functionality finished now gussy up
This commit is contained in:
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@ -1,3 +1,8 @@
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# epic-inventory
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# epic-inventory
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- [ ] Per category inventory cap next
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- [X] Per category inventory cap next
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- [X] Drop functionality
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- [X] clickin on item
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- [X] 3d item display a la skyrim
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- [ ] ~~character sheet for currently equipped items~~
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SourceAssets/InventoryGrid.fbx
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SourceAssets/InventoryGrid.fbx
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SourceAssets/PaperTextures/InventoryGrid_DefaultMaterial_BaseColor_sRGB.png
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SourceAssets/PaperTextures/InventoryGrid_DefaultMaterial_Normal_Raw.png
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SourceAssets/PaperTextures/InventoryGrid_DefaultMaterial_Roughness_Raw.png
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SourceAssets/PaperTextures/InventoryGrid_DefaultMaterial_Roughness_Raw.png
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SourceAssets/PaperTextures/T_InventoryPaper.png
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SourceAssets/PaperTextures/T_InventoryPaper.png
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SourceAssets/PaperTextures/T_InventoryPaper_Transparent.png
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SourceAssets/PaperTextures/T_InventoryPaper_Transparent.png
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epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset
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epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset
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epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_DemoHUD.uasset
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epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset
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epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview.uasset
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epic_inventory/Content/EpicInventory/Demo/DataTables/DT_BaseItems.uasset
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epic_inventory/Content/EpicInventory/Demo/DataTables/DT_BaseItems.uasset
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epic_inventory/Content/EpicInventory/Demo/DataTables/GoodsDataTables/DT_Consumables.uasset
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epic_inventory/Content/EpicInventory/Demo/DataTables/GoodsDataTables/DT_Consumables.uasset
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epic_inventory/Content/EpicInventory/Demo/M_InventoryItemMask.uasset
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epic_inventory/Content/EpicInventory/Demo/M_InventoryItemMask.uasset
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epic_inventory/Content/EpicInventory/Demo/RT_InventoryItem.uasset
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epic_inventory/Content/EpicInventory/Demo/RT_InventoryItem.uasset
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epic_inventory/Content/EpicInventory/Demo/Textures/Paper/T_InventoryPaper.uasset
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epic_inventory/Content/EpicInventory/Demo/Textures/Paper/T_InventoryPaper.uasset
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epic_inventory/Content/EpicInventory/Demo/Textures/Paper/T_InventoryPaper_Transparent.uasset
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epic_inventory/Content/EpicInventory/Demo/Textures/Paper/T_InventoryPaper_Transparent.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ArmorStats.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_BaseStats.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_BaseStats.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ConsumableStats.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ConsumableStats.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_DestroyPrompt.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_DestroyPrompt.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryGrid.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryGrid.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryHover.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryHover.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryItemSingleEmpty.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryItemSingleEmpty.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InventoryScreen.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ItemPreview.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_ItemPreview.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_WeaponStats.uasset
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epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_WeaponStats.uasset
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epic_inventory/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset
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epic_inventory/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset
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@ -22,6 +22,55 @@ EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
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UPackage* Z_Construct_UPackage__Script_epic_inventory();
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UPackage* Z_Construct_UPackage__Script_epic_inventory();
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// End Cross Module References
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// End Cross Module References
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// Begin Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
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struct Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics
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{
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struct AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms
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{
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FBaseItemInfo ItemToCheck;
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int32 ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToCheck_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToCheck;
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static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck = { "ItemToCheck", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ItemToCheck), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToCheck_MetaData), NewProp_ItemToCheck_MetaData) }; // 3104740623
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "CountNumberOfSameItemsInInventory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams) };
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static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAC_PlayerInventory::execCountNumberOfSameItemsInInventory)
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{
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P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToCheck);
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P_FINISH;
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P_NATIVE_BEGIN;
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*(int32*)Z_Param__Result=P_THIS->CountNumberOfSameItemsInInventory(Z_Param_Out_ItemToCheck);
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P_NATIVE_END;
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}
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// End Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
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// Begin Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
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// Begin Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
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struct Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics
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struct Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics
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{
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{
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@ -249,16 +298,71 @@ DEFINE_FUNCTION(UAC_PlayerInventory::execRequestAddItem)
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}
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}
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// End Class UAC_PlayerInventory Function RequestAddItem
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// End Class UAC_PlayerInventory Function RequestAddItem
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// Begin Class UAC_PlayerInventory Function RequestDropItem
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struct Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics
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{
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struct AC_PlayerInventory_eventRequestDropItem_Parms
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{
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FBaseItemInfo ItemToDrop;
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int32 ItemCount;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToDrop_MetaData[] = {
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{ "NativeConst", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemCount_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToDrop;
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static const UECodeGen_Private::FIntPropertyParams NewProp_ItemCount;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop = { "ItemToDrop", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemToDrop), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToDrop_MetaData), NewProp_ItemToDrop_MetaData) }; // 3104740623
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount = { "ItemCount", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemCount_MetaData), NewProp_ItemCount_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestDropItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams) };
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static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAC_PlayerInventory::execRequestDropItem)
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{
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P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToDrop);
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P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_ItemCount);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->RequestDropItem(Z_Param_Out_ItemToDrop,Z_Param_Out_ItemCount);
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P_NATIVE_END;
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}
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// End Class UAC_PlayerInventory Function RequestDropItem
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// Begin Class UAC_PlayerInventory
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// Begin Class UAC_PlayerInventory
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void UAC_PlayerInventory::StaticRegisterNativesUAC_PlayerInventory()
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void UAC_PlayerInventory::StaticRegisterNativesUAC_PlayerInventory()
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{
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{
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UClass* Class = UAC_PlayerInventory::StaticClass();
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UClass* Class = UAC_PlayerInventory::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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static const FNameNativePtrPair Funcs[] = {
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{ "CountNumberOfSameItemsInInventory", &UAC_PlayerInventory::execCountNumberOfSameItemsInInventory },
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{ "GetAllInventoryItemsInCategory", &UAC_PlayerInventory::execGetAllInventoryItemsInCategory },
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{ "GetAllInventoryItemsInCategory", &UAC_PlayerInventory::execGetAllInventoryItemsInCategory },
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{ "GetInventoryCapType", &UAC_PlayerInventory::execGetInventoryCapType },
