epic-inventory/epic_inventory/Saved/Logs/epic_inventory-backup-2024.10.22-22.08.22.log

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2024-10-22 17:22:34 -06:00
Log file open, 10/22/24 16:28:04
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=19988)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: epic_inventory
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357"
LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4317] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 7800X3D 8-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject -skipcompile""
LogCsvProfiler: Display: Metadata set : loginid="c57051704d5041c98d403186e43fe788"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.242663
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-0A00EE6F40C8B8599C050BB0A9C7E671
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogAssetRegistry: Display: Asset registry cache read as 24.4 MiB from D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.4-CL-35576357
LogInit: Platform=WindowsEditor
LogInit: MachineId=c57051704d5041c98d403186e43fe788
LogInit: DeviceId=
LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 11 (23H2) [10.0.22631.4317] (), CPU: AMD Ryzen 7 7800X3D 8-Core Processor , GPU: NVIDIA GeForce RTX 4070
LogInit: Compiled (64-bit): Aug 16 2024 04:10:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line: -skipcompile
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.10.22-21.28.04:595][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.10.22-21.28.04:595][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.10.22-21.28.04:595][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.10.22-21.28.04:596][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.10.22-21.28.04:596][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.10.22-21.28.04:597][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.10.22-21.28.04:599][ 0]LogRHI: Using Default RHI: D3D12
[2024.10.22-21.28.04:599][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.10.22-21.28.04:599][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.10.22-21.28.04:604][ 0]LogD3D12RHI: Aftermath initialized
[2024.10.22-21.28.04:604][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.10.22-21.28.04:604][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.10.22-21.28.04:736][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1
[2024.10.22-21.28.04:736][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.10.22-21.28.04:736][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 1 output[s]
[2024.10.22-21.28.04:737][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2024.10.22-21.28.04:737][ 0]LogD3D12RHI: Driver Date: 8-14-2024
[2024.10.22-21.28.04:810][ 0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: d0001458, Revision: 00cb
[2024.10.22-21.28.04:810][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.10.22-21.28.04:810][ 0]LogD3D12RHI: Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.10.22-21.28.04:810][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 23.20.44 (internal:31.0.22044.1, unified:31.0.22044.1)
[2024.10.22-21.28.04:810][ 0]LogD3D12RHI: Driver Date: 1-2-2024
[2024.10.22-21.28.04:816][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.10.22-21.28.04:816][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.10.22-21.28.04:816][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.10.22-21.28.04:892][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 40ee1458, Revision: 00a1
[2024.10.22-21.28.04:892][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.10.22-21.28.04:892][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 15946MB of shared system memory, 0 output[s]
[2024.10.22-21.28.04:892][ 0]LogD3D12RHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2024.10.22-21.28.04:892][ 0]LogD3D12RHI: Driver Date: 8-14-2024
[2024.10.22-21.28.04:892][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2024.10.22-21.28.04:892][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.10.22-21.28.04:893][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.10.22-21.28.04:893][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.10.22-21.28.04:893][ 0]LogHAL: Display: Platform has ~ 32 GB [33443180544 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.10.22-21.28.04:893][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.10.22-21.28.04:893][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.10.22-21.28.04:893][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.10.22-21.28.04:893][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.10.22-21.28.04:893][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2024.10.22-21.28.04:893][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.10.22-21.28.04:893][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.10.22-21.28.04:893][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.10.22-21.28.04:893][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.10.22-21.28.04:893][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.10.22-21.28.04:893][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Config/WindowsEditor/Editor.ini]
[2024.10.22-21.28.04:893][ 0]LogInit: Computer: GREEN-MACHINE-W
[2024.10.22-21.28.04:893][ 0]LogInit: User: Watak
[2024.10.22-21.28.04:893][ 0]LogInit: CPU Page size=4096, Cores=8
[2024.10.22-21.28.04:893][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.10.22-21.28.04:956][ 0]LogMemory: Memory total: Physical=31.1GB (32GB approx) Virtual=79.1GB
[2024.10.22-21.28.04:956][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.10.22-21.28.04:956][ 0]LogMemory: Process Physical Memory: 520.09 MB used, 547.63 MB peak
[2024.10.22-21.28.04:956][ 0]LogMemory: Process Virtual Memory: 521.38 MB used, 521.38 MB peak
[2024.10.22-21.28.04:956][ 0]LogMemory: Physical Memory: 16337.37 MB used, 15556.54 MB free, 31893.90 MB total
[2024.10.22-21.28.04:956][ 0]LogMemory: Virtual Memory: 25590.49 MB used, 55455.41 MB free, 81045.91 MB total
[2024.10.22-21.28.04:956][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2024.10.22-21.28.04:959][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.10.22-21.28.04:965][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.10.22-21.28.04:965][ 0]LogInit: Using OS detected language (en-US).
[2024.10.22-21.28.04:965][ 0]LogInit: Using OS detected locale (en-US).
[2024.10.22-21.28.04:971][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2024.10.22-21.28.04:971][ 0]LogInit: Setting process to per monitor DPI aware
[2024.10.22-21.28.05:136][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.10.22-21.28.05:136][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
[2024.10.22-21.28.05:136][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME).
[2024.10.22-21.28.05:136][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.10.22-21.28.05:144][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.10.22-21.28.05:144][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.10.22-21.28.05:242][ 0]LogRHI: Using Default RHI: D3D12
[2024.10.22-21.28.05:242][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.10.22-21.28.05:242][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.10.22-21.28.05:242][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2024.10.22-21.28.05:242][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2024.10.22-21.28.05:242][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2024.10.22-21.28.05:242][ 0]LogWindows: Attached monitors:
[2024.10.22-21.28.05:242][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2024.10.22-21.28.05:242][ 0]LogWindows: Found 1 attached monitors.
[2024.10.22-21.28.05:242][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.10.22-21.28.05:242][ 0]LogRHI: RHI Adapter Info:
[2024.10.22-21.28.05:242][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070
[2024.10.22-21.28.05:242][ 0]LogRHI: Driver Version: 560.94 (internal:32.0.15.6094, unified:560.94)
[2024.10.22-21.28.05:242][ 0]LogRHI: Driver Date: 8-14-2024
[2024.10.22-21.28.05:242][ 0]LogD3D12RHI: GPU DeviceId: 0x2786 (for the marketing name, search the web for "GPU Device Id")
[2024.10.22-21.28.05:242][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.10.22-21.28.05:246][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2024.10.22-21.28.05:246][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
[2024.10.22-21.28.05:246][ 0]LogD3D12RHI: [DRED] Using lightweight DRED.
