Docking implemented. Next is data UI
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commit
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@ -6,3 +6,6 @@ bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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bBlueprintIsNotBlueprintType= true
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[/Script/AdvancedPreviewScene.SharedProfiles]
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@ -70,7 +70,9 @@ bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bFilterInputByPlatformUser=False
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bEnableInputDeviceSubsystem=True
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bEnableDynamicComponentInputBinding=True
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bAlwaysShowTouchInterface=False
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bEnableGestureRecognizer=False
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@ -79,6 +81,8 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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FOVScale=0.011110
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DoubleClickTime=0.200000
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="ZoomCameraIn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
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+ActionMappings=(ActionName="ZoomCameraOut",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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README.md
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README.md
@ -2,9 +2,12 @@
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All of the components below need stats defined such as power draw and hull reinforcement or shield degredation.
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All of the components below need stats defined such as power draw and hull reinforcement or shield degredation.
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## Systems to implement:
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## Systems to implement
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- [ ] Basic spaceship pawn
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- [X] Basic spaceship pawn
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- [X] Docking using sockets
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- [X] Toggles for docking UI and player control over the pawn
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- [ ] Data driven shop UI
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### Base Ship Info
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### Base Ship Info
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### Module upgrades
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### Module upgrades
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- [ ] Various types of upgrades i.e. hull reinforcements, shield reinforcements.
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- [ ] Various types of upgrades i.e. hull reinforcements, shield reinforcements.
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- [ ] Move UI handling for space station to a HUD class using the interfaces to toggle everything
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- [ ] docking should change pawn rotation as well
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BIN
SourceAssets/CrappyShip.blend
(Stored with Git LFS)
Normal file
BIN
SourceAssets/CrappyShip.blend
(Stored with Git LFS)
Normal file
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BIN
SourceAssets/CrappyShip.blend1
Normal file
BIN
SourceAssets/CrappyShip.blend1
Normal file
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BIN
SourceAssets/CrappyShip.fbx
(Stored with Git LFS)
Normal file
BIN
SourceAssets/CrappyShip.fbx
(Stored with Git LFS)
Normal file
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BIN
SourceAssets/CrappySpaceStation.fbx
(Stored with Git LFS)
Normal file
BIN
SourceAssets/CrappySpaceStation.fbx
(Stored with Git LFS)
Normal file
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Reference in New Issue
Block a user