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{
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// <autogenerated />
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using System;
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using System.Reflection;
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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"C:\\Users\\Watak\\.nuget\\packages\\runtime.ubuntu.16.10-x64.runtime.native.system.security.cryptography.openssl\\4.3.0\\runtime.ubuntu.16.10-x64.runtime.native.system.security.cryptography.openssl.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.bundle_e_sqlite3\\2.1.6\\sqlitepclraw.bundle_e_sqlite3.2.1.6.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.core\\2.1.6\\sqlitepclraw.core.2.1.6.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.lib.e_sqlite3\\2.1.6\\sqlitepclraw.lib.e_sqlite3.2.1.6.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\sqlitepclraw.provider.e_sqlite3\\2.1.6\\sqlitepclraw.provider.e_sqlite3.2.1.6.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.appcontext\\4.3.0\\system.appcontext.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.buffers\\4.3.0\\system.buffers.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.codedom\\4.7.0\\system.codedom.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.collections\\4.3.0\\system.collections.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.collections.concurrent\\4.3.0\\system.collections.concurrent.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.collections.immutable\\5.0.0\\system.collections.immutable.5.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.composition\\6.0.0\\system.composition.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.attributedmodel\\6.0.0\\system.composition.attributedmodel.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.convention\\6.0.0\\system.composition.convention.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.hosting\\6.0.0\\system.composition.hosting.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.runtime\\6.0.0\\system.composition.runtime.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.composition.typedparts\\6.0.0\\system.composition.typedparts.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.console\\4.3.0\\system.console.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.debug\\4.3.0\\system.diagnostics.debug.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.diagnosticsource\\6.0.0\\system.diagnostics.diagnosticsource.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.eventlog\\4.7.0\\system.diagnostics.eventlog.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.tools\\4.3.0\\system.diagnostics.tools.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.diagnostics.tracing\\4.3.0\\system.diagnostics.tracing.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.drawing.common\\4.7.0\\system.drawing.common.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.globalization\\4.3.0\\system.globalization.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.globalization.calendars\\4.3.0\\system.globalization.calendars.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.globalization.extensions\\4.3.0\\system.globalization.extensions.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.io\\4.3.0\\system.io.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.io.compression\\4.3.0\\system.io.compression.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.io.compression.zipfile\\4.3.0\\system.io.compression.zipfile.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.io.filesystem\\4.3.0\\system.io.filesystem.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.io.filesystem.primitives\\4.3.0\\system.io.filesystem.primitives.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.io.pipelines\\6.0.1\\system.io.pipelines.6.0.1.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.linq\\4.3.0\\system.linq.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.linq.expressions\\4.3.0\\system.linq.expressions.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.management\\4.7.0\\system.management.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.memory\\4.5.5\\system.memory.4.5.5.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.net.http\\4.3.0\\system.net.http.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.net.primitives\\4.3.0\\system.net.primitives.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.net.sockets\\4.3.0\\system.net.sockets.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.objectmodel\\4.3.0\\system.objectmodel.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection\\4.3.0\\system.reflection.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.emit\\4.3.0\\system.reflection.emit.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.emit.ilgeneration\\4.3.0\\system.reflection.emit.ilgeneration.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.emit.lightweight\\4.3.0\\system.reflection.emit.lightweight.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.extensions\\4.3.0\\system.reflection.extensions.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.metadata\\5.0.0\\system.reflection.metadata.5.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.primitives\\4.3.0\\system.reflection.primitives.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.reflection.typeextensions\\4.3.0\\system.reflection.typeextensions.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.resources.resourcemanager\\4.3.0\\system.resources.resourcemanager.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime\\4.3.0\\system.runtime.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.compilerservices.unsafe\\6.0.0\\system.runtime.compilerservices.unsafe.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.extensions\\4.3.0\\system.runtime.extensions.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.handles\\4.3.0\\system.runtime.handles.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.interopservices\\4.3.0\\system.runtime.interopservices.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.interopservices.runtimeinformation\\4.3.0\\system.runtime.interopservices.runtimeinformation.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.runtime.numerics\\4.3.0\\system.runtime.numerics.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.accesscontrol\\4.7.0\\system.security.accesscontrol.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.algorithms\\4.3.0\\system.security.cryptography.algorithms.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.cng\\4.3.0\\system.security.cryptography.cng.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.csp\\4.3.0\\system.security.cryptography.csp.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.encoding\\4.3.0\\system.security.cryptography.encoding.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.openssl\\4.3.0\\system.security.cryptography.openssl.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.primitives\\4.3.0\\system.security.cryptography.primitives.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.cryptography.x509certificates\\4.3.0\\system.security.cryptography.x509certificates.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.permissions\\4.7.0\\system.security.permissions.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.security.principal.windows\\4.7.0\\system.security.principal.windows.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.serviceprocess.servicecontroller\\4.7.0\\system.serviceprocess.servicecontroller.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encoding\\4.3.0\\system.text.encoding.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encoding.codepages\\6.0.0\\system.text.encoding.codepages.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encoding.extensions\\4.3.0\\system.text.encoding.extensions.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.text.encodings.web\\6.0.0\\system.text.encodings.web.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.text.json\\6.0.0\\system.text.json.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.text.regularexpressions\\4.3.0\\system.text.regularexpressions.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.threading\\4.3.0\\system.threading.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.threading.tasks\\4.3.0\\system.threading.tasks.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.threading.tasks.extensions\\4.5.4\\system.threading.tasks.extensions.4.5.4.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.threading.timer\\4.3.0\\system.threading.timer.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.windows.extensions\\4.7.0\\system.windows.extensions.4.7.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.xml.readerwriter\\4.3.0\\system.xml.readerwriter.4.3.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Watak\\.nuget\\packages\\system.xml.xdocument\\4.3.0\\system.xml.xdocument.4.3.0.nupkg.sha512"
|
|
||||||
],
|
|
||||||
"logs": []
|
|
||||||
}
|
|
Binary file not shown.
Binary file not shown.
@ -1,108 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
|
||||||
#include "epic_inventory/Public/AC_InventoryItem.h"
|
|
||||||
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
void EmptyLinkFunctionForGeneratedCodeAC_InventoryItem() {}
|
|
||||||
|
|
||||||
// Begin Cross Module References
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_InventoryItem();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_InventoryItem_NoRegister();
|
|
||||||
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
|
|
||||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
|
||||||
// End Cross Module References
|
|
||||||
|
|
||||||
// Begin Class UAC_InventoryItem
|
|
||||||
void UAC_InventoryItem::StaticRegisterNativesUAC_InventoryItem()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAC_InventoryItem);
|
|
||||||
UClass* Z_Construct_UClass_UAC_InventoryItem_NoRegister()
|
|
||||||
{
|
|
||||||
return UAC_InventoryItem::StaticClass();
|
|
||||||
}
|
|
||||||
struct Z_Construct_UClass_UAC_InventoryItem_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
||||||
{ "BlueprintSpawnableComponent", "" },
|
|
||||||
{ "ClassGroupNames", "Custom" },
|
|
||||||
{ "IncludePath", "AC_InventoryItem.h" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_InventoryItem.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemInformation_MetaData[] = {
|
|
||||||
{ "Category", "Item Info" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_InventoryItem.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemInformation_Inner;
|
|
||||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_ItemInformation;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static UObject* (*const DependentSingletons[])();
|
|
||||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
||||||
TCppClassTypeTraits<UAC_InventoryItem>::IsAbstract,
|
|
||||||
};
|
|
||||||
static const UECodeGen_Private::FClassParams ClassParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation_Inner = { "ItemInformation", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStartingItems, METADATA_PARAMS(0, nullptr) }; // 1175721345
|
|
||||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation = { "ItemInformation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_InventoryItem, ItemInformation), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemInformation_MetaData), NewProp_ItemInformation_MetaData) }; // 1175721345
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation_Inner,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_InventoryItem_Statics::NewProp_ItemInformation,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers) < 2048);
|
|
||||||
UObject* (*const Z_Construct_UClass_UAC_InventoryItem_Statics::DependentSingletons[])() = {
|
|
||||||
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
|
||||||
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::DependentSingletons) < 16);
|
|
||||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAC_InventoryItem_Statics::ClassParams = {
|
|
||||||
&UAC_InventoryItem::StaticClass,
|
|
||||||
"Engine",
|
|
||||||
&StaticCppClassTypeInfo,
|
|
||||||
DependentSingletons,
|
|
||||||
nullptr,
|
|
||||||
Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers,
|
|
||||||
nullptr,
|
|
||||||
UE_ARRAY_COUNT(DependentSingletons),
|
|
||||||
0,
|
|
||||||
UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::PropPointers),
|
|
||||||
0,
|
|
||||||
0x00B000A4u,
|
|
||||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_InventoryItem_Statics::Class_MetaDataParams), Z_Construct_UClass_UAC_InventoryItem_Statics::Class_MetaDataParams)
|
|
||||||
};
|
|
||||||
UClass* Z_Construct_UClass_UAC_InventoryItem()
|
|
||||||
{
|
|
||||||
