Update Quick Start
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@ -111,14 +111,14 @@ This is the data table for the stations hardpoints, or weapons, that it stocks a
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Double click the *Row Name* of your new row in the top half to give it a unique row name. This is simply used by the data table to tell which row is which, not important to you or the player really. Now in the *Row Editor* in the bottom half of the screen begin filling out the information for your new weapon. Specifics on each variable can be found further in the documentation but here is a brief rundown of each.
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Double click the *Row Name* of your new row in the top half to give it a unique row name. This is simply used by the data table to tell which row is which, not important to you or the player really. Now in the *Row Editor* in the bottom half of the screen begin filling out the information for your new weapon. Specifics on each variable can be found further in the documentation but here is a brief rundown of each.
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1. **Base Shop Info** - This is a struct that sets all the information for the shop UI to create information to display to the player when purchasing an item
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1. **Base Shop Info** - This is a struct that sets all the information for the shop UI to create information to display to the player when purchasing an item
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**Description** - The description of your item as it appears in the store to the player
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* Description - The description of your item as it appears in the store to the player
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**Name** - The name of your item in the shop
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* Name - The name of your item in the shop
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**Image** - The icon of your item in the shop
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* Image - The icon of your item in the shop
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**Price** - The price the player pays to purchase your item from the shop
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* Price - The price the player pays to purchase your item from the shop
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2. **WeaponsInfo** - This is the struct that sets all of the info for the weapon itself and these stats will then in-turn be passed onto the the player if they purchase and equip this item
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2. **WeaponsInfo** - This is the struct that sets all of the info for the weapon itself and these stats will then in-turn be passed onto the the player if they purchase and equip this item
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* **HardpointClass** - The module class of this hardpoint/weapon
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* HardpointClass - The module class of this hardpoint/weapon
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* **DamageTypes** - The type of damage dealt by this weapon. Included damage types out of the box are *Kinetic, Energy, and EMP*
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* DamageTypes - The type of damage dealt by this weapon. Included damage types out of the box are *Kinetic, Energy, and EMP*
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* **DamageOutputs** - For each of the damage types you add, add the corresponding damage done by that damage type here
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* DamageOutputs - For each of the damage types you add, add the corresponding damage done by that damage type here
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* **PowerDraw** - The amount of power drawn by this hardpoint/weapon from the ships *Total Power*
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* PowerDraw - The amount of power drawn by this hardpoint/weapon from the ships *Total Power*
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3. **SkeletalMesh** - This defines what skeletal mesh to equip to the player ship when they purchase and equip the item.
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3. **SkeletalMesh** - This defines what skeletal mesh to equip to the player ship when they purchase and equip the item.
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