[2024.10.22-21.28.05:246][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: Bindless resources are supported
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: Raster order views are supported
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.10.22-21.28.05:306][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.10.22-21.28.05:353][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.10.22-21.28.05:353][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.10.22-21.28.05:353][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.10.22-21.28.05:361][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.10.22-21.28.05:361][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.10.22-21.28.05:361][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB)
[2024.10.22-21.28.05:362][ 0]LogD3D12RHI: Async texture creation enabled
[2024.10.22-21.28.05:362][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.10.22-21.28.05:367][ 0]LogVRS: Current RHI supports Variable Rate Shading
[2024.10.22-21.28.05:368][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.10.22-21.28.05:375][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -platform=all'
[2024.10.22-21.28.05:375][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_0.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_0.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -platform=all" ]
[2024.10.22-21.28.05:396][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.10.22-21.28.05:396][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.10.22-21.28.05:396][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.10.22-21.28.05:396][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.10.22-21.28.05:396][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.10.22-21.28.05:396][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.10.22-21.28.05:396][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.10.22-21.28.05:396][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.10.22-21.28.05:397][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.10.22-21.28.05:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.10.22-21.28.05:415][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.10.22-21.28.05:415][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.10.22-21.28.05:418][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.10.22-21.28.05:418][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.10.22-21.28.05:418][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.10.22-21.28.05:418][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.10.22-21.28.05:420][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.10.22-21.28.05:420][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.10.22-21.28.05:420][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.10.22-21.28.05:422][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.10.22-21.28.05:422][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.10.22-21.28.05:422][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.10.22-21.28.05:422][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.10.22-21.28.05:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.10.22-21.28.05:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.10.22-21.28.05:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.10.22-21.28.05:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.10.22-21.28.05:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.10.22-21.28.05:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.10.22-21.28.05:428][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.10.22-21.28.05:438][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.10.22-21.28.05:476][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: VVM_1_0
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.10.22-21.28.05:478][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.10.22-21.28.05:478][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.10.22-21.28.05:480][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.10.22-21.28.05:480][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Documents/GitHub/epic-inventory/epic_inventory/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.10.22-21.28.05:480][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.10.22-21.28.05:480][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Documents/GitHub/epic-inventory/epic_inventory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.10.22-21.28.05:480][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.10.22-21.28.05:505][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2464 MiB)
[2024.10.22-21.28.05:505][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.10.22-21.28.05:505][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.10.22-21.28.05:505][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.10.22-21.28.05:505][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'
[2024.10.22-21.28.05:506][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b'
[2024.10.22-21.28.05:506][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2024.10.22-21.28.05:506][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Watak/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Watak\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 27332'
[2024.10.22-21.28.05:589][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.10.22-21.28.05:590][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: Display: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1471.72MBs, RandomWriteSpeed=282.19MBs. Assigned SpeedClass 'Local'
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.10.22-21.28.05:594][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.10.22-21.28.05:595][ 0]LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/Shaders/WorkingDirectory/27332/).
[2024.10.22-21.28.05:595][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Watak/AppData/Local/Temp/UnrealShaderWorkingDir/0A4CE1F8407FB712B330B6A8124A4E47/'.
[2024.10.22-21.28.05:595][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.10.22-21.28.05:595][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2024.10.22-21.28.05:596][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.10.22-21.28.05:596][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.10.22-21.28.06:180][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.10.22-21.28.06:957][ 0]LogSlate: Using FreeType 2.10.0
[2024.10.22-21.28.06:957][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.10.22-21.28.06:958][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2024.10.22-21.28.06:958][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.10.22-21.28.06:959][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2024.10.22-21.28.06:959][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.10.22-21.28.06:959][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2024.10.22-21.28.06:959][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.10.22-21.28.06:972][ 0]LogAssetRegistry: FAssetRegistry took 0.0014 seconds to start up
[2024.10.22-21.28.06:975][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.10.22-21.28.06:978][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin.
[2024.10.22-21.28.07:097][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.10.22-21.28.07:097][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.10.22-21.28.07:097][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.10.22-21.28.07:098][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.10.22-21.28.07:098][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.10.22-21.28.07:116][ 0]LogDeviceProfileManager: Active device profile: [00000AB7E6E46800][00000AB7AB530000 66] WindowsEditor
[2024.10.22-21.28.07:116][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.10.22-21.28.07:116][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.10.22-21.28.07:116][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.10.22-21.28.07:117][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2024.10.22-21.28.07:119][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -Device=Win64@GREEN-MACHINE-W'
[2024.10.22-21.28.07:119][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyReport_1.log" -log="D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/TurnkeyLog_1.log" -project="D:/Documents/GitHub/epic-inventory/epic_inventory/epic_inventory.uproject" -Device=Win64@GREEN-MACHINE-W" -nocompile -nocompileuat ]
[2024.10.22-21.28.07:206][ 0]LogMaterial: Display: WorldGridMaterial-SM6-Default: MATSM_F352F674A0D503790A5235582FBA6412_PCD3D_SM6_-467229472__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_UnInt_DXC1_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_sdct_VRS_VT-0-0-1-0_MIN_PJC_SHRC_DF_MS_T0_MS_T1_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_2613239799_SLWDP_SKPassThrough0_Nanite-Tess0CSMat1PSMat1DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_9107FBCE4C95329989F3AF1F988A1B948D5415DB___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0DC42029D3A7877F6520B43A3D0406C57469EABB8F_FLumenCardPS<false>0_0_03E16DC0C5BF41EC01552ED84CD1509555C29050BC4CE29BE25F7A4B1586CA4C1685BCF80731FE636_TBasePassCSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA5BAA7BEC98F764475D732E99CBF54AC272E7E1B0_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_00BA6C9B8E198325012E7CF76CB7C5291CF229D0D9FC66713AD9ABF570AFA2305B93FC5C738D84F68_TBasePassCSFCachedPointIndirectLightingPolicy0_0_03517BACA44D85EF64B75C82220BE571DFDE6FEDA10FAD6B0AF33452512BCC17223D6E15F730B5448_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_0FDDDD7613D94ED7AF910F85982311631DB4EF378BB459A7F0DBAC5232AC3C6813D7A1C9C1E037A6F_FMicropolyRasterizeCS0_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS1_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS2_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS3_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS4_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS5_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS6_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS7_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS8_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS9_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS10_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS11_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS12_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS13_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS14_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS15_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS16_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS17_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS18_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS19_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS20_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS21_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS22_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS23_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasterizeCS24_0_002C4366D99330C457B947CA0DC2AB1C7E2F20DCCC4CF70EE3E9D2361C4B0CCCB0C8655C5681D2719_FMicropolyRasteri
_MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_
[2024.10.22-21.28.07:261][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.10.22-21.28.07:261][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.10.22-21.28.07:261][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.10.22-21.28.07:261][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.10.22-21.28.07:261][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.10.22-21.28.07:484][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.10.22-21.28.07:484][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.10.22-21.28.07:490][ 0]LogUObjectArray: 22203 objects as part of root set at end of initial load.
[2024.10.22-21.28.07:490][ 0]LogUObjectAllocator: 6109744 out of 0 bytes used by permanent object pool.
[2024.10.22-21.28.07:490][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.10.22-21.28.07:495][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.10.22-21.28.07:496][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.10.22-21.28.07:496][ 0]LogLiveCoding: Display: First instance in process group "UE_epic_inventory_0x7fc42983", spawning console
[2024.10.22-21.28.07:500][ 0]LogLiveCoding: Display: Waiting for server
[2024.10.22-21.28.07:515][ 0]LogSlate: Border
[2024.10.22-21.28.07:515][ 0]LogSlate: BreadcrumbButton
[2024.10.22-21.28.07:515][ 0]LogSlate: Brushes.Title
[2024.10.22-21.28.07:515][ 0]LogSlate: Default
[2024.10.22-21.28.07:515][ 0]LogSlate: Icons.Save
[2024.10.22-21.28.07:515][ 0]LogSlate: Icons.Toolbar.Settings
[2024.10.22-21.28.07:515][ 0]LogSlate: ListView
[2024.10.22-21.28.07:515][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.10.22-21.28.07:515][ 0]LogSlate: SoftwareCursor_Grab
[2024.10.22-21.28.07:515][ 0]LogSlate: TableView.DarkRow
[2024.10.22-21.28.07:515][ 0]LogSlate: TableView.Row
[2024.10.22-21.28.07:515][ 0]LogSlate: TreeView
[2024.10.22-21.28.07:588][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2024.10.22-21.28.07:589][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.176 ms
[2024.10.22-21.28.07:598][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.10.22-21.28.07:598][ 0]LogInit: XR: MultiViewport is Disabled
[2024.10.22-21.28.07:598][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.10.22-21.28.07:764][ 0]LogPython: Using Python 3.11.8
[2024.10.22-21.28.07:827][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.10.22-21.28.08:120][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.10.22-21.28.08:256][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.10.22-21.28.08:286][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.10.22-21.28.08:286][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:62441'.