if (!Z_Registration_Info_UClass_UAC_InventoryItem.OuterSingleton)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAC_InventoryItem.OuterSingleton, Z_Construct_UClass_UAC_InventoryItem_Statics::ClassParams);
|
|
||||||
}
|
|
||||||
return Z_Registration_Info_UClass_UAC_InventoryItem.OuterSingleton;
|
|
||||||
}
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<UAC_InventoryItem>()
|
|
||||||
{
|
|
||||||
return UAC_InventoryItem::StaticClass();
|
|
||||||
}
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UAC_InventoryItem);
|
|
||||||
UAC_InventoryItem::~UAC_InventoryItem() {}
|
|
||||||
// End Class UAC_InventoryItem
|
|
||||||
|
|
||||||
// Begin Registration
|
|
||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_Statics
|
|
||||||
{
|
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
||||||
{ Z_Construct_UClass_UAC_InventoryItem, UAC_InventoryItem::StaticClass, TEXT("UAC_InventoryItem"), &Z_Registration_Info_UClass_UAC_InventoryItem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_InventoryItem), 1807568774U) },
|
|
||||||
};
|
|
||||||
};
|
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_3288645798(TEXT("/Script/epic_inventory"),
|
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_Statics::ClassInfo),
|
|
||||||
nullptr, 0,
|
|
||||||
nullptr, 0);
|
|
||||||
// End Registration
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,54 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
// IWYU pragma: private, include "AC_InventoryItem.h"
|
|
||||||
#include "UObject/ObjectMacros.h"
|
|
||||||
#include "UObject/ScriptMacros.h"
|
|
||||||
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
#ifdef EPIC_INVENTORY_AC_InventoryItem_generated_h
|
|
||||||
#error "AC_InventoryItem.generated.h already included, missing '#pragma once' in AC_InventoryItem.h"
|
|
||||||
#endif
|
|
||||||
#define EPIC_INVENTORY_AC_InventoryItem_generated_h
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_INCLASS_NO_PURE_DECLS \
|
|
||||||
private: \
|
|
||||||
static void StaticRegisterNativesUAC_InventoryItem(); \
|
|
||||||
friend struct Z_Construct_UClass_UAC_InventoryItem_Statics; \
|
|
||||||
public: \
|
|
||||||
DECLARE_CLASS(UAC_InventoryItem, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
|
|
||||||
DECLARE_SERIALIZER(UAC_InventoryItem)
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
/** Private move- and copy-constructors, should never be used */ \
|
|
||||||
UAC_InventoryItem(UAC_InventoryItem&&); \
|
|
||||||
UAC_InventoryItem(const UAC_InventoryItem&); \
|
|
||||||
public: \
|
|
||||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAC_InventoryItem); \
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAC_InventoryItem); \
|
|
||||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAC_InventoryItem) \
|
|
||||||
NO_API virtual ~UAC_InventoryItem();
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_15_PROLOG
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_GENERATED_BODY \
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
||||||
public: \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_INCLASS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h_18_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<class UAC_InventoryItem>();
|
|
||||||
|
|
||||||
#undef CURRENT_FILE_ID
|
|
||||||
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_AC_InventoryItem_h
|
|
||||||
|
|
||||||
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,553 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
|
||||||
#include "epic_inventory/Public/AC_PlayerInventory.h"
|
|
||||||
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
void EmptyLinkFunctionForGeneratedCodeAC_PlayerInventory() {}
|
|
||||||
|
|
||||||
// Begin Cross Module References
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
|
|
||||||
EPIC_INVENTORY_API UEnum* Z_Construct_UEnum_epic_inventory_EInventoryCapType();
|
|
||||||
EPIC_INVENTORY_API UEnum* Z_Construct_UEnum_epic_inventory_EItemType();
|
|
||||||
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FBaseItemInfo();
|
|
||||||
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FStartingItems();
|
|
||||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
|
||||||
// End Cross Module References
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics
|
|
||||||
{
|
|
||||||
struct AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms
|
|
||||||
{
|
|
||||||
FBaseItemInfo ItemToCheck;
|
|
||||||
int32 ReturnValue;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToCheck_MetaData[] = {
|
|
||||||
{ "NativeConst", "" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToCheck;
|
|
||||||
static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck = { "ItemToCheck", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ItemToCheck), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToCheck_MetaData), NewProp_ItemToCheck_MetaData) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ItemToCheck,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::NewProp_ReturnValue,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "CountNumberOfSameItemsInInventory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::AC_PlayerInventory_eventCountNumberOfSameItemsInInventory_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerInventory::execCountNumberOfSameItemsInInventory)
|
|
||||||
{
|
|
||||||
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToCheck);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
*(int32*)Z_Param__Result=P_THIS->CountNumberOfSameItemsInInventory(Z_Param_Out_ItemToCheck);
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerInventory Function CountNumberOfSameItemsInInventory
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics
|
|
||||||
{
|
|
||||||
struct AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms
|
|
||||||
{
|
|
||||||
EItemType InItemType;
|
|
||||||
TArray<FBaseItemInfo> ReturnValue;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FBytePropertyParams NewProp_InItemType_Underlying;
|
|
||||||
static const UECodeGen_Private::FEnumPropertyParams NewProp_InItemType;
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner;
|
|
||||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType = { "InItemType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms, InItemType), Z_Construct_UEnum_epic_inventory_EItemType, METADATA_PARAMS(0, nullptr) }; // 4175059706
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType_Underlying,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_InItemType,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue_Inner,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::NewProp_ReturnValue,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetAllInventoryItemsInCategory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::AC_PlayerInventory_eventGetAllInventoryItemsInCategory_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerInventory::execGetAllInventoryItemsInCategory)
|
|
||||||
{
|
|
||||||
P_GET_ENUM(EItemType,Z_Param_InItemType);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
*(TArray<FBaseItemInfo>*)Z_Param__Result=P_THIS->GetAllInventoryItemsInCategory(EItemType(Z_Param_InItemType));
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerInventory Function GetAllInventoryItemsInCategory
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory Function GetInventoryCapType
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics
|
|
||||||
{
|
|
||||||
struct AC_PlayerInventory_eventGetInventoryCapType_Parms
|
|
||||||
{
|
|
||||||
EInventoryCapType ReturnValue;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
|
||||||
static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetInventoryCapType_Parms, ReturnValue), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(0, nullptr) }; // 134151201
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue_Underlying,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::NewProp_ReturnValue,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetInventoryCapType", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::AC_PlayerInventory_eventGetInventoryCapType_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::AC_PlayerInventory_eventGetInventoryCapType_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerInventory::execGetInventoryCapType)
|
|
||||||
{
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
*(EInventoryCapType*)Z_Param__Result=P_THIS->GetInventoryCapType();
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerInventory Function GetInventoryCapType
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory Function GetPlayerInventory
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics
|
|
||||||
{
|
|
||||||
struct AC_PlayerInventory_eventGetPlayerInventory_Parms
|
|
||||||
{
|
|
||||||
TArray<FBaseItemInfo> ReturnValue;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner;
|
|
||||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventGetPlayerInventory_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue_Inner,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::NewProp_ReturnValue,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "GetPlayerInventory", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::AC_PlayerInventory_eventGetPlayerInventory_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::AC_PlayerInventory_eventGetPlayerInventory_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerInventory::execGetPlayerInventory)
|
|
||||||
{
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
*(TArray<FBaseItemInfo>*)Z_Param__Result=P_THIS->GetPlayerInventory();
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerInventory Function GetPlayerInventory
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory Function InitializePlayerInventory
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "// Initialize the inventory component with default inventory, if any.\n" },
|
|
||||||
#endif
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Initialize the inventory component with default inventory, if any." },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "InitializePlayerInventory", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::Function_MetaDataParams) };
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerInventory::execInitializePlayerInventory)
|
|
||||||
{
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
P_THIS->InitializePlayerInventory();
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerInventory Function InitializePlayerInventory
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory Function RequestAddItem
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics
|
|
||||||
{
|
|
||||||
struct AC_PlayerInventory_eventRequestAddItem_Parms
|
|
||||||
{
|
|
||||||
FBaseItemInfo InItemInfo;
|
|
||||||
int32 InItemQuantity;
|
|
||||||
AActor* ActorToDelete;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_InItemInfo;
|
|
||||||
static const UECodeGen_Private::FIntPropertyParams NewProp_InItemQuantity;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActorToDelete;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemInfo = { "InItemInfo", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, InItemInfo), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(0, nullptr) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemQuantity = { "InItemQuantity", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, InItemQuantity), METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_ActorToDelete = { "ActorToDelete", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestAddItem_Parms, ActorToDelete), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemInfo,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_InItemQuantity,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::NewProp_ActorToDelete,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestAddItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::AC_PlayerInventory_eventRequestAddItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::AC_PlayerInventory_eventRequestAddItem_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerInventory::execRequestAddItem)
|
|
||||||
{
|
|
||||||
P_GET_STRUCT(FBaseItemInfo,Z_Param_InItemInfo);
|
|
||||||
P_GET_PROPERTY(FIntProperty,Z_Param_InItemQuantity);
|
|
||||||
P_GET_OBJECT(AActor,Z_Param_ActorToDelete);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
P_THIS->RequestAddItem(Z_Param_InItemInfo,Z_Param_InItemQuantity,Z_Param_ActorToDelete);
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerInventory Function RequestAddItem
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory Function RequestDropItem
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics
|
|
||||||
{
|
|
||||||
struct AC_PlayerInventory_eventRequestDropItem_Parms
|
|
||||||
{
|
|
||||||
FBaseItemInfo ItemToDrop;
|
|
||||||
int32 ItemCount;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemToDrop_MetaData[] = {
|
|
||||||
{ "NativeConst", "" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemCount_MetaData[] = {
|
|
||||||
{ "NativeConst", "" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemToDrop;
|
|
||||||
static const UECodeGen_Private::FIntPropertyParams NewProp_ItemCount;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop = { "ItemToDrop", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemToDrop), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemToDrop_MetaData), NewProp_ItemToDrop_MetaData) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount = { "ItemCount", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AC_PlayerInventory_eventRequestDropItem_Parms, ItemCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemCount_MetaData), NewProp_ItemCount_MetaData) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemToDrop,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::NewProp_ItemCount,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerInventory, nullptr, "RequestDropItem", nullptr, nullptr, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::AC_PlayerInventory_eventRequestDropItem_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerInventory::execRequestDropItem)
|
|
||||||
{
|
|
||||||
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemToDrop);
|
|
||||||
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_ItemCount);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
P_THIS->RequestDropItem(Z_Param_Out_ItemToDrop,Z_Param_Out_ItemCount);
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerInventory Function RequestDropItem
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerInventory
|
|
||||||
void UAC_PlayerInventory::StaticRegisterNativesUAC_PlayerInventory()
|
|
||||||
{
|
|
||||||
UClass* Class = UAC_PlayerInventory::StaticClass();
|
|
||||||
static const FNameNativePtrPair Funcs[] = {
|
|
||||||
{ "CountNumberOfSameItemsInInventory", &UAC_PlayerInventory::execCountNumberOfSameItemsInInventory },
|
|
||||||
{ "GetAllInventoryItemsInCategory", &UAC_PlayerInventory::execGetAllInventoryItemsInCategory },
|
|
||||||
{ "GetInventoryCapType", &UAC_PlayerInventory::execGetInventoryCapType },
|
|
||||||
{ "GetPlayerInventory", &UAC_PlayerInventory::execGetPlayerInventory },
|
|
||||||
{ "InitializePlayerInventory", &UAC_PlayerInventory::execInitializePlayerInventory },
|
|
||||||
{ "RequestAddItem", &UAC_PlayerInventory::execRequestAddItem },
|
|
||||||
{ "RequestDropItem", &UAC_PlayerInventory::execRequestDropItem },
|
|
||||||
};
|
|
||||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
|
||||||
}
|
|
||||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAC_PlayerInventory);
|
|
||||||
UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister()
|
|
||||||
{
|
|
||||||
return UAC_PlayerInventory::StaticClass();
|
|
||||||
}
|
|
||||||
struct Z_Construct_UClass_UAC_PlayerInventory_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
||||||
{ "BlueprintSpawnableComponent", "" },
|
|
||||||
{ "ClassGroupNames", "Custom" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "//Forward Declarations\n" },
|
|
||||||
#endif
|
|
||||||
{ "IncludePath", "AC_PlayerInventory.h" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Forward Declarations" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseRequiredLevel_MetaData[] = {
|
|
||||||
{ "Category", "Inventory Configuration" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStackSameItemsInInventoryUI_MetaData[] = {
|
|
||||||
{ "Category", "Inventory Configuration" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bUseInventoryCap_MetaData[] = {
|
|
||||||
{ "Category", "Inventory Configuration" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCapType_MetaData[] = {
|
|
||||||
{ "Category", "Inventory Configuration" },
|
|
||||||
{ "EditCondition", "bUseInventoryCap" },
|
|
||||||
{ "EditConditionHides", "" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Tooltip", "Select the type of inventory cap. WEIGHT uses item weight, TOTAL uses total number of items, TOTAL PER CATEGORY uses a cap per category of inventory item" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryMaxCapacity_MetaData[] = {
|
|
||||||
{ "Category", "Inventory Configuration" },
|
|
||||||
{ "EditCondition", "InventoryCapType == EInventoryCapType::TotalItems && bUseInventoryCap" },
|
|
||||||
{ "EditConditionHides", "" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCurrentCapacity_MetaData[] = {
|
|
||||||
{ "Category", "AC_PlayerInventory" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InventoryCapacityPerCategory_MetaData[] = {
|
|
||||||
{ "Category", "Inventory Configuration" },
|
|
||||||
{ "EditCondition", "InventoryCapType == EInventoryCapType::TotalItemsPerCategory && bUseInventoryCap" },
|
|
||||||
{ "EditConditionHides", "" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartingItems_MetaData[] = {
|
|
||||||
{ "Category", "Inventory Starting Items" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerInventory.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static void NewProp_bUseRequiredLevel_SetBit(void* Obj);
|
|
||||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseRequiredLevel;
|
|
||||||
static void NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj);
|
|
||||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bStackSameItemsInInventoryUI;
|
|
||||||
static void NewProp_bUseInventoryCap_SetBit(void* Obj);
|
|
||||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bUseInventoryCap;
|
|
||||||
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapType_Underlying;
|
|
||||||
static const UECodeGen_Private::FEnumPropertyParams NewProp_InventoryCapType;
|
|
||||||
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryMaxCapacity;
|
|
||||||
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryCurrentCapacity;
|
|
||||||
static const UECodeGen_Private::FIntPropertyParams NewProp_InventoryCapacityPerCategory_ValueProp;
|
|
||||||
static const UECodeGen_Private::FBytePropertyParams NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying;
|
|
||||||
static const UECodeGen_Private::FEnumPropertyParams NewProp_InventoryCapacityPerCategory_Key_KeyProp;
|
|
||||||
static const UECodeGen_Private::FMapPropertyParams NewProp_InventoryCapacityPerCategory;
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_StartingItems_Inner;
|
|
||||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartingItems;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static UObject* (*const DependentSingletons[])();
|
|
||||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_CountNumberOfSameItemsInInventory, "CountNumberOfSameItemsInInventory" }, // 2477045219
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetAllInventoryItemsInCategory, "GetAllInventoryItemsInCategory" }, // 2812412160
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetInventoryCapType, "GetInventoryCapType" }, // 4108102439
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_GetPlayerInventory, "GetPlayerInventory" }, // 2188165399
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_InitializePlayerInventory, "InitializePlayerInventory" }, // 2983300678
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestAddItem, "RequestAddItem" }, // 287677813
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerInventory_RequestDropItem, "RequestDropItem" }, // 1608417366
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
||||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
||||||
TCppClassTypeTraits<UAC_PlayerInventory>::IsAbstract,
|
|
||||||
};
|
|
||||||
static const UECodeGen_Private::FClassParams ClassParams;
|
|
||||||
};
|
|
||||||
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit(void* Obj)
|
|
||||||
{
|
|
||||||
((UAC_PlayerInventory*)Obj)->bUseRequiredLevel = 1;
|
|
||||||
}
|
|
||||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel = { "bUseRequiredLevel", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseRequiredLevel_MetaData), NewProp_bUseRequiredLevel_MetaData) };
|
|
||||||
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit(void* Obj)
|
|
||||||
{
|
|
||||||
((UAC_PlayerInventory*)Obj)->bStackSameItemsInInventoryUI = 1;
|
|
||||||
}
|
|
||||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI = { "bStackSameItemsInInventoryUI", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStackSameItemsInInventoryUI_MetaData), NewProp_bStackSameItemsInInventoryUI_MetaData) };
|
|
||||||
void Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit(void* Obj)
|
|
||||||
{
|
|
||||||
((UAC_PlayerInventory*)Obj)->bUseInventoryCap = 1;
|
|
||||||
}
|
|
||||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap = { "bUseInventoryCap", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAC_PlayerInventory), &Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bUseInventoryCap_MetaData), NewProp_bUseInventoryCap_MetaData) };
|
|
||||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType = { "InventoryCapType", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapType), Z_Construct_UEnum_epic_inventory_EInventoryCapType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapType_MetaData), NewProp_InventoryCapType_MetaData) }; // 134151201
|
|
||||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryMaxCapacity = { "InventoryMaxCapacity", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryMaxCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryMaxCapacity_MetaData), NewProp_InventoryMaxCapacity_MetaData) };
|
|
||||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCurrentCapacity = { "InventoryCurrentCapacity", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCurrentCapacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCurrentCapacity_MetaData), NewProp_InventoryCurrentCapacity_MetaData) };
|
|
||||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_ValueProp = { "InventoryCapacityPerCategory", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp = { "InventoryCapacityPerCategory_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_epic_inventory_EItemType, METADATA_PARAMS(0, nullptr) }; // 4175059706
|
|
||||||
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory = { "InventoryCapacityPerCategory", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, InventoryCapacityPerCategory), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InventoryCapacityPerCategory_MetaData), NewProp_InventoryCapacityPerCategory_MetaData) }; // 4175059706
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems_Inner = { "StartingItems", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FStartingItems, METADATA_PARAMS(0, nullptr) }; // 1175721345
|
|
||||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems = { "StartingItems", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerInventory, StartingItems), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartingItems_MetaData), NewProp_StartingItems_MetaData) }; // 1175721345
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseRequiredLevel,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bStackSameItemsInInventoryUI,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_bUseInventoryCap,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType_Underlying,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapType,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryMaxCapacity,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCurrentCapacity,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_ValueProp,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp_Underlying,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory_Key_KeyProp,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_InventoryCapacityPerCategory,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems_Inner,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerInventory_Statics::NewProp_StartingItems,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers) < 2048);
|
|
||||||
UObject* (*const Z_Construct_UClass_UAC_PlayerInventory_Statics::DependentSingletons[])() = {
|
|
||||||
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
|
||||||
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::DependentSingletons) < 16);
|
|
||||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAC_PlayerInventory_Statics::ClassParams = {
|
|
||||||
&UAC_PlayerInventory::StaticClass,
|
|
||||||
"Engine",
|
|
||||||
&StaticCppClassTypeInfo,
|
|
||||||
DependentSingletons,
|
|
||||||
FuncInfo,
|
|
||||||
Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers,
|
|
||||||
nullptr,
|
|
||||||
UE_ARRAY_COUNT(DependentSingletons),
|
|
||||||
UE_ARRAY_COUNT(FuncInfo),
|
|
||||||
UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::PropPointers),
|
|
||||||
0,
|
|
||||||
