCapacity", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCurrentCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCurrentCapacity_MetaData), NewProp_InventoryCurrentCapacity_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_ValueProp = { "InventoryCapacityPerCategory", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp = { "InventoryCapacityPerCategory_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_epic_inventory_EItemType, METADATA_PARAMS(0, nullptr) }; // 4175059706
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@@ -251,6 +357,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_Playe
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryMaxCapacity,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCurrentCapacity,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_ValueProp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp,
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@@ -299,10 +406,10 @@ UAC_PlayerInventory::~UAC_PlayerInventory() {}
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struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 1027422181U) },
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{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 113340733U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_3485932295(TEXT("/Script/epic_inventory"),
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_4283575690(TEXT("/Script/epic_inventory"),
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Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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@@ -9,6 +9,8 @@
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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enum class EInventoryCapType : uint8;
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enum class EItemType : uint8;
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struct FBaseItemInfo;
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#ifdef EPIC_INVENTORY_AC_PlayerInventory_generated_h
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#error "AC_PlayerInventory.generated.h already included, missing '#pragma once' in AC_PlayerInventory.h"
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@@ -16,6 +18,8 @@ struct FBaseItemInfo;
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#define EPIC_INVENTORY_AC_PlayerInventory_generated_h
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#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetInventoryCapType); \
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DECLARE_FUNCTION(execGetAllInventoryItemsInCategory); \
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DECLARE_FUNCTION(execRequestAddItem); \
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DECLARE_FUNCTION(execGetPlayerInventory); \
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DECLARE_FUNCTION(execInitializePlayerInventory);
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||||
|
@@ -48,30 +48,14 @@ DEFINE_FUNCTION(UAC_PlayerStats::execInitializePlayerStats)
|
||||
// Begin Class UAC_PlayerStats Function UpdateCurrentCarryWeight
|
||||
struct Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics
|
||||
{
|
||||
struct AC_PlayerStats_eventUpdateCurrentCarryWeight_Parms
|
||||
{
|
||||
float InCurrentCarryWeight;
|
||||
float ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_InCurrentCarryWeight;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::NewProp_InCurrentCarryWeight = { "InCurrentCarryWeight", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerStats_eventUpdateCurrentCarryWeight_Parms, InCurrentCarryWeight), METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerStats_eventUpdateCurrentCarryWeight_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::NewProp_InCurrentCarryWeight,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerStats, nullptr, "UpdateCurrentCarryWeight", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::AC_PlayerStats_eventUpdateCurrentCarryWeight_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::AC_PlayerStats_eventUpdateCurrentCarryWeight_Parms) < MAX_uint16);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerStats, nullptr, "UpdateCurrentCarryWeight", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams) };
|
||||
UFunction* Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
@@ -83,10 +67,9 @@ UFunction* Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight()
|
||||
}
|
||||
DEFINE_FUNCTION(UAC_PlayerStats::execUpdateCurrentCarryWeight)
|
||||
{
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_InCurrentCarryWeight);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(float*)Z_Param__Result=P_THIS->UpdateCurrentCarryWeight(Z_Param_Out_InCurrentCarryWeight);
|
||||
P_THIS->UpdateCurrentCarryWeight();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UAC_PlayerStats Function UpdateCurrentCarryWeight
|
||||
@@ -160,7 +143,7 @@ struct Z_Construct_UClass_UAC_PlayerStats_Statics
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats, "InitializePlayerStats" }, // 1498403279
|
||||
{ &Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight, "UpdateCurrentCarryWeight" }, // 846503554
|
||||
{ &Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight, "UpdateCurrentCarryWeight" }, // 2671611245
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
@@ -227,10 +210,10 @@ UAC_PlayerStats::~UAC_PlayerStats() {}
|
||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UAC_PlayerStats, UAC_PlayerStats::StaticClass, TEXT("UAC_PlayerStats"), &Z_Registration_Info_UClass_UAC_PlayerStats, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerStats), 3123118760U) },
|
||||
{ Z_Construct_UClass_UAC_PlayerStats, UAC_PlayerStats::StaticClass, TEXT("UAC_PlayerStats"), &Z_Registration_Info_UClass_UAC_PlayerStats, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerStats), 254371417U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_450826148(TEXT("/Script/epic_inventory"),
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_3494358843(TEXT("/Script/epic_inventory"),
|
||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
|
@@ -14,6 +14,7 @@ COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
|
||||
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
|
||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
|
||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory();
|
||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister();
|
||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
||||
