Update Quick Start

Kyle Austad 2024-10-05 17:10:01 -06:00
parent abaa8f958c
commit 6084219dcb

@ -111,14 +111,14 @@ This is the data table for the stations hardpoints, or weapons, that it stocks a
Double click the *Row Name* of your new row in the top half to give it a unique row name. This is simply used by the data table to tell which row is which, not important to you or the player really. Now in the *Row Editor* in the bottom half of the screen begin filling out the information for your new weapon. Specifics on each variable can be found further in the documentation but here is a brief rundown of each. Double click the *Row Name* of your new row in the top half to give it a unique row name. This is simply used by the data table to tell which row is which, not important to you or the player really. Now in the *Row Editor* in the bottom half of the screen begin filling out the information for your new weapon. Specifics on each variable can be found further in the documentation but here is a brief rundown of each.
1. **Base Shop Info** - This is a struct that sets all the information for the shop UI to create information to display to the player when purchasing an item 1. **Base Shop Info** - This is a struct that sets all the information for the shop UI to create information to display to the player when purchasing an item
**Description** - The description of your item as it appears in the store to the player * Description - The description of your item as it appears in the store to the player
**Name** - The name of your item in the shop * Name - The name of your item in the shop
**Image** - The icon of your item in the shop * Image - The icon of your item in the shop
**Price** - The price the player pays to purchase your item from the shop * Price - The price the player pays to purchase your item from the shop
2. **WeaponsInfo** - This is the struct that sets all of the info for the weapon itself and these stats will then in-turn be passed onto the the player if they purchase and equip this item 2. **WeaponsInfo** - This is the struct that sets all of the info for the weapon itself and these stats will then in-turn be passed onto the the player if they purchase and equip this item
* **HardpointClass** - The module class of this hardpoint/weapon * HardpointClass - The module class of this hardpoint/weapon
* **DamageTypes** - The type of damage dealt by this weapon. Included damage types out of the box are *Kinetic, Energy, and EMP* * DamageTypes - The type of damage dealt by this weapon. Included damage types out of the box are *Kinetic, Energy, and EMP*
* **DamageOutputs** - For each of the damage types you add, add the corresponding damage done by that damage type here * DamageOutputs - For each of the damage types you add, add the corresponding damage done by that damage type here
* **PowerDraw** - The amount of power drawn by this hardpoint/weapon from the ships *Total Power* * PowerDraw - The amount of power drawn by this hardpoint/weapon from the ships *Total Power*
3. **SkeletalMesh** - This defines what skeletal mesh to equip to the player ship when they purchase and equip the item. 3. **SkeletalMesh** - This defines what skeletal mesh to equip to the player ship when they purchase and equip the item.