[2024.10.22-21.28.08:289][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.83' to multicast group '230.0.0.1:6666'
[2024.10.22-21.28.08:289][ 0]LogUdpMessaging: Display: Added local interface '10.244.42.17' to multicast group '230.0.0.1:6666'
[2024.10.22-21.28.08:293][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.10.22-21.28.08:393][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.10.22-21.28.08:405][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.10.22-21.28.08:614][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 946C2907BC294F1D800000000000BF00 | Instance: 6512CA02477E40AC19FC2B8E8722F1BC (GREEN-MACHINE-W-27332).
[2024.10.22-21.28.09:099][ 0]LogOpenImageDenoise: OIDN starting up
[2024.10.22-21.28.09:169][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.10.22-21.28.09:176][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.22-21.28.09:176][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.22-21.28.09:228][ 0]SourceControl: Revision control is disabled
[2024.10.22-21.28.09:234][ 0]SourceControl: Revision control is disabled
[2024.10.22-21.28.09:427][ 0]LogCollectionManager: Loaded 0 collections in 0.002164 seconds
[2024.10.22-21.28.09:428][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Collections/' took 0.00s
[2024.10.22-21.28.09:429][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/Developers/Watak/Collections/' took 0.00s
[2024.10.22-21.28.09:430][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/Collections/' took 0.00s
[2024.10.22-21.28.09:540][ 0]LogClass: Error: IntProperty FStartingItems::QuantityOfItem is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FBaseStats::MaxHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FBaseStats::MaxStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FBaseStats::MaxMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: IntProperty FBaseStats::Level is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FBaseStats::CurrentMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: IntProperty FBaseItemInfo::RequiredLevel is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::Icon is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: BoolProperty FBaseItemInfo::bUseSkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::StaticMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: ObjectProperty FBaseItemInfo::SkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FBaseItemInfo::Price is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: EnumProperty FBaseItemInfo::Rarity is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: EnumProperty FBaseItemInfo::ItemType is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: EnumProperty FBaseItemInfo::GoodsCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: EnumProperty FBaseItemInfo::ArmorCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: EnumProperty FBaseItemInfo::WeaponCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FArmorStats::ArmorAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FArmorStats::HealthAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FArmorStats::StaminaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FArmorStats::ManaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FWeaponStats::HackDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FWeaponStats::StabDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FWeaponStats::SlashDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FWeaponStats::MagicDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: BoolProperty FArmorDataTable::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: BoolProperty FWeaponDataTable::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: FloatProperty FConsumableInfo::Duration is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyBaseStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:540][ 0]LogClass: Error: BoolProperty FConsumableInfo::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h
[2024.10.22-21.28.09:541][ 0]LogClass: Display: 33 Uninitialized script struct members found including 3 object properties
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: IntProperty FStartingItems::QuantityOfItem is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::MaxMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: IntProperty FBaseStats::Level is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentHealth is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentStamina is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseStats::CurrentMana is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: IntProperty FBaseItemInfo::RequiredLevel is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::Icon is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: BoolProperty FBaseItemInfo::bUseSkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::StaticMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: ObjectProperty FBaseItemInfo::SkeletalMesh is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FBaseItemInfo::Price is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::Rarity is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::ItemType is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::GoodsCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::ArmorCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: EnumProperty FBaseItemInfo::WeaponCategory is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::ArmorAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::HealthAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::StaminaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FArmorStats::ManaAmount is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::HackDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::StabDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::SlashDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FWeaponStats::MagicDamage is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: BoolProperty FArmorDataTable::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: BoolProperty FWeaponDataTable::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: FloatProperty FConsumableInfo::Duration is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyBaseStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyArmorStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogAutomationTest: Error: LogClass: BoolProperty FConsumableInfo::bModifyWeaponStats is not initialized properly. Module:epic_inventory File:Public/EpicEnumsAndStructs.h [log]
[2024.10.22-21.28.09:569][ 0]LogEngine: Initializing Engine...
[2024.10.22-21.28.09:572][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.10.22-21.28.09:638][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.10.22-21.28.09:658][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.10.22-21.28.09:664][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.10.22-21.28.09:664][ 0]LogInit: Texture streaming: Enabled
[2024.10.22-21.28.09:671][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4
[2024.10.22-21.28.09:675][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.10.22-21.28.09:680][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.10.22-21.28.09:680][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.10.22-21.28.09:680][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered
[2024.10.22-21.28.09:680][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered
[2024.10.22-21.28.09:683][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
[2024.10.22-21.28.09:683][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered
[2024.10.22-21.28.09:685][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered
[2024.10.22-21.28.09:687][ 0]LogAudio: Display: AudioInfo: 'RADA' Registered
[2024.10.22-21.28.09:687][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.10.22-21.28.09:687][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.10.22-21.28.09:687][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.10.22-21.28.09:687][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.10.22-21.28.09:687][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.10.22-21.28.09:687][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.10.22-21.28.09:687][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.10.22-21.28.09:687][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.10.22-21.28.09:687][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.10.22-21.28.09:687][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.10.22-21.28.09:687][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.10.22-21.28.09:687][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.10.22-21.28.09:687][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.10.22-21.28.09:691][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.10.22-21.28.09:726][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.10.22-21.28.09:726][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.10.22-21.28.09:728][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.10.22-21.28.09:728][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.10.22-21.28.09:728][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.10.22-21.28.09:728][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.10.22-21.28.09:729][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.10.22-21.28.09:729][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.10.22-21.28.09:729][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.10.22-21.28.09:729][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.10.22-21.28.09:729][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.10.22-21.28.09:734][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.10.22-21.28.09:736][ 0]LogInit: Undo buffer set to 32 MB
[2024.10.22-21.28.09:736][ 0]LogInit: Transaction tracking system initialized
[2024.10.22-21.28.09:744][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/SourceControl/UncontrolledChangelists.json
[2024.10.22-21.28.09:791][ 0]LocalizationService: Localization service is disabled
[2024.10.22-21.28.09:800][ 0]TimingProfiler: Initialize
[2024.10.22-21.28.09:800][ 0]TimingProfiler: OnSessionChanged
[2024.10.22-21.28.09:800][ 0]LoadingProfiler: Initialize
[2024.10.22-21.28.09:800][ 0]LoadingProfiler: OnSessionChanged
[2024.10.22-21.28.09:800][ 0]NetworkingProfiler: Initialize
[2024.10.22-21.28.09:800][ 0]NetworkingProfiler: OnSessionChanged
[2024.10.22-21.28.09:800][ 0]MemoryProfiler: Initialize
[2024.10.22-21.28.09:800][ 0]MemoryProfiler: OnSessionChanged
[2024.10.22-21.28.09:921][ 0]LogFileCache: Scanning file cache for directory 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/' took 0.00s
[2024.10.22-21.28.09:992][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.10.22-21.28.10:024][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.10.22-21.28.10:038][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.10.22-21.28.10:039][ 0]SourceControl: Revision control is disabled
[2024.10.22-21.28.10:039][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.020
[2024.10.22-21.28.10:059][ 0]Cmd: MAP LOAD FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.10.22-21.28.10:060][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.10.22-21.28.10:060][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-21.28.10:060][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.10.22-21.28.10:060][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.10.22-21.28.10:065][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.10.22-21.28.10:068][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.10.22-21.28.10:095][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2024.10.22-21.28.10:095][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.10.22-21.28.10:096][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.10.22-21.28.10:096][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2024.10.22-21.28.10:096][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.10.22-21.28.10:097][ 0]LogStreaming: Display: FlushAsyncLoading(1): 11 QueuedPackages, 0 AsyncPackages
[2024.10.22-21.28.10:115][ 0]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.10.22-21.28.10:116][ 0]LogWorldPartition: Display: WorldPartition initialize took 19.831 ms
[2024.10.22-21.28.10:117][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.10.22-21.28.10:120][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.10.22-21.28.10:122][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.10.22-21.28.10:122][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.231ms to complete.
