From b9e9cdaadc6478302906511be985fb34069e8ddc Mon Sep 17 00:00:00 2001 From: Kyle Austad Date: Mon, 7 Oct 2024 11:44:25 -0600 Subject: [PATCH] Update Home --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index f02550e..5c30667 100644 --- a/Home.md +++ b/Home.md @@ -3,7 +3,7 @@ Welcome to the Wiki for the Modular Space Ship Stat System (MSSS)! If all you want to do is get up and using the pack quickly check out the Quick Start page in the dropdown. If you are looking for more specific documentation, find what you are looking for on the page dropdown above. -Some important notes on terminology used in the kit and this documentation. *Module* or *Modules* are used to describe any item that the player can equip to their ship or pawn. Modules can have specific sub categories such as *Hardpoints/Weapons*, *Engines*, or *Module Upgrades*. There are however generic modules in the kit such as *Scanners*, *Shields*, and *Cargo Bays* which are modules that can be equipped to any of the players *Module Loadout Slots* rather than a specific one like *Hardpoints/Weapons* or *Engines. +Some important notes on terminology used in the kit and this documentation. *Module* or *Modules* are used to describe any item that the player can equip to their ship or pawn. Modules can have specific sub categories such as *Hardpoints/Weapons*, *Engines*, or *Module Upgrades*. There are however generic modules in the kit such as *Scanners*, *Shields*, and *Cargo Bays* which are modules that can be equipped to any of the players *Module Loadout Slots* rather than a specific one like *Hardpoints/Weapons* or *Engines*. # Contents: