I think i finished the UI
Now i just need to implement purchasing, equipping and stat modification based on equipped components
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17
README.md
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README.md
@ -7,7 +7,8 @@ All of the components below need stats defined such as power draw and hull reinf
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- [X] Basic spaceship pawn
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- [X] Basic spaceship pawn
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- [X] Docking using sockets
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- [X] Docking using sockets
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- [X] Toggles for docking UI and player control over the pawn
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- [X] Toggles for docking UI and player control over the pawn
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- [ ] Data driven shop UI
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- [X] Data driven shop UI
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- [ ] Purchase and equip from shop UI
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### Base Ship Info
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### Base Ship Info
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@ -19,23 +20,23 @@ All of the components below need stats defined such as power draw and hull reinf
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### Hardpoints
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### Hardpoints
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- [ ] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
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- [X] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
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- [ ] Damage output of hardpoints
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- [X] Damage output of hardpoints
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### Scanner
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### Scanner
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- [ ] Range and info available from a scan
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- [X] Range and info available from a scan
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### Modules
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### Modules
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- [ ] Various Module types i.e. Shields, Engines, Jump Drive, Cargo Bays, Stealth tech, and power delivery
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- [X] Various Module types i.e. Shields, Engines, ~~Jump Drive~~, Cargo Bays, ~~Stealth tech~~, and ~~power delivery~~
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### Module upgrades
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### Module upgrades
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- [ ] Various types of upgrades i.e. hull reinforcements, shield reinforcements.
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- [X] Various types of upgrades i.e. hull reinforcements, ~~shield reinforcements~~, engine upgrades, and weapons.
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- [ ] Move UI handling for space station to a HUD class using the interfaces to toggle everything
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- [X] Move UI handling for space station to a HUD class using the interfaces to toggle everything
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- [ ] docking should change pawn rotation as well
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- [X] docking should change pawn rotation as well
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### Attributions
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### Attributions
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