@@ -75,6 +76,56 @@ DEFINE_FUNCTION(UBPFL_EpicInventory::execGetPlayerInventoryComponent)
|
||||
}
|
||||
// End Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
|
||||
|
||||
// Begin Class UBPFL_EpicInventory Function GetPlayerStatsComponent
|
||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics
|
||||
{
|
||||
struct BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms
|
||||
{
|
||||
UObject* WorldContextObject;
|
||||
UAC_PlayerStats* ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Player Stat Getters" },
|
||||
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
||||
{ "EditInline", "true" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms, ReturnValue), Z_Construct_UClass_UAC_PlayerStats_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_WorldContextObject,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "GetPlayerStatsComponent", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(UBPFL_EpicInventory::execGetPlayerStatsComponent)
|
||||
{
|
||||
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(UAC_PlayerStats**)Z_Param__Result=UBPFL_EpicInventory::GetPlayerStatsComponent(Z_Param_WorldContextObject);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UBPFL_EpicInventory Function GetPlayerStatsComponent
|
||||
|
||||
// Begin Class UBPFL_EpicInventory Function RequestInteraction
|
||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics
|
||||
{
|
||||
@@ -130,6 +181,7 @@ void UBPFL_EpicInventory::StaticRegisterNativesUBPFL_EpicInventory()
|
||||
UClass* Class = UBPFL_EpicInventory::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "GetPlayerInventoryComponent", &UBPFL_EpicInventory::execGetPlayerInventoryComponent },
|
||||
{ "GetPlayerStatsComponent", &UBPFL_EpicInventory::execGetPlayerStatsComponent },
|
||||
{ "RequestInteraction", &UBPFL_EpicInventory::execRequestInteraction },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
@@ -153,6 +205,7 @@ struct Z_Construct_UClass_UBPFL_EpicInventory_Statics
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent, "GetPlayerInventoryComponent" }, // 425849975
|
||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent, "GetPlayerStatsComponent" }, // 3346996725
|
||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction, "RequestInteraction" }, // 2010395051
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
@@ -202,10 +255,10 @@ UBPFL_EpicInventory::~UBPFL_EpicInventory() {}
|
||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 1971922057U) },
|
||||
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 1110876733U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_1309422031(TEXT("/Script/epic_inventory"),
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_624825167(TEXT("/Script/epic_inventory"),
|
||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
|
@@ -11,6 +11,7 @@
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
class AActor;
|
||||
class UAC_PlayerInventory;
|
||||
class UAC_PlayerStats;
|
||||
class UObject;
|
||||
#ifdef EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
||||
#error "BPFL_EpicInventory.generated.h already included, missing '#pragma once' in BPFL_EpicInventory.h"
|
||||
@@ -18,6 +19,7 @@ class UObject;
|
||||
#define EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
||||
|
||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
DECLARE_FUNCTION(execGetPlayerStatsComponent); \
|
||||
DECLARE_FUNCTION(execRequestInteraction); \
|
||||
DECLARE_FUNCTION(execGetPlayerInventoryComponent);
|
||||
|
||||
|
@@ -423,13 +423,13 @@ struct Z_Construct_UEnum_epic_inventory_EInventoryCapType_Statics
|
||||
{ "ModuleRelativePath", "Public/EpicEnumsAndStructs.h" },
|
||||
{ "None.DisplayName", "None" },
|
||||
{ "None.Name", "EInventoryCapType::None" },
|
||||
{ "PerCat.DisplayName", "Total Items per Category" },
|
||||
{ "PerCat.Name", "EInventoryCapType::PerCat" },
|
||||
#if !UE_BUILD_SHIPPING
|
||||
{ "ToolTip", "Inventory Cap Types" },
|
||||
#endif
|
||||
{ "TotalItems.DisplayName", "Total Items" },
|
||||
{ "TotalItems.DisplayName", "TotalItems" },
|
||||
{ "TotalItems.Name", "EInventoryCapType::TotalItems" },
|
||||
{ "TotalItemsPerCategory.DisplayName", "TotalItemsPerCategory" },
|
||||
{ "TotalItemsPerCategory.Name", "EInventoryCapType::TotalItemsPerCategory" },
|
||||
{ "Weight.DisplayName", "Weight" },
|
||||
{ "Weight.Name", "EInventoryCapType::Weight" },
|
||||
};
|
||||
@@ -438,7 +438,7 @@ struct Z_Construct_UEnum_epic_inventory_EInventoryCapType_Statics
|
||||
{ "EInventoryCapType::None", (int64)EInventoryCapType::None },
|
||||
{ "EInventoryCapType::Weight", (int64)EInventoryCapType::Weight },
|
||||
{ "EInventoryCapType::TotalItems", (int64)EInventoryCapType::TotalItems },
|
||||
{ "EInventoryCapType::PerCat", (int64)EInventoryCapType::PerCat },
|
||||
{ "EInventoryCapType::TotalItemsPerCategory", (int64)EInventoryCapType::TotalItemsPerCategory },
|
||||
};
|
||||
static const UECodeGen_Private::FEnumParams EnumParams;
|
||||
};
|
||||
@@ -1517,7 +1517,7 @@ struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_Epi
|
||||
{ EArmorCategory_StaticEnum, TEXT("EArmorCategory"), &Z_Registration_Info_UEnum_EArmorCategory, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1704338070U) },
|
||||
{ EGoodsCategory_StaticEnum, TEXT("EGoodsCategory"), &Z_Registration_Info_UEnum_EGoodsCategory, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 695900837U) },
|
||||
{ EItemRarity_StaticEnum, TEXT("EItemRarity"), &Z_Registration_Info_UEnum_EItemRarity, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2512330365U) },
|
||||
{ EInventoryCapType_StaticEnum, TEXT("EInventoryCapType"), &Z_Registration_Info_UEnum_EInventoryCapType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3523790055U) },
|
||||
{ EInventoryCapType_StaticEnum, TEXT("EInventoryCapType"), &Z_Registration_Info_UEnum_EInventoryCapType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2840907790U) },
|
||||
};
|
||||
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
||||
{ FStartingItems::StaticStruct, Z_Construct_UScriptStruct_FStartingItems_Statics::NewStructOps, TEXT("StartingItems"), &Z_Registration_Info_UScriptStruct_StartingItems, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStartingItems), 1175721345U) },
|
||||
@@ -1532,7 +1532,7 @@ struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_Epi
|
||||
{ FBookInfo::StaticStruct, Z_Construct_UScriptStruct_FBookInfo_Statics::NewStructOps, TEXT("BookInfo"), &Z_Registration_Info_UScriptStruct_BookInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBookInfo), 3541210901U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_2931728205(TEXT("/Script/epic_inventory"),
