functionality finished now gussy up
This commit is contained in:
		
										
											Binary file not shown.
										
									
								
							@@ -22,6 +22,55 @@ EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
 | 
			
		||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
 | 
			
		||||
// End Cross Module References
 | 
			
		||||
 | 
			
		||||
// Begin Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
 | 
			
		||||
struct Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics
 | 
			
		||||
{
 | 
			
		||||
	struct AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms
 | 
			
		||||
	{
 | 
			
		||||
		FBaseItemInfo ItemToCheck;
 | 
			
		||||
		int32 ReturnValue;
 | 
			
		||||
	};
 | 
			
		||||
#if WITH_METADATA
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
 | 
			
		||||
		{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
 | 
			
		||||
	};
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToCheck_MetaData[] = {
 | 
			
		||||
		{ "NativeConst", "" },
 | 
			
		||||
	};
 | 
			
		||||
#endif // WITH_METADATA
 | 
			
		||||
	static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToCheck;
 | 
			
		||||
	static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
 | 
			
		||||
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
 | 
			
		||||
	static const UECodeGen_Private::FFunctionParams FuncParams;
 | 
			
		||||
};
 | 
			
		||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck = { "ItemToCheck", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ItemToCheck), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToCheck_MetaData), NewProp_ItemToCheck_MetaData) }; // 3104740623
 | 
			
		||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
 | 
			
		||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers[] = {
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue,
 | 
			
		||||
};
 | 
			
		||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers) < 2048);
 | 
			
		||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "CountNumberOfSameItemsInInventory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams) };
 | 
			
		||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms) < MAX_uint16);
 | 
			
		||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory()
 | 
			
		||||
{
 | 
			
		||||
	static UFunction* ReturnFunction = nullptr;
 | 
			
		||||
	if (!ReturnFunction)
 | 
			
		||||
	{
 | 
			
		||||
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams);
 | 
			
		||||
	}
 | 
			
		||||
	return ReturnFunction;
 | 
			
		||||
}
 | 
			
		||||
DEFINE_FUNCTION(UAC_PlayerInventory::execCountNumberOfSameItemsInInventory)
 | 
			
		||||
{
 | 
			
		||||
	P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToCheck);
 | 
			
		||||
	P_FINISH;
 | 
			
		||||
	P_NATIVE_BEGIN;
 | 
			
		||||
	*(int32*)Z_Param__Result=P_THIS->CountNumberOfSameItemsInInventory(Z_Param_Out_ItemToCheck);
 | 
			
		||||
	P_NATIVE_END;
 | 
			
		||||
}
 | 
			
		||||
// End Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
 | 
			
		||||
 | 
			
		||||
// Begin Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
 | 
			
		||||
struct Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics
 | 
			
		||||
{
 | 
			
		||||
@@ -249,16 +298,71 @@ DEFINE_FUNCTION(UAC_PlayerInventory::execRequestAddItem)
 | 
			
		||||
}
 | 
			
		||||
// End Class UAC_PlayerInventory Function RequestAddItem
 | 
			
		||||
 | 
			
		||||
// Begin Class UAC_PlayerInventory Function RequestDropItem
 | 
			
		||||
struct Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics
 | 
			
		||||
{
 | 
			
		||||
	struct AC_PlayerInventory_eventRequestDropItem_Parms
 | 
			
		||||
	{
 | 
			
		||||
		FBaseItemInfo ItemToDrop;
 | 
			
		||||
		int32 ItemCount;
 | 
			
		||||
	};
 | 
			
		||||
#if WITH_METADATA
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
 | 
			
		||||
		{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
 | 
			
		||||
	};
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToDrop_MetaData[] = {
 | 
			
		||||
		{ "NativeConst", "" },
 | 
			
		||||
	};
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemCount_MetaData[] = {
 | 
			