0x00B000A4u,
|
|
||||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerInventory_Statics::Class_MetaDataParams), Z_Construct_UClass_UAC_PlayerInventory_Statics::Class_MetaDataParams)
|
|
||||||
};
|
|
||||||
UClass* Z_Construct_UClass_UAC_PlayerInventory()
|
|
||||||
{
|
|
||||||
if (!Z_Registration_Info_UClass_UAC_PlayerInventory.OuterSingleton)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAC_PlayerInventory.OuterSingleton, Z_Construct_UClass_UAC_PlayerInventory_Statics::ClassParams);
|
|
||||||
}
|
|
||||||
return Z_Registration_Info_UClass_UAC_PlayerInventory.OuterSingleton;
|
|
||||||
}
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<UAC_PlayerInventory>()
|
|
||||||
{
|
|
||||||
return UAC_PlayerInventory::StaticClass();
|
|
||||||
}
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UAC_PlayerInventory);
|
|
||||||
UAC_PlayerInventory::~UAC_PlayerInventory() {}
|
|
||||||
// End Class UAC_PlayerInventory
|
|
||||||
|
|
||||||
// Begin Registration
|
|
||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics
|
|
||||||
{
|
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
||||||
{ Z_Construct_UClass_UAC_PlayerInventory, UAC_PlayerInventory::StaticClass, TEXT("UAC_PlayerInventory"), &Z_Registration_Info_UClass_UAC_PlayerInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerInventory), 2651275144U) },
|
|
||||||
};
|
|
||||||
};
|
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_1435620782(TEXT("/Script/epic_inventory"),
|
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_Statics::ClassInfo),
|
|
||||||
nullptr, 0,
|
|
||||||
nullptr, 0);
|
|
||||||
// End Registration
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,69 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
// IWYU pragma: private, include "AC_PlayerInventory.h"
|
|
||||||
#include "UObject/ObjectMacros.h"
|
|
||||||
#include "UObject/ScriptMacros.h"
|
|
||||||
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
class AActor;
|
|
||||||
enum class EInventoryCapType : uint8;
|
|
||||||
enum class EItemType : uint8;
|
|
||||||
struct FBaseItemInfo;
|
|
||||||
#ifdef EPIC_INVENTORY_AC_PlayerInventory_generated_h
|
|
||||||
#error "AC_PlayerInventory.generated.h already included, missing '#pragma once' in AC_PlayerInventory.h"
|
|
||||||
#endif
|
|
||||||
#define EPIC_INVENTORY_AC_PlayerInventory_generated_h
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
||||||
DECLARE_FUNCTION(execRequestDropItem); \
|
|
||||||
DECLARE_FUNCTION(execCountNumberOfSameItemsInInventory); \
|
|
||||||
DECLARE_FUNCTION(execGetInventoryCapType); \
|
|
||||||
DECLARE_FUNCTION(execGetAllInventoryItemsInCategory); \
|
|
||||||
DECLARE_FUNCTION(execRequestAddItem); \
|
|
||||||
DECLARE_FUNCTION(execGetPlayerInventory); \
|
|
||||||
DECLARE_FUNCTION(execInitializePlayerInventory);
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_INCLASS_NO_PURE_DECLS \
|
|
||||||
private: \
|
|
||||||
static void StaticRegisterNativesUAC_PlayerInventory(); \
|
|
||||||
friend struct Z_Construct_UClass_UAC_PlayerInventory_Statics; \
|
|
||||||
public: \
|
|
||||||
DECLARE_CLASS(UAC_PlayerInventory, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
|
|
||||||
DECLARE_SERIALIZER(UAC_PlayerInventory)
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
/** Private move- and copy-constructors, should never be used */ \
|
|
||||||
UAC_PlayerInventory(UAC_PlayerInventory&&); \
|
|
||||||
UAC_PlayerInventory(const UAC_PlayerInventory&); \
|
|
||||||
public: \
|
|
||||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAC_PlayerInventory); \
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAC_PlayerInventory); \
|
|
||||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAC_PlayerInventory) \
|
|
||||||
NO_API virtual ~UAC_PlayerInventory();
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_15_PROLOG
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_GENERATED_BODY \
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
||||||
public: \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_INCLASS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h_18_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<class UAC_PlayerInventory>();
|
|
||||||
|
|
||||||
#undef CURRENT_FILE_ID
|
|
||||||
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerInventory_h
|
|
||||||
|
|
||||||
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,228 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
|
||||||
#include "epic_inventory/Public/AC_PlayerStats.h"
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
void EmptyLinkFunctionForGeneratedCodeAC_PlayerStats() {}
|
|
||||||
|
|
||||||
// Begin Cross Module References
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
|
|
||||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
|
||||||
// End Cross Module References
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerStats Function InitializePlayerStats
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerStats, nullptr, "InitializePlayerStats", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::Function_MetaDataParams) };
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerStats::execInitializePlayerStats)
|
|
||||||
{
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
P_THIS->InitializePlayerStats();
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerStats Function InitializePlayerStats
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerStats Function UpdateCurrentCarryWeight
|
|
||||||
struct Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAC_PlayerStats, nullptr, "UpdateCurrentCarryWeight", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::Function_MetaDataParams) };
|
|
||||||
UFunction* Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UAC_PlayerStats::execUpdateCurrentCarryWeight)
|
|
||||||
{
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
P_THIS->UpdateCurrentCarryWeight();
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UAC_PlayerStats Function UpdateCurrentCarryWeight
|
|
||||||
|
|
||||||
// Begin Class UAC_PlayerStats
|
|
||||||
void UAC_PlayerStats::StaticRegisterNativesUAC_PlayerStats()
|
|
||||||
{
|
|
||||||
UClass* Class = UAC_PlayerStats::StaticClass();
|
|
||||||
static const FNameNativePtrPair Funcs[] = {
|
|
||||||
{ "InitializePlayerStats", &UAC_PlayerStats::execInitializePlayerStats },
|
|
||||||
{ "UpdateCurrentCarryWeight", &UAC_PlayerStats::execUpdateCurrentCarryWeight },
|
|
||||||
};
|
|
||||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
|
||||||
}
|
|
||||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAC_PlayerStats);
|
|
||||||
UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister()
|
|
||||||
{
|
|
||||||
return UAC_PlayerStats::StaticClass();
|
|
||||||
}
|
|
||||||
struct Z_Construct_UClass_UAC_PlayerStats_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
||||||
{ "BlueprintSpawnableComponent", "" },
|
|
||||||
{ "ClassGroupNames", "Custom" },
|
|
||||||
{ "IncludePath", "AC_PlayerStats.h" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[] = {
|
|
||||||
{ "Category", "Player Stat Defaults" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxStamina_MetaData[] = {
|
|
||||||
{ "Category", "Player Stat Defaults" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxMana_MetaData[] = {
|
|
||||||
{ "Category", "Player Stat Defaults" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxCarryWeight_MetaData[] = {
|
|
||||||
{ "Category", "Player Stat Defaults" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentHealth_MetaData[] = {
|
|
||||||
{ "Category", "Current Player Stats" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerLevel_MetaData[] = {
|
|
||||||
{ "Category", "Current Player Stats" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentStamina_MetaData[] = {
|
|
||||||
{ "Category", "Current Player Stats" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentMana_MetaData[] = {
|
|
||||||
{ "Category", "Current Player Stats" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentCarryWeight_MetaData[] = {
|
|
||||||
{ "Category", "Current Player Stats" },
|
|
||||||
{ "ModuleRelativePath", "Public/AC_PlayerStats.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxHealth;
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxStamina;
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxMana;
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxCarryWeight;
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentHealth;
|
|
||||||
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerLevel;
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentStamina;
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentMana;
|
|
||||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_CurrentCarryWeight;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static UObject* (*const DependentSingletons[])();
|
|
||||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerStats_InitializePlayerStats, "InitializePlayerStats" }, // 1498403279
|
|
||||||
{ &Z_Construct_UFunction_UAC_PlayerStats_UpdateCurrentCarryWeight, "UpdateCurrentCarryWeight" }, // 2671611245
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
||||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
||||||
TCppClassTypeTraits<UAC_PlayerStats>::IsAbstract,
|
|
||||||
};
|
|
||||||
static const UECodeGen_Private::FClassParams ClassParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxHealth = { "MaxHealth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxHealth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxHealth_MetaData), NewProp_MaxHealth_MetaData) };
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxStamina = { "MaxStamina", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxStamina), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxStamina_MetaData), NewProp_MaxStamina_MetaData) };
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxMana = { "MaxMana", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxMana), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxMana_MetaData), NewProp_MaxMana_MetaData) };
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxCarryWeight = { "MaxCarryWeight", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, MaxCarryWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxCarryWeight_MetaData), NewProp_MaxCarryWeight_MetaData) };
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentHealth = { "CurrentHealth", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentHealth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentHealth_MetaData), NewProp_CurrentHealth_MetaData) };
|
|
||||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_PlayerLevel = { "PlayerLevel", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, PlayerLevel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerLevel_MetaData), NewProp_PlayerLevel_MetaData) };
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentStamina = { "CurrentStamina", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentStamina), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentStamina_MetaData), NewProp_CurrentStamina_MetaData) };
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentMana = { "CurrentMana", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentMana), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentMana_MetaData), NewProp_CurrentMana_MetaData) };
|
|
||||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentCarryWeight = { "CurrentCarryWeight", nullptr, (EPropertyFlags)0x0010000000000004, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAC_PlayerStats, CurrentCarryWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentCarryWeight_MetaData), NewProp_CurrentCarryWeight_MetaData) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxHealth,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxStamina,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxMana,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_MaxCarryWeight,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentHealth,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_PlayerLevel,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentStamina,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentMana,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAC_PlayerStats_Statics::NewProp_CurrentCarryWeight,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers) < 2048);
|
|
||||||
UObject* (*const Z_Construct_UClass_UAC_PlayerStats_Statics::DependentSingletons[])() = {
|
|
||||||
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
|
||||||
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::DependentSingletons) < 16);
|
|
||||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAC_PlayerStats_Statics::ClassParams = {
|
|
||||||
&UAC_PlayerStats::StaticClass,
|
|
||||||
"Engine",
|
|
||||||
&StaticCppClassTypeInfo,
