epic-inventory/epic_inventory/Intermediate/ProjectFiles/UECommon.props

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<Keyword>MakeFileProj</Keyword>
<PlatformToolset>v143</PlatformToolset>
<MinimumVisualStudioVersion>17.0</MinimumVisualStudioVersion>
<VCProjectVersion>17.0</VCProjectVersion>
<NMakeUseOemCodePage>true</NMakeUseOemCodePage>
<TargetRuntime>Native</TargetRuntime>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<BuildBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat"</BuildBatchScript>
<RebuildBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Rebuild.bat"</RebuildBatchScript>
<CleanBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Clean.bat"</CleanBatchScript>
<NMakeBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeCleanCommandLine>
<NMakeOutput>Invalid Output</NMakeOutput>
<OutDir>C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Unused\</OutDir>
<IntDir>C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Unused\</IntDir>
<IncludePath />
<ReferencePath />
<LibraryPath />
<LibraryWPath />
<SourcePath />
<ExcludePath />
<DefaultSystemIncludePaths>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt;</DefaultSystemIncludePaths>
</PropertyGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
</Project>