functionality finished now gussy up

This commit is contained in:
2024-10-26 14:42:16 -05:00
parent b9dd120a90
commit 83972cdd97
322 changed files with 89281 additions and 36763 deletions

View File

@@ -22,6 +22,55 @@ EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
struct Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics
{
struct AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms
{
FBaseItemInfo ItemToCheck;
int32 ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToCheck_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToCheck;
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck = { "ItemToCheck", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ItemToCheck), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToCheck_MetaData), NewProp_ItemToCheck_MetaData) }; // 3104740623
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "CountNumberOfSameItemsInInventory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execCountNumberOfSameItemsInInventory)
{
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToCheck);
P_FINISH;
P_NATIVE_BEGIN;
*(int32*)Z_Param__Result=P_THIS->CountNumberOfSameItemsInInventory(Z_Param_Out_ItemToCheck);
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
// Begin Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
struct Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics
{
@@ -249,16 +298,71 @@ DEFINE_FUNCTION(UAC_PlayerInventory::execRequestAddItem)
}
// End Class UAC_PlayerInventory Function RequestAddItem
// Begin Class UAC_PlayerInventory Function RequestDropItem
struct Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics
{
struct AC_PlayerInventory_eventRequestDropItem_Parms
{
FBaseItemInfo ItemToDrop;
int32 ItemCount;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToDrop_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemCount_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToDrop;
static const UECodeGen_Private::FIntPropertyParams NewProp_ItemCount;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop = { "ItemToDrop", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemToDrop), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToDrop_MetaData), NewProp_ItemToDrop_MetaData) }; // 3104740623
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount = { "ItemCount", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemCount_MetaData), NewProp_ItemCount_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestDropItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execRequestDropItem)
{
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToDrop);
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_ItemCount);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->RequestDropItem(Z_Param_Out_ItemToDrop,Z_Param_Out_ItemCount);
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function RequestDropItem
// Begin Class UAC_PlayerInventory
void UAC_PlayerInventory::StaticRegisterNativesUAC_PlayerInventory()
{
UClass* Class = UAC_PlayerInventory::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "CountNumberOfSameItemsInInventory", &UAC_PlayerInventory::execCountNumberOfSameItemsInInventory },
{ "GetAllInventoryItemsInCategory", &UAC_PlayerInventory::execGetAllInventoryItemsInCategory },
{ "GetInventoryCapType", &UAC_PlayerInventory::execGetInventoryCapType },
{ "GetPlayerInventory", &UAC_PlayerInventory::execGetPlayerInventory },
{ "InitializePlayerInventory", &UAC_PlayerInventory::execInitializePlayerInventory },
{ "RequestAddItem", &UAC_PlayerInventory::execRequestAddItem },
{ "RequestDropItem", &UAC_PlayerInventory::execRequestDropItem },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
@@ -286,6 +390,10 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStackSameItemsInInventoryUI_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseInventoryCap_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
@@ -322,6 +430,8 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
#endif // WITH_METADATA
static void NewProp_bUseRequiredLevel_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseRequiredLevel;
static void NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStackSameItemsInInventoryUI;
static void NewProp_bUseInventoryCap_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseInventoryCap;
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
@@ -337,11 +447,13 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory, "CountNumberOfSameItemsInInventory" }, // 2477045219
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 4108102439
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 287677813
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem, "RequestDropItem" }, // 1608417366
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -354,6 +466,11 @@ void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_S
((UAC_PlayerInventory*)Obj)->bUseRequiredLevel = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel = { "bUseRequiredLevel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseRequiredLevel_MetaData), NewProp_bUseRequiredLevel_MetaData) };
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj)
{
((UAC_PlayerInventory*)Obj)->bStackSameItemsInInventoryUI = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI = { "bStackSameItemsInInventoryUI", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStackSameItemsInInventoryUI_MetaData), NewProp_bStackSameItemsInInventoryUI_MetaData) };
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit(void* Obj)
{
((UAC_PlayerInventory*)Obj)->bUseInventoryCap = 1;
@@ -371,6 +488,7 @@ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_PlayerInve
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems = { "StartingItems", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, StartingItems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingItems_MetaData), NewProp_StartingItems_MetaData) }; // 1175721345
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
@@ -424,10 +542,10 @@ UAC_PlayerInventory::~UAC_PlayerInventory() {}
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2665661710U) },
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2651275144U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_2799540205(TEXT("/Script/epic_inventory"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_1435620782(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

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@@ -19,6 +19,8 @@ struct FBaseItemInfo;
#define EPIC_INVENTORY_AC_PlayerInventory_generated_h
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execRequestDropItem); \
DECLARE_FUNCTION(execCountNumberOfSameItemsInInventory); \
DECLARE_FUNCTION(execGetInventoryCapType); \
DECLARE_FUNCTION(execGetAllInventoryItemsInCategory); \
DECLARE_FUNCTION(execRequestAddItem); \