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_2927407325(TEXT("/Script/epic_inventory"),
|
||||
nullptr, 0,
|
||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::ScriptStructInfo),
|
||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_Statics::EnumInfo));
|
||||
|
@@ -159,7 +159,7 @@ template<> EPIC_INVENTORY_API UEnum* StaticEnum<EItemRarity>();
|
||||
op(EInventoryCapType::None) \
|
||||
op(EInventoryCapType::Weight) \
|
||||
op(EInventoryCapType::TotalItems) \
|
||||
op(EInventoryCapType::PerCat)
|
||||
op(EInventoryCapType::TotalItemsPerCategory)
|
||||
|
||||
enum class EInventoryCapType : uint8;
|
||||
template<> struct TIsUEnumClass<EInventoryCapType> { enum { Value = true }; };
|
||||
|
@@ -1,7 +1,7 @@
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h
|
||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h
|
||||
|
@@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x4A8D7B0B,
|
||||
0x1B37FC65,
|
||||
0x8213DF4A,
|
||||
METADATA_PARAMS(0, nullptr)
|
||||
};
|
||||
@@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
|
||||
}
|
||||
return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
|
||||
}
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x4A8D7B0B, 0x8213DF4A));
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x1B37FC65, 0x8213DF4A));
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -13,7 +13,35 @@
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawnmovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
@@ -13,7 +13,35 @@
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawnmovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
@@ -558,10 +558,215 @@
|
||||
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\imagecore\\uht\\imagecorebp.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_asynccompilation.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_asynccompilation.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\rendercommandfence.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\task.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\taskprivate.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\scheduler.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\task.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskdelegate.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isinvocable.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopeexit.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\event.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskshared.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\waitingqueue.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformaffinity.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformaffinity.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\thread.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\localqueue.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\faaarrayqueue.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\hazardpointer.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\tasktrace.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timeout.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\inheritedcontext.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\metadatatrace.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\stringstrace.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.inl",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\eventnode.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\field.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\atomic.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocol.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol0.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol1.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol2.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol3.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol4.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol5.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol6.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol7.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.inl",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\sharedbuffer.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.inl",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\manualresetevent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\parkinglot.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\monotonictime.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\staticarray.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\iconsolemanager.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\accessdetection.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\features\\imodularfeature.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\editorbulkdata.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\recursivemutex.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\future.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\compression\\compressedbuffer.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\compositebuffer.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryfwd.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryview.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\sharedbuffer.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iohash.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\blake3.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagesegment.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\customversion.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\materialvaluetype.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\app.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\commandline.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\aes.h",
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||||
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|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h"
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
@@ -558,10 +558,6 @@
|
||||
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
|
||||
@@ -766,7 +762,11 @@
|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
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||||
|
@@ -0,0 +1,776 @@
|
||||
{
|
||||
"Version": "1.2",
|
||||
"Data": {
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\ianimationdatamodel.generated.h",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreonline\\public\\online\\coreonlinefwd.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\gametime.h",