[2024.10.22-21.28.10:143][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.124
[2024.10.22-21.28.10:273][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.10.22-21.28.10:282][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.22-21.28.10:288][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.22-21.28.10:294][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.22-21.28.10:300][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.22-21.28.10:325][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:325][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.10.22-21.28.10:325][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:325][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.10.22-21.28.10:326][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:326][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.10.22-21.28.10:326][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:326][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.10.22-21.28.10:326][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:327][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.10.22-21.28.10:327][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:327][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.10.22-21.28.10:327][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:327][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.10.22-21.28.10:327][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:328][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.10.22-21.28.10:328][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:328][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.10.22-21.28.10:328][ 0]LogPakFile: Initializing PakPlatformFile
[2024.10.22-21.28.10:328][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.10.22-21.28.10:419][ 0]LogSlate: Took 0.000086 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.10.22-21.28.10:643][ 0]LogAssetRegistry: Display: Asset registry cache written as 24.4 MiB to D:/Documents/GitHub/epic-inventory/epic_inventory/Intermediate/CachedAssetRegistry_*.bin
[2024.10.22-21.28.10:894][ 0]LogSlate: External Image Picker: DecompressImage failed
[2024.10.22-21.28.10:957][ 0]LogTurnkeySupport: Turnkey Device: Win64@Green-Machine-W: (Name=Green-Machine-W, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
[2024.10.22-21.28.10:974][ 0]LogStall: Startup...
[2024.10.22-21.28.10:975][ 0]LogStall: Startup complete.
[2024.10.22-21.28.10:993][ 0]LogLoad: (Engine Initialization) Total time: 6.97 seconds
[2024.10.22-21.28.11:040][ 0]LogAssetRegistry: AssetRegistryGather time 0.0568s: AssetDataDiscovery 0.0233s, AssetDataGather 0.0104s, StoreResults 0.0231s.
NumCachedDirectories 0. NumUncachedDirectories 1456. NumCachedFiles 7028. NumUncachedFiles 2.
[2024.10.22-21.28.11:055][ 0]LogSourceControl: Uncontrolled asset enumeration started...
[2024.10.22-21.28.11:059][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.10.22-21.28.11:059][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.10.22-21.28.11:059][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2024.10.22-21.28.11:075][ 0]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.10.22-21.28.11:076][ 0]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.10.22-21.28.11:079][ 0]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.10.22-21.28.11:136][ 0]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.10.22-21.28.11:386][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2024.10.22-21.28.11:397][ 0]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.035335 secs
[2024.10.22-21.28.11:397][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: epic_inventoryEditor Win64 Development
[2024.10.22-21.28.11:415][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.10.22-21.28.11:633][ 6]LogSourceControl: Uncontrolled asset enumeration finished in 0.577995 seconds (Found 7005 uncontrolled assets)
[2024.10.22-21.28.20:186][387]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.10.22-21.28.20:790][387]LogSlate: Took 0.000101 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.10.22-21.29.01:118][546]LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.10.22-21.29.17:892][344]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.10.22-21.29.17:896][344]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.29.17:946][344]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.004877 seconds
[2024.10.22-21.29.17:947][344]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ
[2024.10.22-21.29.17:947][344]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/2799OTQVCSO0HMETS3H0BZE01054974BCAC60F673768AB3E889841.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ.uasset'
[2024.10.22-21.29.17:987][344]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.239 ms
[2024.10.22-21.29.18:031][344]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.29.18:031][344]LogContentValidation: Enabled validators:
[2024.10.22-21.29.18:031][344]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.29.18:031][344]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.29.18:031][344]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.29.18:031][344]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.10.22-21.29.18:031][344]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.10.22-21.29.25:313][845]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem
[2024.10.22-21.29.40:940][835]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.10.22-21.29.40:942][835]LogContentBrowser: Creating deferred item: NewFolder
[2024.10.22-21.29.40:957][836]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2024.10.22-21.29.43:074][987]LogContentBrowser: Attempting asset rename: NewFolder -> Widgets
[2024.10.22-21.29.43:074][987]LogContentBrowser: End creating deferred item NewFolder
[2024.10.22-21.29.49:034][231]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed
[2024.10.22-21.29.49:062][231]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint
[2024.10.22-21.29.49:066][231]LogContentBrowser: Creating deferred item: NewWidgetBlueprint
[2024.10.22-21.29.49:086][233]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint).
[2024.10.22-21.29.55:604][692]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> WBP_InteractPrompt
[2024.10.22-21.29.55:609][692]LogContentBrowser: End creating deferred item NewWidgetBlueprint
[2024.10.22-21.29.56:773][770]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InteractPrompt.WBP_InteractPrompt
[2024.10.22-21.29.56:803][770]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2024.10.22-21.29.57:084][770]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2024.10.22-21.29.57:088][770]LogSlate: Took 0.003097 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.10.22-21.30.05:595][172]LogDerivedDataCache: C:/Users/Watak/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.10.22-21.30.57:467][261]LogSlate: Window 'Color Picker' being destroyed
[2024.10.22-21.31.27:102][419]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.10.22-21.31.28:155][458]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.31.28:231][458]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Widgets/WBP_InteractPrompt] ([2] browsable assets)...
[2024.10.22-21.31.28:247][458]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/EpicInventory/Demo/Widgets/WBP_InteractPrompt.WBP_InteractPrompt]
[2024.10.22-21.31.28:247][458]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Widgets/WBP_InteractPrompt]
[2024.10.22-21.31.28:249][458]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Widgets/WBP_InteractPrompt
[2024.10.22-21.31.28:249][458]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/WBP_InteractPromptCB11DFE94529A28F611898AB69FD418E.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Widgets/WBP_InteractPrompt.uasset'
[2024.10.22-21.31.28:279][458]LogFileHelpers: InternalPromptForCheckoutAndSave took 123.474 ms (total: 215.714 ms)
[2024.10.22-21.31.28:319][458]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.31.28:319][458]LogContentValidation: Enabled validators:
[2024.10.22-21.31.28:319][458]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.31.28:319][458]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.31.28:319][458]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.31.28:319][458]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Widgets/WBP_InteractPrompt.WBP_InteractPrompt
[2024.10.22-21.31.28:319][458]AssetCheck: /Game/EpicInventory/Demo/Widgets/WBP_InteractPrompt Validating asset
[2024.10.22-21.31.30:175][527]LogSlate: Window 'WBP_InteractPrompt' being destroyed
[2024.10.22-21.31.30:215][527]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.10.22-21.31.30:215][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-21.31.30:218][527]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.10.22-21.31.30:218][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-21.31.30:246][527]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.10.22-21.31.39:535][983]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.10.22-21.31.39:535][983]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.10.22-21.32.39:530][237]LogSlate: Slate User Unregistered. User Index 8
[2024.10.22-21.32.39:530][237]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1
[2024.10.22-21.32.39:532][237]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.10.22-21.32.40:627][290]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.32.40:695][290]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem] ([2] browsable assets)...