|
|
||||||
DependentSingletons,
|
|
||||||
FuncInfo,
|
|
||||||
Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers,
|
|
||||||
nullptr,
|
|
||||||
UE_ARRAY_COUNT(DependentSingletons),
|
|
||||||
UE_ARRAY_COUNT(FuncInfo),
|
|
||||||
UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::PropPointers),
|
|
||||||
0,
|
|
||||||
0x00B000A4u,
|
|
||||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAC_PlayerStats_Statics::Class_MetaDataParams), Z_Construct_UClass_UAC_PlayerStats_Statics::Class_MetaDataParams)
|
|
||||||
};
|
|
||||||
UClass* Z_Construct_UClass_UAC_PlayerStats()
|
|
||||||
{
|
|
||||||
if (!Z_Registration_Info_UClass_UAC_PlayerStats.OuterSingleton)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAC_PlayerStats.OuterSingleton, Z_Construct_UClass_UAC_PlayerStats_Statics::ClassParams);
|
|
||||||
}
|
|
||||||
return Z_Registration_Info_UClass_UAC_PlayerStats.OuterSingleton;
|
|
||||||
}
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<UAC_PlayerStats>()
|
|
||||||
{
|
|
||||||
return UAC_PlayerStats::StaticClass();
|
|
||||||
}
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UAC_PlayerStats);
|
|
||||||
UAC_PlayerStats::~UAC_PlayerStats() {}
|
|
||||||
// End Class UAC_PlayerStats
|
|
||||||
|
|
||||||
// Begin Registration
|
|
||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics
|
|
||||||
{
|
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
||||||
{ Z_Construct_UClass_UAC_PlayerStats, UAC_PlayerStats::StaticClass, TEXT("UAC_PlayerStats"), &Z_Registration_Info_UClass_UAC_PlayerStats, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAC_PlayerStats), 3392647621U) },
|
|
||||||
};
|
|
||||||
};
|
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_2007684296(TEXT("/Script/epic_inventory"),
|
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_Statics::ClassInfo),
|
|
||||||
nullptr, 0,
|
|
||||||
nullptr, 0);
|
|
||||||
// End Registration
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,60 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
// IWYU pragma: private, include "AC_PlayerStats.h"
|
|
||||||
#include "UObject/ObjectMacros.h"
|
|
||||||
#include "UObject/ScriptMacros.h"
|
|
||||||
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
#ifdef EPIC_INVENTORY_AC_PlayerStats_generated_h
|
|
||||||
#error "AC_PlayerStats.generated.h already included, missing '#pragma once' in AC_PlayerStats.h"
|
|
||||||
#endif
|
|
||||||
#define EPIC_INVENTORY_AC_PlayerStats_generated_h
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
||||||
DECLARE_FUNCTION(execUpdateCurrentCarryWeight); \
|
|
||||||
DECLARE_FUNCTION(execInitializePlayerStats);
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_INCLASS_NO_PURE_DECLS \
|
|
||||||
private: \
|
|
||||||
static void StaticRegisterNativesUAC_PlayerStats(); \
|
|
||||||
friend struct Z_Construct_UClass_UAC_PlayerStats_Statics; \
|
|
||||||
public: \
|
|
||||||
DECLARE_CLASS(UAC_PlayerStats, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
|
|
||||||
DECLARE_SERIALIZER(UAC_PlayerStats)
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
/** Private move- and copy-constructors, should never be used */ \
|
|
||||||
UAC_PlayerStats(UAC_PlayerStats&&); \
|
|
||||||
UAC_PlayerStats(const UAC_PlayerStats&); \
|
|
||||||
public: \
|
|
||||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAC_PlayerStats); \
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAC_PlayerStats); \
|
|
||||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAC_PlayerStats) \
|
|
||||||
NO_API virtual ~UAC_PlayerStats();
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_10_PROLOG
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_GENERATED_BODY \
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
||||||
public: \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_INCLASS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h_13_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<class UAC_PlayerStats>();
|
|
||||||
|
|
||||||
#undef CURRENT_FILE_ID
|
|
||||||
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_AC_PlayerStats_h
|
|
||||||
|
|
||||||
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,333 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
|
||||||
#include "epic_inventory/Public/BPFL_EpicInventory.h"
|
|
||||||
#include "epic_inventory/Public/EpicEnumsAndStructs.h"
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
void EmptyLinkFunctionForGeneratedCodeBPFL_EpicInventory() {}
|
|
||||||
|
|
||||||
// Begin Cross Module References
|
|
||||||
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerInventory_NoRegister();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UAC_PlayerStats_NoRegister();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister();
|
|
||||||
EPIC_INVENTORY_API UScriptStruct* Z_Construct_UScriptStruct_FBaseItemInfo();
|
|
||||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
|
||||||
// End Cross Module References
|
|
||||||
|
|
||||||
// Begin Class UBPFL_EpicInventory Function AreItemsEqual
|
|
||||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics
|
|
||||||
{
|
|
||||||
struct BPFL_EpicInventory_eventAreItemsEqual_Parms
|
|
||||||
{
|
|
||||||
FBaseItemInfo ItemA;
|
|
||||||
FBaseItemInfo ItemB;
|
|
||||||
bool ReturnValue;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "Category", "Player Inventory Getters" },
|
|
||||||
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemA_MetaData[] = {
|
|
||||||
{ "NativeConst", "" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ItemB_MetaData[] = {
|
|
||||||
{ "NativeConst", "" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemA;
|
|
||||||
static const UECodeGen_Private::FStructPropertyParams NewProp_ItemB;
|
|
||||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
|
||||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA = { "ItemA", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemA), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemA_MetaData), NewProp_ItemA_MetaData) }; // 3104740623
|
|
||||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB = { "ItemB", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventAreItemsEqual_Parms, ItemB), Z_Construct_UScriptStruct_FBaseItemInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ItemB_MetaData), NewProp_ItemB_MetaData) }; // 3104740623
|
|
||||||
void Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
|
||||||
{
|
|
||||||
((BPFL_EpicInventory_eventAreItemsEqual_Parms*)Obj)->ReturnValue = 1;
|
|
||||||
}
|
|
||||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(BPFL_EpicInventory_eventAreItemsEqual_Parms), &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemA,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ItemB,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::NewProp_ReturnValue,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "AreItemsEqual", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::BPFL_EpicInventory_eventAreItemsEqual_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UBPFL_EpicInventory::execAreItemsEqual)
|
|
||||||
{
|
|
||||||
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemA);
|
|
||||||
P_GET_STRUCT_REF(FBaseItemInfo,Z_Param_Out_ItemB);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
*(bool*)Z_Param__Result=UBPFL_EpicInventory::AreItemsEqual(Z_Param_Out_ItemA,Z_Param_Out_ItemB);
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UBPFL_EpicInventory Function AreItemsEqual
|
|
||||||
|
|
||||||
// Begin Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
|
|
||||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics
|
|
||||||
{
|
|
||||||
struct BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms
|
|
||||||
{
|
|
||||||
UObject* WorldContextObject;
|
|
||||||
UAC_PlayerInventory* ReturnValue;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "Category", "Player Inventory Getters" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "// Get the players inventory actor component\n" },
|
|
||||||
#endif
|
|
||||||
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Get the players inventory actor component" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
|
||||||
{ "EditInline", "true" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms, ReturnValue), Z_Construct_UClass_UAC_PlayerInventory_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_WorldContextObject,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::NewProp_ReturnValue,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "GetPlayerInventoryComponent", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::BPFL_EpicInventory_eventGetPlayerInventoryComponent_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UBPFL_EpicInventory::execGetPlayerInventoryComponent)
|
|
||||||
{
|
|
||||||
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
*(UAC_PlayerInventory**)Z_Param__Result=UBPFL_EpicInventory::GetPlayerInventoryComponent(Z_Param_WorldContextObject);
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UBPFL_EpicInventory Function GetPlayerInventoryComponent
|
|
||||||
|
|
||||||
// Begin Class UBPFL_EpicInventory Function GetPlayerStatsComponent
|
|
||||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics
|
|
||||||
{
|
|
||||||
struct BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms
|
|
||||||
{
|
|
||||||
UObject* WorldContextObject;
|
|
||||||
UAC_PlayerStats* ReturnValue;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "Category", "Player Stat Getters" },
|
|
||||||
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
|
|
||||||
{ "EditInline", "true" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms, ReturnValue), Z_Construct_UClass_UAC_PlayerStats_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_WorldContextObject,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::NewProp_ReturnValue,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "GetPlayerStatsComponent", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::BPFL_EpicInventory_eventGetPlayerStatsComponent_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UBPFL_EpicInventory::execGetPlayerStatsComponent)
|
|
||||||
{
|
|
||||||
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
*(UAC_PlayerStats**)Z_Param__Result=UBPFL_EpicInventory::GetPlayerStatsComponent(Z_Param_WorldContextObject);
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UBPFL_EpicInventory Function GetPlayerStatsComponent
|
|
||||||
|
|
||||||
// Begin Class UBPFL_EpicInventory Function RequestInteraction
|
|
||||||
struct Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics
|
|
||||||
{
|
|
||||||
struct BPFL_EpicInventory_eventRequestInteraction_Parms
|
|
||||||
{
|
|
||||||
AActor* InteractingActor;
|
|
||||||
};
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
|
||||||
{ "Category", "Inventory Interaction" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "//Request interaction with the player quest component\n" },
|
|
||||||
#endif
|
|
||||||
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Request interaction with the player quest component" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_InteractingActor;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::NewProp_InteractingActor = { "InteractingActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BPFL_EpicInventory_eventRequestInteraction_Parms, InteractingActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::NewProp_InteractingActor,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers) < 2048);
|
|
||||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UBPFL_EpicInventory, nullptr, "RequestInteraction", nullptr, nullptr, Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::BPFL_EpicInventory_eventRequestInteraction_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::Function_MetaDataParams) };
|
|
||||||
static_assert(sizeof(Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::BPFL_EpicInventory_eventRequestInteraction_Parms) < MAX_uint16);
|
|
||||||
UFunction* Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction()
|
|
||||||
{
|
|
||||||
static UFunction* ReturnFunction = nullptr;
|
|
||||||
if (!ReturnFunction)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction_Statics::FuncParams);
|
|
||||||
}
|
|
||||||
return ReturnFunction;
|
|
||||||
}
|
|
||||||
DEFINE_FUNCTION(UBPFL_EpicInventory::execRequestInteraction)
|
|
||||||
{
|
|
||||||
P_GET_OBJECT(AActor,Z_Param_InteractingActor);
|
|
||||||
P_FINISH;
|
|
||||||
P_NATIVE_BEGIN;
|
|
||||||
UBPFL_EpicInventory::RequestInteraction(Z_Param_InteractingActor);
|
|
||||||
P_NATIVE_END;
|
|
||||||
}
|
|
||||||
// End Class UBPFL_EpicInventory Function RequestInteraction
|
|
||||||
|
|
||||||
// Begin Class UBPFL_EpicInventory
|
|
||||||
void UBPFL_EpicInventory::StaticRegisterNativesUBPFL_EpicInventory()
|
|
||||||
{
|
|
||||||
