This commit is contained in:
Kyle Austad 2024-10-27 16:03:02 -05:00
parent 29f626d5c0
commit 534c7ad602
736 changed files with 0 additions and 429856 deletions

View File

@ -1,7 +0,0 @@
{
"BuildId": "33043543",
"Modules":
{
"epic_inventory": "UnrealEditor-epic_inventory.dll"
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,8 +0,0 @@
{
"SourceFiles": [
"D:\\Documents\\GitHub\\epic-inventory\\epic_inventory\\Source\\epic_inventory\\epic_inventory.Build.cs",
"D:\\Documents\\GitHub\\epic-inventory\\epic_inventory\\Source\\epic_inventory.Target.cs",
"D:\\Documents\\GitHub\\epic-inventory\\epic_inventory\\Source\\epic_inventoryEditor.Target.cs"
],
"EngineVersion": "5.4.4"
}

View File

@ -1,22 +0,0 @@
<!-- This file was generated by UnrealBuildTool.ProjectFileGenerator.CreateRulesAssemblyProject() -->
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\Shared\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<Configurations>Debug;Release;Development</Configurations>
<DefineConstants>$(DefineConstants);WITH_FORWARDED_MODULE_RULES_CTOR;WITH_FORWARDED_TARGET_RULES_CTOR;UE_4_17_OR_LATER;UE_4_18_OR_LATER;UE_4_19_OR_LATER;UE_4_20_OR_LATER;UE_4_21_OR_LATER;UE_4_22_OR_LATER;UE_4_23_OR_LATER;UE_4_24_OR_LATER;UE_4_25_OR_LATER;UE_4_26_OR_LATER;UE_4_27_OR_LATER;UE_4_28_OR_LATER;UE_4_29_OR_LATER;UE_4_30_OR_LATER;UE_5_0_OR_LATER;UE_5_1_OR_LATER;UE_5_2_OR_LATER;UE_5_3_OR_LATER;UE_5_4_OR_LATER</DefineConstants>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRulesProjects\MarketplaceRules\MarketplaceRules.csproj"><Private>false</Private></ProjectReference>
<ProjectReference Include="C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRulesProjects\UE5ProgramRules\UE5ProgramRules.csproj"><Private>false</Private></ProjectReference>
<ProjectReference Include="C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj"><Private>false</Private></ProjectReference>
<ProjectReference Include="C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Build\EpicGames.Build.csproj"><Private>false</Private></ProjectReference>
<ProjectReference Include="C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj"><Private>false</Private></ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\..\..\Source\epic_inventory.Target.cs"><Link>Source\epic_inventory.Target.cs</Link></Compile>
<Compile Include="..\..\..\..\Source\epic_inventoryEditor.Target.cs"><Link>Source\epic_inventoryEditor.Target.cs</Link></Compile>
<Compile Include="..\..\..\..\Source\epic_inventory\epic_inventory.Build.cs"><Link>Source\epic_inventory\epic_inventory.Build.cs</Link></Compile>
</ItemGroup>
</Project>

View File

@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]

View File

@ -1,23 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("epic_inventoryModuleRules")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Development")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+cd51f057b798af2e0874f499115e312d78c2a1bc")]
[assembly: System.Reflection.AssemblyProductAttribute("epic_inventoryModuleRules")]
[assembly: System.Reflection.AssemblyTitleAttribute("epic_inventoryModuleRules")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

View File

@ -1,13 +0,0 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = epic_inventoryModuleRules
build_property.ProjectDir = D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\BuildRulesProjects\epic_inventoryModuleRules\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

View File

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Watak\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.11.1</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Watak\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
</ItemGroup>
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<PkgMicrosoft_CodeAnalysis_Analyzers Condition=" '$(PkgMicrosoft_CodeAnalysis_Analyzers)' == '' ">C:\Users\Watak\.nuget\packages\microsoft.codeanalysis.analyzers\3.3.3</PkgMicrosoft_CodeAnalysis_Analyzers>
</PropertyGroup>
</Project>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)sqlitepclraw.lib.e_sqlite3\2.1.6\buildTransitive\net6.0\SQLitePCLRaw.lib.e_sqlite3.targets" Condition="Exists('$(NuGetPackageRoot)sqlitepclraw.lib.e_sqlite3\2.1.6\buildTransitive\net6.0\SQLitePCLRaw.lib.e_sqlite3.targets')" />
</ImportGroup>
</Project>

View File

@ -1,154 +0,0 @@
{
"version": 2,
"dgSpecHash": "yo3iYf4w6BM=",
"success": true,
"projectFilePath": "D:\\Documents\\GitHub\\epic-inventory\\epic_inventory\\Intermediate\\Build\\BuildRulesProjects\\epic_inventoryModuleRules\\epic_inventoryModuleRules.csproj",
"expectedPackageFiles": [
"C:\\Users\\Watak\\.nuget\\packages\\bitfaster.caching\\2.4.1\\bitfaster.caching.2.4.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\blake3\\0.5.1\\blake3.0.5.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\dapper\\2.1.24\\dapper.2.1.24.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\humanizer.core\\2.2.0\\humanizer.core.2.2.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\identitymodel\\5.1.0\\identitymodel.5.1.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\identitymodel.oidcclient\\4.0.0\\identitymodel.oidcclient.4.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\jetbrains.annotations\\2022.1.0\\jetbrains.annotations.2022.1.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\k4os.compression.lz4\\1.2.16\\k4os.compression.lz4.1.2.16.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.bcl.asyncinterfaces\\6.0.0\\microsoft.bcl.asyncinterfaces.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.codeanalysis.analyzers\\3.3.3\\microsoft.codeanalysis.analyzers.3.3.3.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.codeanalysis.common\\4.2.0\\microsoft.codeanalysis.common.4.2.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.codeanalysis.csharp\\4.2.0\\microsoft.codeanalysis.csharp.4.2.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.codeanalysis.csharp.workspaces\\4.2.0\\microsoft.codeanalysis.csharp.workspaces.4.2.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.codeanalysis.workspaces.common\\4.2.0\\microsoft.codeanalysis.workspaces.common.4.2.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.csharp\\4.7.0\\microsoft.csharp.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.data.sqlite\\8.0.0\\microsoft.data.sqlite.8.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.data.sqlite.core\\8.0.0\\microsoft.data.sqlite.core.8.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.caching.abstractions\\6.0.0\\microsoft.extensions.caching.abstractions.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.caching.memory\\6.0.1\\microsoft.extensions.caching.memory.6.0.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.configuration\\8.0.0\\microsoft.extensions.configuration.8.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.configuration.abstractions\\8.0.0\\microsoft.extensions.configuration.abstractions.8.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.configuration.binder\\6.0.0\\microsoft.extensions.configuration.binder.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.configuration.fileextensions\\6.0.0\\microsoft.extensions.configuration.fileextensions.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.configuration.json\\6.0.0\\microsoft.extensions.configuration.json.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.dependencyinjection\\6.0.0\\microsoft.extensions.dependencyinjection.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.dependencyinjection.abstractions\\6.0.0\\microsoft.extensions.dependencyinjection.abstractions.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.fileproviders.abstractions\\6.0.0\\microsoft.extensions.fileproviders.abstractions.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.fileproviders.physical\\6.0.0\\microsoft.extensions.fileproviders.physical.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.filesystemglobbing\\6.0.0\\microsoft.extensions.filesystemglobbing.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.http\\6.0.0\\microsoft.extensions.http.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.http.polly\\6.0.26\\microsoft.extensions.http.polly.6.0.26.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.logging\\6.0.0\\microsoft.extensions.logging.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.logging.abstractions\\6.0.1\\microsoft.extensions.logging.abstractions.6.0.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.logging.configuration\\6.0.0\\microsoft.extensions.logging.configuration.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.logging.console\\6.0.0\\microsoft.extensions.logging.console.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.objectpool\\6.0.8\\microsoft.extensions.objectpool.6.0.8.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.options\\6.0.0\\microsoft.extensions.options.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.options.configurationextensions\\6.0.0\\microsoft.extensions.options.configurationextensions.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.extensions.primitives\\8.0.0\\microsoft.extensions.primitives.8.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.netcore.platforms\\3.1.0\\microsoft.netcore.platforms.3.1.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.netcore.targets\\1.1.0\\microsoft.netcore.targets.1.1.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.win32.primitives\\4.3.0\\microsoft.win32.primitives.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.win32.registry\\4.7.0\\microsoft.win32.registry.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\microsoft.win32.systemevents\\4.7.0\\microsoft.win32.systemevents.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\netstandard.library\\1.6.1\\netstandard.library.1.6.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\newtonsoft.json\\13.0.1\\newtonsoft.json.13.0.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\opentracing\\0.12.1\\opentracing.0.12.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\polly\\7.2.2\\polly.7.2.2.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\polly.extensions.http\\3.0.0\\polly.extensions.http.3.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.debian.8-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.debian.8-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.fedora.23-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.fedora.23-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.fedora.24-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.fedora.24-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.native.system\\4.3.0\\runtime.native.system.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.native.system.io.compression\\4.3.0\\runtime.native.system.io.compression.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.native.system.net.http\\4.3.0\\runtime.native.system.net.http.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.native.system.security.cryptography.apple\\4.3.0\\runtime.native.system.security.cryptography.apple.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.opensuse.13.2-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.opensuse.13.2-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.opensuse.42.1-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.opensuse.42.1-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.osx.10.10-x64.runtime.native.system.security.cryptography.apple\\4.3.0\\runtime.osx.10.10-x64.runtime.native.system.security.cryptography.apple.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.osx.10.10-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.osx.10.10-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.rhel.7-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.rhel.7-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.ubuntu.14.04-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.ubuntu.14.04-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.ubuntu.16.04-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.ubuntu.16.04-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\runtime.ubuntu.16.10-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.ubuntu.16.10-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.bundle_e_sqlite3\\2.1.6\\sqlitepclraw.bundle_e_sqlite3.2.1.6.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.core\\2.1.6\\sqlitepclraw.core.2.1.6.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.lib.e_sqlite3\\2.1.6\\sqlitepclraw.lib.e_sqlite3.2.1.6.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.provider.e_sqlite3\\2.1.6\\sqlitepclraw.provider.e_sqlite3.2.1.6.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.appcontext\\4.3.0\\system.appcontext.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.buffers\\4.3.0\\system.buffers.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.codedom\\4.7.0\\system.codedom.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.collections\\4.3.0\\system.collections.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.collections.concurrent\\4.3.0\\system.collections.concurrent.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.collections.immutable\\5.0.0\\system.collections.immutable.5.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.composition\\6.0.0\\system.composition.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.attributedmodel\\6.0.0\\system.composition.attributedmodel.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.convention\\6.0.0\\system.composition.convention.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.hosting\\6.0.0\\system.composition.hosting.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.runtime\\6.0.0\\system.composition.runtime.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.typedparts\\6.0.0\\system.composition.typedparts.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.console\\4.3.0\\system.console.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.debug\\4.3.0\\system.diagnostics.debug.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.diagnosticsource\\6.0.0\\system.diagnostics.diagnosticsource.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.eventlog\\4.7.0\\system.diagnostics.eventlog.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.tools\\4.3.0\\system.diagnostics.tools.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.tracing\\4.3.0\\system.diagnostics.tracing.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.drawing.common\\4.7.0\\system.drawing.common.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.globalization\\4.3.0\\system.globalization.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.globalization.calendars\\4.3.0\\system.globalization.calendars.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.globalization.extensions\\4.3.0\\system.globalization.extensions.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.io\\4.3.0\\system.io.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.io.compression\\4.3.0\\system.io.compression.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.io.compression.zipfile\\4.3.0\\system.io.compression.zipfile.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.io.filesystem\\4.3.0\\system.io.filesystem.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.io.filesystem.primitives\\4.3.0\\system.io.filesystem.primitives.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.io.pipelines\\6.0.1\\system.io.pipelines.6.0.1.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.linq\\4.3.0\\system.linq.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.linq.expressions\\4.3.0\\system.linq.expressions.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.management\\4.7.0\\system.management.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.memory\\4.5.5\\system.memory.4.5.5.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.net.http\\4.3.0\\system.net.http.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.net.primitives\\4.3.0\\system.net.primitives.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.net.sockets\\4.3.0\\system.net.sockets.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.objectmodel\\4.3.0\\system.objectmodel.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection\\4.3.0\\system.reflection.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.emit\\4.3.0\\system.reflection.emit.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.emit.ilgeneration\\4.3.0\\system.reflection.emit.ilgeneration.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.emit.lightweight\\4.3.0\\system.reflection.emit.lightweight.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.extensions\\4.3.0\\system.reflection.extensions.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.metadata\\5.0.0\\system.reflection.metadata.5.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.primitives\\4.3.0\\system.reflection.primitives.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.typeextensions\\4.3.0\\system.reflection.typeextensions.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.resources.resourcemanager\\4.3.0\\system.resources.resourcemanager.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime\\4.3.0\\system.runtime.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.compilerservices.unsafe\\6.0.0\\system.runtime.compilerservices.unsafe.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.extensions\\4.3.0\\system.runtime.extensions.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.handles\\4.3.0\\system.runtime.handles.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.interopservices\\4.3.0\\system.runtime.interopservices.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.interopservices.runtimeinformation\\4.3.0\\system.runtime.interopservices.runtimeinformation.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.numerics\\4.3.0\\system.runtime.numerics.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.accesscontrol\\4.7.0\\system.security.accesscontrol.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.algorithms\\4.3.0\\system.security.cryptography.algorithms.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.cng\\4.3.0\\system.security.cryptography.cng.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.csp\\4.3.0\\system.security.cryptography.csp.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.encoding\\4.3.0\\system.security.cryptography.encoding.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.openssl\\4.3.0\\system.security.cryptography.openssl.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.primitives\\4.3.0\\system.security.cryptography.primitives.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.x509certificates\\4.3.0\\system.security.cryptography.x509certificates.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.permissions\\4.7.0\\system.security.permissions.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.security.principal.windows\\4.7.0\\system.security.principal.windows.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.serviceprocess.servicecontroller\\4.7.0\\system.serviceprocess.servicecontroller.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encoding\\4.3.0\\system.text.encoding.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encoding.codepages\\6.0.0\\system.text.encoding.codepages.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encoding.extensions\\4.3.0\\system.text.encoding.extensions.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encodings.web\\6.0.0\\system.text.encodings.web.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.text.json\\6.0.0\\system.text.json.6.0.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.text.regularexpressions\\4.3.0\\system.text.regularexpressions.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.threading\\4.3.0\\system.threading.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.threading.tasks\\4.3.0\\system.threading.tasks.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.threading.tasks.extensions\\4.5.4\\system.threading.tasks.extensions.4.5.4.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.threading.timer\\4.3.0\\system.threading.timer.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.windows.extensions\\4.7.0\\system.windows.extensions.4.7.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.xml.readerwriter\\4.3.0\\system.xml.readerwriter.4.3.0.nupkg.sha512",
"C:\\Users\\Watak\\.nuget\\packages\\system.xml.xdocument\\4.3.0\\system.xml.xdocument.4.3.0.nupkg.sha512"
],
"logs": []
}