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{ "GetInventoryCapType", &UAC_PlayerInventory::execGetInventoryCapType },
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{ "GetPlayerInventory", &UAC_PlayerInventory::execGetPlayerInventory },
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{ "GetPlayerInventory", &UAC_PlayerInventory::execGetPlayerInventory },
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{ "InitializePlayerInventory", &UAC_PlayerInventory::execInitializePlayerInventory },
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{ "InitializePlayerInventory", &UAC_PlayerInventory::execInitializePlayerInventory },
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{ "RequestAddItem", &UAC_PlayerInventory::execRequestAddItem },
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{ "RequestAddItem", &UAC_PlayerInventory::execRequestAddItem },
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{ "RequestDropItem", &UAC_PlayerInventory::execRequestDropItem },
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};
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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}
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@ -286,6 +390,10 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
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{ "Category", "Inventory Configuration" },
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{ "Category", "Inventory Configuration" },
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStackSameItemsInInventoryUI_MetaData[] = {
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{ "Category", "Inventory Configuration" },
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseInventoryCap_MetaData[] = {
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseInventoryCap_MetaData[] = {
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{ "Category", "Inventory Configuration" },
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{ "Category", "Inventory Configuration" },
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
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{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
||||||
@ -322,6 +430,8 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
|
|||||||
#endif // WITH_METADATA
|
#endif // WITH_METADATA
|
||||||
static void NewProp_bUseRequiredLevel_SetBit(void* Obj);
|
static void NewProp_bUseRequiredLevel_SetBit(void* Obj);
|
||||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseRequiredLevel;
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseRequiredLevel;
|
||||||
|
static void NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj);
|
||||||
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStackSameItemsInInventoryUI;
|
||||||
static void NewProp_bUseInventoryCap_SetBit(void* Obj);
|
static void NewProp_bUseInventoryCap_SetBit(void* Obj);
|
||||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseInventoryCap;
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseInventoryCap;
|
||||||
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
|
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
|
||||||
@ -337,11 +447,13 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
|
|||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||||
static UObject* (*const DependentSingletons[])();
|
static UObject* (*const DependentSingletons[])();
|
||||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||||
|
{ &Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory, "CountNumberOfSameItemsInInventory" }, // 2477045219
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
|
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 4108102439
|
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 4108102439
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
|
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
|
{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 287677813
|
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 287677813
|
||||||
|
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem, "RequestDropItem" }, // 1608417366
|
||||||
};
|
};
|
||||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||||
@ -354,6 +466,11 @@ void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_S
|
|||||||
((UAC_PlayerInventory*)Obj)->bUseRequiredLevel = 1;
|
((UAC_PlayerInventory*)Obj)->bUseRequiredLevel = 1;
|
||||||
}
|
}
|
||||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel = { "bUseRequiredLevel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseRequiredLevel_MetaData), NewProp_bUseRequiredLevel_MetaData) };
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel = { "bUseRequiredLevel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseRequiredLevel_MetaData), NewProp_bUseRequiredLevel_MetaData) };
|
||||||
|
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj)
|
||||||
|
{
|
||||||
|
((UAC_PlayerInventory*)Obj)->bStackSameItemsInInventoryUI = 1;
|
||||||
|
}
|
||||||
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI = { "bStackSameItemsInInventoryUI", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStackSameItemsInInventoryUI_MetaData), NewProp_bStackSameItemsInInventoryUI_MetaData) };
|
||||||
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit(void* Obj)
|
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit(void* Obj)
|
||||||
{
|
{
|
||||||
((UAC_PlayerInventory*)Obj)->bUseInventoryCap = 1;
|
((UAC_PlayerInventory*)Obj)->bUseInventoryCap = 1;
|
||||||
@ -371,6 +488,7 @@ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_PlayerInve
|
|||||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems = { "StartingItems", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, StartingItems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingItems_MetaData), NewProp_StartingItems_MetaData) }; // 1175721345
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems = { "StartingItems", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, StartingItems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingItems_MetaData), NewProp_StartingItems_MetaData) }; // 1175721345
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers[] = {
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers[] = {
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel,
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel,
|
||||||
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI,
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap,
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap,
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
|
||||||
@ -424,10 +542,10 @@ UAC_PlayerInventory::~UAC_PlayerInventory() {}
|
|||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
|
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
|
||||||
{
|
{
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||||
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2665661710U) },
|
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2651275144U) },
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_2799540205(TEXT("/Script/epic_inventory"),
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_1435620782(TEXT("/Script/epic_inventory"),
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
|
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
|
||||||
nullptr, 0,
|
nullptr, 0,
|
||||||
nullptr, 0);
|
nullptr, 0);
|
||||||
|
@ -19,6 +19,8 @@ struct FBaseItemInfo;
|
|||||||
#define EPIC_INVENTORY_AC_PlayerInventory_generated_h
|
#define EPIC_INVENTORY_AC_PlayerInventory_generated_h
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
|
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||||
|
DECLARE_FUNCTION(execRequestDropItem); \
|
||||||
|
DECLARE_FUNCTION(execCountNumberOfSameItemsInInventory); \
|
||||||
DECLARE_FUNCTION(execGetInventoryCapType); \
|
DECLARE_FUNCTION(execGetInventoryCapType); \
|
||||||
DECLARE_FUNCTION(execGetAllInventoryItemsInCategory); \
|
DECLARE_FUNCTION(execGetAllInventoryItemsInCategory); \
|
||||||
DECLARE_FUNCTION(execRequestAddItem); \
|
DECLARE_FUNCTION(execRequestAddItem); \
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
#include "UObject/GeneratedCppIncludes.h"
|
||||||
#include "epic_inventory/Public/BPFL_EpicInventory.h"
|
#include "epic_inventory/Public/BPFL_EpicInventory.h"
|
||||||
|
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||||
void EmptyLinkFunctionForGeneratedCodeBPFL_EpicInventory() {}
|
void EmptyLinkFunctionForGeneratedCodeBPFL_EpicInventory() {}
|
||||||
|
|
||||||
@ -17,9 +18,73 @@ EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
|
|||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
|
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory();
|
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory();
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister();
|
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister();
|
||||||
|
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FBaseItemInfo();
|
||||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
||||||
// End Cross Module References
|
// End Cross Module References
|
||||||
|
|
||||||
|
// Begin Class UBPFL_EpicInventory Function AreItemsEqual
|
||||||
|
struct Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics
|
||||||
|
{
|
||||||
|
struct BPFL_EpicInventory_eventAreItemsEqual_Parms
|
||||||
|
{
|
||||||
|
FBaseItemInfo ItemA;
|
||||||
|
FBaseItemInfo ItemB;
|
||||||
|
bool ReturnValue;
|
||||||
|
};
|
||||||
|
#if WITH_METADATA
|
||||||
|
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||||
|
{ "Category", "Player Inventory Getters" },
|
||||||
|
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
|
||||||
|
};
|
||||||
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemA_MetaData[] = {
|
||||||
|
{ "NativeConst", "" },
|
||||||
|
};
|
||||||
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemB_MetaData[] = {
|
||||||
|
{ "NativeConst", "" },
|
||||||
|
};
|
||||||
|
#endif // WITH_METADATA
|
||||||
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemA;
|
||||||
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemB;
|
||||||
|
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||||
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||||
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||||
|
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||||
|
};
|
||||||
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemA), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemA_MetaData), NewProp_ItemA_MetaData) }; // 3104740623
|
||||||
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB = { "ItemB", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemB), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemB_MetaData), NewProp_ItemB_MetaData) }; // 3104740623
|
||||||
|
void Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||||
|
{
|
||||||
|
((BPFL_EpicInventory_eventAreItemsEqual_Parms*)Obj)->ReturnValue = 1;
|
||||||
|
}
|
||||||
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BPFL_EpicInventory_eventAreItemsEqual_Parms), &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||||
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers[] = {
|
||||||
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA,
|
||||||
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB,
|
||||||
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue,
|
||||||
|
};
|
||||||
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers) < 2048);
|
||||||
|
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "AreItemsEqual", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams) };
|
||||||
|
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms) < MAX_uint16);
|
||||||
|
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual()
|
||||||
|
{
|
||||||
|
static UFunction* ReturnFunction = nullptr;
|
||||||
|
if (!ReturnFunction)
|
||||||
|
{
|
||||||
|
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams);
|
||||||
|
}
|
||||||
|
return ReturnFunction;
|
||||||
|
}
|
||||||
|
DEFINE_FUNCTION(UBPFL_EpicInventory::execAreItemsEqual)
|
||||||
|
{
|
||||||
|
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemA);
|
||||||
|
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemB);
|
||||||
|
P_FINISH;
|
||||||
|
P_NATIVE_BEGIN;
|
||||||
|
*(bool*)Z_Param__Result=UBPFL_EpicInventory::AreItemsEqual(Z_Param_Out_ItemA,Z_Param_Out_ItemB);
|
||||||
|
P_NATIVE_END;
|
||||||
|
}
|
||||||
|
// End Class UBPFL_EpicInventory Function AreItemsEqual
|
||||||
|
|
||||||
// Begin Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
|
// Begin Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
|
||||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics
|
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics
|
||||||
{
|
{
|
||||||
@ -180,6 +245,7 @@ void UBPFL_EpicInventory::StaticRegisterNativesUBPFL_EpicInventory()
|
|||||||
{
|
{
|
||||||
UClass* Class = UBPFL_EpicInventory::StaticClass();
|
UClass* Class = UBPFL_EpicInventory::StaticClass();
|
||||||
static const FNameNativePtrPair Funcs[] = {
|
static const FNameNativePtrPair Funcs[] = {
|
||||||
|
{ "AreItemsEqual", &UBPFL_EpicInventory::execAreItemsEqual },
|
||||||
{ "GetPlayerInventoryComponent", &UBPFL_EpicInventory::execGetPlayerInventoryComponent },
|
{ "GetPlayerInventoryComponent", &UBPFL_EpicInventory::execGetPlayerInventoryComponent },
|
||||||
{ "GetPlayerStatsComponent", &UBPFL_EpicInventory::execGetPlayerStatsComponent },
|
{ "GetPlayerStatsComponent", &UBPFL_EpicInventory::execGetPlayerStatsComponent },
|
||||||
{ "RequestInteraction", &UBPFL_EpicInventory::execRequestInteraction },
|
{ "RequestInteraction", &UBPFL_EpicInventory::execRequestInteraction },
|
||||||
@ -204,6 +270,7 @@ struct Z_Construct_UClass_UBPFL_EpicInventory_Statics
|
|||||||
#endif // WITH_METADATA
|
#endif // WITH_METADATA
|
||||||
static UObject* (*const DependentSingletons[])();
|
static UObject* (*const DependentSingletons[])();
|
||||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||||
|
{ &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual, "AreItemsEqual" }, // 3529938652
|
||||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent, "GetPlayerInventoryComponent" }, // 425849975
|
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent, "GetPlayerInventoryComponent" }, // 425849975
|
||||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent, "GetPlayerStatsComponent" }, // 3346996725
|
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent, "GetPlayerStatsComponent" }, // 3346996725
|
||||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction, "RequestInteraction" }, // 2010395051
|
{ &Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction, "RequestInteraction" }, // 2010395051
|
||||||
@ -255,10 +322,10 @@ UBPFL_EpicInventory::~UBPFL_EpicInventory() {}
|
|||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics
|
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics
|
||||||
{
|
{
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||||
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 1110876733U) },
|
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 4080754727U) },
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_624825167(TEXT("/Script/epic_inventory"),
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_232721569(TEXT("/Script/epic_inventory"),
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo),
|
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo),
|
||||||
nullptr, 0,
|
nullptr, 0,
|
||||||
nullptr, 0);
|
nullptr, 0);
|
||||||
|
@ -13,12 +13,14 @@ class AActor;
|
|||||||
class UAC_PlayerInventory;
|
class UAC_PlayerInventory;
|
||||||
class UAC_PlayerStats;
|
class UAC_PlayerStats;
|
||||||
class UObject;
|
class UObject;
|
||||||
|
struct FBaseItemInfo;
|
||||||
#ifdef EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
#ifdef EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
||||||
#error "BPFL_EpicInventory.generated.h already included, missing '#pragma once' in BPFL_EpicInventory.h"
|
#error "BPFL_EpicInventory.generated.h already included, missing '#pragma once' in BPFL_EpicInventory.h"
|
||||||
#endif
|
#endif
|
||||||
#define EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
#define EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
|
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||||
|
DECLARE_FUNCTION(execAreItemsEqual); \
|
||||||
DECLARE_FUNCTION(execGetPlayerStatsComponent); \
|
DECLARE_FUNCTION(execGetPlayerStatsComponent); \
|
||||||
DECLARE_FUNCTION(execRequestInteraction); \
|
DECLARE_FUNCTION(execRequestInteraction); \
|
||||||
DECLARE_FUNCTION(execGetPlayerInventoryComponent);
|
DECLARE_FUNCTION(execGetPlayerInventoryComponent);
|
||||||
|
@ -36,21 +36,21 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseStats>();
|
|||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseItemInfo>();
|
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseItemInfo>();
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_219_GENERATED_BODY \
|
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_231_GENERATED_BODY \
|
||||||
friend struct Z_Construct_UScriptStruct_FArmorStats_Statics; \
|
friend struct Z_Construct_UScriptStruct_FArmorStats_Statics; \
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorStats>();
|
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorStats>();
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_241_GENERATED_BODY \
|
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_253_GENERATED_BODY \
|
||||||
friend struct Z_Construct_UScriptStruct_FWeaponStats_Statics; \
|
friend struct Z_Construct_UScriptStruct_FWeaponStats_Statics; \
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>();
|
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>();
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_262_GENERATED_BODY \
|
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_274_GENERATED_BODY \
|
||||||
friend struct Z_Construct_UScriptStruct_FArmorDataTable_Statics; \
|
friend struct Z_Construct_UScriptStruct_FArmorDataTable_Statics; \
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
||||||
typedef FTableRowBase Super;
|
typedef FTableRowBase Super;
|
||||||
@ -58,7 +58,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>()
|
|||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable>();
|
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable>();
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_280_GENERATED_BODY \
|
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_292_GENERATED_BODY \
|
||||||
friend struct Z_Construct_UScriptStruct_FWeaponDataTable_Statics; \
|
friend struct Z_Construct_UScriptStruct_FWeaponDataTable_Statics; \
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
||||||
typedef FTableRowBase Super;
|
typedef FTableRowBase Super;
|
||||||
@ -66,7 +66,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable
|
|||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTable>();
|
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTable>();
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_323_GENERATED_BODY \
|
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_335_GENERATED_BODY \
|
||||||
friend struct Z_Construct_UScriptStruct_FConsumableInfo_Statics; \
|
friend struct Z_Construct_UScriptStruct_FConsumableInfo_Statics; \
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
||||||
typedef FTableRowBase Super;
|
typedef FTableRowBase Super;
|
||||||
@ -74,7 +74,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTabl
|
|||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo>();
|
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo>();
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_355_GENERATED_BODY \
|
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_367_GENERATED_BODY \
|
||||||
friend struct Z_Construct_UScriptStruct_FQuestItemInfo_Statics; \
|
friend struct Z_Construct_UScriptStruct_FQuestItemInfo_Statics; \
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
||||||
typedef FTableRowBase Super;
|
typedef FTableRowBase Super;
|
||||||
@ -82,7 +82,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo
|
|||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FQuestItemInfo>();
|
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FQuestItemInfo>();
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_370_GENERATED_BODY \
|
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_382_GENERATED_BODY \
|
||||||
friend struct Z_Construct_UScriptStruct_FBookInfo_Statics; \
|
friend struct Z_Construct_UScriptStruct_FBookInfo_Statics; \
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
||||||
typedef FTableRowBase Super;
|
typedef FTableRowBase Super;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
|
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
|
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
|
||||||
|
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
|
||||||
|
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
|
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h
|
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h
|
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h
|
||||||
|
@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
|
|||||||
nullptr,
|
nullptr,
|
||||||
0,
|
0,
|
||||||
PKG_CompiledIn | 0x00000000,
|
PKG_CompiledIn | 0x00000000,
|
||||||
0xF4CFFE29,
|
0x0A252084,
|
||||||
0x8213DF4A,
|
0x8213DF4A,
|
||||||
METADATA_PARAMS(0, nullptr)
|
METADATA_PARAMS(0, nullptr)
|
||||||
};
|
};
|
||||||
@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
|
|||||||
}
|
}
|
||||||
return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
|
return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
|
||||||
}
|
}
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF4CFFE29, 0x8213DF4A));
|
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0A252084, 0x8213DF4A));
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -7,7 +7,9 @@
|
|||||||
"Includes": [
|
"Includes": [
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
|
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
|
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h"
|
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h",
|
||||||
|
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
|
||||||
|
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
|
||||||
],
|
],
|
||||||
"ImportedModules": [],
|
"ImportedModules": [],
|
||||||
"ImportedHeaderUnits": []
|
"ImportedHeaderUnits": []
|
||||||
|
@ -48,8 +48,8 @@
|
|||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
||||||
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
||||||
|
@ -49,8 +49,8 @@
|
|||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||||
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
||||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||||
|
Binary file not shown.
@ -19,8 +19,8 @@
|
|||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
||||||
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
||||||
|
@ -20,8 +20,8 @@
|
|||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
|
||||||
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
|
||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
|
||||||
/OUT:"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\UnrealEditor-epic_inventory.lib"
|
/OUT:"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\UnrealEditor-epic_inventory.lib"
|
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BIN
epic_inventory/Saved/AutoScreenshot.png
(Stored with Git LFS)
BIN
epic_inventory/Saved/AutoScreenshot.png
(Stored with Git LFS)
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BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview_Auto1.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Blueprints/BP_InventoryItemPreview_Auto1.uasset
(Stored with Git LFS)
Normal file
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BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/DataTables/GoodsDataTables/DT_Consumables_Auto2.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/DataTables/GoodsDataTables/DT_Consumables_Auto2.uasset
(Stored with Git LFS)
Normal file
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BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/M_InventoryItemMask_Auto1.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/M_InventoryItemMask_Auto1.uasset
(Stored with Git LFS)
Normal file
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BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_ConsumableStats_Auto2.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_ConsumableStats_Auto2.uasset
(Stored with Git LFS)
Normal file
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BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryHover_Auto1.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryHover_Auto1.uasset
(Stored with Git LFS)
Normal file
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BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle_Auto2.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryItemSingle_Auto2.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen_Auto1.uasset
(Stored with Git LFS)
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen_Auto1.uasset
(Stored with Git LFS)
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BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen_Auto2.uasset
(Stored with Git LFS)
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_InventoryScreen_Auto2.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto2.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto2.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto3.uasset
(Stored with Git LFS)
Normal file
BIN
epic_inventory/Saved/Autosaves/Game/EpicInventory/Demo/Widgets/WBP_SelectedItemInfo_Auto3.uasset
(Stored with Git LFS)
Normal file
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@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user