UClass* Class = UBPFL_EpicInventory::StaticClass();
|
|
||||||
static const FNameNativePtrPair Funcs[] = {
|
|
||||||
{ "AreItemsEqual", &UBPFL_EpicInventory::execAreItemsEqual },
|
|
||||||
{ "GetPlayerInventoryComponent", &UBPFL_EpicInventory::execGetPlayerInventoryComponent },
|
|
||||||
{ "GetPlayerStatsComponent", &UBPFL_EpicInventory::execGetPlayerStatsComponent },
|
|
||||||
{ "RequestInteraction", &UBPFL_EpicInventory::execRequestInteraction },
|
|
||||||
};
|
|
||||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
|
||||||
}
|
|
||||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UBPFL_EpicInventory);
|
|
||||||
UClass* Z_Construct_UClass_UBPFL_EpicInventory_NoRegister()
|
|
||||||
{
|
|
||||||
return UBPFL_EpicInventory::StaticClass();
|
|
||||||
}
|
|
||||||
struct Z_Construct_UClass_UBPFL_EpicInventory_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "/**\n * \n */" },
|
|
||||||
#endif
|
|
||||||
{ "IncludePath", "BPFL_EpicInventory.h" },
|
|
||||||
{ "ModuleRelativePath", "Public/BPFL_EpicInventory.h" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static UObject* (*const DependentSingletons[])();
|
|
||||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
|
||||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_AreItemsEqual, "AreItemsEqual" }, // 3529938652
|
|
||||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerInventoryComponent, "GetPlayerInventoryComponent" }, // 425849975
|
|
||||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_GetPlayerStatsComponent, "GetPlayerStatsComponent" }, // 3346996725
|
|
||||||
{ &Z_Construct_UFunction_UBPFL_EpicInventory_RequestInteraction, "RequestInteraction" }, // 2010395051
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
|
||||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
||||||
TCppClassTypeTraits<UBPFL_EpicInventory>::IsAbstract,
|
|
||||||
};
|
|
||||||
static const UECodeGen_Private::FClassParams ClassParams;
|
|
||||||
};
|
|
||||||
UObject* (*const Z_Construct_UClass_UBPFL_EpicInventory_Statics::DependentSingletons[])() = {
|
|
||||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
|
||||||
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBPFL_EpicInventory_Statics::DependentSingletons) < 16);
|
|
||||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBPFL_EpicInventory_Statics::ClassParams = {
|
|
||||||
&UBPFL_EpicInventory::StaticClass,
|
|
||||||
nullptr,
|
|
||||||
&StaticCppClassTypeInfo,
|
|
||||||
DependentSingletons,
|
|
||||||
FuncInfo,
|
|
||||||
nullptr,
|
|
||||||
nullptr,
|
|
||||||
UE_ARRAY_COUNT(DependentSingletons),
|
|
||||||
UE_ARRAY_COUNT(FuncInfo),
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0x001000A0u,
|
|
||||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBPFL_EpicInventory_Statics::Class_MetaDataParams), Z_Construct_UClass_UBPFL_EpicInventory_Statics::Class_MetaDataParams)
|
|
||||||
};
|
|
||||||
UClass* Z_Construct_UClass_UBPFL_EpicInventory()
|
|
||||||
{
|
|
||||||
if (!Z_Registration_Info_UClass_UBPFL_EpicInventory.OuterSingleton)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBPFL_EpicInventory.OuterSingleton, Z_Construct_UClass_UBPFL_EpicInventory_Statics::ClassParams);
|
|
||||||
}
|
|
||||||
return Z_Registration_Info_UClass_UBPFL_EpicInventory.OuterSingleton;
|
|
||||||
}
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<UBPFL_EpicInventory>()
|
|
||||||
{
|
|
||||||
return UBPFL_EpicInventory::StaticClass();
|
|
||||||
}
|
|
||||||
UBPFL_EpicInventory::UBPFL_EpicInventory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UBPFL_EpicInventory);
|
|
||||||
UBPFL_EpicInventory::~UBPFL_EpicInventory() {}
|
|
||||||
// End Class UBPFL_EpicInventory
|
|
||||||
|
|
||||||
// Begin Registration
|
|
||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics
|
|
||||||
{
|
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
||||||
{ Z_Construct_UClass_UBPFL_EpicInventory, UBPFL_EpicInventory::StaticClass, TEXT("UBPFL_EpicInventory"), &Z_Registration_Info_UClass_UBPFL_EpicInventory, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBPFL_EpicInventory), 4080754727U) },
|
|
||||||
};
|
|
||||||
};
|
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_232721569(TEXT("/Script/epic_inventory"),
|
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_Statics::ClassInfo),
|
|
||||||
nullptr, 0,
|
|
||||||
nullptr, 0);
|
|
||||||
// End Registration
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,69 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
// IWYU pragma: private, include "BPFL_EpicInventory.h"
|
|
||||||
#include "UObject/ObjectMacros.h"
|
|
||||||
#include "UObject/ScriptMacros.h"
|
|
||||||
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
class AActor;
|
|
||||||
class UAC_PlayerInventory;
|
|
||||||
class UAC_PlayerStats;
|
|
||||||
class UObject;
|
|
||||||
struct FBaseItemInfo;
|
|
||||||
#ifdef EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
|
||||||
#error "BPFL_EpicInventory.generated.h already included, missing '#pragma once' in BPFL_EpicInventory.h"
|
|
||||||
#endif
|
|
||||||
#define EPIC_INVENTORY_BPFL_EpicInventory_generated_h
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
||||||
DECLARE_FUNCTION(execAreItemsEqual); \
|
|
||||||
DECLARE_FUNCTION(execGetPlayerStatsComponent); \
|
|
||||||
DECLARE_FUNCTION(execRequestInteraction); \
|
|
||||||
DECLARE_FUNCTION(execGetPlayerInventoryComponent);
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_INCLASS_NO_PURE_DECLS \
|
|
||||||
private: \
|
|
||||||
static void StaticRegisterNativesUBPFL_EpicInventory(); \
|
|
||||||
friend struct Z_Construct_UClass_UBPFL_EpicInventory_Statics; \
|
|
||||||
public: \
|
|
||||||
DECLARE_CLASS(UBPFL_EpicInventory, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
|
|
||||||
DECLARE_SERIALIZER(UBPFL_EpicInventory)
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_ENHANCED_CONSTRUCTORS \
|
|
||||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
||||||
NO_API UBPFL_EpicInventory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
||||||
private: \
|
|
||||||
/** Private move- and copy-constructors, should never be used */ \
|
|
||||||
UBPFL_EpicInventory(UBPFL_EpicInventory&&); \
|
|
||||||
UBPFL_EpicInventory(const UBPFL_EpicInventory&); \
|
|
||||||
public: \
|
|
||||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UBPFL_EpicInventory); \
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBPFL_EpicInventory); \
|
|
||||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBPFL_EpicInventory) \
|
|
||||||
NO_API virtual ~UBPFL_EpicInventory();
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_16_PROLOG
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_GENERATED_BODY \
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
||||||
public: \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_INCLASS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h_19_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<class UBPFL_EpicInventory>();
|
|
||||||
|
|
||||||
#undef CURRENT_FILE_ID
|
|
||||||
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_BPFL_EpicInventory_h
|
|
||||||
|
|
||||||
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
File diff suppressed because it is too large
Load Diff
@ -1,168 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
// IWYU pragma: private, include "EpicEnumsAndStructs.h"
|
|
||||||
#include "UObject/ObjectMacros.h"
|
|
||||||
#include "UObject/ScriptMacros.h"
|
|
||||||
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
#ifdef EPIC_INVENTORY_EpicEnumsAndStructs_generated_h
|
|
||||||
#error "EpicEnumsAndStructs.generated.h already included, missing '#pragma once' in EpicEnumsAndStructs.h"
|
|
||||||
#endif
|
|
||||||
#define EPIC_INVENTORY_EpicEnumsAndStructs_generated_h
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_105_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FStartingItems_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FStartingItems>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_121_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FBaseStats_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseStats>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_155_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FBaseItemInfo_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
|
||||||
typedef FTableRowBase Super;
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBaseItemInfo>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_231_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FArmorStats_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorStats>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_253_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FWeaponStats_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct();
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponStats>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_274_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FArmorDataTable_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
|
||||||
typedef FTableRowBase Super;
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FArmorDataTable>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_292_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FWeaponDataTable_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
|
||||||
typedef FTableRowBase Super;
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FWeaponDataTable>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_335_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FConsumableInfo_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
|
||||||
typedef FTableRowBase Super;
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FConsumableInfo>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_367_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FQuestItemInfo_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
|
||||||
typedef FTableRowBase Super;
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FQuestItemInfo>();
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h_382_GENERATED_BODY \
|
|
||||||
friend struct Z_Construct_UScriptStruct_FBookInfo_Statics; \
|
|
||||||
EPIC_INVENTORY_API static class UScriptStruct* StaticStruct(); \
|
|
||||||
typedef FTableRowBase Super;
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UScriptStruct* StaticStruct<struct FBookInfo>();
|
|
||||||
|
|
||||||
#undef CURRENT_FILE_ID
|
|
||||||
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_Public_EpicEnumsAndStructs_h
|
|
||||||
|
|
||||||
|
|
||||||
#define FOREACH_ENUM_EITEMTYPE(op) \
|
|
||||||
op(EItemType::None) \
|
|
||||||
op(EItemType::Armor) \
|
|
||||||
op(EItemType::Weapon) \
|
|
||||||
op(EItemType::Goods)
|
|
||||||
|
|
||||||
enum class EItemType : uint8;
|
|
||||||
template<> struct TIsUEnumClass<EItemType> { enum { Value = true }; };
|
|
||||||
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EItemType>();
|
|
||||||
|
|
||||||
#define FOREACH_ENUM_EWEAPONCATEGORY(op) \
|
|
||||||
op(EWeaponCategory::None) \
|
|
||||||
op(EWeaponCategory::OneHSword) \
|
|
||||||
op(EWeaponCategory::TwoHSword) \
|
|
||||||
op(EWeaponCategory::Dagger) \
|
|
||||||
op(EWeaponCategory::Bow) \
|
|
||||||
op(EWeaponCategory::OneHAxe) \
|
|
||||||
op(EWeaponCategory::TwoHAxe)
|
|
||||||
|
|
||||||
enum class EWeaponCategory : uint8;
|
|
||||||
template<> struct TIsUEnumClass<EWeaponCategory> { enum { Value = true }; };
|
|
||||||
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EWeaponCategory>();
|
|
||||||
|
|
||||||
#define FOREACH_ENUM_EARMORCATEGORY(op) \
|
|
||||||
op(EArmorCategory::None) \
|
|
||||||
op(EArmorCategory::Shield) \
|
|
||||||
op(EArmorCategory::Boots) \
|
|
||||||
op(EArmorCategory::Legs) \
|
|
||||||
op(EArmorCategory::Chest) \
|
|
||||||
op(EArmorCategory::Arms) \
|
|
||||||
op(EArmorCategory::Helmet) \
|
|
||||||
op(EArmorCategory::Jewelry)
|
|
||||||
|
|
||||||
enum class EArmorCategory : uint8;
|
|
||||||
template<> struct TIsUEnumClass<EArmorCategory> { enum { Value = true }; };
|
|
||||||
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EArmorCategory>();
|
|
||||||
|
|
||||||
#define FOREACH_ENUM_EGOODSCATEGORY(op) \
|
|
||||||
op(EGoodsCategory::None) \
|
|
||||||
op(EGoodsCategory::Consumable) \
|
|
||||||
op(EGoodsCategory::QuestItem) \
|
|
||||||
op(EGoodsCategory::Book) \
|
|
||||||
op(EGoodsCategory::Junk)
|
|
||||||
|
|
||||||
enum class EGoodsCategory : uint8;
|
|
||||||
template<> struct TIsUEnumClass<EGoodsCategory> { enum { Value = true }; };
|
|
||||||
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EGoodsCategory>();
|
|
||||||
|
|
||||||
#define FOREACH_ENUM_EITEMRARITY(op) \
|
|
||||||
op(EItemRarity::None) \
|
|
||||||
op(EItemRarity::Common) \
|
|
||||||
op(EItemRarity::Uncommon) \
|
|
||||||
op(EItemRarity::Rare) \
|
|
||||||