[2024.10.22-21.32.40:753][290]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem]
[2024.10.22-21.32.40:753][290]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem]
[2024.10.22-21.32.40:753][290]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Blueprints/BP_BaseItem" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset" SILENT=true
[2024.10.22-21.32.40:756][290]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem
[2024.10.22-21.32.40:756][290]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BaseItemFD3855784BFA95BF53F60A9668BA33B6.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset'
[2024.10.22-21.32.40:772][290]LogFileHelpers: InternalPromptForCheckoutAndSave took 144.819 ms (total: 360.533 ms)
[2024.10.22-21.32.40:813][290]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.32.40:813][290]LogContentValidation: Enabled validators:
[2024.10.22-21.32.40:813][290]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.32.40:813][290]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.32.40:813][290]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.32.40:813][290]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem
[2024.10.22-21.32.40:813][290]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem Validating asset
[2024.10.22-21.33.38:430][492]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.10.22-21.33.39:013][522]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.33.39:080][522]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem] ([2] browsable assets)...
[2024.10.22-21.33.39:162][522]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem]
[2024.10.22-21.33.39:162][522]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem]
[2024.10.22-21.33.39:162][522]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Blueprints/BP_BaseItem" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset" SILENT=true
[2024.10.22-21.33.39:166][522]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem
[2024.10.22-21.33.39:166][522]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BaseItem7CB832DC48F156A29E9B0AB726F70D8C.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset'
[2024.10.22-21.33.39:189][522]LogFileHelpers: InternalPromptForCheckoutAndSave took 176.304 ms (total: 536.837 ms)
[2024.10.22-21.33.39:233][522]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.33.39:233][522]LogContentValidation: Enabled validators:
[2024.10.22-21.33.39:233][522]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.33.39:233][522]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.33.39:233][522]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.33.39:233][522]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem
[2024.10.22-21.33.39:233][522]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem Validating asset
[2024.10.22-21.34.03:231][980]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
[2024.10.22-21.34.03:837][ 11]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.34.03:907][ 11]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem] ([2] browsable assets)...
[2024.10.22-21.34.03:965][ 11]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem]
[2024.10.22-21.34.03:965][ 11]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem]
[2024.10.22-21.34.03:965][ 11]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Blueprints/BP_BaseItem" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset" SILENT=true
[2024.10.22-21.34.03:970][ 11]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem
[2024.10.22-21.34.03:970][ 11]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BaseItem63192868423A67EB1F8698AF9B728892.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset'
[2024.10.22-21.34.03:986][ 11]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.534 ms (total: 686.372 ms)
[2024.10.22-21.34.04:041][ 11]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.34.04:041][ 11]LogContentValidation: Enabled validators:
[2024.10.22-21.34.04:041][ 11]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.34.04:041][ 11]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.34.04:041][ 11]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.34.04:041][ 11]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem
[2024.10.22-21.34.04:041][ 11]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem Validating asset
[2024.10.22-21.34.05:249][ 74]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.10.22-21.34.05:259][ 74]LogContentBundle: [ThirdPersonMap(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.10.22-21.34.05:259][ 74]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
[2024.10.22-21.34.05:260][ 74]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 753 us
[2024.10.22-21.34.05:262][ 74]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.10.22-21.34.05:265][ 74]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.10.22-21.34.05:265][ 74]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.10.22-21.34.05:265][ 74]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.10.22-21.34.05:267][ 74]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002021s)
[2024.10.22-21.34.05:267][ 74]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.002049s)
[2024.10.22-21.34.05:278][ 74]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.10.22-21.34.05:281][ 74]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.10.22-21.34.05:282][ 74]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2024.10.22-21.34.05:282][ 74]LogWorldPartition: Display: WorldPartition initialize started...
[2024.10.22-21.34.05:282][ 74]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.10.22-21.34.05:282][ 74]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2024.10.22-21.34.05:282][ 74]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new container.
[2024.10.22-21.34.05:282][ 74]LogWorldPartition: Display: WorldPartition initialize took 510 us (total: 20.342 ms)
[2024.10.22-21.34.05:282][ 74]LogPlayLevel: PIE: World Init took: (0.001193s)
[2024.10.22-21.34.05:299][ 74]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2024.10.22-21.34.05:299][ 74]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.10.22-21.34.05:299][ 74]LogAudioMixer: Display: Sample Rate: 48000
[2024.10.22-21.34.05:299][ 74]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.10.22-21.34.05:299][ 74]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.10.22-21.34.05:299][ 74]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.10.22-21.34.05:299][ 74]LogAudioMixer: Display: Max Channels (voices): 32
[2024.10.22-21.34.05:299][ 74]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.10.22-21.34.05:299][ 74]LogAudio: Display: AudioDevice MaxSources: 32
[2024.10.22-21.34.05:299][ 74]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.10.22-21.34.05:299][ 74]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.10.22-21.34.05:299][ 74]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.10.22-21.34.05:300][ 74]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.10.22-21.34.05:329][ 74]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2024.10.22-21.34.05:329][ 74]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.10.22-21.34.05:329][ 74]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.10.22-21.34.05:329][ 74]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.10.22-21.34.05:330][ 74]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2024.10.22-21.34.05:330][ 74]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2024.10.22-21.34.05:331][ 74]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2024.10.22-21.34.05:331][ 74]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.10.22-21.34.05:331][ 74]LogInit: FAudioDevice initialized with ID 2.
[2024.10.22-21.34.05:331][ 74]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
[2024.10.22-21.34.05:331][ 74]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.10.22-21.34.05:333][ 74]LogLoad: Game class is 'BP_DemoGameMode_C'
[2024.10.22-21.34.05:334][ 74]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.10.22-16.34.05
[2024.10.22-21.34.05:334][ 74]LogWorld: Bringing up level for play took: 0.000544
[2024.10.22-21.34.05:335][ 74]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2024.10.22-21.34.05:374][ 74]PIE: Server logged in
[2024.10.22-21.34.05:375][ 74]PIE: Play in editor total start time 0.123 seconds.