|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\updatelevelvisibilitylevelinfo.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\pendingnetgame.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\networkdelegates.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pendingnetgame.generated.h",
|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\latentactionmanager.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\physics\\physicsinterfacedeclares.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\particles\\worldpscpool.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\worldpscpool.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\audiodevicehandle.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\subsystems\\worldsubsystem.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\subsystems\\subsystem.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\subsystem.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\tickable.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\worldsubsystem.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\subsystems\\subsystemcollection.h",
|
||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\developersettings\\public\\engine\\developersettings.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\developersettings\\uht\\developersettings.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\collisionprofile.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\worldinitializationvalues.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\world.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\subsystems\\enginesubsystem.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginesubsystem.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\ticker.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\mpscqueue.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\dynamicrenderscaling.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\misc\\statuslog.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\engine.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\itransaction.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\ianimationdatacontroller.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animsequencebase.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animcompositebase.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\timestretchcurve.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\timestretchcurve.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\animmontage.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawnmovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navagentinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navagentinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\simcallbackobject.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\queue.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\defines.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\messagelog.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\tokenizedmessage.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitevalkyriebranchobjectversion.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\simcallbackinput.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collisionresolutiontypes.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\objectpool.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\geometryparticlesfwd.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaosstats.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\engine\\overlapinfo.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\hitresult.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\actorinstancehandle.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakinterfaceptr.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorinstancehandle.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hitresult.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawn.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawn.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
@@ -772,7 +772,216 @@
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
|
||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h",
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||||
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|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navagentinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navagentinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\simcallbackobject.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\queue.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\defines.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\messagelog.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\tokenizedmessage.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitevalkyriebranchobjectversion.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\simcallbackinput.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\collisionresolutiontypes.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\objectpool.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\geometryparticlesfwd.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\chaos\\public\\chaosstats.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\engine\\overlapinfo.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\hitresult.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\actorinstancehandle.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakinterfaceptr.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorinstancehandle.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hitresult.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawn.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawn.generated.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
@@ -38,6 +38,7 @@
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.init.gen.cpp.obj"
|
||||
@@ -47,9 +48,10 @@
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
|
||||
|
Binary file not shown.
@@ -9,6 +9,7 @@
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.gen.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.init.gen.cpp.obj"
|
||||
@@ -18,8 +19,9 @@
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
||||
/OUT:"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\UnrealEditor-epic_inventory.lib"
|
Binary file not shown.
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Reference in New Issue
Block a user