op(EItemRarity::Epic) \
|
|
||||||
op(EItemRarity::Legendary) \
|
|
||||||
op(EItemRarity::Mythic)
|
|
||||||
|
|
||||||
enum class EItemRarity : uint8;
|
|
||||||
template<> struct TIsUEnumClass<EItemRarity> { enum { Value = true }; };
|
|
||||||
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EItemRarity>();
|
|
||||||
|
|
||||||
#define FOREACH_ENUM_EINVENTORYCAPTYPE(op) \
|
|
||||||
op(EInventoryCapType::None) \
|
|
||||||
op(EInventoryCapType::Weight) \
|
|
||||||
op(EInventoryCapType::TotalItems) \
|
|
||||||
op(EInventoryCapType::TotalItemsPerCategory)
|
|
||||||
|
|
||||||
enum class EInventoryCapType : uint8;
|
|
||||||
template<> struct TIsUEnumClass<EInventoryCapType> { enum { Value = true }; };
|
|
||||||
template<> EPIC_INVENTORY_API UEnum* StaticEnum<EInventoryCapType>();
|
|
||||||
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,7 +0,0 @@
|
|||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerInventory.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_PlayerStats.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\EpicEnumsAndStructs.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\BPFL_EpicInventory.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Public\AC_InventoryItem.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryGameMode.h
|
|
||||||
D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\epic_inventoryCharacter.h
|
|
@ -1,29 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
void EmptyLinkFunctionForGeneratedCodeepic_inventory_init() {}
|
|
||||||
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_epic_inventory;
|
|
||||||
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_epic_inventory()
|
|
||||||
{
|
|
||||||
if (!Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton)
|
|
||||||
{
|
|
||||||
static const UECodeGen_Private::FPackageParams PackageParams = {
|
|
||||||
"/Script/epic_inventory",
|
|
||||||
nullptr,
|
|
||||||
0,
|
|
||||||
PKG_CompiledIn | 0x00000000,
|
|
||||||
0x0A252084,
|
|
||||||
0x8213DF4A,
|
|
||||||
METADATA_PARAMS(0, nullptr)
|
|
||||||
};
|
|
||||||
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton, PackageParams);
|
|
||||||
}
|
|
||||||
return Z_Registration_Info_UPackage__Script_epic_inventory.OuterSingleton;
|
|
||||||
}
|
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_epic_inventory(Z_Construct_UPackage__Script_epic_inventory, TEXT("/Script/epic_inventory"), Z_Registration_Info_UPackage__Script_epic_inventory, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x0A252084, 0x8213DF4A));
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,185 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
|
||||||
#include "epic_inventory/epic_inventoryCharacter.h"
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
void EmptyLinkFunctionForGeneratedCodeepic_inventoryCharacter() {}
|
|
||||||
|
|
||||||
// Begin Cross Module References
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_USpringArmComponent_NoRegister();
|
|
||||||
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
|
|
||||||
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryCharacter();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryCharacter_NoRegister();
|
|
||||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
|
||||||
// End Cross Module References
|
|
||||||
|
|
||||||
// Begin Class Aepic_inventoryCharacter
|
|
||||||
void Aepic_inventoryCharacter::StaticRegisterNativesAepic_inventoryCharacter()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(Aepic_inventoryCharacter);
|
|
||||||
UClass* Z_Construct_UClass_Aepic_inventoryCharacter_NoRegister()
|
|
||||||
{
|
|
||||||
return Aepic_inventoryCharacter::StaticClass();
|
|
||||||
}
|
|
||||||
struct Z_Construct_UClass_Aepic_inventoryCharacter_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
||||||
{ "HideCategories", "Navigation" },
|
|
||||||
{ "IncludePath", "epic_inventoryCharacter.h" },
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraBoom_MetaData[] = {
|
|
||||||
{ "AllowPrivateAccess", "true" },
|
|
||||||
{ "Category", "Camera" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "/** Camera boom positioning the camera behind the character */" },
|
|
||||||
#endif
|
|
||||||
{ "EditInline", "true" },
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Camera boom positioning the camera behind the character" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FollowCamera_MetaData[] = {
|
|
||||||
{ "AllowPrivateAccess", "true" },
|
|
||||||
{ "Category", "Camera" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "/** Follow camera */" },
|
|
||||||
#endif
|
|
||||||
{ "EditInline", "true" },
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Follow camera" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultMappingContext_MetaData[] = {
|
|
||||||
{ "AllowPrivateAccess", "true" },
|
|
||||||
{ "Category", "Input" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "/** MappingContext */" },
|
|
||||||
#endif
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "MappingContext" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JumpAction_MetaData[] = {
|
|
||||||
{ "AllowPrivateAccess", "true" },
|
|
||||||
{ "Category", "Input" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "/** Jump Input Action */" },
|
|
||||||
#endif
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Jump Input Action" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = {
|
|
||||||
{ "AllowPrivateAccess", "true" },
|
|
||||||
{ "Category", "Input" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "/** Move Input Action */" },
|
|
||||||
#endif
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Move Input Action" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LookAction_MetaData[] = {
|
|
||||||
{ "AllowPrivateAccess", "true" },
|
|
||||||
{ "Category", "Input" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "Comment", "/** Look Input Action */" },
|
|
||||||
#endif
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryCharacter.h" },
|
|
||||||
#if !UE_BUILD_SHIPPING
|
|
||||||
{ "ToolTip", "Look Input Action" },
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraBoom;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_FollowCamera;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultMappingContext;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_JumpAction;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
|
|
||||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_LookAction;
|
|
||||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
||||||
static UObject* (*const DependentSingletons[])();
|
|
||||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
||||||
TCppClassTypeTraits<Aepic_inventoryCharacter>::IsAbstract,
|
|
||||||
};
|
|
||||||
static const UECodeGen_Private::FClassParams ClassParams;
|
|
||||||
};
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_CameraBoom = { "CameraBoom", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, CameraBoom), Z_Construct_UClass_USpringArmComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraBoom_MetaData), NewProp_CameraBoom_MetaData) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_FollowCamera = { "FollowCamera", nullptr, (EPropertyFlags)0x00400000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, FollowCamera), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FollowCamera_MetaData), NewProp_FollowCamera_MetaData) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_DefaultMappingContext = { "DefaultMappingContext", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, DefaultMappingContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultMappingContext_MetaData), NewProp_DefaultMappingContext_MetaData) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_JumpAction = { "JumpAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, JumpAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JumpAction_MetaData), NewProp_JumpAction_MetaData) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
|
|
||||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_LookAction = { "LookAction", nullptr, (EPropertyFlags)0x0040000000000015, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(Aepic_inventoryCharacter, LookAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LookAction_MetaData), NewProp_LookAction_MetaData) };
|
|
||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers[] = {
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_CameraBoom,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_FollowCamera,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_DefaultMappingContext,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_JumpAction,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_MoveAction,
|
|
||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Aepic_inventoryCharacter_Statics::NewProp_LookAction,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers) < 2048);
|
|
||||||
UObject* (*const Z_Construct_UClass_Aepic_inventoryCharacter_Statics::DependentSingletons[])() = {
|
|
||||||
(UObject* (*)())Z_Construct_UClass_ACharacter,
|
|
||||||
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::DependentSingletons) < 16);
|
|
||||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_Aepic_inventoryCharacter_Statics::ClassParams = {
|
|
||||||
&Aepic_inventoryCharacter::StaticClass,
|
|
||||||
"Game",
|
|
||||||
&StaticCppClassTypeInfo,
|
|
||||||
DependentSingletons,
|
|
||||||
nullptr,
|
|
||||||
Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers,
|
|
||||||
nullptr,
|
|
||||||
UE_ARRAY_COUNT(DependentSingletons),
|
|
||||||
0,
|
|
||||||
UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::PropPointers),
|
|
||||||
0,
|
|
||||||
0x008000A4u,
|
|
||||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_Aepic_inventoryCharacter_Statics::Class_MetaDataParams)
|
|
||||||
};
|
|
||||||
UClass* Z_Construct_UClass_Aepic_inventoryCharacter()
|
|
||||||
{
|
|
||||||
if (!Z_Registration_Info_UClass_Aepic_inventoryCharacter.OuterSingleton)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_Aepic_inventoryCharacter.OuterSingleton, Z_Construct_UClass_Aepic_inventoryCharacter_Statics::ClassParams);
|
|
||||||
}
|
|
||||||
return Z_Registration_Info_UClass_Aepic_inventoryCharacter.OuterSingleton;
|
|
||||||
}
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<Aepic_inventoryCharacter>()
|
|
||||||
{
|
|
||||||
return Aepic_inventoryCharacter::StaticClass();
|
|
||||||
}
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR(Aepic_inventoryCharacter);
|
|
||||||
Aepic_inventoryCharacter::~Aepic_inventoryCharacter() {}
|
|
||||||
// End Class Aepic_inventoryCharacter
|
|
||||||
|
|
||||||
// Begin Registration
|
|
||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_Statics
|
|
||||||
{
|
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
||||||
{ Z_Construct_UClass_Aepic_inventoryCharacter, Aepic_inventoryCharacter::StaticClass, TEXT("Aepic_inventoryCharacter"), &Z_Registration_Info_UClass_Aepic_inventoryCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Aepic_inventoryCharacter), 1042005613U) },
|
|
||||||
};
|
|
||||||
};
|
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_263980398(TEXT("/Script/epic_inventory"),
|
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_Statics::ClassInfo),
|
|
||||||
nullptr, 0,
|
|
||||||
nullptr, 0);
|
|
||||||
// End Registration
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,54 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
// IWYU pragma: private, include "epic_inventoryCharacter.h"
|
|
||||||
#include "UObject/ObjectMacros.h"
|
|
||||||
#include "UObject/ScriptMacros.h"
|
|
||||||
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
#ifdef EPIC_INVENTORY_epic_inventoryCharacter_generated_h
|
|
||||||
#error "epic_inventoryCharacter.generated.h already included, missing '#pragma once' in epic_inventoryCharacter.h"
|
|
||||||
#endif
|
|
||||||
#define EPIC_INVENTORY_epic_inventoryCharacter_generated_h
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_INCLASS_NO_PURE_DECLS \
|
|
||||||
private: \
|
|
||||||
static void StaticRegisterNativesAepic_inventoryCharacter(); \
|
|
||||||
friend struct Z_Construct_UClass_Aepic_inventoryCharacter_Statics; \
|
|
||||||
public: \
|
|
||||||
DECLARE_CLASS(Aepic_inventoryCharacter, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), NO_API) \
|
|
||||||
DECLARE_SERIALIZER(Aepic_inventoryCharacter)
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
/** Private move- and copy-constructors, should never be used */ \
|
|
||||||
Aepic_inventoryCharacter(Aepic_inventoryCharacter&&); \
|
|
||||||
Aepic_inventoryCharacter(const Aepic_inventoryCharacter&); \
|
|
||||||
public: \
|
|
||||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Aepic_inventoryCharacter); \
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Aepic_inventoryCharacter); \
