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I think i finished the UI

Now i just need to implement purchasing, equipping and stat modification based on equipped components
This commit is contained in:
Kyle Austad 2024-09-23 16:40:16 -05:00
parent d8bc91b0a1
commit 01791291c5
38 changed files with 108 additions and 29 deletions

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@ -7,7 +7,8 @@ All of the components below need stats defined such as power draw and hull reinf
- [X] Basic spaceship pawn - [X] Basic spaceship pawn
- [X] Docking using sockets - [X] Docking using sockets
- [X] Toggles for docking UI and player control over the pawn - [X] Toggles for docking UI and player control over the pawn
- [ ] Data driven shop UI - [X] Data driven shop UI
- [ ] Purchase and equip from shop UI
### Base Ship Info ### Base Ship Info
@ -19,23 +20,23 @@ All of the components below need stats defined such as power draw and hull reinf
### Hardpoints ### Hardpoints
- [ ] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons - [X] Various types of weaponry i.e. kinetic, energy, combo, and emp weapons
- [ ] Damage output of hardpoints - [X] Damage output of hardpoints
### Scanner ### Scanner
- [ ] Range and info available from a scan - [X] Range and info available from a scan
### Modules ### Modules
- [ ] Various Module types i.e. Shields, Engines, Jump Drive, Cargo Bays, Stealth tech, and power delivery - [X] Various Module types i.e. Shields, Engines, ~~Jump Drive~~, Cargo Bays, ~~Stealth tech~~, and ~~power delivery~~
### Module upgrades ### Module upgrades
- [ ] Various types of upgrades i.e. hull reinforcements, shield reinforcements. - [X] Various types of upgrades i.e. hull reinforcements, ~~shield reinforcements~~, engine upgrades, and weapons.
- [ ] Move UI handling for space station to a HUD class using the interfaces to toggle everything - [X] Move UI handling for space station to a HUD class using the interfaces to toggle everything
- [ ] docking should change pawn rotation as well - [X] docking should change pawn rotation as well
### Attributions ### Attributions