39 lines
2.4 KiB
Plaintext
39 lines
2.4 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<Keyword>MakeFileProj</Keyword>
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<PlatformToolset>v143</PlatformToolset>
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<MinimumVisualStudioVersion>17.0</MinimumVisualStudioVersion>
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<VCProjectVersion>17.0</VCProjectVersion>
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<NMakeUseOemCodePage>true</NMakeUseOemCodePage>
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<TargetRuntime>Native</TargetRuntime>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<PropertyGroup>
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<BuildBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat"</BuildBatchScript>
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<RebuildBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Rebuild.bat"</RebuildBatchScript>
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<CleanBatchScript>"C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Clean.bat"</CleanBatchScript>
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<NMakeBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>echo The selected platform/configuration is not valid for this target.</NMakeCleanCommandLine>
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<NMakeOutput>Invalid Output</NMakeOutput>
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<OutDir>C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Unused\</OutDir>
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<IntDir>C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Unused\</IntDir>
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<IncludePath />
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<ReferencePath />
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<LibraryPath />
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<LibraryWPath />
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<SourcePath />
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<ExcludePath />
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<DefaultSystemIncludePaths>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt;</DefaultSystemIncludePaths>
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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</Project>
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