# ModularShipSystem All of the components below need stats defined such as power draw and hull reinforcement or shield degredation. ## Systems to implement - [X] Basic spaceship pawn - [X] Docking using sockets - [X] Toggles for docking UI and player control over the pawn - [ ] Data driven shop UI ### Base Ship Info - [ ] Number of hardpoints - [ ] Hull information - [ ] Number of modules - [ ] Supported Classes of modules - [ ] Available upgrade slots ### Hardpoints - [ ] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons - [ ] Damage output of hardpoints ### Scanner - [ ] Range and info available from a scan ### Modules - [ ] Various Module types i.e. Shields, Engines, Jump Drive, Cargo Bays, Stealth tech, and power delivery ### Module upgrades - [ ] Various types of upgrades i.e. hull reinforcements, shield reinforcements. - [ ] Move UI handling for space station to a HUD class using the interfaces to toggle everything - [ ] docking should change pawn rotation as well ### Attributions Miscellaneous icons created by Ali Syaifullah - Flaticon