View File

@ -1,108 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "epic_inventory/Public/AC_InventoryItem.h"
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAC_InventoryItem() {}
// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_InventoryItem();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_InventoryItem_NoRegister();
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class UAC_InventoryItem
void UAC_InventoryItem::StaticRegisterNativesUAC_InventoryItem()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAC_InventoryItem);
UClass* Z_Construct_UClass_UAC_InventoryItem_NoRegister()
{
return UAC_InventoryItem::StaticClass();
}
struct Z_Construct_UClass_UAC_InventoryItem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "AC_InventoryItem.h" },
{ "ModuleRelativePath", "Public/AC_InventoryItem.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemInformation_MetaData[] = {
{ "Category", "Item Info" },
{ "ModuleRelativePath", "Public/AC_InventoryItem.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemInformation_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ItemInformation;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAC_InventoryItem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation_Inner = { "ItemInformation", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStartingItems, METADATA_PARAMS(0, nullptr) }; // 1175721345
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation = { "ItemInformation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_InventoryItem, ItemInformation), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemInformation_MetaData), NewProp_ItemInformation_MetaData) }; // 1175721345
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAC_InventoryItem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAC_InventoryItem_Statics::ClassParams = {
&UAC_InventoryItem::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers),
0,
0x00B000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::Class_MetaDataParams), Z_Construct_UClass_UAC_InventoryItem_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAC_InventoryItem()
{
if (!Z_Registration_Info_UClass_UAC_InventoryItem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAC_InventoryItem.OuterSingleton, Z_Construct_UClass_UAC_InventoryItem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAC_InventoryItem.OuterSingleton;
}
template<> EPIC_INVENTORY_API UClass* StaticClass<UAC_InventoryItem>()
{
return UAC_InventoryItem::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAC_InventoryItem);
UAC_InventoryItem::~UAC_InventoryItem() {}
// End Class UAC_InventoryItem
// Begin Registration
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAC_InventoryItem, UAC_InventoryItem::StaticClass, TEXT("UAC_InventoryItem"), &Z_Registration_Info_UClass_UAC_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_InventoryItem), 1807568774U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_3288645798(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,54 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AC_InventoryItem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef EPIC_INVENTORY_AC_InventoryItem_generated_h
#error "AC_InventoryItem.generated.h already included, missing '#pragma once' in AC_InventoryItem.h"
#endif
#define EPIC_INVENTORY_AC_InventoryItem_generated_h
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAC_InventoryItem(); \
friend struct Z_Construct_UClass_UAC_InventoryItem_Statics; \
public: \
DECLARE_CLASS(UAC_InventoryItem, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
DECLARE_SERIALIZER(UAC_InventoryItem)
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAC_InventoryItem(UAC_InventoryItem&&); \
UAC_InventoryItem(const UAC_InventoryItem&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAC_InventoryItem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAC_InventoryItem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAC_InventoryItem) \
NO_API virtual ~UAC_InventoryItem();
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_15_PROLOG
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_INCLASS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> EPIC_INVENTORY_API UClass* StaticClass<class UAC_InventoryItem>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,553 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "epic_inventory/Public/AC_PlayerInventory.h"
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAC_PlayerInventory() {}
// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
EPIC_INVENTORY_API UEnum* Z_Construct_UEnum_epic_inventory_EInventoryCapType();
EPIC_INVENTORY_API UEnum* Z_Construct_UEnum_epic_inventory_EItemType();
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FBaseItemInfo();
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
struct Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics
{
struct AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms
{
FBaseItemInfo ItemToCheck;
int32 ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToCheck_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToCheck;
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck = { "ItemToCheck", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ItemToCheck), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToCheck_MetaData), NewProp_ItemToCheck_MetaData) }; // 3104740623
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "CountNumberOfSameItemsInInventory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execCountNumberOfSameItemsInInventory)
{
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToCheck);
P_FINISH;
P_NATIVE_BEGIN;
*(int32*)Z_Param__Result=P_THIS->CountNumberOfSameItemsInInventory(Z_Param_Out_ItemToCheck);
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
// Begin Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
struct Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics
{
struct AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms
{
EItemType InItemType;
TArray<FBaseItemInfo> ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FBytePropertyParams NewProp_InItemType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InItemType;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType = { "InItemType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms, InItemType), Z_Construct_UEnum_epic_inventory_EItemType, METADATA_PARAMS(0, nullptr) }; // 4175059706
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3104740623
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetAllInventoryItemsInCategory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execGetAllInventoryItemsInCategory)
{
P_GET_ENUM(EItemType,Z_Param_InItemType);
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FBaseItemInfo>*)Z_Param__Result=P_THIS->GetAllInventoryItemsInCategory(EItemType(Z_Param_InItemType));
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
// Begin Class UAC_PlayerInventory Function GetInventoryCapType
struct Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics
{
struct AC_PlayerInventory_eventGetInventoryCapType_Parms
{
EInventoryCapType ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetInventoryCapType_Parms, ReturnValue), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(0, nullptr) }; // 134151201
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetInventoryCapType", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::AC_PlayerInventory_eventGetInventoryCapType_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::AC_PlayerInventory_eventGetInventoryCapType_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execGetInventoryCapType)
{
P_FINISH;
P_NATIVE_BEGIN;
*(EInventoryCapType*)Z_Param__Result=P_THIS->GetInventoryCapType();
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function GetInventoryCapType
// Begin Class UAC_PlayerInventory Function GetPlayerInventory
struct Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics
{
struct AC_PlayerInventory_eventGetPlayerInventory_Parms
{
TArray<FBaseItemInfo> ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetPlayerInventory_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3104740623
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetPlayerInventory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::AC_PlayerInventory_eventGetPlayerInventory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::AC_PlayerInventory_eventGetPlayerInventory_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execGetPlayerInventory)
{
P_FINISH;
P_NATIVE_BEGIN;
*(TArray<FBaseItemInfo>*)Z_Param__Result=P_THIS->GetPlayerInventory();
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function GetPlayerInventory
// Begin Class UAC_PlayerInventory Function InitializePlayerInventory
struct Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "// Initialize the inventory component with default inventory, if any.\n" },
#endif
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Initialize the inventory component with default inventory, if any." },
#endif
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "InitializePlayerInventory", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::Function_MetaDataParams) };
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execInitializePlayerInventory)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->InitializePlayerInventory();
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function InitializePlayerInventory
// Begin Class UAC_PlayerInventory Function RequestAddItem
struct Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics
{
struct AC_PlayerInventory_eventRequestAddItem_Parms
{
FBaseItemInfo InItemInfo;
int32 InItemQuantity;
AActor* ActorToDelete;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_InItemInfo;
static const UECodeGen_Private::FIntPropertyParams NewProp_InItemQuantity;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorToDelete;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemInfo = { "InItemInfo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, InItemInfo), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemQuantity = { "InItemQuantity", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, InItemQuantity), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_ActorToDelete = { "ActorToDelete", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, ActorToDelete), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemQuantity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_ActorToDelete,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestAddItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::AC_PlayerInventory_eventRequestAddItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::AC_PlayerInventory_eventRequestAddItem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execRequestAddItem)
{
P_GET_STRUCT(FBaseItemInfo,Z_Param_InItemInfo);
P_GET_PROPERTY(FIntProperty,Z_Param_InItemQuantity);
P_GET_OBJECT(AActor,Z_Param_ActorToDelete);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->RequestAddItem(Z_Param_InItemInfo,Z_Param_InItemQuantity,Z_Param_ActorToDelete);
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function RequestAddItem
// Begin Class UAC_PlayerInventory Function RequestDropItem
struct Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics
{
struct AC_PlayerInventory_eventRequestDropItem_Parms
{
FBaseItemInfo ItemToDrop;
int32 ItemCount;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToDrop_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemCount_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToDrop;
static const UECodeGen_Private::FIntPropertyParams NewProp_ItemCount;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop = { "ItemToDrop", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemToDrop), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToDrop_MetaData), NewProp_ItemToDrop_MetaData) }; // 3104740623
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount = { "ItemCount", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemCount_MetaData), NewProp_ItemCount_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestDropItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerInventory::execRequestDropItem)
{
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToDrop);
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_ItemCount);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->RequestDropItem(Z_Param_Out_ItemToDrop,Z_Param_Out_ItemCount);
P_NATIVE_END;
}
// End Class UAC_PlayerInventory Function RequestDropItem
// Begin Class UAC_PlayerInventory
void UAC_PlayerInventory::StaticRegisterNativesUAC_PlayerInventory()
{
UClass* Class = UAC_PlayerInventory::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "CountNumberOfSameItemsInInventory", &UAC_PlayerInventory::execCountNumberOfSameItemsInInventory },
{ "GetAllInventoryItemsInCategory", &UAC_PlayerInventory::execGetAllInventoryItemsInCategory },
{ "GetInventoryCapType", &UAC_PlayerInventory::execGetInventoryCapType },
{ "GetPlayerInventory", &UAC_PlayerInventory::execGetPlayerInventory },
{ "InitializePlayerInventory", &UAC_PlayerInventory::execInitializePlayerInventory },
{ "RequestAddItem", &UAC_PlayerInventory::execRequestAddItem },
{ "RequestDropItem", &UAC_PlayerInventory::execRequestDropItem },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAC_PlayerInventory);
UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister()
{
return UAC_PlayerInventory::StaticClass();
}
struct Z_Construct_UClass_UAC_PlayerInventory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Forward Declarations\n" },
#endif
{ "IncludePath", "AC_PlayerInventory.h" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Forward Declarations" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseRequiredLevel_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStackSameItemsInInventoryUI_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseInventoryCap_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCapType_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "EditCondition", "bUseInventoryCap" },
{ "EditConditionHides", "" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
#if !UE_BUILD_SHIPPING
{ "Tooltip", "Select the type of inventory cap. WEIGHT uses item weight, TOTAL uses total number of items, TOTAL PER CATEGORY uses a cap per category of inventory item" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryMaxCapacity_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "EditCondition", "InventoryCapType == EInventoryCapType::TotalItems && bUseInventoryCap" },
{ "EditConditionHides", "" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCurrentCapacity_MetaData[] = {
{ "Category", "AC_PlayerInventory" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCapacityPerCategory_MetaData[] = {
{ "Category", "Inventory Configuration" },
{ "EditCondition", "InventoryCapType == EInventoryCapType::TotalItemsPerCategory && bUseInventoryCap" },
{ "EditConditionHides", "" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartingItems_MetaData[] = {
{ "Category", "Inventory Starting Items" },
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
};
#endif // WITH_METADATA
static void NewProp_bUseRequiredLevel_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseRequiredLevel;
static void NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStackSameItemsInInventoryUI;
static void NewProp_bUseInventoryCap_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseInventoryCap;
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InventoryCapType;
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryMaxCapacity;
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryCurrentCapacity;
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryCapacityPerCategory_ValueProp;
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InventoryCapacityPerCategory_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_InventoryCapacityPerCategory;
static const UECodeGen_Private::FStructPropertyParams NewProp_StartingItems_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartingItems;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory, "CountNumberOfSameItemsInInventory" }, // 2477045219
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 4108102439
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 287677813
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem, "RequestDropItem" }, // 1608417366
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAC_PlayerInventory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit(void* Obj)
{
((UAC_PlayerInventory*)Obj)->bUseRequiredLevel = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel = { "bUseRequiredLevel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseRequiredLevel_MetaData), NewProp_bUseRequiredLevel_MetaData) };
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj)
{
((UAC_PlayerInventory*)Obj)->bStackSameItemsInInventoryUI = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI = { "bStackSameItemsInInventoryUI", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStackSameItemsInInventoryUI_MetaData), NewProp_bStackSameItemsInInventoryUI_MetaData) };
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit(void* Obj)
{
((UAC_PlayerInventory*)Obj)->bUseInventoryCap = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap = { "bUseInventoryCap", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseInventoryCap_MetaData), NewProp_bUseInventoryCap_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType = { "InventoryCapType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapType), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapType_MetaData), NewProp_InventoryCapType_MetaData) }; // 134151201
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryMaxCapacity = { "InventoryMaxCapacity", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryMaxCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryMaxCapacity_MetaData), NewProp_InventoryMaxCapacity_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCurrentCapacity = { "InventoryCurrentCapacity", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCurrentCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCurrentCapacity_MetaData), NewProp_InventoryCurrentCapacity_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_ValueProp = { "InventoryCapacityPerCategory", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp = { "InventoryCapacityPerCategory_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_epic_inventory_EItemType, METADATA_PARAMS(0, nullptr) }; // 4175059706
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory = { "InventoryCapacityPerCategory", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapacityPerCategory), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapacityPerCategory_MetaData), NewProp_InventoryCapacityPerCategory_MetaData) }; // 4175059706
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems_Inner = { "StartingItems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStartingItems, METADATA_PARAMS(0, nullptr) }; // 1175721345
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems = { "StartingItems", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, StartingItems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingItems_MetaData), NewProp_StartingItems_MetaData) }; // 1175721345
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryMaxCapacity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCurrentCapacity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAC_PlayerInventory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAC_PlayerInventory_Statics::ClassParams = {
&UAC_PlayerInventory::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers),
0,
0x00B000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::Class_MetaDataParams), Z_Construct_UClass_UAC_PlayerInventory_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAC_PlayerInventory()
{
if (!Z_Registration_Info_UClass_UAC_PlayerInventory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAC_PlayerInventory.OuterSingleton, Z_Construct_UClass_UAC_PlayerInventory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAC_PlayerInventory.OuterSingleton;
}
template<> EPIC_INVENTORY_API UClass* StaticClass<UAC_PlayerInventory>()
{
return UAC_PlayerInventory::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAC_PlayerInventory);
UAC_PlayerInventory::~UAC_PlayerInventory() {}
// End Class UAC_PlayerInventory
// Begin Registration
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2651275144U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_1435620782(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,69 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AC_PlayerInventory.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
enum class EInventoryCapType : uint8;
enum class EItemType : uint8;
struct FBaseItemInfo;
#ifdef EPIC_INVENTORY_AC_PlayerInventory_generated_h
#error "AC_PlayerInventory.generated.h already included, missing '#pragma once' in AC_PlayerInventory.h"
#endif
#define EPIC_INVENTORY_AC_PlayerInventory_generated_h
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execRequestDropItem); \
DECLARE_FUNCTION(execCountNumberOfSameItemsInInventory); \
DECLARE_FUNCTION(execGetInventoryCapType); \
DECLARE_FUNCTION(execGetAllInventoryItemsInCategory); \
DECLARE_FUNCTION(execRequestAddItem); \
DECLARE_FUNCTION(execGetPlayerInventory); \
DECLARE_FUNCTION(execInitializePlayerInventory);
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAC_PlayerInventory(); \
friend struct Z_Construct_UClass_UAC_PlayerInventory_Statics; \
public: \
DECLARE_CLASS(UAC_PlayerInventory, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
DECLARE_SERIALIZER(UAC_PlayerInventory)
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAC_PlayerInventory(UAC_PlayerInventory&&); \
UAC_PlayerInventory(const UAC_PlayerInventory&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAC_PlayerInventory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAC_PlayerInventory); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAC_PlayerInventory) \
NO_API virtual ~UAC_PlayerInventory();
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_15_PROLOG
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_INCLASS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> EPIC_INVENTORY_API UClass* StaticClass<class UAC_PlayerInventory>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,228 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "epic_inventory/Public/AC_PlayerStats.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAC_PlayerStats() {}
// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class UAC_PlayerStats Function InitializePlayerStats