		||||
		{ "NativeConst", "" },
 | 
			
		||||
	};
 | 
			
		||||
#endif // WITH_METADATA
 | 
			
		||||
	static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToDrop;
 | 
			
		||||
	static const UECodeGen_Private::FIntPropertyParams NewProp_ItemCount;
 | 
			
		||||
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
 | 
			
		||||
	static const UECodeGen_Private::FFunctionParams FuncParams;
 | 
			
		||||
};
 | 
			
		||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop = { "ItemToDrop", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemToDrop), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToDrop_MetaData), NewProp_ItemToDrop_MetaData) }; // 3104740623
 | 
			
		||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount = { "ItemCount", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemCount_MetaData), NewProp_ItemCount_MetaData) };
 | 
			
		||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers[] = {
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount,
 | 
			
		||||
};
 | 
			
		||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers) < 2048);
 | 
			
		||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestDropItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams) };
 | 
			
		||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms) < MAX_uint16);
 | 
			
		||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem()
 | 
			
		||||
{
 | 
			
		||||
	static UFunction* ReturnFunction = nullptr;
 | 
			
		||||
	if (!ReturnFunction)
 | 
			
		||||
	{
 | 
			
		||||
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams);
 | 
			
		||||
	}
 | 
			
		||||
	return ReturnFunction;
 | 
			
		||||
}
 | 
			
		||||
DEFINE_FUNCTION(UAC_PlayerInventory::execRequestDropItem)
 | 
			
		||||
{
 | 
			
		||||
	P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToDrop);
 | 
			
		||||
	P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_ItemCount);
 | 
			
		||||
	P_FINISH;
 | 
			
		||||
	P_NATIVE_BEGIN;
 | 
			
		||||
	P_THIS->RequestDropItem(Z_Param_Out_ItemToDrop,Z_Param_Out_ItemCount);
 | 
			
		||||
	P_NATIVE_END;
 | 
			
		||||
}
 | 
			
		||||
// End Class UAC_PlayerInventory Function RequestDropItem
 | 
			
		||||
 | 
			
		||||
// Begin Class UAC_PlayerInventory
 | 
			
		||||
void UAC_PlayerInventory::StaticRegisterNativesUAC_PlayerInventory()
 | 
			
		||||
{
 | 
			
		||||
	UClass* Class = UAC_PlayerInventory::StaticClass();
 | 
			
		||||
	static const FNameNativePtrPair Funcs[] = {
 | 
			
		||||
		{ "CountNumberOfSameItemsInInventory", &UAC_PlayerInventory::execCountNumberOfSameItemsInInventory },
 | 
			
		||||
		{ "GetAllInventoryItemsInCategory", &UAC_PlayerInventory::execGetAllInventoryItemsInCategory },
 | 
			
		||||
		{ "GetInventoryCapType", &UAC_PlayerInventory::execGetInventoryCapType },
 | 
			
		||||
		{ "GetPlayerInventory", &UAC_PlayerInventory::execGetPlayerInventory },
 | 
			
		||||
		{ "InitializePlayerInventory", &UAC_PlayerInventory::execInitializePlayerInventory },
 | 
			
		||||
		{ "RequestAddItem", &UAC_PlayerInventory::execRequestAddItem },
 | 
			
		||||
		{ "RequestDropItem", &UAC_PlayerInventory::execRequestDropItem },
 | 
			
		||||
	};
 | 
			
		||||
	FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
 | 
			
		||||
}
 | 
			
		||||
@@ -286,6 +390,10 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
 | 
			
		||||
		{ "Category", "Inventory Configuration" },
 | 
			
		||||
		{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
 | 
			
		||||
	};
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStackSameItemsInInventoryUI_MetaData[] = {
 | 
			
		||||
		{ "Category", "Inventory Configuration" },
 | 
			
		||||
		{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
 | 
			
		||||
	};
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseInventoryCap_MetaData[] = {
 | 
			
		||||
		{ "Category", "Inventory Configuration" },
 | 
			
		||||
		{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
 | 
			
		||||
@@ -322,6 +430,8 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
 | 
			
		||||
#endif // WITH_METADATA
 | 
			
		||||
	static void NewProp_bUseRequiredLevel_SetBit(void* Obj);
 | 
			
		||||
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseRequiredLevel;
 | 
			
		||||
	static void NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj);
 | 
			
		||||
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bStackSameItemsInInventoryUI;
 | 
			
		||||
	static void NewProp_bUseInventoryCap_SetBit(void* Obj);
 | 
			
		||||
	static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseInventoryCap;
 | 
			
		||||
	static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
 | 
			
		||||
@@ -337,11 +447,13 @@ struct Z_Construct_UClass_UAC_PlayerInventory_Statics
 | 
			
		||||
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
 | 
			
		||||
	static UObject* (*const DependentSingletons[])();
 | 
			
		||||
	static constexpr FClassFunctionLinkInfo FuncInfo[] = {
 | 
			
		||||
		{ &Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory, "CountNumberOfSameItemsInInventory" }, // 2477045219
 | 
			
		||||
		{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
 | 
			
		||||
		{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 4108102439
 | 
			
		||||
		{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
 | 
			
		||||
		{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
 | 
			
		||||
		{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 287677813
 | 
			
		||||
		{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem, "RequestDropItem" }, // 1608417366
 | 
			
		||||
	};
 | 
			
		||||
	static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
 | 
			
		||||
	static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
 | 
			
		||||
@@ -354,6 +466,11 @@ void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_S
 | 
			
		||||
	((UAC_PlayerInventory*)Obj)->bUseRequiredLevel = 1;
 | 
			
		||||
}
 | 
			
		||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel = { "bUseRequiredLevel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseRequiredLevel_MetaData), NewProp_bUseRequiredLevel_MetaData) };
 | 
			
		||||
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj)
 | 
			
		||||
{
 | 
			
		||||
	((UAC_PlayerInventory*)Obj)->bStackSameItemsInInventoryUI = 1;
 | 
			
		||||
}
 | 
			
		||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI = { "bStackSameItemsInInventoryUI", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStackSameItemsInInventoryUI_MetaData), NewProp_bStackSameItemsInInventoryUI_MetaData) };
 | 
			
		||||
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit(void* Obj)
 | 
			
		||||
{
 | 
			
		||||
	((UAC_PlayerInventory*)Obj)->bUseInventoryCap = 1;
 | 
			
		||||
@@ -371,6 +488,7 @@ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_PlayerInve
 | 
			
		||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems = { "StartingItems", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, StartingItems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingItems_MetaData), NewProp_StartingItems_MetaData) }; // 1175721345
 | 
			
		||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers[] = {
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
 | 
			
		||||
@@ -424,10 +542,10 @@ UAC_PlayerInventory::~UAC_PlayerInventory() {}
 | 
			
		||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
 | 
			
		||||
{
 | 
			
		||||
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
 | 
			
		||||
		{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2665661710U) },
 | 
			
		||||
		{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2651275144U) },
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_2799540205(TEXT("/Script/epic_inventory"),
 | 
			
		||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_1435620782(TEXT("/Script/epic_inventory"),
 | 
			
		||||
	Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
 | 
			
		||||
	nullptr, 0,
 | 
			
		||||
	nullptr, 0);
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,8 @@ struct FBaseItemInfo;
 | 
			
		||||
#define EPIC_INVENTORY_AC_PlayerInventory_generated_h
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
 | 
			
		||||
	DECLARE_FUNCTION(execRequestDropItem); \
 | 
			
		||||
	DECLARE_FUNCTION(execCountNumberOfSameItemsInInventory); \
 | 
			
		||||
	DECLARE_FUNCTION(execGetInventoryCapType); \
 | 
			
		||||
	DECLARE_FUNCTION(execGetAllInventoryItemsInCategory); \
 | 
			
		||||
	DECLARE_FUNCTION(execRequestAddItem); \
 | 
			
		||||
 
 | 
			
		||||
@@ -6,6 +6,7 @@
 | 
			
		||||
 | 
			
		||||
#include "UObject/GeneratedCppIncludes.h"
 | 
			
		||||
#include "epic_inventory/Public/BPFL_EpicInventory.h"
 | 
			
		||||
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
 | 
			
		||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
 | 
			
		||||
void EmptyLinkFunctionForGeneratedCodeBPFL_EpicInventory() {}
 | 
			
		||||
 | 
			
		||||
@@ -17,9 +18,73 @@ EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
 | 
			
		||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
 | 
			
		||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory();
 | 
			
		||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister();
 | 
			
		||||
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FBaseItemInfo();
 | 
			
		||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
 | 
			
		||||
// End Cross Module References
 | 
			
		||||
 | 
			
		||||
// Begin Class UBPFL_EpicInventory Function AreItemsEqual
 | 
			
		||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics
 | 
			
		||||
{
 | 
			
		||||
	struct BPFL_EpicInventory_eventAreItemsEqual_Parms
 | 
			
		||||
	{
 | 
			
		||||
		FBaseItemInfo ItemA;
 | 
			
		||||
		FBaseItemInfo ItemB;
 | 
			
		||||
		bool ReturnValue;
 | 
			
		||||
	};
 | 
			
		||||
#if WITH_METADATA
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
 | 
			
		||||
		{ "Category", "Player Inventory Getters" },
 | 
			
		||||
		{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
 | 
			
		||||
	};
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemA_MetaData[] = {
 | 
			
		||||
		{ "NativeConst", "" },
 | 
			
		||||
	};
 | 
			
		||||
	static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemB_MetaData[] = {
 | 
			
		||||
		{ "NativeConst", "" },
 | 
			
		||||
	};
 | 
			
		||||
#endif // WITH_METADATA
 | 
			
		||||
	static const UECodeGen_Private::FStructPropertyParams NewProp_ItemA;
 | 
			
		||||
	static const UECodeGen_Private::FStructPropertyParams NewProp_ItemB;
 | 
			
		||||
	static void NewProp_ReturnValue_SetBit(void* Obj);
 | 
			
		||||
	static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
 | 
			
		||||
	static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
 | 
			
		||||
	static const UECodeGen_Private::FFunctionParams FuncParams;
 | 
			
		||||
};
 | 
			
		||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemA), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemA_MetaData), NewProp_ItemA_MetaData) }; // 3104740623
 | 
			
		||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB = { "ItemB", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemB), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemB_MetaData), NewProp_ItemB_MetaData) }; // 3104740623
 | 
			
		||||
void Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit(void* Obj)
 | 
			
		||||
{
 | 
			
		||||
	((BPFL_EpicInventory_eventAreItemsEqual_Parms*)Obj)->ReturnValue = 1;
 | 
			
		||||
}
 | 
			
		||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BPFL_EpicInventory_eventAreItemsEqual_Parms), &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
 | 
			
		||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers[] = {
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB,
 | 
			
		||||
	(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue,
 | 
			
		||||
};
 | 
			
		||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers) < 2048);
 | 
			
		||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "AreItemsEqual", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams) };
 | 
			
		||||
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms) < MAX_uint16);
 | 
			
		||||
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual()
 | 
			
		||||
{
 | 
			
		||||
	static UFunction* ReturnFunction = nullptr;
 | 
			
		||||
	if (!ReturnFunction)
 | 
			
		||||
	{
 | 
			
		||||
		UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams);
 | 
			
		||||
	}
 | 
			
		||||
	return ReturnFunction;
 | 
			
		||||
}
 | 
			
		||||
DEFINE_FUNCTION(UBPFL_EpicInventory::execAreItemsEqual)
 | 
			
		||||
{
 | 
			
		||||
	P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemA);
 | 
			
		||||
	P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemB);
 | 
			
		||||
	P_FINISH;
 | 
			
		||||
	P_NATIVE_BEGIN;
 | 
			
		||||
	*(bool*)Z_Param__Result=UBPFL_EpicInventory::AreItemsEqual(Z_Param_Out_ItemA,Z_Param_Out_ItemB);
 | 
			
		||||
	P_NATIVE_END;
 | 
			
		||||
}
 | 
			
		||||
// End Class UBPFL_EpicInventory Function AreItemsEqual
 | 
			
		||||
 | 
			
		||||
// Begin Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
 | 
			
		||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics
 | 
			
		||||
{
 | 
			
		||||
@@ -180,6 +245,7 @@ void UBPFL_EpicInventory::StaticRegisterNativesUBPFL_EpicInventory()
 | 
			
		||||
{
 | 
			
		||||
	UClass* Class = UBPFL_EpicInventory::StaticClass();
 | 
			
		||||
	static const FNameNativePtrPair Funcs[] = {
 | 
			
		||||
		{ "AreItemsEqual", &UBPFL_EpicInventory::execAreItemsEqual },
 | 
			
		||||
		{ "GetPlayerInventoryComponent", &UBPFL_EpicInventory::execGetPlayerInventoryComponent },
 | 
			
		||||
		{ "GetPlayerStatsComponent", &UBPFL_EpicInventory::execGetPlayerStatsComponent },
 | 
			
		||||
		{ "RequestInteraction", &UBPFL_EpicInventory::execRequestInteraction },
 | 
			
		||||
@@ -204,6 +270,7 @@ struct Z_Construct_UClass_UBPFL_EpicInventory_Statics
 | 
			
		||||
#endif // WITH_METADATA
 | 
			
		||||
	static UObject* (*const DependentSingletons[])();
 | 
			
		||||
	static constexpr FClassFunctionLinkInfo FuncInfo[] = {
 | 
			
		||||
		{ &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual, "AreItemsEqual" }, // 3529938652
 | 
			
		||||
		{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent, "GetPlayerInventoryComponent" }, // 425849975
 | 
			
		||||
		{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent, "GetPlayerStatsComponent" }, // 3346996725
 | 
			
		||||
		{ &Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction, "RequestInteraction" }, // 2010395051
 | 
			
		||||
@@ -255,10 +322,10 @@ UBPFL_EpicInventory::~UBPFL_EpicInventory() {}
 | 
			
		||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics
 | 
			
		||||
{
 | 
			
		||||
	static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
 | 
			
		||||
		{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 1110876733U) },
 | 
			
		||||
		{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 4080754727U) },
 | 
			
		||||
	};
 | 
			
		||||
};
 | 
			
		||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_624825167(TEXT("/Script/epic_inventory"),
 | 
			
		||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_232721569(TEXT("/Script/epic_inventory"),
 | 
			
		||||
	Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo),
 | 
			
		||||
	nullptr, 0,
 | 
			
		||||
	nullptr, 0);
 | 
			
		||||
 
 | 
			
		||||
@@ -13,12 +13,14 @@ class AActor;
 | 
			
		||||
class UAC_PlayerInventory;
 | 
			
		||||
class UAC_PlayerStats;
 | 
			
		||||
class UObject;
 | 
			
		||||
struct FBaseItemInfo;
 | 
			
		||||
#ifdef EPIC_INVENTORY_BPFL_EpicInventory_generated_h
 | 
			
		||||
#error "BPFL_EpicInventory.generated.h already included, missing '#pragma once' in BPFL_EpicInventory.h"
 | 
			
		||||
#endif
 | 
			
		||||
#define EPIC_INVENTORY_BPFL_EpicInventory_generated_h
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
 | 
			
		||||
	DECLARE_FUNCTION(execAreItemsEqual); \
 | 
			
		||||
	DECLARE_FUNCTION(execGetPlayerStatsComponent); \
 | 
			
		||||
	DECLARE_FUNCTION(execRequestInteraction); \
 | 
			
		||||
	DECLARE_FUNCTION(execGetPlayerInventoryComponent);
 | 
			
		||||
 
 | 
			
		||||
@@ -36,21 +36,21 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseStats>();
 | 
			
		||||
 | 
			
		||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseItemInfo>();
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_219_GENERATED_BODY \
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_231_GENERATED_BODY \
 | 
			
		||||
	friend struct Z_Construct_UScriptStruct_FArmorStats_Statics; \
 | 
			
		||||
	EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorStats>();
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_241_GENERATED_BODY \
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_253_GENERATED_BODY \
 | 
			
