epic-inventory/epic_inventory/Intermediate/ProjectFiles/epic_inventory.vcxproj.user

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|arm64'">
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|arm64ec'">
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
<LocalDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|arm64'">
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|arm64ec'">
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|arm64'">
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|arm64ec'">
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
<LocalDebuggerCommandArguments>"D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject" -skipcompile</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<RemoteDebuggerCommandArguments>"D:\Documents\GitHub\epic-inventory\epic_inventory\epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|arm64'">
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|arm64ec'">
<RemoteDebuggerCommandArguments>"$(SolutionDir)epic_inventory.uproject" -skipcompile</RemoteDebuggerCommandArguments>
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|x64'">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|arm64'">
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|arm64ec'">
<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>