Update Quick Start
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@ -123,4 +123,6 @@ Double click the *Row Name* of your new row in the top half to give it a unique
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* PowerDraw - The amount of power drawn by this hardpoint/weapon from the ships *Total Power*
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3. **SkeletalMesh** - This defines what skeletal mesh to equip to the player ship when they purchase and equip the item.
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Once you have all those filled out you should be able to see your new item in the shop! The process is the same for each category. Just find that categories data table and add an item to it. The shop will adapt to its assigned data table. If you want to assign different categories of items, different data tables to specific stations and so on. Read further on in the documentation but this page should give you a basic Quick Start on using the system.
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Once you have all those filled out you should be able to see your new item in the shop! The process is the same for each category. Just find that categories data table and add an item to it. The shop will adapt to its assigned data table. If you are on the demo map, the station in that map already uses the data tables we edited, so your items should show up in the shop. If you are using a different level, you simply need to drag the spacestation blueprint into your level, and then with it selected in the level, on the right under *Details* find the *Station Config* section and under there expand the *Station Shop List* and assign the corresponding data tables. Note, the *ModulesCategoriesShopList* and *UpgradesCategoriesShopList* use a parent data table to list the categories and store the sub data table that holds all the actual shop info for those categories. This is covered in depth later when going over specifics on the space station blueprint.
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If you want to assign different categories of items, different data tables to specific stations and so on. Read further on in the documentation but this page should give you a basic Quick Start on using the system.
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