From 7b13e4960ad1cfe6432f0c852787cbf733a3b028 Mon Sep 17 00:00:00 2001 From: Kyle Austad Date: Sat, 5 Oct 2024 17:13:13 -0600 Subject: [PATCH] Update Quick Start --- Quick-Start.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Quick-Start.md b/Quick-Start.md index 2774dcf..e8065e0 100644 --- a/Quick-Start.md +++ b/Quick-Start.md @@ -122,3 +122,5 @@ Double click the *Row Name* of your new row in the top half to give it a unique * DamageOutputs - For each of the damage types you add, add the corresponding damage done by that damage type here * PowerDraw - The amount of power drawn by this hardpoint/weapon from the ships *Total Power* 3. **SkeletalMesh** - This defines what skeletal mesh to equip to the player ship when they purchase and equip the item. + +Once you have all those filled out you should be able to see your new item in the shop! The process is the same for each category. Just find that categories data table and add an item to it. The shop will adapt to its assigned data table. If you want to assign different categories of items, different data tables to specific stations and so on. Read further on in the documentation but this page should give you a basic Quick Start on using the system.