|
|
||||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(Aepic_inventoryCharacter) \
|
|
||||||
NO_API virtual ~Aepic_inventoryCharacter();
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_18_PROLOG
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_GENERATED_BODY \
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
||||||
public: \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_INCLASS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h_21_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<class Aepic_inventoryCharacter>();
|
|
||||||
|
|
||||||
#undef CURRENT_FILE_ID
|
|
||||||
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_epic_inventoryCharacter_h
|
|
||||||
|
|
||||||
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,10 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,92 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
#include "UObject/GeneratedCppIncludes.h"
|
|
||||||
#include "epic_inventory/epic_inventoryGameMode.h"
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
void EmptyLinkFunctionForGeneratedCodeepic_inventoryGameMode() {}
|
|
||||||
|
|
||||||
// Begin Cross Module References
|
|
||||||
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryGameMode();
|
|
||||||
EPIC_INVENTORY_API UClass* Z_Construct_UClass_Aepic_inventoryGameMode_NoRegister();
|
|
||||||
UPackage* Z_Construct_UPackage__Script_epic_inventory();
|
|
||||||
// End Cross Module References
|
|
||||||
|
|
||||||
// Begin Class Aepic_inventoryGameMode
|
|
||||||
void Aepic_inventoryGameMode::StaticRegisterNativesAepic_inventoryGameMode()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(Aepic_inventoryGameMode);
|
|
||||||
UClass* Z_Construct_UClass_Aepic_inventoryGameMode_NoRegister()
|
|
||||||
{
|
|
||||||
return Aepic_inventoryGameMode::StaticClass();
|
|
||||||
}
|
|
||||||
struct Z_Construct_UClass_Aepic_inventoryGameMode_Statics
|
|
||||||
{
|
|
||||||
#if WITH_METADATA
|
|
||||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
||||||
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
|
|
||||||
{ "IncludePath", "epic_inventoryGameMode.h" },
|
|
||||||
{ "ModuleRelativePath", "epic_inventoryGameMode.h" },
|
|
||||||
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
|
|
||||||
};
|
|
||||||
#endif // WITH_METADATA
|
|
||||||
static UObject* (*const DependentSingletons[])();
|
|
||||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
||||||
TCppClassTypeTraits<Aepic_inventoryGameMode>::IsAbstract,
|
|
||||||
};
|
|
||||||
static const UECodeGen_Private::FClassParams ClassParams;
|
|
||||||
};
|
|
||||||
UObject* (*const Z_Construct_UClass_Aepic_inventoryGameMode_Statics::DependentSingletons[])() = {
|
|
||||||
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
|
|
||||||
(UObject* (*)())Z_Construct_UPackage__Script_epic_inventory,
|
|
||||||
};
|
|
||||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryGameMode_Statics::DependentSingletons) < 16);
|
|
||||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_Aepic_inventoryGameMode_Statics::ClassParams = {
|
|
||||||
&Aepic_inventoryGameMode::StaticClass,
|
|
||||||
"Game",
|
|
||||||
&StaticCppClassTypeInfo,
|
|
||||||
DependentSingletons,
|
|
||||||
nullptr,
|
|
||||||
nullptr,
|
|
||||||
nullptr,
|
|
||||||
UE_ARRAY_COUNT(DependentSingletons),
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0x008802ACu,
|
|
||||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_Aepic_inventoryGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_Aepic_inventoryGameMode_Statics::Class_MetaDataParams)
|
|
||||||
};
|
|
||||||
UClass* Z_Construct_UClass_Aepic_inventoryGameMode()
|
|
||||||
{
|
|
||||||
if (!Z_Registration_Info_UClass_Aepic_inventoryGameMode.OuterSingleton)
|
|
||||||
{
|
|
||||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_Aepic_inventoryGameMode.OuterSingleton, Z_Construct_UClass_Aepic_inventoryGameMode_Statics::ClassParams);
|
|
||||||
}
|
|
||||||
return Z_Registration_Info_UClass_Aepic_inventoryGameMode.OuterSingleton;
|
|
||||||
}
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<Aepic_inventoryGameMode>()
|
|
||||||
{
|
|
||||||
return Aepic_inventoryGameMode::StaticClass();
|
|
||||||
}
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR(Aepic_inventoryGameMode);
|
|
||||||
Aepic_inventoryGameMode::~Aepic_inventoryGameMode() {}
|
|
||||||
// End Class Aepic_inventoryGameMode
|
|
||||||
|
|
||||||
// Begin Registration
|
|
||||||
struct Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_Statics
|
|
||||||
{
|
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
||||||
{ Z_Construct_UClass_Aepic_inventoryGameMode, Aepic_inventoryGameMode::StaticClass, TEXT("Aepic_inventoryGameMode"), &Z_Registration_Info_UClass_Aepic_inventoryGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(Aepic_inventoryGameMode), 3466523816U) },
|
|
||||||
};
|
|
||||||
};
|
|
||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_218653384(TEXT("/Script/epic_inventory"),
|
|
||||||
Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_Statics::ClassInfo),
|
|
||||||
nullptr, 0,
|
|
||||||
nullptr, 0);
|
|
||||||
// End Registration
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
@ -1,54 +0,0 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
||||||
/*===========================================================================
|
|
||||||
Generated code exported from UnrealHeaderTool.
|
|
||||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
||||||
===========================================================================*/
|
|
||||||
|
|
||||||
// IWYU pragma: private, include "epic_inventoryGameMode.h"
|
|
||||||
#include "UObject/ObjectMacros.h"
|
|
||||||
#include "UObject/ScriptMacros.h"
|
|
||||||
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
||||||
#ifdef EPIC_INVENTORY_epic_inventoryGameMode_generated_h
|
|
||||||
#error "epic_inventoryGameMode.generated.h already included, missing '#pragma once' in epic_inventoryGameMode.h"
|
|
||||||
#endif
|
|
||||||
#define EPIC_INVENTORY_epic_inventoryGameMode_generated_h
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_INCLASS_NO_PURE_DECLS \
|
|
||||||
private: \
|
|
||||||
static void StaticRegisterNativesAepic_inventoryGameMode(); \
|
|
||||||
friend struct Z_Construct_UClass_Aepic_inventoryGameMode_Statics; \
|
|
||||||
public: \
|
|
||||||
DECLARE_CLASS(Aepic_inventoryGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/epic_inventory"), EPIC_INVENTORY_API) \
|
|
||||||
DECLARE_SERIALIZER(Aepic_inventoryGameMode)
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
/** Private move- and copy-constructors, should never be used */ \
|
|
||||||
Aepic_inventoryGameMode(Aepic_inventoryGameMode&&); \
|
|
||||||
Aepic_inventoryGameMode(const Aepic_inventoryGameMode&); \
|
|
||||||
public: \
|
|
||||||
DECLARE_VTABLE_PTR_HELPER_CTOR(EPIC_INVENTORY_API, Aepic_inventoryGameMode); \
|
|
||||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Aepic_inventoryGameMode); \
|
|
||||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(Aepic_inventoryGameMode) \
|
|
||||||
EPIC_INVENTORY_API virtual ~Aepic_inventoryGameMode();
|
|
||||||
|
|
||||||
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_9_PROLOG
|
|
||||||
#define FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_GENERATED_BODY \
|
|
||||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
||||||
public: \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_INCLASS_NO_PURE_DECLS \
|
|
||||||
FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h_12_ENHANCED_CONSTRUCTORS \
|
|
||||||
private: \
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
||||||
|
|
||||||
|
|
||||||
template<> EPIC_INVENTORY_API UClass* StaticClass<class Aepic_inventoryGameMode>();
|
|
||||||
|
|
||||||
#undef CURRENT_FILE_ID
|
|
||||||
#define CURRENT_FILE_ID FID_epic_inventory_Source_epic_inventory_epic_inventoryGameMode_h
|
|
||||||
|
|
||||||
|
|
||||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
File diff suppressed because it is too large
Load Diff
@ -1 +0,0 @@
|
|||||||
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll
|
|
Binary file not shown.
@ -1,17 +0,0 @@
|
|||||||
{
|
|
||||||
"Version": "1.2",
|
|
||||||
"Data": {
|
|
||||||
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_inventoryitem.cpp",
|
|
||||||
"ProvidedModule": "",
|
|
||||||
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
|
|
||||||
"Includes": [
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\epicenumsandstructs.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h"
|
|
||||||
],
|
|
||||||
"ImportedModules": [],
|
|
||||||
"ImportedHeaderUnits": []
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
{
|
|
||||||
"Version": "1.2",
|
|
||||||
"Data": {
|
|
||||||
"Source": "d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\private\\ac_inventoryitem.cpp",
|
|
||||||
"ProvidedModule": "",
|
|
||||||
"PCH": "d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\epic_inventoryeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
|
|
||||||
"Includes": [
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\epic_inventory\\definitions.epic_inventory.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_inventoryitem.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_inventoryitem.generated.h",
|
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
@ -1,774 +0,0 @@
|
|||||||
{
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -1,774 +0,0 @@
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|||||||
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||||||
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|
||||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\core\\public\\async\\taskgraphinterfaces.h",
|
|
||||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skinnedasset.generated.h",
|
|
||||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\skeletalmesh.generated.h",
|
|
||||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\engine\\datatable.h",
|
|
||||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\public\\datatableutils.h",
|
|
||||||
"c:\\program files\\epic games\\ue_5.4\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\datatable.generated.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\epicenumsandstructs.generated.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerinventory.generated.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\source\\epic_inventory\\public\\ac_playerstats.h",
|
|
||||||
"d:\\documents\\github\\epic-inventory\\epic_inventory\\intermediate\\build\\win64\\unrealeditor\\inc\\epic_inventory\\uht\\ac_playerstats.generated.h"
|
|
||||||
],
|
|
||||||
"ImportedModules": [],
|
|
||||||
"ImportedHeaderUnits": []
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,54 +0,0 @@
|
|||||||
"D:\Documents\GitHub\epic-inventory\epic_inventory\Source\epic_inventory\Private\AC_PlayerInventory.cpp"
|
|
||||||
/external:W0
|
|
||||||
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
|
|
||||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
|
|
||||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
|
|
||||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
|
|
||||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
|
|
||||||
/FI"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h"
|
|
||||||
/Fo"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_PlayerInventory.cpp.obj"
|
|
||||||
/sourceDependencies "D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\SingleFile\AC_PlayerInventory.cpp.dep.json"
|
|
||||||
@"D:\Documents\GitHub\epic-inventory\epic_inventory\Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\epic_inventory.Shared.rsp"
|
|
||||||
/Zc:inline
|
|
||||||
/nologo
|
|
||||||
/Oi
|
|
||||||
/FC
|
|
||||||
/c
|
|
||||||
/Gw
|
|
||||||
/Gy
|
|
||||||
/utf-8
|
|
||||||
/wd4819
|
|
||||||
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
|
|
||||||
/permissive-
|
|
||||||
/Zc:strictStrings-
|
|
||||||
/Zc:__cplusplus
|
|
||||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
|
||||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
|
||||||
/D_WINDLL
|
|
||||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
|
||||||
/Ob2
|
|
||||||
/d2ExtendedWarningInfo
|
|
||||||
/Ox
|
|
||||||
/Ot
|
|
||||||
/GF
|
|
||||||
/errorReport:prompt
|
|
||||||
/EHsc
|
|
||||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
|
||||||
/Z7
|
|
||||||
/MD
|
|
||||||
/bigobj
|
|
||||||
/fp:fast
|
|
||||||
/Zo
|
|
||||||
/Zp8
|
|
||||||
/we4456
|
|
||||||
/we4458
|
|
||||||
/we4459
|
|
||||||
/we4668
|
|
||||||
/wd4244
|
|
||||||
/wd4838
|
|
||||||
/TP
|
|
||||||
/GR-
|
|
||||||
/W4
|
|
||||||
/std:c++20
|
|
||||||
/Zc:preprocessor
|
|
||||||
/wd5054
|
|
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Reference in New Issue
Block a user