Update Quick Start

Kyle Austad 2024-10-05 14:53:59 -06:00
parent 439ac7d100
commit abfb104c79

@ -4,7 +4,11 @@ I'll be using the Third Person Template as a starting point. Once you have added
![Like This](https://git.crabinteractive.com/crabdev/MSSS-Documentation/raw/branch/main/Images/QS1.png)
If all you want to do is use the included pawn and station, all you have to do is open the world settings and change the default pawn and default HUD class. The included HUD Class *BP_ShipHUD* contains a lot of the logic for managing shop UI windows but the logic can easily be copy and pasted over to your existing HUD class if you have one. It's *Event Begin Play* simply creates a bunch of widgets for the shop and outfitting UI and stores references to them as variables to later call to display and close appropriate UI elements. If you wish to change the process to only create them when necessary rather than begin play it should be straightforward enough.
If all you want to do is use the included pawn and station, all you have to do is open the world settings and change the default pawn and default HUD class.
![](https://git.crabinteractive.com/crabdev/MSSS-Documentation/raw/branch/main/Images/QS2.png)
The included HUD Class *BP_ShipHUD* contains a lot of the logic for managing shop UI windows but the logic can easily be copy and pasted over to your existing HUD class if you have one. It's *Event Begin Play* simply creates a bunch of widgets for the shop and outfitting UI and stores references to them as variables to later call to display and close appropriate UI elements. If you wish to change the process to only create them when necessary rather than begin play it should be straightforward enough.
## Replacing The Included Pawn Mesh