struct Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerStats, nullptr, "InitializePlayerStats", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::Function_MetaDataParams) };
UFunction* Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerStats::execInitializePlayerStats)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->InitializePlayerStats();
P_NATIVE_END;
}
// End Class UAC_PlayerStats Function InitializePlayerStats
// Begin Class UAC_PlayerStats Function UpdateCurrentCarryWeight
struct Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerStats, nullptr, "UpdateCurrentCarryWeight", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams) };
UFunction* Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAC_PlayerStats::execUpdateCurrentCarryWeight)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->UpdateCurrentCarryWeight();
P_NATIVE_END;
}
// End Class UAC_PlayerStats Function UpdateCurrentCarryWeight
// Begin Class UAC_PlayerStats
void UAC_PlayerStats::StaticRegisterNativesUAC_PlayerStats()
{
UClass* Class = UAC_PlayerStats::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "InitializePlayerStats", &UAC_PlayerStats::execInitializePlayerStats },
{ "UpdateCurrentCarryWeight", &UAC_PlayerStats::execUpdateCurrentCarryWeight },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAC_PlayerStats);
UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister()
{
return UAC_PlayerStats::StaticClass();
}
struct Z_Construct_UClass_UAC_PlayerStats_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "Custom" },
{ "IncludePath", "AC_PlayerStats.h" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[] = {
{ "Category", "Player Stat Defaults" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxStamina_MetaData[] = {
{ "Category", "Player Stat Defaults" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxMana_MetaData[] = {
{ "Category", "Player Stat Defaults" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxCarryWeight_MetaData[] = {
{ "Category", "Player Stat Defaults" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentHealth_MetaData[] = {
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerLevel_MetaData[] = {
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentStamina_MetaData[] = {
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentMana_MetaData[] = {
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentCarryWeight_MetaData[] = {
{ "Category", "Current Player Stats" },
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxHealth;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxStamina;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxMana;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxCarryWeight;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentHealth;
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerLevel;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentStamina;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentMana;
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentCarryWeight;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats, "InitializePlayerStats" }, // 1498403279
{ &Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight, "UpdateCurrentCarryWeight" }, // 2671611245
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAC_PlayerStats>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxHealth = { "MaxHealth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxHealth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxHealth_MetaData), NewProp_MaxHealth_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxStamina = { "MaxStamina", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxStamina), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxStamina_MetaData), NewProp_MaxStamina_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxMana = { "MaxMana", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxMana), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxMana_MetaData), NewProp_MaxMana_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxCarryWeight = { "MaxCarryWeight", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxCarryWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxCarryWeight_MetaData), NewProp_MaxCarryWeight_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentHealth = { "CurrentHealth", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentHealth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentHealth_MetaData), NewProp_CurrentHealth_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_PlayerLevel = { "PlayerLevel", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, PlayerLevel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerLevel_MetaData), NewProp_PlayerLevel_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentStamina = { "CurrentStamina", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentStamina), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentStamina_MetaData), NewProp_CurrentStamina_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentMana = { "CurrentMana", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentMana), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentMana_MetaData), NewProp_CurrentMana_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentCarryWeight = { "CurrentCarryWeight", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentCarryWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentCarryWeight_MetaData), NewProp_CurrentCarryWeight_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxStamina,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxMana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxCarryWeight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_PlayerLevel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentStamina,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentMana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentCarryWeight,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAC_PlayerStats_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAC_PlayerStats_Statics::ClassParams = {
&UAC_PlayerStats::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers),
0,
0x00B000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::Class_MetaDataParams), Z_Construct_UClass_UAC_PlayerStats_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAC_PlayerStats()
{
if (!Z_Registration_Info_UClass_UAC_PlayerStats.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAC_PlayerStats.OuterSingleton, Z_Construct_UClass_UAC_PlayerStats_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAC_PlayerStats.OuterSingleton;
}
template<> EPIC_INVENTORY_API UClass* StaticClass<UAC_PlayerStats>()
{
return UAC_PlayerStats::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAC_PlayerStats);
UAC_PlayerStats::~UAC_PlayerStats() {}
// End Class UAC_PlayerStats
// Begin Registration
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAC_PlayerStats, UAC_PlayerStats::StaticClass, TEXT("UAC_PlayerStats"), &Z_Registration_Info_UClass_UAC_PlayerStats, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerStats), 3392647621U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_2007684296(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,60 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AC_PlayerStats.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef EPIC_INVENTORY_AC_PlayerStats_generated_h
#error "AC_PlayerStats.generated.h already included, missing '#pragma once' in AC_PlayerStats.h"
#endif
#define EPIC_INVENTORY_AC_PlayerStats_generated_h
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execUpdateCurrentCarryWeight); \
DECLARE_FUNCTION(execInitializePlayerStats);
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAC_PlayerStats(); \
friend struct Z_Construct_UClass_UAC_PlayerStats_Statics; \
public: \
DECLARE_CLASS(UAC_PlayerStats, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
DECLARE_SERIALIZER(UAC_PlayerStats)
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAC_PlayerStats(UAC_PlayerStats&&); \
UAC_PlayerStats(const UAC_PlayerStats&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAC_PlayerStats); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAC_PlayerStats); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAC_PlayerStats) \
NO_API virtual ~UAC_PlayerStats();
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_10_PROLOG
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_INCLASS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> EPIC_INVENTORY_API UClass* StaticClass<class UAC_PlayerStats>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,333 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "epic_inventory/Public/BPFL_EpicInventory.h"
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeBPFL_EpicInventory() {}
// Begin Cross Module References
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister();
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FBaseItemInfo();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class UBPFL_EpicInventory Function AreItemsEqual
struct Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics
{
struct BPFL_EpicInventory_eventAreItemsEqual_Parms
{
FBaseItemInfo ItemA;
FBaseItemInfo ItemB;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Player Inventory Getters" },
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemA_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemB_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemA;
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemB;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemA), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemA_MetaData), NewProp_ItemA_MetaData) }; // 3104740623
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB = { "ItemB", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemB), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemB_MetaData), NewProp_ItemB_MetaData) }; // 3104740623
void Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((BPFL_EpicInventory_eventAreItemsEqual_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BPFL_EpicInventory_eventAreItemsEqual_Parms), &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "AreItemsEqual", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBPFL_EpicInventory::execAreItemsEqual)
{
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemA);
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemB);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UBPFL_EpicInventory::AreItemsEqual(Z_Param_Out_ItemA,Z_Param_Out_ItemB);
P_NATIVE_END;
}
// End Class UBPFL_EpicInventory Function AreItemsEqual
// Begin Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics
{
struct BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms
{
UObject* WorldContextObject;
UAC_PlayerInventory* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Player Inventory Getters" },
#if !UE_BUILD_SHIPPING
{ "Comment", "// Get the players inventory actor component\n" },
#endif
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Get the players inventory actor component" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms, ReturnValue), Z_Construct_UClass_UAC_PlayerInventory_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "GetPlayerInventoryComponent", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBPFL_EpicInventory::execGetPlayerInventoryComponent)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_FINISH;
P_NATIVE_BEGIN;
*(UAC_PlayerInventory**)Z_Param__Result=UBPFL_EpicInventory::GetPlayerInventoryComponent(Z_Param_WorldContextObject);
P_NATIVE_END;
}
// End Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
// Begin Class UBPFL_EpicInventory Function GetPlayerStatsComponent
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics
{
struct BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms
{
UObject* WorldContextObject;
UAC_PlayerStats* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Player Stat Getters" },
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms, ReturnValue), Z_Construct_UClass_UAC_PlayerStats_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "GetPlayerStatsComponent", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBPFL_EpicInventory::execGetPlayerStatsComponent)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_FINISH;
P_NATIVE_BEGIN;
*(UAC_PlayerStats**)Z_Param__Result=UBPFL_EpicInventory::GetPlayerStatsComponent(Z_Param_WorldContextObject);
P_NATIVE_END;
}
// End Class UBPFL_EpicInventory Function GetPlayerStatsComponent
// Begin Class UBPFL_EpicInventory Function RequestInteraction
struct Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics
{
struct BPFL_EpicInventory_eventRequestInteraction_Parms
{
AActor* InteractingActor;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Inventory Interaction" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Request interaction with the player quest component\n" },
#endif
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Request interaction with the player quest component" },
#endif
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_InteractingActor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::NewProp_InteractingActor = { "InteractingActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventRequestInteraction_Parms, InteractingActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::NewProp_InteractingActor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "RequestInteraction", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::BPFL_EpicInventory_eventRequestInteraction_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::BPFL_EpicInventory_eventRequestInteraction_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBPFL_EpicInventory::execRequestInteraction)
{
P_GET_OBJECT(AActor,Z_Param_InteractingActor);
P_FINISH;
P_NATIVE_BEGIN;
UBPFL_EpicInventory::RequestInteraction(Z_Param_InteractingActor);
P_NATIVE_END;
}
// End Class UBPFL_EpicInventory Function RequestInteraction
// Begin Class UBPFL_EpicInventory
void UBPFL_EpicInventory::StaticRegisterNativesUBPFL_EpicInventory()
{
UClass* Class = UBPFL_EpicInventory::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "AreItemsEqual", &UBPFL_EpicInventory::execAreItemsEqual },
{ "GetPlayerInventoryComponent", &UBPFL_EpicInventory::execGetPlayerInventoryComponent },
{ "GetPlayerStatsComponent", &UBPFL_EpicInventory::execGetPlayerStatsComponent },
{ "RequestInteraction", &UBPFL_EpicInventory::execRequestInteraction },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UBPFL_EpicInventory);
UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister()
{
return UBPFL_EpicInventory::StaticClass();
}
struct Z_Construct_UClass_UBPFL_EpicInventory_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "BPFL_EpicInventory.h" },
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual, "AreItemsEqual" }, // 3529938652
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent, "GetPlayerInventoryComponent" }, // 425849975
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent, "GetPlayerStatsComponent" }, // 3346996725
{ &Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction, "RequestInteraction" }, // 2010395051
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBPFL_EpicInventory>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UBPFL_EpicInventory_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBPFL_EpicInventory_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBPFL_EpicInventory_Statics::ClassParams = {
&UBPFL_EpicInventory::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBPFL_EpicInventory_Statics::Class_MetaDataParams), Z_Construct_UClass_UBPFL_EpicInventory_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UBPFL_EpicInventory()
{
if (!Z_Registration_Info_UClass_UBPFL_EpicInventory.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBPFL_EpicInventory.OuterSingleton, Z_Construct_UClass_UBPFL_EpicInventory_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBPFL_EpicInventory.OuterSingleton;
}
template<> EPIC_INVENTORY_API UClass* StaticClass<UBPFL_EpicInventory>()
{
return UBPFL_EpicInventory::StaticClass();
}
UBPFL_EpicInventory::UBPFL_EpicInventory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UBPFL_EpicInventory);
UBPFL_EpicInventory::~UBPFL_EpicInventory() {}
// End Class UBPFL_EpicInventory
// Begin Registration
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 4080754727U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_232721569(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,69 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BPFL_EpicInventory.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UAC_PlayerInventory;
class UAC_PlayerStats;
class UObject;
struct FBaseItemInfo;
#ifdef EPIC_INVENTORY_BPFL_EpicInventory_generated_h
#error "BPFL_EpicInventory.generated.h already included, missing '#pragma once' in BPFL_EpicInventory.h"
#endif
#define EPIC_INVENTORY_BPFL_EpicInventory_generated_h
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execAreItemsEqual); \
DECLARE_FUNCTION(execGetPlayerStatsComponent); \
DECLARE_FUNCTION(execRequestInteraction); \
DECLARE_FUNCTION(execGetPlayerInventoryComponent);
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUBPFL_EpicInventory(); \
friend struct Z_Construct_UClass_UBPFL_EpicInventory_Statics; \
public: \
DECLARE_CLASS(UBPFL_EpicInventory, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
DECLARE_SERIALIZER(UBPFL_EpicInventory)
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UBPFL_EpicInventory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UBPFL_EpicInventory(UBPFL_EpicInventory&&); \
UBPFL_EpicInventory(const UBPFL_EpicInventory&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBPFL_EpicInventory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBPFL_EpicInventory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBPFL_EpicInventory) \
NO_API virtual ~UBPFL_EpicInventory();
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_16_PROLOG
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_INCLASS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> EPIC_INVENTORY_API UClass* StaticClass<class UBPFL_EpicInventory>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,168 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "EpicEnumsAndStructs.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef EPIC_INVENTORY_EpicEnumsAndStructs_generated_h
#error "EpicEnumsAndStructs.generated.h already included, missing '#pragma once' in EpicEnumsAndStructs.h"
#endif
#define EPIC_INVENTORY_EpicEnumsAndStructs_generated_h
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_105_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FStartingItems_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FStartingItems>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_121_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FBaseStats_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseStats>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_155_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FBaseItemInfo_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseItemInfo>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_231_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FArmorStats_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorStats>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_253_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FWeaponStats_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_274_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FArmorDataTable_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_292_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FWeaponDataTable_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTable>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_335_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FConsumableInfo_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_367_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FQuestItemInfo_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FQuestItemInfo>();
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_382_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FBookInfo_Statics; \
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBookInfo>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h
#define FOREACH_ENUM_EITEMTYPE(op) \
op(EItemType::None) \
op(EItemType::Armor) \
op(EItemType::Weapon) \
op(EItemType::Goods)
enum class EItemType : uint8;
template<> struct TIsUEnumClass<EItemType> { enum { Value = true }; };
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EItemType>();
#define FOREACH_ENUM_EWEAPONCATEGORY(op) \
op(EWeaponCategory::None) \
op(EWeaponCategory::OneHSword) \
op(EWeaponCategory::TwoHSword) \
op(EWeaponCategory::Dagger) \
op(EWeaponCategory::Bow) \
op(EWeaponCategory::OneHAxe) \
op(EWeaponCategory::TwoHAxe)
enum class EWeaponCategory : uint8;
template<> struct TIsUEnumClass<EWeaponCategory> { enum { Value = true }; };
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EWeaponCategory>();
#define FOREACH_ENUM_EARMORCATEGORY(op) \
op(EArmorCategory::None) \
op(EArmorCategory::Shield) \
op(EArmorCategory::Boots) \
op(EArmorCategory::Legs) \
op(EArmorCategory::Chest) \
op(EArmorCategory::Arms) \
op(EArmorCategory::Helmet) \
op(EArmorCategory::Jewelry)
enum class EArmorCategory : uint8;
template<> struct TIsUEnumClass<EArmorCategory> { enum { Value = true }; };
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EArmorCategory>();
#define FOREACH_ENUM_EGOODSCATEGORY(op) \
op(EGoodsCategory::None) \
op(EGoodsCategory::Consumable) \
op(EGoodsCategory::QuestItem) \
op(EGoodsCategory::Book) \
op(EGoodsCategory::Junk)
enum class EGoodsCategory : uint8;
template<> struct TIsUEnumClass<EGoodsCategory> { enum { Value = true }; };
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EGoodsCategory>();
#define FOREACH_ENUM_EITEMRARITY(op) \
op(EItemRarity::None) \
op(EItemRarity::Common) \
op(EItemRarity::Uncommon) \
op(EItemRarity::Rare) \
op(EItemRarity::Epic) \
op(EItemRarity::Legendary) \
op(EItemRarity::Mythic)
enum class EItemRarity : uint8;
template<> struct TIsUEnumClass<EItemRarity> { enum { Value = true }; };
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EItemRarity>();
#define FOREACH_ENUM_EINVENTORYCAPTYPE(op) \
op(EInventoryCapType::None) \
op(EInventoryCapType::Weight) \
op(EInventoryCapType::TotalItems) \
op(EInventoryCapType::TotalItemsPerCategory)
enum class EInventoryCapType : uint8;
template<> struct TIsUEnumClass<EInventoryCapType> { enum { Value = true }; };
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EInventoryCapType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,7 +0,0 @@
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h

View File

@ -1,29 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_epic_inventory;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_epic_inventory()
{
if (!Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/epic_inventory",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x0A252084,
0x8213DF4A,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0A252084, 0x8213DF4A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,185 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "epic_inventory/epic_inventoryCharacter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeepic_inventoryCharacter() {}
// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryCharacter();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryCharacter_NoRegister();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class Aepic_inventoryCharacter
void Aepic_inventoryCharacter::StaticRegisterNativesAepic_inventoryCharacter()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(Aepic_inventoryCharacter);
UClass* Z_Construct_UClass_Aepic_inventoryCharacter_NoRegister()
{
return Aepic_inventoryCharacter::StaticClass();
}
struct Z_Construct_UClass_Aepic_inventoryCharacter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Navigation" },
{ "IncludePath", "epic_inventoryCharacter.h" },
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraBoom_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Camera" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/** Camera boom positioning the camera behind the character */" },
#endif
{ "EditInline", "true" },
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Camera boom positioning the camera behind the character" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FollowCamera_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Camera" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/** Follow camera */" },
#endif
{ "EditInline", "true" },
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Follow camera" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContext_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Input" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/** MappingContext */" },
#endif
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "MappingContext" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JumpAction_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Input" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/** Jump Input Action */" },
#endif
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Jump Input Action" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Input" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/** Move Input Action */" },
#endif
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Move Input Action" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookAction_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Input" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/** Look Input Action */" },
#endif
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Look Input Action" },
#endif
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraBoom;
static const UECodeGen_Private::FObjectPropertyParams NewProp_FollowCamera;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultMappingContext;
static const UECodeGen_Private::FObjectPropertyParams NewProp_JumpAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_LookAction;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<Aepic_inventoryCharacter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_CameraBoom = { "CameraBoom", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, CameraBoom), Z_Construct_UClass_USpringArmComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraBoom_MetaData), NewProp_CameraBoom_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FollowCamera_MetaData), NewProp_FollowCamera_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_DefaultMappingContext = { "DefaultMappingContext", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, DefaultMappingContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultMappingContext_MetaData), NewProp_DefaultMappingContext_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_JumpAction = { "JumpAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, JumpAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JumpAction_MetaData), NewProp_JumpAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookAction_MetaData), NewProp_LookAction_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_CameraBoom,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_FollowCamera,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_DefaultMappingContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_JumpAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_MoveAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_LookAction,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_Aepic_inventoryCharacter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ACharacter,
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::ClassParams = {
&Aepic_inventoryCharacter::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers),
0,
0x008000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_Aepic_inventoryCharacter_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_Aepic_inventoryCharacter()
{
if (!Z_Registration_Info_UClass_Aepic_inventoryCharacter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_Aepic_inventoryCharacter.OuterSingleton, Z_Construct_UClass_Aepic_inventoryCharacter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_Aepic_inventoryCharacter.OuterSingleton;
}
template<> EPIC_INVENTORY_API UClass* StaticClass<Aepic_inventoryCharacter>()
{
return Aepic_inventoryCharacter::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(Aepic_inventoryCharacter);
Aepic_inventoryCharacter::~Aepic_inventoryCharacter() {}
// End Class Aepic_inventoryCharacter
// Begin Registration
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_Aepic_inventoryCharacter, Aepic_inventoryCharacter::StaticClass, TEXT("Aepic_inventoryCharacter"), &Z_Registration_Info_UClass_Aepic_inventoryCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Aepic_inventoryCharacter), 1042005613U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_263980398(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,54 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "epic_inventoryCharacter.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef EPIC_INVENTORY_epic_inventoryCharacter_generated_h
#error "epic_inventoryCharacter.generated.h already included, missing '#pragma once' in epic_inventoryCharacter.h"
#endif
#define EPIC_INVENTORY_epic_inventoryCharacter_generated_h
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAepic_inventoryCharacter(); \
friend struct Z_Construct_UClass_Aepic_inventoryCharacter_Statics; \
public: \
DECLARE_CLASS(Aepic_inventoryCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
DECLARE_SERIALIZER(Aepic_inventoryCharacter)
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
Aepic_inventoryCharacter(Aepic_inventoryCharacter&&); \
Aepic_inventoryCharacter(const Aepic_inventoryCharacter&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Aepic_inventoryCharacter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Aepic_inventoryCharacter); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(Aepic_inventoryCharacter) \
NO_API virtual ~Aepic_inventoryCharacter();
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_18_PROLOG
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_INCLASS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> EPIC_INVENTORY_API UClass* StaticClass<class Aepic_inventoryCharacter>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,10 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@ -1,92 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "epic_inventory/epic_inventoryGameMode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeepic_inventoryGameMode() {}
// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryGameMode();
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryGameMode_NoRegister();
UPackage* Z_Construct_UPackage__Script_epic_inventory();
// End Cross Module References
// Begin Class Aepic_inventoryGameMode
void Aepic_inventoryGameMode::StaticRegisterNativesAepic_inventoryGameMode()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(Aepic_inventoryGameMode);
UClass* Z_Construct_UClass_Aepic_inventoryGameMode_NoRegister()
{
return Aepic_inventoryGameMode::StaticClass();
}
struct Z_Construct_UClass_Aepic_inventoryGameMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "epic_inventoryGameMode.h" },
{ "ModuleRelativePath", "epic_inventoryGameMode.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<Aepic_inventoryGameMode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_Aepic_inventoryGameMode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryGameMode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_Aepic_inventoryGameMode_Statics::ClassParams = {
&Aepic_inventoryGameMode::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008802ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_Aepic_inventoryGameMode_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_Aepic_inventoryGameMode()
{
if (!Z_Registration_Info_UClass_Aepic_inventoryGameMode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_Aepic_inventoryGameMode.OuterSingleton, Z_Construct_UClass_Aepic_inventoryGameMode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_Aepic_inventoryGameMode.OuterSingleton;
}
template<> EPIC_INVENTORY_API UClass* StaticClass<Aepic_inventoryGameMode>()
{
return Aepic_inventoryGameMode::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(Aepic_inventoryGameMode);
Aepic_inventoryGameMode::~Aepic_inventoryGameMode() {}
// End Class Aepic_inventoryGameMode
// Begin Registration
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_Aepic_inventoryGameMode, Aepic_inventoryGameMode::StaticClass, TEXT("Aepic_inventoryGameMode"), &Z_Registration_Info_UClass_Aepic_inventoryGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Aepic_inventoryGameMode), 3466523816U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_218653384(TEXT("/Script/epic_inventory"),
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1,54 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "epic_inventoryGameMode.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef EPIC_INVENTORY_epic_inventoryGameMode_generated_h
#error "epic_inventoryGameMode.generated.h already included, missing '#pragma once' in epic_inventoryGameMode.h"
#endif
#define EPIC_INVENTORY_epic_inventoryGameMode_generated_h
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAepic_inventoryGameMode(); \
friend struct Z_Construct_UClass_Aepic_inventoryGameMode_Statics; \
public: \
DECLARE_CLASS(Aepic_inventoryGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), EPIC_INVENTORY_API) \
DECLARE_SERIALIZER(Aepic_inventoryGameMode)
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
Aepic_inventoryGameMode(Aepic_inventoryGameMode&&); \
Aepic_inventoryGameMode(const Aepic_inventoryGameMode&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(EPIC_INVENTORY_API, Aepic_inventoryGameMode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Aepic_inventoryGameMode); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(Aepic_inventoryGameMode) \
EPIC_INVENTORY_API virtual ~Aepic_inventoryGameMode();
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_9_PROLOG
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_INCLASS_NO_PURE_DECLS \
FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> EPIC_INVENTORY_API UClass* StaticClass<class Aepic_inventoryGameMode>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@ -1 +0,0 @@
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll

View File

@ -1,17 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_inventoryitem.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,17 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_inventoryitem.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_InventoryItem.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_InventoryItem.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,17 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\AC_InventoryItem.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.gen.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.gen.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\AC_InventoryItem.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.gen.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_InventoryItem.gen.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,19 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_playerinventory.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_playerinventory.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_PlayerInventory.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_PlayerInventory.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,17 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\AC_PlayerInventory.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.gen.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.gen.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\AC_PlayerInventory.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.gen.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerInventory.gen.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,19 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_playerstats.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_playerstats.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_PlayerStats.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_PlayerStats.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\AC_PlayerStats.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.gen.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.gen.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\AC_PlayerStats.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.gen.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\AC_PlayerStats.gen.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,49 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\bpfl_epicinventory.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawnmovementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,49 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\bpfl_epicinventory.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawnmovementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\BPFL_EpicInventory.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\BPFL_EpicInventory.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,17 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\bpfl_epicinventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\bpfl_epicinventory.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\BPFL_EpicInventory.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.gen.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.gen.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\BPFL_EpicInventory.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.gen.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\BPFL_EpicInventory.gen.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,85 +0,0 @@
/nologo
/D_WIN64
/l 0x409
/I "."
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/DIS_PROGRAM=0
/DUE_EDITOR=1
/DUSE_SHADER_COMPILER_WORKER_TRACE=0
/DUE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1
/DWITH_VERSE_VM=0
/DENABLE_PGO_PROFILE=0
/DUSE_VORBIS_FOR_STREAMING=1
/DUSE_XMA2_FOR_STREAMING=1
/DWITH_DEV_AUTOMATION_TESTS=1
/DWITH_PERF_AUTOMATION_TESTS=1
/DWITH_LOW_LEVEL_TESTS=0
/DEXPLICIT_TESTS_TARGET=0
/DWITH_TESTS=1
/DUNICODE
/D_UNICODE
/D__UNREAL__
/DIS_MONOLITHIC=0
/DWITH_ENGINE=1
/DWITH_UNREAL_DEVELOPER_TOOLS=1
/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
/DWITH_APPLICATION_CORE=1
/DWITH_COREUOBJECT=1
/DUE_TRACE_ENABLED=1
/DWITH_VERSE=1
/DUE_USE_VERSE_PATHS=1
/DWITH_VERSE_BPVM=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_ACCESSIBILITY=1
/DWITH_PERFCOUNTERS=1
/DWITH_FIXED_TIME_STEP_SUPPORT=1
/DUSE_LOGGING_IN_SHIPPING=0
/DALLOW_CONSOLE_IN_SHIPPING=0
/DALLOW_PROFILEGPU_IN_TEST=0
/DALLOW_PROFILEGPU_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUSE_UTF8_TCHARS=0
/DUSE_ESTIMATED_UTCNOW=0
/DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1
/DWITH_EDITOR=1
/DWITH_IOSTORE_IN_EDITOR=1
/DWITH_SERVER_CODE=1
/DUE_FNAME_OUTLINE_NUMBER=0
/DWITH_PUSH_MODEL=1
/DWITH_CEF3=1
/DWITH_LIVE_CODING=1
/DWITH_CPP_MODULES=0
/DWITH_CPP_COROUTINES=0
/DWITH_PROCESS_PRIORITY_CONTROL=0
/DUBT_MODULE_MANIFEST="UnrealEditor.modules"
/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules"
/DUBT_COMPILED_PLATFORM=Win64
/DUBT_COMPILED_TARGET=Editor
/DUE_APP_NAME="UnrealEditor"
/DUE_WARNINGS_AS_ERRORS=0
/DNDIS_MINIPORT_MAJOR_VERSION=0
/DWIN32=1
/D_WIN32_WINNT=0x0601
/DWINVER=0x0601
/DPLATFORM_WINDOWS=1
/DPLATFORM_MICROSOFT=1
/DOVERRIDE_PLATFORM_HEADER_NAME=Windows
/DRHI_RAYTRACING=1
/DWINDOWS_MAX_NUM_TLS_SLOTS=2048
/DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512
/DNDEBUG=1
/DUE_BUILD_DEVELOPMENT=1
/DORIGINAL_FILE_NAME="UnrealEditor-epic_inventory.dll"
/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_NAME="Third Person Game Template"
/DPROJECT_PRODUCT_IDENTIFIER=epic_inventory
/fo "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Default.rc2.res"
"..\Build\Windows\Resources\Default.rc2"

View File

@ -1,20 +0,0 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for epic_inventory
#pragma once
#include "D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/Build/Win64/x64/epic_inventoryEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
#undef EPIC_INVENTORY_API
#define UE_IS_ENGINE_MODULE 0
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_PROJECT_NAME epic_inventory
#define UE_TARGET_NAME epic_inventoryEditor
#define UE_MODULE_NAME "epic_inventory"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define EPIC_INVENTORY_API DLLEXPORT
#define ENHANCEDINPUT_API DLLIMPORT

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\epicenumsandstructs.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,14 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\epicenumsandstructs.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\EpicEnumsAndStructs.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\EpicEnumsAndStructs.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.lc.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.cpp.dep.lc.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,15 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.gen.cpp",
"ProvidedModule": "",
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,51 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\UnrealEditor\Inc\epic_inventory\UHT\EpicEnumsAndStructs.gen.cpp"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Yu"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.gen.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\EpicEnumsAndStructs.gen.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,774 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_inventoryitem.cpp",
"ProvidedModule": "",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\shareddefinitions.unrealed.project.valapi.cpp20.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreminimal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coretypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\build.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concurrencysal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\corefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\staticassertcompletetype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vadefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstddef",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtr1common",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\varargs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenum.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischartype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformcrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_terminate.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\types.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdio.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdarg.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\float.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\numericlimits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compressionflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enumclassflags.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\mmintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\microsoftplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\char.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\inttype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\ctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wctype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstricmp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\enableif.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingsimplyconvertibleto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\isfixedwidthcharencoding.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\tchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowssystemincludes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\minimalwindowsapi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\minimalwindowsapi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ammintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\hidetchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\allowtchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\intsafe.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winapifamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winpackagefamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_strict.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_undef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdv_driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\strsafe.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\cpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\config.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\launder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\assertionmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\formatstringsan.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\exec.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\memorybase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter64.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isintegral.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istrivial.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\andornot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallydestructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyassignable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\unrealmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\memorytrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarithmetic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispodtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isuecoretype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtypetraits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\models.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removereference.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\integralconstant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typecompatiblebytes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtemplate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersandrefsfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\usebitwiseswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\decay.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isfloatingpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\resolvetypeambiguity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\issigned.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cfloat",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\fenv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\memoryops.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerallocationpolicies.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispolymorphic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\engineversionbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textnamespacefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archivecookdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\objectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\less.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sorting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\binarysearch.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identityfunctor.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\invoke.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\memberfunctionptrouter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\sort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\introsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\binaryheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\reversepredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\cstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\crc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstringincludes.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\array.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\reverseiterate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\compare",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\allowshrinking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerelementtypecompatibility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimagewriter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memorylayout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticclassprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticstructprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\enumasbyte.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\delayedautoregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isabstract.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapify.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\isheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\stablesort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\rotate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\gettypehashable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\alignmenttemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\elementtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringformatarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framenumber.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timespan.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interval.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringconv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\nametypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\criticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowscriticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\arrayview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\parse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\function.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\intrusiveunsetoptionalstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optionalfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\functionfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\structbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pointerisconvertiblefromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\losesqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\scriptarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\bitarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sparsearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\formatters\\binaryarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivenamehelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveadapters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\insertable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archiveproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslots.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optional.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslotbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueobj.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removeextent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\set.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\retainedref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\reverse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\map.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\tuple.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\integersequence.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tuple",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinatesserializer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intvector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logcategory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logscopedcategoryandverbosityoverride.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\formatargstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enginenetworkcustomversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\guid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\cityhash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intrect.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\byteswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerinternals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\autortfm\\autortfm.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointertesting.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\culturepointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplatesfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesettings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\idelegateinstance.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateaccesshandler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\mtaccessdetector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimplfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\multicastdelegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\scriptdelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimpl.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesignatureimpl.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconst.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatecombinations.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textlocalizationmanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\refcounting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\lockeyfuncs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\loctesting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\localizedtextsourcetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textkey.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\text.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sortedmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textcomparison.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\stringtablecorefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\itextdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\internationalization.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\networkversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\axis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vectorregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorconstants.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\twovectors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\edge.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\capsuleshape.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangebound.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\automationevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\range.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangeset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\sphere.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\plane.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalarregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformnonvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\boxspherebounds.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orientedbox.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationaboutpointmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalerotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quatrotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\perspectivematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orthomatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\translationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\inverserotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mirrormatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\clipprojectionmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float32.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\convexhull2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\colorlist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\curveedinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurvepoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurve.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\minelement.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\rangepointertype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\ray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2dhalf.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\components\\actorcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\script.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsingleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\tlsautocleanup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statscommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\chunkedarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\indirectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreelist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\noopcounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtracker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtrackerdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\tagtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\writer.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\misctrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\virtualstackallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\versepathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceredirector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pimplptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagepath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\istobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\primaryassetid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\toplevelassetpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\object.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbaseutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollectionglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandletracking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandledefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packedobjectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\nonnullpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectmarks.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectcompilecontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\resourcesize.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\subclassof.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\class.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\mutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\locktags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\uniquelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\randomstream.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\fallbackstruct.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scoperwlock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenative.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\referencetoken.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\persistentobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptrfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\sparsedelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptdelegatefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytag.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytypename.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\reflectedtypeaccessors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\timerhandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\timerhandle.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\casts.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\unrealtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\list.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimage.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\hashtable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\securehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\bufferreader.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\bytestohex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\hextobytes.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_typeinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\serializedpropertyscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\greater.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\isuenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\lazyobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\propertyportflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjecthash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\stack.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\enumproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpathproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginebasetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\connection\\netenums.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\netenums.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginebasetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenettypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\coreuobject\\uht\\corenettypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\interface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\structonscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\propertypairsmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\overridevoidreturninvoker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\componentinstancedatacache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\componentinstancedatacache.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\concurrentlinearallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\mallocansi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreefixedsizeallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\memstack.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\asan_interface.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\imagecore\\uht\\imagecorebp.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_asynccompilation.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_asynccompilation.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\rendercommandfence.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\taskprivate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\scheduler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskdelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isinvocable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopeexit.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\event.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskshared.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\waitingqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\thread.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\localqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\faaarrayqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\hazardpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\tasktrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timeout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\inheritedcontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\metadatatrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\stringstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\eventnode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocol.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol0.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol1.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol5.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol6.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol7.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\manualresetevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\parkinglot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\monotonictime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\staticarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\iconsolemanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\accessdetection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\features\\imodularfeature.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\editorbulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\recursivemutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\future.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\compression\\compressedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\compositebuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iohash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\blake3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagesegment.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\customversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\materialvaluetype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\app.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\commandline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\valueorerror.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariantmeta.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\frametime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\qualifiedframetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timecode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturestreamingtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhidefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\gpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\csvprofilerconfig.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scenetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivedirtystate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivecomponentid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\shaders\\shared\\lightdefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\scenetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturestreamingtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncfilehandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdatabuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iochunkid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iodispatcherpriority.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\packageid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\fileregions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\pixelformat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\streaming\\streamablerenderresourcestate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perqualitylevelproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scalability.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perqualitylevelproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\streamablerenderasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datadrivenplatforminforegistry.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perplatformproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\objectcacheeventsink.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\deriveddatacachekeyproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\dontcopy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\textureallmipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturemipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturemipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\textureallmipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture2d.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compression.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\iqueuedwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\queuedthreadpool.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\gcobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_collisiondataprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\physicscore\\public\\interface_collisiondataprovidercore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_collisiondataprovider.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\meshuvchannelinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshuvchannelinfo.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmeshsourcedata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescriptionbasebulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescriptionbasebulkdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\meshmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\materialmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\materialmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshsourcedata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\morphtarget.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\packednormal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\editorobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitemainbranchobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5privatefrostystreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\morphtarget.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\animation\\nodemappingproviderinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\nodemappingproviderinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\previewassetattachcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\previewassetattachcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\enginedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\referenceskeleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\animationcore\\public\\boneindices.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsampling.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsampling.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsourcemodel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescription.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\accumulate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\copy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\common.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshattributearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\attributearraycontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementremappings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\releaseobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5mainstreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementcontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementindexer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescription.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsourcemodel.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\psoprecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifeaturelevel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiresources.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiimmutablesamplerstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhitransition.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiaccess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhipipeline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhivalidationcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhistrings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\multigpu.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\pipelinestatecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\dynamicrhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhicontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\modules\\moduleinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhibreadcrumbs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderparameters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderlibrary.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\aes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphinterfaces.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,774 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_inventoryitem.cpp",
"ProvidedModule": "",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\shareddefinitions.unrealed.project.valapi.cpp20.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreminimal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coretypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\build.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concurrencysal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\corefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\staticassertcompletetype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vadefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstddef",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtr1common",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\varargs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenum.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischartype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformcrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_terminate.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\types.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdio.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdarg.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\float.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\numericlimits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compressionflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enumclassflags.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\mmintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\microsoftplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\char.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\inttype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\ctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wctype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstricmp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\enableif.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingsimplyconvertibleto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\isfixedwidthcharencoding.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\tchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowssystemincludes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\minimalwindowsapi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\minimalwindowsapi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ammintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\hidetchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\allowtchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\intsafe.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winapifamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winpackagefamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_strict.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_undef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdv_driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\strsafe.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\cpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\config.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\launder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\assertionmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\formatstringsan.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\exec.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\memorybase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter64.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isintegral.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istrivial.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\andornot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallydestructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyassignable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\unrealmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\memorytrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarithmetic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispodtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isuecoretype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtypetraits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\models.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removereference.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\integralconstant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typecompatiblebytes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtemplate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersandrefsfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\usebitwiseswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\decay.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isfloatingpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\resolvetypeambiguity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\issigned.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cfloat",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\fenv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\memoryops.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerallocationpolicies.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispolymorphic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\engineversionbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textnamespacefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archivecookdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\objectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\less.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sorting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\binarysearch.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identityfunctor.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\invoke.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\memberfunctionptrouter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\sort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\introsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\binaryheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\reversepredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\cstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\crc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstringincludes.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\array.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\reverseiterate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\compare",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\allowshrinking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerelementtypecompatibility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimagewriter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memorylayout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticclassprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticstructprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\enumasbyte.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\delayedautoregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isabstract.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapify.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\isheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\stablesort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\rotate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\gettypehashable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\alignmenttemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\elementtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringformatarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framenumber.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timespan.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interval.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringconv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\nametypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\criticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowscriticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\arrayview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\parse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\function.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\intrusiveunsetoptionalstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optionalfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\functionfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\structbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pointerisconvertiblefromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\losesqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\scriptarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\bitarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sparsearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\formatters\\binaryarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivenamehelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveadapters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\insertable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archiveproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslots.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optional.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslotbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueobj.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removeextent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\set.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\retainedref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\reverse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\map.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\tuple.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\integersequence.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tuple",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinatesserializer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intvector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logcategory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logscopedcategoryandverbosityoverride.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\formatargstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enginenetworkcustomversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\guid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\cityhash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intrect.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\byteswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerinternals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\autortfm\\autortfm.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointertesting.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\culturepointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplatesfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesettings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\idelegateinstance.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateaccesshandler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\mtaccessdetector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimplfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\multicastdelegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\scriptdelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimpl.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesignatureimpl.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconst.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatecombinations.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textlocalizationmanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\refcounting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\lockeyfuncs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\loctesting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\localizedtextsourcetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textkey.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\text.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sortedmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textcomparison.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\stringtablecorefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\itextdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\internationalization.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\networkversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\axis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vectorregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorconstants.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\twovectors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\edge.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\capsuleshape.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangebound.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\automationevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\range.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangeset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\sphere.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\plane.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalarregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformnonvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\boxspherebounds.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orientedbox.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationaboutpointmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalerotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quatrotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\perspectivematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orthomatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\translationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\inverserotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mirrormatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\clipprojectionmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float32.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\convexhull2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\colorlist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\curveedinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurvepoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurve.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\minelement.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\rangepointertype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\ray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2dhalf.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\components\\actorcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\script.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsingleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\tlsautocleanup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statscommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\chunkedarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\indirectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreelist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\noopcounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtracker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtrackerdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\tagtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\writer.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\misctrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\virtualstackallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\versepathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceredirector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pimplptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagepath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\istobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\primaryassetid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\toplevelassetpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\object.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbaseutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollectionglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandletracking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandledefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packedobjectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\nonnullpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectmarks.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectcompilecontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\resourcesize.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\subclassof.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\class.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\mutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\locktags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\uniquelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\randomstream.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\fallbackstruct.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scoperwlock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenative.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\referencetoken.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\persistentobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptrfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\sparsedelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptdelegatefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytag.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytypename.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\reflectedtypeaccessors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\timerhandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\timerhandle.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\casts.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\unrealtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\list.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimage.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\hashtable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\securehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\bufferreader.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\bytestohex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\hextobytes.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_typeinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\serializedpropertyscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\greater.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\isuenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\lazyobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\propertyportflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjecthash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\stack.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\enumproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpathproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginebasetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\connection\\netenums.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\netenums.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginebasetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenettypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\coreuobject\\uht\\corenettypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\interface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\structonscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\propertypairsmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\overridevoidreturninvoker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\componentinstancedatacache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\componentinstancedatacache.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\concurrentlinearallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\mallocansi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreefixedsizeallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\memstack.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\asan_interface.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\imagecore\\uht\\imagecorebp.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_asynccompilation.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_asynccompilation.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\rendercommandfence.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\taskprivate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\scheduler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskdelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isinvocable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopeexit.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\event.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskshared.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\waitingqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\thread.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\localqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\faaarrayqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\hazardpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\tasktrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timeout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\inheritedcontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\metadatatrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\stringstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\eventnode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocol.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol0.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol1.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol5.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol6.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol7.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\manualresetevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\parkinglot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\monotonictime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\staticarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\iconsolemanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\accessdetection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\features\\imodularfeature.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\editorbulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\recursivemutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\future.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\compression\\compressedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\compositebuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iohash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\blake3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagesegment.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\customversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\materialvaluetype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\app.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\commandline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\valueorerror.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariantmeta.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\frametime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\qualifiedframetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timecode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturestreamingtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhidefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\gpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\csvprofilerconfig.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scenetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivedirtystate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivecomponentid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\shaders\\shared\\lightdefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\scenetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturestreamingtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncfilehandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdatabuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iochunkid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iodispatcherpriority.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\packageid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\fileregions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\pixelformat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\streaming\\streamablerenderresourcestate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perqualitylevelproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scalability.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perqualitylevelproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\streamablerenderasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datadrivenplatforminforegistry.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perplatformproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\objectcacheeventsink.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\deriveddatacachekeyproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\dontcopy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\textureallmipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturemipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturemipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\textureallmipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture2d.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compression.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\iqueuedwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\queuedthreadpool.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\gcobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_collisiondataprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\physicscore\\public\\interface_collisiondataprovidercore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_collisiondataprovider.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\meshuvchannelinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshuvchannelinfo.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmeshsourcedata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescriptionbasebulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescriptionbasebulkdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\meshmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\materialmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\materialmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshsourcedata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\morphtarget.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\packednormal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\editorobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitemainbranchobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5privatefrostystreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\morphtarget.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\animation\\nodemappingproviderinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\nodemappingproviderinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\previewassetattachcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\previewassetattachcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\enginedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\referenceskeleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\animationcore\\public\\boneindices.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsampling.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsampling.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsourcemodel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescription.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\accumulate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\copy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\common.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshattributearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\attributearraycontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementremappings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\releaseobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5mainstreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementcontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementindexer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescription.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsourcemodel.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\psoprecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifeaturelevel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiresources.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiimmutablesamplerstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhitransition.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiaccess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhipipeline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhivalidationcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhistrings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\multigpu.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\pipelinestatecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\dynamicrhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhicontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\modules\\moduleinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhibreadcrumbs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderparameters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderlibrary.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\aes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphinterfaces.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,54 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_InventoryItem.cpp"
/external:W0
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,54 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_InventoryItem.cpp"
/external:W0
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.cpp.lcpt.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.cpp.dep.lcpt.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1 +0,0 @@
#include "D:/Documents/GitHub/epic-inventory/epic_inventory/Source/epic_inventory/Public/AC_InventoryItem.h"