View File

@@ -6,6 +6,7 @@
#include "UObject/GeneratedCppIncludes.h"
#include "epic_inventory/Public/BPFL_EpicInventory.h"
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeBPFL_EpicInventory() {}
@@ -17,9 +18,73 @@ EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister();
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FBaseItemInfo();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class UBPFL_EpicInventory Function AreItemsEqual
struct Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics
{
struct BPFL_EpicInventory_eventAreItemsEqual_Parms
{
FBaseItemInfo ItemA;
FBaseItemInfo ItemB;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Player Inventory Getters" },
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemA_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemB_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemA;
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemB;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemA), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemA_MetaData), NewProp_ItemA_MetaData) }; // 3104740623
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB = { "ItemB", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemB), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemB_MetaData), NewProp_ItemB_MetaData) }; // 3104740623
void Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((BPFL_EpicInventory_eventAreItemsEqual_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BPFL_EpicInventory_eventAreItemsEqual_Parms), &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "AreItemsEqual", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBPFL_EpicInventory::execAreItemsEqual)
{
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemA);
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemB);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UBPFL_EpicInventory::AreItemsEqual(Z_Param_Out_ItemA,Z_Param_Out_ItemB);
P_NATIVE_END;
}
// End Class UBPFL_EpicInventory Function AreItemsEqual
// Begin Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics
{
@@ -180,6 +245,7 @@ void UBPFL_EpicInventory::StaticRegisterNativesUBPFL_EpicInventory()
{
UClass* Class = UBPFL_EpicInventory::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "AreItemsEqual", &UBPFL_EpicInventory::execAreItemsEqual },
{ "GetPlayerInventoryComponent", &UBPFL_EpicInventory::execGetPlayerInventoryComponent },
{ "GetPlayerStatsComponent", &UBPFL_EpicInventory::execGetPlayerStatsComponent },
{ "RequestInteraction", &UBPFL_EpicInventory::execRequestInteraction },
@@ -204,6 +270,7 @@ struct Z_Construct_UClass_UBPFL_EpicInventory_Statics
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual, "AreItemsEqual" }, // 3529938652
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent, "GetPlayerInventoryComponent" }, // 425849975
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent, "GetPlayerStatsComponent" }, // 3346996725
{ &Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction, "RequestInteraction" }, // 2010395051
@@ -255,10 +322,10 @@ UBPFL_EpicInventory::~UBPFL_EpicInventory() {}
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 1110876733U) },
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 4080754727U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_624825167(TEXT("/Script/epic_inventory"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_232721569(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -13,12 +13,14 @@ class AActor;
class UAC_PlayerInventory;
class UAC_PlayerStats;
class UObject;
struct FBaseItemInfo;
#ifdef EPIC_INVENTORY_BPFL_EpicInventory_generated_h
#error "BPFL_EpicInventory.generated.h already included, missing '#pragma once' in BPFL_EpicInventory.h"
#endif
#define EPIC_INVENTORY_BPFL_EpicInventory_generated_h
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execAreItemsEqual); \
DECLARE_FUNCTION(execGetPlayerStatsComponent); \
DECLARE_FUNCTION(execRequestInteraction); \
DECLARE_FUNCTION(execGetPlayerInventoryComponent);

View File

@@ -36,21 +36,21 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseStats>();
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseItemInfo>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_219_GENERATED_BODY \
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_231_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FArmorStats_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorStats>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_241_GENERATED_BODY \
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_253_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FWeaponStats_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_262_GENERATED_BODY \
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_274_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FArmorDataTable_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
@@ -58,7 +58,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>()
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_280_GENERATED_BODY \
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_292_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FWeaponDataTable_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
@@ -66,7 +66,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTable>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_323_GENERATED_BODY \
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_335_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FConsumableInfo_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
@@ -74,7 +74,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTabl
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_355_GENERATED_BODY \
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_367_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FQuestItemInfo_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
@@ -82,7 +82,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FQuestItemInfo>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_370_GENERATED_BODY \
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_382_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FBookInfo_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;

View File

@@ -1,7 +1,7 @@
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h

View File

@@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xF4CFFE29,
0x0A252084,
0x8213DF4A,
METADATA_PARAMS(0, nullptr)
};
@@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
}
return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF4CFFE29, 0x8213DF4A));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0A252084, 0x8213DF4A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -7,7 +7,9 @@
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h"
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -48,8 +48,8 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"

View File

@@ -49,8 +49,8 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"

View File

@@ -19,8 +19,8 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"

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@@ -20,8 +20,8 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
/OUT:"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\UnrealEditor-epic_inventory.lib"