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.gitattributes
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## Unreal Engine ##
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## Auto detect text files and perform LF normalization ##
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## File built based on personal experience and the official Unreal documentation updated to 2022 ##
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* text=auto
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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||||||
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*.udk filter=lfs diff=lfs merge=lfs -text
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*.upk filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# 2D formats
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# Read more in: https://docs.unrealengine.com/5.0/en-US/textures-in-unreal-engine/
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||||||
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# Recommended use:
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||||||
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*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
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# Can also be used:
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||||||
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*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
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*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
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*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
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*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
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# Other supported formats:
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||||||
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*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
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*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
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||||||
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--------------------------------------------------
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# 3D formats
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# Read more in: https://docs.unrealengine.com/5.0/en-US/fbx-content-pipeline/
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# Always recommended to use:
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# The UE4 FBX import pipeline uses FBX 2018 in UE4 and FBX 2020.2 in UE5
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*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
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||||||
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# Can also be used:
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||||||
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*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
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# Other supported formats:
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||||||
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*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Audio formats
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# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
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# Always recommended to use:
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||||||
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*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
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||||||
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# Can also be used:
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||||||
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*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
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||||||
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# Not recommended to use, but supported:
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||||||
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#*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
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#*.[wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
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#*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
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||||||
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#*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
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||||||
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#*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
|
#*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
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||||||
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#*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
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||||||
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#*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
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#*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
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#*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Video formats
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# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
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# Always recommended to use, supports all platforms:
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# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
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*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
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# Can also be used, only some platforms are supported:
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*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
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*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
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*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
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*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
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*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
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*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
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||||||
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*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Fonts
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# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
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*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
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*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
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# Substance Painter Files
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*.[sS][pP][pP] filter=lfs diff=lfs merge=lfs -text
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# Blender Files
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*.[bB][lL][eE][nN][dD] filter=lfs diff=lfs merge=lfs -text
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--------------------------------------------------
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# Documents
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*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text
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# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it.
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*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text
|
8
Config/DefaultEditor.ini
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8
Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
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84
Config/DefaultEngine.ini
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84
Config/DefaultEngine.ini
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[URL]
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GameName=Danger_Esque
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/Danger_Esque")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/Danger_Esque")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=91A8F3654332F3485D3FD19712F2F632
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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3
Config/DefaultGame.ini
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3
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=3CC3673D4DDF884ED8262781413925D5
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ProjectName=Third Person BP Game Template
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88
Config/DefaultInput.ini
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88
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Caret
|
||||||
|
|
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user