View File

@ -1,774 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\singlefile\\ac_inventoryitem.h",
"ProvidedModule": "",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\shareddefinitions.unrealed.project.valapi.cpp20.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreminimal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coretypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\build.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concurrencysal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\corefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\staticassertcompletetype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vadefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstddef",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtr1common",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\varargs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenum.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischartype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformcrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_terminate.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\types.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdio.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdarg.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\float.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\numericlimits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compressionflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enumclassflags.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\mmintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\microsoftplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\char.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\inttype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\ctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wctype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstricmp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\enableif.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingsimplyconvertibleto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\isfixedwidthcharencoding.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\tchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowssystemincludes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\minimalwindowsapi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\minimalwindowsapi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ammintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\hidetchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\allowtchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\intsafe.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winapifamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winpackagefamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_strict.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_undef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdv_driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\strsafe.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\cpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\config.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\launder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\assertionmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\formatstringsan.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\exec.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\memorybase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter64.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isintegral.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istrivial.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\andornot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallydestructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyassignable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\unrealmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\memorytrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarithmetic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispodtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isuecoretype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtypetraits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\models.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removereference.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\integralconstant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typecompatiblebytes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtemplate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersandrefsfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\usebitwiseswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\decay.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isfloatingpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\resolvetypeambiguity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\issigned.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cfloat",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\fenv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\memoryops.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerallocationpolicies.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispolymorphic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\engineversionbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textnamespacefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archivecookdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\objectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\less.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sorting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\binarysearch.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identityfunctor.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\invoke.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\memberfunctionptrouter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\sort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\introsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\binaryheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\reversepredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\cstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\crc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstringincludes.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\array.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\reverseiterate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\compare",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\allowshrinking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerelementtypecompatibility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimagewriter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memorylayout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticclassprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticstructprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\enumasbyte.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\delayedautoregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isabstract.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapify.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\isheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\stablesort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\rotate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\gettypehashable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\alignmenttemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\elementtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringformatarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framenumber.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timespan.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interval.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringconv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\nametypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\criticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowscriticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\arrayview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\parse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\function.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\intrusiveunsetoptionalstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optionalfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\functionfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\structbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pointerisconvertiblefromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\losesqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\scriptarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\bitarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sparsearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\formatters\\binaryarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivenamehelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveadapters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\insertable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archiveproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslots.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optional.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslotbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueobj.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removeextent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\set.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\retainedref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\reverse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\map.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\tuple.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\integersequence.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tuple",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinatesserializer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intvector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logcategory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logscopedcategoryandverbosityoverride.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\formatargstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enginenetworkcustomversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\guid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\cityhash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intrect.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\byteswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerinternals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\autortfm\\autortfm.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointertesting.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\culturepointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplatesfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesettings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\idelegateinstance.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateaccesshandler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\mtaccessdetector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimplfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\multicastdelegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\scriptdelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimpl.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesignatureimpl.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconst.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatecombinations.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textlocalizationmanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\refcounting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\lockeyfuncs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\loctesting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\localizedtextsourcetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textkey.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\text.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sortedmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textcomparison.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\stringtablecorefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\itextdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\internationalization.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\networkversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\axis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vectorregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorconstants.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\twovectors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\edge.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\capsuleshape.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangebound.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\automationevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\range.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangeset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\sphere.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\plane.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalarregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformnonvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\boxspherebounds.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orientedbox.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationaboutpointmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalerotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quatrotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\perspectivematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orthomatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\translationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\inverserotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mirrormatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\clipprojectionmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float32.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\convexhull2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\colorlist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\curveedinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurvepoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurve.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\minelement.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\rangepointertype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\ray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2dhalf.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\components\\actorcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\script.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsingleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\tlsautocleanup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statscommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\chunkedarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\indirectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreelist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\noopcounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtracker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtrackerdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\tagtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\writer.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\misctrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\virtualstackallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\versepathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceredirector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pimplptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagepath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\istobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\primaryassetid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\toplevelassetpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\object.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbaseutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollectionglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandletracking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandledefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packedobjectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\nonnullpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectmarks.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectcompilecontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\resourcesize.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\subclassof.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\class.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\mutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\locktags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\uniquelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\randomstream.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\fallbackstruct.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scoperwlock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenative.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\referencetoken.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\persistentobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptrfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\sparsedelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptdelegatefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytag.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytypename.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\reflectedtypeaccessors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\timerhandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\timerhandle.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\casts.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\unrealtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\list.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimage.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\hashtable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\securehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\bufferreader.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\bytestohex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\hextobytes.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_typeinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\serializedpropertyscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\greater.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\isuenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\lazyobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\propertyportflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjecthash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\stack.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\enumproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpathproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginebasetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\connection\\netenums.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\netenums.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginebasetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenettypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\coreuobject\\uht\\corenettypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\interface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\structonscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\propertypairsmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\overridevoidreturninvoker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\componentinstancedatacache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\componentinstancedatacache.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\concurrentlinearallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\mallocansi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreefixedsizeallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\memstack.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\asan_interface.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\imagecore\\uht\\imagecorebp.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_asynccompilation.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_asynccompilation.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\rendercommandfence.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\taskprivate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\scheduler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskdelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isinvocable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopeexit.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\event.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskshared.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\waitingqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\thread.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\localqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\faaarrayqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\hazardpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\tasktrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timeout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\inheritedcontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\metadatatrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\stringstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\eventnode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocol.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol0.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol1.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol5.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol6.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol7.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\manualresetevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\parkinglot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\monotonictime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\staticarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\iconsolemanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\accessdetection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\features\\imodularfeature.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\editorbulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\recursivemutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\future.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\compression\\compressedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\compositebuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iohash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\blake3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagesegment.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\customversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\materialvaluetype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\app.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\commandline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\valueorerror.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariantmeta.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\frametime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\qualifiedframetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timecode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturestreamingtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhidefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\gpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\csvprofilerconfig.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scenetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivedirtystate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivecomponentid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\shaders\\shared\\lightdefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\scenetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturestreamingtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncfilehandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdatabuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iochunkid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iodispatcherpriority.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\packageid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\fileregions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\pixelformat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\streaming\\streamablerenderresourcestate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perqualitylevelproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scalability.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perqualitylevelproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\streamablerenderasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datadrivenplatforminforegistry.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perplatformproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\objectcacheeventsink.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\deriveddatacachekeyproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\dontcopy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\textureallmipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturemipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturemipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\textureallmipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture2d.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compression.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\iqueuedwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\queuedthreadpool.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\gcobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_collisiondataprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\physicscore\\public\\interface_collisiondataprovidercore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_collisiondataprovider.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\meshuvchannelinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshuvchannelinfo.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmeshsourcedata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescriptionbasebulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescriptionbasebulkdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\meshmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\materialmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\materialmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshsourcedata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\morphtarget.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\packednormal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\editorobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitemainbranchobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5privatefrostystreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\morphtarget.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\animation\\nodemappingproviderinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\nodemappingproviderinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\previewassetattachcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\previewassetattachcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\enginedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\referenceskeleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\animationcore\\public\\boneindices.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsampling.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsampling.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsourcemodel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescription.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\accumulate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\copy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\common.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshattributearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\attributearraycontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementremappings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\releaseobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5mainstreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementcontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementindexer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescription.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsourcemodel.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\psoprecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifeaturelevel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiresources.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiimmutablesamplerstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhitransition.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiaccess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhipipeline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhivalidationcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhistrings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\multigpu.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\pipelinestatecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\dynamicrhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhicontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\modules\\moduleinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhibreadcrumbs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderparameters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderlibrary.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\aes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphinterfaces.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,774 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\singlefile\\ac_inventoryitem.h",
"ProvidedModule": "",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\shareddefinitions.unrealed.project.valapi.cpp20.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreminimal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coretypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\build.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concurrencysal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\corefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\staticassertcompletetype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vadefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstddef",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtr1common",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\varargs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenum.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischartype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformcrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_terminate.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\types.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdio.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdarg.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\float.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\numericlimits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compressionflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enumclassflags.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\mmintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\microsoftplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\char.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\inttype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\ctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wctype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstricmp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\enableif.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingsimplyconvertibleto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\isfixedwidthcharencoding.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\tchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowssystemincludes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\minimalwindowsapi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\minimalwindowsapi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ammintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\hidetchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\allowtchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\intsafe.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winapifamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winpackagefamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_strict.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_undef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdv_driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\strsafe.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\cpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\config.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\launder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\assertionmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\formatstringsan.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\exec.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\memorybase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter64.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isintegral.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istrivial.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\andornot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallydestructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyassignable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\unrealmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\memorytrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarithmetic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispodtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isuecoretype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtypetraits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\models.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removereference.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\integralconstant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typecompatiblebytes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtemplate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersandrefsfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\usebitwiseswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\decay.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isfloatingpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\resolvetypeambiguity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\issigned.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cfloat",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\fenv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\memoryops.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerallocationpolicies.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispolymorphic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\engineversionbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textnamespacefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archivecookdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\objectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\less.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sorting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\binarysearch.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identityfunctor.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\invoke.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\memberfunctionptrouter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\sort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\introsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\binaryheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\reversepredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\cstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\crc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstringincludes.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\array.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\reverseiterate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\compare",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\allowshrinking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerelementtypecompatibility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimagewriter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memorylayout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticclassprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticstructprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\enumasbyte.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\delayedautoregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isabstract.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapify.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\isheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\stablesort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\rotate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\gettypehashable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\alignmenttemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\elementtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringformatarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framenumber.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timespan.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interval.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringconv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\nametypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\criticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowscriticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\arrayview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\parse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\function.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\intrusiveunsetoptionalstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optionalfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\functionfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\structbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pointerisconvertiblefromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\losesqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\scriptarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\bitarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sparsearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\formatters\\binaryarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivenamehelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveadapters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\insertable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archiveproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslots.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optional.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslotbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueobj.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removeextent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\set.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\retainedref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\reverse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\map.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\tuple.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\integersequence.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tuple",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinatesserializer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intvector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logcategory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logscopedcategoryandverbosityoverride.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\formatargstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enginenetworkcustomversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\guid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\cityhash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intrect.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\byteswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerinternals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\autortfm\\autortfm.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointertesting.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\culturepointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplatesfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesettings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\idelegateinstance.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateaccesshandler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\mtaccessdetector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimplfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\multicastdelegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\scriptdelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimpl.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesignatureimpl.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconst.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatecombinations.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textlocalizationmanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\refcounting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\lockeyfuncs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\loctesting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\localizedtextsourcetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textkey.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\text.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sortedmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textcomparison.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\stringtablecorefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\itextdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\internationalization.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\networkversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\axis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vectorregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorconstants.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\twovectors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\edge.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\capsuleshape.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangebound.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\automationevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\range.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangeset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\sphere.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\plane.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalarregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformnonvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\boxspherebounds.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orientedbox.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationaboutpointmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalerotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quatrotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\perspectivematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orthomatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\translationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\inverserotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mirrormatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\clipprojectionmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float32.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\convexhull2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\colorlist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\curveedinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurvepoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurve.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\minelement.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\rangepointertype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\ray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2dhalf.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\components\\actorcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\script.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsingleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\tlsautocleanup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statscommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\chunkedarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\indirectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreelist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\noopcounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtracker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtrackerdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\tagtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\writer.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\misctrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\virtualstackallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\versepathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceredirector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pimplptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagepath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\istobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\primaryassetid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\toplevelassetpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\object.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbaseutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollectionglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandletracking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandledefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packedobjectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\nonnullpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectmarks.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectcompilecontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\resourcesize.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\subclassof.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\class.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\mutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\locktags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\uniquelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\randomstream.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\fallbackstruct.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scoperwlock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenative.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\referencetoken.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\persistentobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptrfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\sparsedelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptdelegatefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytag.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytypename.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\reflectedtypeaccessors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\timerhandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\timerhandle.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\casts.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\unrealtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\list.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimage.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\hashtable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\securehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\bufferreader.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\bytestohex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\hextobytes.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_typeinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\serializedpropertyscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\greater.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\isuenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\lazyobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\propertyportflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjecthash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\stack.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\enumproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpathproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginebasetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\connection\\netenums.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\netenums.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginebasetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenettypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\coreuobject\\uht\\corenettypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\interface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\structonscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\propertypairsmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\overridevoidreturninvoker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\componentinstancedatacache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\componentinstancedatacache.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\concurrentlinearallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\mallocansi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreefixedsizeallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\memstack.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\asan_interface.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\imagecore\\uht\\imagecorebp.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_asynccompilation.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_asynccompilation.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\rendercommandfence.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\taskprivate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\scheduler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskdelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isinvocable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopeexit.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\event.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskshared.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\waitingqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\thread.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\localqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\faaarrayqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\hazardpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\tasktrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timeout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\inheritedcontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\metadatatrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\stringstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\eventnode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocol.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol0.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol1.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol5.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol6.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol7.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\manualresetevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\parkinglot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\monotonictime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\staticarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\iconsolemanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\accessdetection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\features\\imodularfeature.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\editorbulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\recursivemutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\future.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\compression\\compressedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\compositebuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iohash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\blake3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagesegment.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\customversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\materialvaluetype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\app.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\commandline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\valueorerror.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariantmeta.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\frametime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\qualifiedframetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timecode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturestreamingtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhidefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\gpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\csvprofilerconfig.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scenetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivedirtystate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivecomponentid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\shaders\\shared\\lightdefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\scenetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturestreamingtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncfilehandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdatabuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iochunkid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iodispatcherpriority.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\packageid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\fileregions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\pixelformat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\streaming\\streamablerenderresourcestate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perqualitylevelproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scalability.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perqualitylevelproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\streamablerenderasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datadrivenplatforminforegistry.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perplatformproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\objectcacheeventsink.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\deriveddatacachekeyproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\dontcopy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\textureallmipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturemipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturemipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\textureallmipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture2d.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compression.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\iqueuedwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\queuedthreadpool.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\gcobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_collisiondataprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\physicscore\\public\\interface_collisiondataprovidercore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_collisiondataprovider.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\meshuvchannelinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshuvchannelinfo.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmeshsourcedata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescriptionbasebulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescriptionbasebulkdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\meshmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\materialmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\materialmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshsourcedata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\morphtarget.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\packednormal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\editorobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitemainbranchobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5privatefrostystreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\morphtarget.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\animation\\nodemappingproviderinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\nodemappingproviderinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\previewassetattachcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\previewassetattachcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\enginedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\referenceskeleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\animationcore\\public\\boneindices.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsampling.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsampling.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsourcemodel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescription.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\accumulate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\copy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\common.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshattributearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\attributearraycontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementremappings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\releaseobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5mainstreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementcontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementindexer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescription.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsourcemodel.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\psoprecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifeaturelevel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiresources.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiimmutablesamplerstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhitransition.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiaccess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhipipeline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhivalidationcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhistrings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\multigpu.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\pipelinestatecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\dynamicrhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhicontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\modules\\moduleinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhibreadcrumbs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderparameters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderlibrary.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\aes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphinterfaces.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,54 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.h"
/external:W0
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.h.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.h.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,54 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.h"
/external:W0
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.h.lcpt.obj"
/sourceDependencies"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_InventoryItem.h.dep.lcpt.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -1,776 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_playerinventory.cpp",
"ProvidedModule": "",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\shareddefinitions.unrealed.project.valapi.cpp20.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreminimal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coretypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\build.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concurrencysal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\corefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\staticassertcompletetype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vadefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstddef",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtr1common",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\varargs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenum.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischartype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformcrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_terminate.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\types.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdio.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdarg.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\float.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\numericlimits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compressionflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enumclassflags.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\mmintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\microsoftplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\char.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\inttype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\ctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wctype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstricmp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\enableif.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingsimplyconvertibleto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\isfixedwidthcharencoding.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\tchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowssystemincludes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\minimalwindowsapi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\minimalwindowsapi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ammintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\hidetchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\allowtchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\intsafe.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winapifamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winpackagefamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_strict.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_undef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdv_driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\strsafe.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\cpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\config.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\launder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\assertionmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\formatstringsan.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\exec.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\memorybase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter64.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isintegral.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istrivial.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\andornot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallydestructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyassignable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\unrealmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\memorytrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarithmetic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispodtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isuecoretype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtypetraits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\models.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removereference.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\integralconstant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typecompatiblebytes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtemplate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersandrefsfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\usebitwiseswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\decay.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isfloatingpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\resolvetypeambiguity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\issigned.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cfloat",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\fenv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\memoryops.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerallocationpolicies.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispolymorphic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\engineversionbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textnamespacefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archivecookdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\objectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\less.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sorting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\binarysearch.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identityfunctor.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\invoke.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\memberfunctionptrouter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\sort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\introsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\binaryheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\reversepredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\cstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\crc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstringincludes.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\array.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\reverseiterate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\compare",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\allowshrinking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerelementtypecompatibility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimagewriter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memorylayout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticclassprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticstructprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\enumasbyte.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\delayedautoregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isabstract.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapify.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\isheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\stablesort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\rotate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\gettypehashable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\alignmenttemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\elementtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringformatarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framenumber.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timespan.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interval.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringconv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\nametypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\criticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowscriticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\arrayview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\parse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\function.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\intrusiveunsetoptionalstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optionalfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\functionfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\structbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pointerisconvertiblefromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\losesqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\scriptarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\bitarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sparsearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\formatters\\binaryarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivenamehelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveadapters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\insertable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archiveproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslots.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optional.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslotbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueobj.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removeextent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\set.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\retainedref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\reverse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\map.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\tuple.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\integersequence.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tuple",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinatesserializer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intvector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logcategory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logscopedcategoryandverbosityoverride.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\formatargstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enginenetworkcustomversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\guid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\cityhash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intrect.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\byteswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerinternals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\autortfm\\autortfm.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointertesting.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\culturepointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplatesfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesettings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\idelegateinstance.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateaccesshandler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\mtaccessdetector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimplfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\multicastdelegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\scriptdelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimpl.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesignatureimpl.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconst.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatecombinations.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textlocalizationmanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\refcounting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\lockeyfuncs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\loctesting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\localizedtextsourcetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textkey.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\text.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sortedmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textcomparison.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\stringtablecorefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\itextdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\internationalization.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\networkversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\axis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vectorregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorconstants.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\twovectors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\edge.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\capsuleshape.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangebound.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\automationevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\range.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangeset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\sphere.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\plane.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalarregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformnonvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\boxspherebounds.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orientedbox.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationaboutpointmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalerotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quatrotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\perspectivematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orthomatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\translationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\inverserotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mirrormatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\clipprojectionmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float32.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\convexhull2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\colorlist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\curveedinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurvepoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurve.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\minelement.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\rangepointertype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\ray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2dhalf.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\components\\actorcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\script.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsingleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\tlsautocleanup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statscommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\chunkedarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\indirectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreelist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\noopcounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtracker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtrackerdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\tagtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\writer.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\misctrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\virtualstackallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\versepathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceredirector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pimplptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagepath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\istobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\primaryassetid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\toplevelassetpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\object.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbaseutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollectionglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandletracking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandledefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packedobjectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\nonnullpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectmarks.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectcompilecontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\resourcesize.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\subclassof.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\class.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\mutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\locktags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\uniquelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\randomstream.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\fallbackstruct.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scoperwlock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenative.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\referencetoken.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\persistentobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptrfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\sparsedelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptdelegatefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytag.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytypename.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\reflectedtypeaccessors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\timerhandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\timerhandle.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\casts.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\unrealtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\list.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimage.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\hashtable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\securehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\bufferreader.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\bytestohex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\hextobytes.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_typeinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\serializedpropertyscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\greater.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\isuenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\lazyobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\propertyportflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjecthash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\stack.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\enumproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpathproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginebasetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\connection\\netenums.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\netenums.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginebasetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenettypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\coreuobject\\uht\\corenettypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\interface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\structonscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\propertypairsmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\overridevoidreturninvoker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\componentinstancedatacache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\componentinstancedatacache.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\concurrentlinearallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\mallocansi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreefixedsizeallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\memstack.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\asan_interface.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\imagecore\\uht\\imagecorebp.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_asynccompilation.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_asynccompilation.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\rendercommandfence.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\taskprivate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\scheduler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskdelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isinvocable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopeexit.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\event.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskshared.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\waitingqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\thread.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\localqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\faaarrayqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\hazardpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\tasktrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timeout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\inheritedcontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\metadatatrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\stringstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\eventnode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocol.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol0.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol1.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol5.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol6.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol7.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\manualresetevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\parkinglot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\monotonictime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\staticarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\iconsolemanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\accessdetection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\features\\imodularfeature.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\editorbulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\recursivemutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\future.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\compression\\compressedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\compositebuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iohash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\blake3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagesegment.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\customversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\materialvaluetype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\app.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\commandline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\valueorerror.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariantmeta.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\frametime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\qualifiedframetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timecode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturestreamingtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhidefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\gpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\csvprofilerconfig.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scenetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivedirtystate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivecomponentid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\shaders\\shared\\lightdefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\scenetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturestreamingtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncfilehandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdatabuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iochunkid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iodispatcherpriority.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\packageid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\fileregions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\pixelformat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\streaming\\streamablerenderresourcestate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perqualitylevelproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scalability.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perqualitylevelproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\streamablerenderasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datadrivenplatforminforegistry.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perplatformproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\objectcacheeventsink.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\deriveddatacachekeyproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\dontcopy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\textureallmipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturemipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturemipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\textureallmipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture2d.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compression.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\iqueuedwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\queuedthreadpool.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\gcobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_collisiondataprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\physicscore\\public\\interface_collisiondataprovidercore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_collisiondataprovider.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\meshuvchannelinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshuvchannelinfo.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmeshsourcedata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescriptionbasebulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescriptionbasebulkdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\meshmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\materialmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\materialmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshsourcedata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\morphtarget.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\packednormal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\editorobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitemainbranchobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5privatefrostystreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\morphtarget.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\animation\\nodemappingproviderinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\nodemappingproviderinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\previewassetattachcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\previewassetattachcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\enginedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\referenceskeleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\animationcore\\public\\boneindices.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsampling.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsampling.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsourcemodel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescription.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\accumulate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\copy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\common.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshattributearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\attributearraycontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementremappings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\releaseobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5mainstreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementcontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementindexer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescription.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsourcemodel.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\psoprecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifeaturelevel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiresources.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiimmutablesamplerstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhitransition.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiaccess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhipipeline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhivalidationcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhistrings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\multigpu.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\pipelinestatecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\dynamicrhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhicontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\modules\\moduleinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhibreadcrumbs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderparameters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderlibrary.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\aes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphinterfaces.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,776 +0,0 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_playerinventory.cpp",