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: ================================================
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Total job queries 188, among them cache hits 19 (10.11%), DDC hits 155 (82.45%), Duplicates 4 (2.13%)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Tracking 165 distinct input hashes that result in 149 distinct outputs (90.30%)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: RAM used: 5.32 MiB of 1.60 GiB budget. Usage: 0.32%
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Shaders Compiled: 10
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Jobs assigned 10, completed 10 (100%)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Average time worker was idle: 0.00 s
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.55 s
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.74 s
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Job life time (pending + execution): average 0.70 s, max 0.78
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Shader code size: average 27.329 KiB, min 5.992 KiB, max 40.039 KiB
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.79 s
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Jobs were issued in 10 batches (only local compilation was used), average 1.00 jobs/batch
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Average processing rate: 12.69 jobs/sec
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Total thread time: 2.464 s
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Total thread preprocess time: 1.817 s
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Percentage time preprocessing: 73.73%
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Effective parallelization: 3.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.33 sec, max 0.33 sec, min 0.33 sec)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: FDepthOnlyPS (compiled 1 times, average 0.22 sec, max 0.22 sec, min 0.22 sec)
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.10.22-21.34.11:028][473]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.51% of total time (compiled 1 times, average 0.33 sec, max 0.33 sec, min 0.33 sec)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: FVelocityPS - 9.60% of total time (compiled 1 times, average 0.24 sec, max 0.24 sec, min 0.24 sec)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: FLumenCardPS<false> - 9.38% of total time (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: TShadowDepthPSPixelShadowDepth_VirtualShadowMap - 9.36% of total time (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: FDepthOnlyPS - 8.90% of total time (compiled 1 times, average 0.22 sec, max 0.22 sec, min 0.22 sec)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: === Material stats ===
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: Materials Cooked: 0
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: Materials Translated: 118
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: Material Total Translate Time: 0.04 s
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: Material Translation Only: 0.02 s (43%)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (3%)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: Material Cache Hits: 40 (34%)
[2024.10.22-21.34.11:029][473]LogShaderCompilers: Display: ================================================
[2024.10.22-21.34.14:274][702]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.22-21.34.14:274][702]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.10.22-21.34.14:274][702]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.10.22-21.34.14:274][702]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-21.34.14:274][702]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
[2024.10.22-21.34.14:274][702]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.10.22-21.34.14:274][702]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.10.22-21.34.14:274][702]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.10.22-21.34.14:280][702]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.10.22-21.34.14:283][702]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-21.34.14:294][702]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.10.22-21.34.14:295][702]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.10.22-21.34.14:295][702]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.10.22-21.34.14:296][702]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
[2024.10.22-21.34.14:299][702]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.22-21.34.14:301][702]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2024.10.22-21.34.14:356][703]LogPlayLevel: Display: Destroying online subsystem :Context_9
[2024.10.22-21.34.46:221][ 41]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
[2024.10.22-21.34.49:911][ 69]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.10.22-21.34.53:037][225]LogContentBrowser: Deferred new asset file creation: NewInterface
[2024.10.22-21.34.53:042][225]LogContentBrowser: Creating deferred item: NewInterface
[2024.10.22-21.34.53:050][226]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
[2024.10.22-21.34.56:875][683]LogContentBrowser: Attempting asset rename: NewInterface -> NewInterface
[2024.10.22-21.34.56:875][683]LogContentBrowser: End creating deferred item NewInterface
[2024.10.22-21.35.00:550][927]LogContentBrowser: Deferred new asset file creation: NewInterface
[2024.10.22-21.35.00:556][927]LogContentBrowser: Creating deferred item: NewInterface
[2024.10.22-21.35.00:561][928]LogContentBrowser: Renaming the item being created (Deferred Item: NewInterface).
[2024.10.22-21.35.07:800][797]LogContentBrowser: Attempting asset rename: NewInterface -> BPI_BasicInteraction
[2024.10.22-21.35.07:804][797]LogContentBrowser: End creating deferred item NewInterface
[2024.10.22-21.35.08:912][929]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.35.08:937][929]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction] ([2] browsable assets)...
[2024.10.22-21.35.08:937][929]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction]
[2024.10.22-21.35.08:938][929]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction
[2024.10.22-21.35.08:938][929]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BPI_BasicInteraction541B5BB14E2A6CFA109E35A5774DF9E0.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.uasset'
[2024.10.22-21.35.08:956][929]LogFileHelpers: InternalPromptForCheckoutAndSave took 43.298 ms (total: 729.670 ms)
[2024.10.22-21.35.08:980][929]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.35.08:980][929]LogContentValidation: Enabled validators:
[2024.10.22-21.35.08:980][929]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.35.08:980][929]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.35.08:980][929]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.35.08:980][929]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.BPI_BasicInteraction
[2024.10.22-21.35.08:980][929]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction Validating asset
[2024.10.22-21.35.40:790][392]LogSlate: Window 'Pick Parent Class' being destroyed
[2024.10.22-21.35.40:808][392]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2024.10.22-21.35.40:812][392]LogContentBrowser: Creating deferred item: NewBlueprint
[2024.10.22-21.35.40:819][393]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2024.10.22-21.35.48:466][293]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_BasicPlayerController
[2024.10.22-21.35.48:470][293]LogContentBrowser: End creating deferred item NewBlueprint
[2024.10.22-21.35.49:629][431]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.35.49:656][431]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController] ([2] browsable assets)...
[2024.10.22-21.35.49:656][431]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController]
[2024.10.22-21.35.49:658][431]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController
[2024.10.22-21.35.49:658][431]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BasicPlayerControllerDD20B742477AD8695E8CE3B99236F622.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.uasset'
[2024.10.22-21.35.49:674][431]LogFileHelpers: InternalPromptForCheckoutAndSave took 46.545 ms (total: 776.215 ms)
[2024.10.22-21.35.49:705][431]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.35.49:705][431]LogContentValidation: Enabled validators:
[2024.10.22-21.35.49:705][431]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.35.49:705][431]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.35.49:705][431]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.35.49:705][431]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.35.49:705][431]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController Validating asset
[2024.10.22-21.35.50:272][487]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.36.19:722][311]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
[2024.10.22-21.36.20:295][341]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.36.20:351][341]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController] ([2] browsable assets)...
[2024.10.22-21.36.20:351][341]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController]
[2024.10.22-21.36.20:352][341]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController
[2024.10.22-21.36.20:352][341]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BasicPlayerController7E4C3DE44E1604EC739891A06421430A.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.uasset'
[2024.10.22-21.36.20:375][341]LogFileHelpers: InternalPromptForCheckoutAndSave took 80.257 ms (total: 856.473 ms)
[2024.10.22-21.36.20:405][341]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.36.20:405][341]LogContentValidation: Enabled validators:
[2024.10.22-21.36.20:405][341]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.36.20:405][341]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.36.20:405][341]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.36.20:405][341]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.36.20:405][341]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController Validating asset
[2024.10.22-21.38.47:351][592]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2024.10.22-21.38.48:101][620]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.38.48:177][620]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.10.22-21.38.48:240][620]OBJ SavePackage: Rendered thumbnail for [BlueprintGeneratedClass /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C]
[2024.10.22-21.38.48:250][620]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.10.22-21.38.48:250][620]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.10.22-21.38.48:255][620]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.10.22-21.38.48:255][620]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_ThirdPersonCharacter3E3A6EAE4C060FBDBEAEDBB3E7F61945.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.10.22-21.38.48:273][620]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.580 ms (total: 1.02 sec)
[2024.10.22-21.38.48:311][620]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.38.48:311][620]LogContentValidation: Enabled validators:
[2024.10.22-21.38.48:311][620]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.38.48:311][620]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.38.48:311][620]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.38.48:311][620]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.10.22-21.38.48:311][620]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.10.22-21.38.48:436][621]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2024.10.22-21.38.48:440][621]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ_Auto1
[2024.10.22-21.38.48:440][621]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/2799OTQVCSO0HMETS3H0BZ_Auto15C62BA384E4FCA88E43536AB11958A0D.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ_Auto1.uasset'
[2024.10.22-21.38.48:441][621]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.018
[2024.10.22-21.38.48:441][621]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
[2024.10.22-21.38.57:855][100]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.BPI_BasicInteraction
[2024.10.22-21.39.36:229][700]LogSlate: Took 0.005207 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.10.22-21.39.50:306][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.10.22-21.39.51:343][413]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.39.51:400][413]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction] ([2] browsable assets)...
[2024.10.22-21.39.51:400][413]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction]
[2024.10.22-21.39.51:401][413]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction
[2024.10.22-21.39.51:402][413]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BPI_BasicInteraction01F214FE43BFE75CE0C37EAD7AA839E3.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.uasset'
[2024.10.22-21.39.51:426][413]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.299 ms (total: 1.11 sec)
[2024.10.22-21.39.51:457][413]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.39.51:457][413]LogContentValidation: Enabled validators:
[2024.10.22-21.39.51:457][413]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.39.51:457][413]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.39.51:457][413]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.39.51:457][413]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.BPI_BasicInteraction
[2024.10.22-21.39.51:457][413]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction Validating asset
[2024.10.22-21.40.00:929][975]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.10.22-21.40.01:377][997]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.40.01:433][997]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController] ([2] browsable assets)...