		||||
	friend struct Z_Construct_UScriptStruct_FWeaponStats_Statics; \
 | 
			
		||||
	EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>();
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_262_GENERATED_BODY \
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_274_GENERATED_BODY \
 | 
			
		||||
	friend struct Z_Construct_UScriptStruct_FArmorDataTable_Statics; \
 | 
			
		||||
	EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
 | 
			
		||||
	typedef FTableRowBase Super;
 | 
			
		||||
@@ -58,7 +58,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>()
 | 
			
		||||
 | 
			
		||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable>();
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_280_GENERATED_BODY \
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_292_GENERATED_BODY \
 | 
			
		||||
	friend struct Z_Construct_UScriptStruct_FWeaponDataTable_Statics; \
 | 
			
		||||
	EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
 | 
			
		||||
	typedef FTableRowBase Super;
 | 
			
		||||
@@ -66,7 +66,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable
 | 
			
		||||
 | 
			
		||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTable>();
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_323_GENERATED_BODY \
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_335_GENERATED_BODY \
 | 
			
		||||
	friend struct Z_Construct_UScriptStruct_FConsumableInfo_Statics; \
 | 
			
		||||
	EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
 | 
			
		||||
	typedef FTableRowBase Super;
 | 
			
		||||
@@ -74,7 +74,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTabl
 | 
			
		||||
 | 
			
		||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo>();
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_355_GENERATED_BODY \
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_367_GENERATED_BODY \
 | 
			
		||||
	friend struct Z_Construct_UScriptStruct_FQuestItemInfo_Statics; \
 | 
			
		||||
	EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
 | 
			
		||||
	typedef FTableRowBase Super;
 | 
			
		||||
@@ -82,7 +82,7 @@ template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo
 | 
			
		||||
 | 
			
		||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FQuestItemInfo>();
 | 
			
		||||
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_370_GENERATED_BODY \
 | 
			
		||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_382_GENERATED_BODY \
 | 
			
		||||
	friend struct Z_Construct_UScriptStruct_FBookInfo_Statics; \
 | 
			
		||||
	EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
 | 
			
		||||
	typedef FTableRowBase Super;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h
 | 
			
		||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h
 | 
			
		||||
 
 | 
			
		||||
@@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
 | 
			
		||||
				nullptr,
 | 
			
		||||
				0,
 | 
			
		||||
				PKG_CompiledIn | 0x00000000,
 | 
			
		||||
				0xF4CFFE29,
 | 
			
		||||
				0x0A252084,
 | 
			
		||||
				0x8213DF4A,
 | 
			
		||||
				METADATA_PARAMS(0, nullptr)
 | 
			
		||||
			};
 | 
			
		||||
@@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
 | 
			
		||||
		}
 | 
			
		||||
		return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
 | 
			
		||||
	}
 | 
			
		||||
	static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF4CFFE29, 0x8213DF4A));
 | 
			
		||||
	static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0A252084, 0x8213DF4A));
 | 
			
		||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -7,7 +7,9 @@
 | 
			
		||||
        "Includes": [
 | 
			
		||||
            "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
 | 
			
		||||
            "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
 | 
			
		||||
            "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h"
 | 
			
		||||
            "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h",
 | 
			
		||||
            "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
 | 
			
		||||
            "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
 | 
			
		||||
        ],
 | 
			
		||||
        "ImportedModules": [],
 | 
			
		||||
        "ImportedHeaderUnits": []
 | 
			
		||||
 
 | 
			
		||||
@@ -48,8 +48,8 @@
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
 | 
			
		||||
 
 | 
			
		||||
@@ -49,8 +49,8 @@
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
 | 
			
		||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -19,8 +19,8 @@
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryCharacter.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
 | 
			
		||||
 
 | 
			
		||||
@@ -20,8 +20,8 @@
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventoryGameMode.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
 | 
			
		||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
 | 
			
		||||
/OUT:"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\UnrealEditor-epic_inventory.lib"
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
		Reference in New Issue
	
	Block a user