318 lines
194 KiB
XML
318 lines
194 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Invalid|x64">
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<Configuration>Invalid</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Invalid|arm64">
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<Configuration>Invalid</Configuration>
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<Platform>arm64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Invalid|arm64ec">
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<Configuration>Invalid</Configuration>
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<Platform>arm64ec</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame|x64">
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<Configuration>DebugGame</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame|arm64">
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<Configuration>DebugGame</Configuration>
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<Platform>arm64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame|arm64ec">
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<Configuration>DebugGame</Configuration>
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<Platform>arm64ec</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame_Editor|x64">
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<Configuration>DebugGame_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame_Editor|arm64">
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<Configuration>DebugGame_Editor</Configuration>
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<Platform>arm64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame_Editor|arm64ec">
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<Configuration>DebugGame_Editor</Configuration>
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<Platform>arm64ec</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development|x64">
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<Configuration>Development</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Development|arm64">
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<Configuration>Development</Configuration>
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<ProjectConfiguration Include="Development|arm64ec">
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<Configuration>Development</Configuration>
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<Platform>arm64ec</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development_Editor|x64">
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<Configuration>Development_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development_Editor|arm64">
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<Configuration>Development_Editor</Configuration>
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<Platform>arm64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development_Editor|arm64ec">
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<Configuration>Development_Editor</Configuration>
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<Platform>arm64ec</Platform>
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<ProjectConfiguration Include="Shipping|x64">
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<ProjectConfiguration Include="Shipping|arm64">
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<Configuration>Shipping</Configuration>
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<Platform>arm64</Platform>
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<ProjectConfiguration Include="Shipping|arm64ec">
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<Configuration>Shipping</Configuration>
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<Platform>arm64ec</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{06982D5D-B37D-3DDD-AFC7-08927493960D}</ProjectGuid>
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<RootNamespace>epic_inventory</RootNamespace>
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</PropertyGroup>
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<Import Project="UECommon.props" />
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<ImportGroup Label="ExtensionSettings" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<NMakePreprocessorDefinitions>$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<IncludePath>$(IncludePath);C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ActorPickerMode\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ActorPickerMode\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnalyticsET\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnalyticsET\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Analytics\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Analytics\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationWidgets\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationWidgets\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ApplicationCore\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\ApplicationCore\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTagsEditor\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTagsEditor\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\VNI;C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixerCore\UHT;C:\Progr
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<NMakeForcedIncludes>$(NMakeForcedIncludes);$(SolutionDir)Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h;$(SolutionDir)Intermediate\Build\Win64\x64\UnrealEditor\Development\epic_inventory\Definitions.epic_inventory.h</NMakeForcedIncludes>
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<NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<AdditionalOptions>/std:c++20 /DSAL_NO_ATTRIBUTE_DECLARATIONS=1 /permissive- /Zc:strictStrings- /Zc:__cplusplus /Yu"$(SolutionDir)Intermediate\Build\Win64\x64\epic_inventoryEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"</AdditionalOptions>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\epic_inventory-Win64-DebugGame.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
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<NMakeCompile>
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<NMakeCompileFileCommandLine>$(BuildBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64 -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|arm64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\epic_inventory-Win64-DebugGamearm64.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|arm64'">
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<NMakeCompile>
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</NMakeCompile>
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<NMakeBuildCommandLine>$(BuildBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventory Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\epic_inventory-Win64-DebugGamearm64ec.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|arm64ec'">
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<NMakeCompile>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) epic_inventoryEditor Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventoryEditor Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventoryEditor Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeOutput>C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
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<NMakeCompile>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventoryEditor Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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<NMakeOutput>C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGamearm64.exe</NMakeOutput>
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<NMakeBuildCommandLine>$(BuildBatchScript) epic_inventoryEditor Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventoryEditor Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventoryEditor Win64 DebugGame -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeCleanCommandLine>
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<NMakeOutput>C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGamearm64ec.exe</NMakeOutput>
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<NMakeBuildCommandLine>$(BuildBatchScript) epic_inventory Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventory Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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||
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventory Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\epic_inventory.exe</NMakeOutput>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|arm64'">
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventory Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventory Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\epic_inventoryarm64.exe</NMakeOutput>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventory Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventory Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\epic_inventoryarm64ec.exe</NMakeOutput>
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<NMakeCompile>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) epic_inventoryEditor Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventoryEditor Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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||
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<NMakeCleanCommandLine>$(CleanBatchScript) epic_inventoryEditor Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeOutput>C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
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<NMakeCompile>
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</NMakeCompile>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|arm64'">
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<NMakeReBuildCommandLine>$(RebuildBatchScript) epic_inventoryEditor Win64 Development -Project="$(SolutionDir)epic_inventory.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeReBuildCommandLine>
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