"ProvidedModule": "",
"Includes": [
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\shareddefinitions.unrealed.project.valapi.cpp20.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerinventory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreminimal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coretypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\build.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\preprocessorhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformcompilerpresetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcodeanalysis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatform.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sal.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concurrencysal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\msvc\\msvcplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformcompilersetup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\umemorydefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremiscdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\corefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containersfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\iscontiguouscontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\staticassertcompletetype.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\initializer_list",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals_core.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vadefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xkeycheck.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstddef",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stddef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtr1common",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\uobjecthierarchyfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\varargs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logverbosity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdevice.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarrayorrefoftypebypredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isvalidvariadicfunctionarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenum.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingcompatiblewith.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\type_traits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdint",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischartype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformcrt.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\new",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\exception",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\yvals.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\crtdbg.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new_debug.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_new.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\crtdefs.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\use_ansi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdlib",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdlib.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_malloc.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_search.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdlib.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\malloc.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_exception.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\eh.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_terminate.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memcpy_s.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\errno.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wconio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_stdio_config.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wdirect.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_share.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wprocess.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstdio.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wstring.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_wtime.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\stat.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\sys\\types.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\stdio.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\stdarg.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\math.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\float.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\string.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\corecrt_memory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\numericlimits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compressionflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enumclassflags.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\mmintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\microsoftplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\char.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\inttype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\ctype.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\wctype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstricmp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\enableif.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\ischarencodingsimplyconvertibleto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\isfixedwidthcharencoding.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\tchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowssystemincludes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\minimalwindowsapi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\minimalwindowsapi.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.inl.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\setjmp.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\immintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\wmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\nmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\smmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\pmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\emmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\zmmintrin.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ammintrin.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\hidetchar.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\allowtchar.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\intsafe.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winapifamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\winpackagefamily.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_strict.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\specstrings_undef.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\sdv_driverspecs.h",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\shared\\strsafe.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\cpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformatomics.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\config.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\channel.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\trace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\launder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\assertionmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\formatstringsan.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\atomic",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstring",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\intrin0.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xatomic_wait.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xthreads.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\climits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xtimec.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\ctime",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\time.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\exec.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\memorybase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsafecounter64.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isintegral.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istrivial.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\andornot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallydestructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\istriviallycopyassignable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\unrealmemory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\memorytrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarithmetic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispodtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isuecoretype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtypetraits.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\models.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removereference.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\integralconstant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typecompatiblebytes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\unrealtemplate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersandrefsfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\copyqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\usebitwiseswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\decay.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isfloatingpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\resolvetypeambiguity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\issigned.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\limits",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cfloat",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cwchar",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\cstdio",
"c:\\program files (x86)\\windows kits\\10\\include\\10.0.19041.0\\ucrt\\fenv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealplatformmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\memoryops.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerallocationpolicies.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerhelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\ispolymorphic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\engineversionbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textnamespacefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archivecookdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\objectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\less.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sorting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\binarysearch.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\identityfunctor.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\invoke.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\memberfunctionptrouter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\sort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\introsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\binaryheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\reversepredicate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\cstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\crc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstringincludes.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\array.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\reverseiterate.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iterator",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\iosfwd",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\xutility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\__msvc_iter_core.hpp",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\utility",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\concepts",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\compare",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\allowshrinking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\containerelementtypecompatibility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimagewriter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memorylayout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticclassprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\staticstructprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\enumasbyte.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\typehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\delayedautoregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isabstract.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapify.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\heapsort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\isheap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\stablesort.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\rotate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\gettypehashable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\alignmenttemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\traits\\elementtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\unrealstring.h.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringformatarg.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framenumber.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timespan.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interval.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringconv.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\unrealnames.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\nametypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\criticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowscriticalsection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\stringbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\stringview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\arrayview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\parse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\function.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\intrusiveunsetoptionalstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optionalfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\functionfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\structbuilder.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pointerisconvertiblefromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\losesqualifiersfromto.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\scriptarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\bitarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sparsearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\formatters\\binaryarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveformatter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivenamehelpers.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveadapters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\concepts\\insertable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\archiveproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslots.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\optional.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchiveslotbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueobj.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\uniqueptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\removeextent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\structuredarchivedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\set.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\retainedref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\reverse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\map.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\tuple.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\integersequence.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\tuple",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intpoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\largeworldcoordinatesserializer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intvector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logcategory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logscopedcategoryandverbosityoverride.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\logging\\logtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\formatargstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\enginenetworkcustomversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\guid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\cityhash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\intrect.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\byteswap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtls.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\coreglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerinternals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointerfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\autortfm\\autortfm.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\sharedpointertesting.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\culturepointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\weakobjectptrtemplatesfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesettings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\idelegateinstance.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateaccesshandler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\mtaccessdetector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\microsoft\\microsoftplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformstackwalk.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimplfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\multicastdelegatebase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\scriptdelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstanceinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegateinstancesimpl.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatesignatureimpl.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconst.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\delegates\\delegatecombinations.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textlocalizationmanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\refcounting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\lockeyfuncs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\loctesting.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\localizedtextsourcetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textkey.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\text.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\sortedmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\textcomparison.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\stringtablecorefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\itextdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isconstructible.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\internationalization\\internationalization.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\networkversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\axis.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vectorregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathsse.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorconstants.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmathvectorcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\twovectors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\edge.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\capsuleshape.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangebound.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\automationevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\range.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rangeset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\sphere.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\plane.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\matrix.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalarregister.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformnonvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\transformvectorized.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\box2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\boxspherebounds.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orientedbox.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationaboutpointmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalerotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\rotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\quatrotationtranslationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\perspectivematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\orthomatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\translationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\inverserotationmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\scalematrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\mirrormatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\clipprojectionmatrix.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float32.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\convexhull2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\unrealmath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\colorlist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\curveedinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurvepoint.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\float16color.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\interpcurve.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\minelement.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\impl\\rangepointertype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\ray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\vector2dhalf.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\components\\actorcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\script.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\threadsingleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\tlsautocleanup.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformtime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statscommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\stats2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\chunkedarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\indirectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreelist.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformprocess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\noopcounter.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtracker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\lowlevelmemtrackerdefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\tagtrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\writer.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\misctrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\stats\\statstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coremisc.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\virtualstackallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\versepathfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\outputdeviceredirector.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\pimplptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagepath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\archiveuobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\istobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\primaryassetid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\toplevelassetpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\object.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbaseutility.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollectionglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectbase.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandletracking.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objecthandledefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\packedobjectref.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\nonnullpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjectmarks.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectcompilecontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\resourcesize.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\subclassof.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\class.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\mutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\locktags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\uniquelock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\math\\randomstream.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\fallbackstruct.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scoperwlock.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenative.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\garbagecollection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\referencetoken.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\persistentobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\weakobjectptrfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\sparsedelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptdelegatefwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytag.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertytypename.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\reflectedtypeaccessors.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\timerhandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\timerhandle.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptmacros.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\scriptinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\casts.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\unrealtype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\list.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryimage.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\hashtable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\securehash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\bufferreader.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\bytestohex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\string\\hextobytes.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\typeinfo",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\vcruntime_typeinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\serializedpropertyscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\greater.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\templates\\isuenumclass.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\lazyobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\propertyportflags.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\softobjectpath.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\transform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\uobjecthash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\stack.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\enumproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\fieldpathproperty.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\enginebasetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\connection\\netenums.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\netenums.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\enginebasetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\corenettypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\coreuobject\\uht\\corenettypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\interface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\assetuserdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_assetuserdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\structonscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\propertypairsmap.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\overridevoidreturninvoker.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\componentinstancedatacache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\componentinstancedatacache.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\concurrentlinearallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\mallocansi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\lockfreefixedsizeallocator.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\memstack.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\asan_interface.h",
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.38.33130\\include\\sanitizer\\common_interface_defs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\actorcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodelmacros.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture2d.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecorebp.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\imagecore\\public\\imagecore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\imagecore\\uht\\imagecorebp.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texture.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_asynccompilation.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_asynccompilation.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\rendercommandfence.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\tasks\\taskprivate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\scheduler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\task.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskdelegate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\isinvocable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\scopeexit.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\event.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\taskshared.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\waitingqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformaffinity.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\thread.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\fundamental\\localqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\faaarrayqueue.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\experimental\\containers\\hazardpointer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\tasktrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timeout.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\inheritedcontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\metadatatrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\stringstrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\trace.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\eventnode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\field.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\atomic.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocol.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol0.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol1.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol2.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol4.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol5.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol6.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\protocols\\protocol7.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\importantlogscope.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\important\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\tracelog\\public\\trace\\detail\\logscope.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\manualresetevent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\parkinglot.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\monotonictime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\containers\\staticarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\iconsolemanager.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\accessdetection.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\features\\imodularfeature.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\editorbulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\recursivemutex.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\future.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\compression\\compressedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\compositebuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryfwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\memoryview.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\memory\\sharedbuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iohash.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hash\\blake3.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\misc\\packagesegment.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\customversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturedefines.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\materialvaluetype.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\streamablerenderasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\app.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\commandline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\framerate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\valueorerror.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariant.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\tvariantmeta.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\expressionparsertypes.inl",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\frametime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\qualifiedframetime.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\timecode.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturestreamingtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhidefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\gpuprofilertrace.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\profilingdebugging\\csvprofilerconfig.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scenetypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivedirtystate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\primitivecomponentid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\shaders\\shared\\lightdefinitions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\scenetypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturestreamingtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncfilehandle.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\serialization\\bulkdatabuffer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iochunkid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\iodispatcherpriority.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\io\\packageid.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\fileregions.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\pixelformat.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\streaming\\streamablerenderresourcestate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perqualitylevelproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\find.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\scalability.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perqualitylevelproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\streamablerenderasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\perplatformproperties.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\datadrivenplatforminforegistry.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\perplatformproperties.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\objectcacheeventsink.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\deriveddatacachekeyproxy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\templates\\dontcopy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\textureallmipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\texturemipdataproviderfactory.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texturemipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\textureallmipdataproviderfactory.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\texture2d.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\asyncwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\compression.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\iqueuedwork.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\queuedthreadpool.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\strongobjectptr.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\coreuobject\\public\\uobject\\gcobject.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\interfaces\\interface_collisiondataprovider.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\physicscore\\public\\interface_collisiondataprovidercore.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\interface_collisiondataprovider.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\meshuvchannelinfo.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshuvchannelinfo.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\staticmeshsourcedata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescriptionbasebulkdata.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescriptionbasebulkdata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\meshmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\materialmerging.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\materialmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\meshmerging.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmeshsourcedata.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshtypes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshtypes.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\staticmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmesh.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\morphtarget.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rendercore\\public\\packednormal.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\editorobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\fortnitemainbranchobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\devobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5privatefrostystreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\serialization\\memoryarchive.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\morphtarget.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\animation\\nodemappingproviderinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\nodemappingproviderinterface.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\animation\\previewassetattachcomponent.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\previewassetattachcomponent.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\enginedefines.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\referenceskeleton.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\animationcore\\public\\boneindices.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsampling.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\weightedrandomsampler.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsampling.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skeletalmeshsourcemodel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshdescription.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\accumulate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\copy.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\algo\\common.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshattributearray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\attributearraycontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementremappings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\releaseobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\uobject\\ue5mainstreamobjectversion.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementarray.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementcontainer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\meshdescription\\public\\meshelementindexer.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\meshdescription\\uht\\meshdescription.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmeshsourcemodel.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\skinnedasset.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\psoprecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifeaturelevel.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiresources.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhifwd.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiimmutablesamplerstate.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhitransition.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiaccess.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhipipeline.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhivalidationcommon.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhistrings.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\multigpu.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\pipelinestatecache.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderplatform.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhiglobals.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\dynamicrhi.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhicontext.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\modules\\moduleinterface.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhibreadcrumbs.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderparameters.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\rhi\\public\\rhishaderlibrary.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\coredelegates.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\hal\\platformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\windows\\windowsplatformfile.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\misc\\aes.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphinterfaces.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@ -1,54 +0,0 @@
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_PlayerInventory.cpp"
/external:W0
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_PlayerInventory.cpp.obj"
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_PlayerInventory.cpp.dep.json"
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

Some files were not shown because too many files have changed in this diff Show More