[2024.10.22-21.40.01:433][997]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController]
[2024.10.22-21.40.01:436][997]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController
[2024.10.22-21.40.01:436][997]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BasicPlayerController5CE351EA474E3D4F61FDB0B9F2E0A0E1.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.uasset'
[2024.10.22-21.40.01:460][997]LogFileHelpers: InternalPromptForCheckoutAndSave took 83.412 ms (total: 1.19 sec)
[2024.10.22-21.40.01:528][997]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.40.01:528][997]LogContentValidation: Enabled validators:
[2024.10.22-21.40.01:528][997]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.40.01:528][997]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.40.01:528][997]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.40.01:528][997]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.40.01:528][997]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController Validating asset
[2024.10.22-21.40.23:917][174]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.10.22-21.40.24:425][201]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.40.24:483][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController] ([2] browsable assets)...
[2024.10.22-21.40.24:483][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController]
[2024.10.22-21.40.24:485][201]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController
[2024.10.22-21.40.24:485][201]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BasicPlayerControllerF1A279FB456B7C4C46180392E7A86AF4.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.uasset'
[2024.10.22-21.40.24:509][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 84.564 ms (total: 1.28 sec)
[2024.10.22-21.40.24:538][201]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.40.24:538][201]LogContentValidation: Enabled validators:
[2024.10.22-21.40.24:538][201]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.40.24:538][201]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.40.24:538][201]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.40.24:538][201]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.40.24:538][201]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController Validating asset
[2024.10.22-21.40.25:966][268]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.10.22-21.40.25:966][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-21.40.25:999][268]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
[2024.10.22-21.40.30:472][551]LogSlate: Window 'BPI_BasicInteraction' being destroyed
[2024.10.22-21.41.18:164][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.10.22-21.41.18:747][270]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.41.18:795][270]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.10.22-21.41.18:826][270]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.10.22-21.41.18:826][270]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.10.22-21.41.18:832][270]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.10.22-21.41.18:832][270]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_ThirdPersonCharacterE6696ABE44B40034D18ED7A67D4B61D0.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.10.22-21.41.18:839][270]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.637 ms (total: 1.37 sec)
[2024.10.22-21.41.18:871][270]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.41.18:871][270]LogContentValidation: Enabled validators:
[2024.10.22-21.41.18:871][270]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.41.18:871][270]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.41.18:871][270]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.41.18:871][270]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.10.22-21.41.18:871][270]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.10.22-21.42.30:732][191]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.10.22-21.42.31:222][232]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.42.31:272][232]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter] ([2] browsable assets)...
[2024.10.22-21.42.31:305][232]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter]
[2024.10.22-21.42.31:305][232]OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter]
[2024.10.22-21.42.31:310][232]LogSavePackage: Moving output files for package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter
[2024.10.22-21.42.31:311][232]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_ThirdPersonCharacterF9DFDEB14FAA2FB40B8B3DB51BA38EDE.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset'
[2024.10.22-21.42.31:318][232]LogFileHelpers: InternalPromptForCheckoutAndSave took 95.896 ms (total: 1.46 sec)
[2024.10.22-21.42.31:349][232]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.42.31:349][232]LogContentValidation: Enabled validators:
[2024.10.22-21.42.31:349][232]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.42.31:349][232]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.42.31:349][232]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.42.31:349][232]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter
[2024.10.22-21.42.31:349][232]AssetCheck: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter Validating asset
[2024.10.22-21.42.39:297][942]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.10.22-21.42.39:801][978]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.42.39:850][978]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController] ([2] browsable assets)...
[2024.10.22-21.42.39:850][978]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController]
[2024.10.22-21.42.39:853][978]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController
[2024.10.22-21.42.39:853][978]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BasicPlayerControllerB5C7D056493EE9B82DED5C91836D53D7.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.uasset'
[2024.10.22-21.42.39:876][978]LogFileHelpers: InternalPromptForCheckoutAndSave took 75.216 ms (total: 1.54 sec)
[2024.10.22-21.42.39:905][978]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.42.39:905][978]LogContentValidation: Enabled validators:
[2024.10.22-21.42.39:905][978]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.42.39:905][978]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.42.39:905][978]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.42.39:905][978]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.42.39:905][978]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController Validating asset
[2024.10.22-21.42.57:404][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.10.22-21.43.01:255][170]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.43.01:300][170]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction] ([2] browsable assets)...
[2024.10.22-21.43.01:300][170]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction]
[2024.10.22-21.43.01:302][170]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction
[2024.10.22-21.43.01:302][170]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BPI_BasicInteraction79657D884D04D7F83EC88983D2352C7D.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.uasset'
[2024.10.22-21.43.01:324][170]LogFileHelpers: InternalPromptForCheckoutAndSave took 70.368 ms (total: 1.61 sec)
[2024.10.22-21.43.01:348][170]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.43.01:348][170]LogContentValidation: Enabled validators:
[2024.10.22-21.43.01:348][170]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.43.01:348][170]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.43.01:348][170]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.43.01:348][170]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.BPI_BasicInteraction
[2024.10.22-21.43.01:348][170]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction Validating asset
[2024.10.22-21.43.18:546][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.10.22-21.43.19:149][933]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.43.19:196][933]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController] ([2] browsable assets)...
[2024.10.22-21.43.19:196][933]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController]
[2024.10.22-21.43.19:199][933]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController
[2024.10.22-21.43.19:199][933]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BasicPlayerController7926B5D347B0C72FEFFACD9B05DF82AA.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.uasset'
[2024.10.22-21.43.19:221][933]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.488 ms (total: 1.68 sec)
[2024.10.22-21.43.19:252][933]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.43.19:252][933]LogContentValidation: Enabled validators:
[2024.10.22-21.43.19:252][933]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.43.19:252][933]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.43.19:252][933]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.43.19:252][933]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.43.19:252][933]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController Validating asset
[2024.10.22-21.43.54:295][236]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.10.22-21.43.54:795][278]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.43.54:842][278]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction] ([2] browsable assets)...
[2024.10.22-21.43.54:842][278]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction]
[2024.10.22-21.43.54:844][278]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction
[2024.10.22-21.43.54:844][278]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BPI_BasicInteraction1E771D4F4CF1BF7821EEEF9063E160C2.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.uasset'
[2024.10.22-21.43.54:868][278]LogFileHelpers: InternalPromptForCheckoutAndSave took 73.085 ms (total: 1.76 sec)
[2024.10.22-21.43.54:892][278]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.43.54:892][278]LogContentValidation: Enabled validators:
[2024.10.22-21.43.54:892][278]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.43.54:892][278]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.43.54:892][278]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.43.54:892][278]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction.BPI_BasicInteraction
[2024.10.22-21.43.54:892][278]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BPI_BasicInteraction Validating asset
[2024.10.22-21.44.17:869][265]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.10.22-21.44.18:385][312]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.44.18:434][312]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController] ([2] browsable assets)...
[2024.10.22-21.44.18:434][312]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController]
[2024.10.22-21.44.18:438][312]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController
[2024.10.22-21.44.18:438][312]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BasicPlayerController5B1ECAE4414EEEEDA5748DB58F8332BF.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.uasset'
[2024.10.22-21.44.18:460][312]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.363 ms (total: 1.83 sec)
[2024.10.22-21.44.18:493][312]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.44.18:493][312]LogContentValidation: Enabled validators:
[2024.10.22-21.44.18:493][312]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.44.18:493][312]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.44.18:493][312]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.44.18:493][312]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController.BP_BasicPlayerController
[2024.10.22-21.44.18:493][312]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BasicPlayerController Validating asset
[2024.10.22-21.44.28:408][415]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem
[2024.10.22-21.47.27:652][554]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2024.10.22-21.47.28:320][611]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-21.47.28:363][611]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem] ([2] browsable assets)...
[2024.10.22-21.47.28:408][611]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem]
[2024.10.22-21.47.28:408][611]OBJ SavePackage: Finished generating thumbnails for package [/Game/EpicInventory/Demo/Blueprints/BP_BaseItem]
[2024.10.22-21.47.28:408][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EpicInventory/Demo/Blueprints/BP_BaseItem" FILE="D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset" SILENT=true
[2024.10.22-21.47.28:413][611]LogSavePackage: Moving output files for package: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem
[2024.10.22-21.47.28:413][611]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/BP_BaseItem657CB326424AC81AB053B79E5BB07078.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/EpicInventory/Demo/Blueprints/BP_BaseItem.uasset'
[2024.10.22-21.47.28:420][611]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.447 ms (total: 1.93 sec)
[2024.10.22-21.47.28:449][611]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-21.47.28:449][611]LogContentValidation: Enabled validators:
[2024.10.22-21.47.28:449][611]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-21.47.28:449][611]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-21.47.28:449][611]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-21.47.28:449][611]LogContentValidation: Display: Validating asset /Game/EpicInventory/Demo/Blueprints/BP_BaseItem.BP_BaseItem
[2024.10.22-21.47.28:449][611]AssetCheck: /Game/EpicInventory/Demo/Blueprints/BP_BaseItem Validating asset
[2024.10.22-21.48.48:492][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.10.22-21.48.48:496][169]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ_Auto2
[2024.10.22-21.48.48:496][169]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/2799OTQVCSO0HMETS3H0BZ_Auto23FCF8ADA46E5386440D984BD14CAC993.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/Autosaves/Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ_Auto2.uasset'
[2024.10.22-21.48.48:496][169]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.015
[2024.10.22-21.48.48:496][169]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.015
[2024.10.22-22.08.19:156][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.10.22-22.08.20:270][546]LogSlate: Window 'Save Content' being destroyed
[2024.10.22-22.08.20:289][546]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.10.22-22.08.20:319][546]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ
[2024.10.22-22.08.20:319][546]LogSavePackage: Moving 'D:/Documents/GitHub/epic-inventory/epic_inventory/Saved/2799OTQVCSO0HMETS3H0BZAE717CBD4BDBB7EA08B55B938E2B532C.tmp' to 'D:/Documents/GitHub/epic-inventory/epic_inventory/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/SL/2799OTQVCSO0HMETS3H0BZ.uasset'
[2024.10.22-22.08.20:342][546]LogFileHelpers: InternalPromptForCheckoutAndSave took 53.440 ms (total: 1.98 sec)
[2024.10.22-22.08.20:355][546]LogStall: Shutdown...
[2024.10.22-22.08.20:360][546]LogStall: Shutdown complete.
[2024.10.22-22.08.20:382][546]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:382][546]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:416][546]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.10.22-22.08.20:416][546]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:416][546]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:446][546]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.10.22-22.08.20:446][546]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:446][546]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:473][546]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:473][546]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:501][546]LogSlate: Window 'epic_inventory - Unreal Editor' being destroyed
[2024.10.22-22.08.20:612][546]LogContentValidation: Display: Starting to validate 1 assets
[2024.10.22-22.08.20:612][546]LogContentValidation: Enabled validators:
[2024.10.22-22.08.20:612][546]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2024.10.22-22.08.20:612][546]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2024.10.22-22.08.20:612][546]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2024.10.22-22.08.20:612][546]LogContentValidation: Display: Validating asset /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.10.22-22.08.20:613][546]AssetCheck: /Game/ThirdPerson/Maps/ThirdPersonMap Validating asset
[2024.10.22-22.08.20:628][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2024.10.22-22.08.20:642][546]Cmd: QUIT_EDITOR
[2024.10.22-22.08.20:642][547]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.10.22-22.08.20:645][547]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.10.22-22.08.20:645][547]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2024.10.22-22.08.20:645][547]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2024.10.22-22.08.20:645][547]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:645][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:645][547]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[2024.10.22-22.08.20:646][547]LogContentBundle: [ThirdPersonMap(Standalone)] Deleting container.
[2024.10.22-22.08.20:646][547]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.10.22-22.08.20:646][547]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.10.22-22.08.20:648][547]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2024.10.22-22.08.20:651][547]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:651][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:653][547]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:653][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:654][547]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:654][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:656][547]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:656][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:658][547]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:658][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:659][547]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.10.22-22.08.20:659][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.10.22-22.08.20:812][547]LogStudioTelemetry: Ended StudioTelemetry Session
[2024.10.22-22.08.20:813][547]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider
[2024.10.22-22.08.20:813][547]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session
[2024.10.22-22.08.20:813][547]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider
[2024.10.22-22.08.20:927][547]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.10.22-22.08.20:927][547]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.10.22-22.08.20:927][547]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
[2024.10.22-22.08.20:927][547]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2024.10.22-22.08.20:927][547]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.10.22-22.08.20:928][547]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2024.10.22-22.08.20:931][547]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2024.10.22-22.08.20:931][547]LogAudio: Display: Audio Device Manager Shutdown
[2024.10.22-22.08.20:932][547]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2024.10.22-22.08.20:934][547]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.10.22-22.08.20:934][547]LogExit: Preparing to exit.
[2024.10.22-22.08.20:951][547]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.20:954][547]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.22-22.08.21:675][547]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.10.22-22.08.21:688][547]LogExit: Editor shut down
[2024.10.22-22.08.21:689][547]LogExit: Transaction tracking system shut down
[2024.10.22-22.08.21:792][547]LogExit: Object subsystem successfully closed.
[2024.10.22-22.08.21:832][547]LogShaderCompilers: Display: Shaders left to compile 0
[2024.10.22-22.08.22:126][547]MemoryProfiler: Shutdown
[2024.10.22-22.08.22:126][547]NetworkingProfiler: Shutdown
[2024.10.22-22.08.22:126][547]LoadingProfiler: Shutdown
[2024.10.22-22.08.22:126][547]TimingProfiler: Shutdown
[2024.10.22-22.08.22:337][547]LogOpenImageDenoise: OIDN shutting down
[2024.10.22-22.08.22:577][547]RenderDocPlugin: plugin has been unloaded.
[2024.10.22-22.08.22:582][547]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2024.10.22-22.08.22:582][547]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BC652864B-4D11-D031-2AD3-F680BF5B9FF1%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=c57051704d5041c98d403186e43fe788%7C445b5540f6614680911930069678446a%7Cc7930657-cc80-4d76-9b01-1b9ff18fe3c3&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2024.10.22-22.08.22:605][547]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
[2024.10.22-22.08.22:605][547]LogXGEController: Cleaning working directory: C:/Users/Watak/AppData/Local/Temp/UnrealXGEWorkingDir/
[2024.10.22-22.08.22:606][547]LogPakFile: Destroying PakPlatformFile
[2024.10.22-22.08.22:696][547]LogD3D12RHI: ~FD3D12DynamicRHI
[2024.10.22-22.08.22:710][547]LogExit: Exiting.
[2024.10.22-22.08.22:726][547]Log file closed, 10/22/24 17:08:22